mirror of
https://github.com/italicsjenga/winit-sonoma-fix.git
synced 2024-12-23 05:41:31 +11:00
Add Window::on_present_notify
to ack about drawing
That's a way to communicate to winit that you'll present to the window. While it's a no-op for now, it'll be used to throttle drawing.
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@ -8,6 +8,7 @@ And please only add new entries to the top of this list, right below the `# Unre
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# Unreleased
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- Add `Window::pre_present_notify` to notify winit before presenting to the windowing system.
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- On Windows, added `WindowBuilderExtWindows::with_class_name` to customize the internal class name.
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- **Breaking:** Remove lifetime parameter from `Event` and `WindowEvent`.
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- **Breaking:** `ScaleFactorChanged` now contains a writer instead of a reference to update inner size.
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@ -33,6 +33,8 @@ fn main() -> Result<(), impl std::error::Error> {
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window.request_redraw();
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}
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Event::RedrawRequested(_) => {
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// Notify the windowing system that we'll be presenting to the window.
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window.pre_present_notify();
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fill::fill_window(&window);
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}
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_ => (),
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@ -813,6 +813,8 @@ impl Window {
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self.redraw_requester.request_redraw()
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}
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pub fn pre_present_notify(&self) {}
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pub fn inner_position(&self) -> Result<PhysicalPosition<i32>, error::NotSupportedError> {
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Err(error::NotSupportedError::new())
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}
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@ -74,6 +74,8 @@ impl Inner {
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}
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}
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pub fn pre_present_notify(&self) {}
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pub fn inner_position(&self) -> Result<PhysicalPosition<i32>, NotSupportedError> {
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unsafe {
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let safe_area = self.safe_area_screen_space();
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@ -555,12 +555,7 @@ impl Window {
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}
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}
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pub fn request_user_attention(&self, request_type: Option<UserAttentionType>) {
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match self {
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#[cfg(x11_platform)]
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Window::X(ref w) => w.request_user_attention(request_type),
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#[cfg(wayland_platform)]
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Window::Wayland(ref w) => w.request_user_attention(request_type),
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}
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x11_or_wayland!(match self; Window(w) => w.request_user_attention(request_type))
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}
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#[inline]
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@ -568,6 +563,11 @@ impl Window {
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x11_or_wayland!(match self; Window(w) => w.request_redraw())
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}
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#[inline]
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pub fn pre_present_notify(&self) {
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x11_or_wayland!(match self; Window(w) => w.pre_present_notify())
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}
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#[inline]
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pub fn current_monitor(&self) -> Option<MonitorHandle> {
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match self {
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@ -293,6 +293,11 @@ impl Window {
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self.event_loop_awakener.ping();
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}
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#[inline]
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pub fn pre_present_notify(&self) {
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// TODO
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}
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#[inline]
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pub fn outer_size(&self) -> PhysicalSize<u32> {
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let window_state = self.window_state.lock().unwrap();
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@ -1731,6 +1731,11 @@ impl UnownedWindow {
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.unwrap();
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}
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#[inline]
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pub fn pre_present_notify(&self) {
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// TODO timer
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}
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#[inline]
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pub fn raw_window_handle(&self) -> RawWindowHandle {
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let mut window_handle = XlibWindowHandle::empty();
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@ -569,6 +569,9 @@ impl WinitWindow {
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AppState::queue_redraw(RootWindowId(self.id()));
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}
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#[inline]
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pub fn pre_present_notify(&self) {}
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pub fn outer_position(&self) -> Result<PhysicalPosition<i32>, NotSupportedError> {
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let frame_rect = self.frame();
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let position = LogicalPosition::new(
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@ -166,6 +166,9 @@ impl Window {
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}
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}
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#[inline]
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pub fn pre_present_notify(&self) {}
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#[inline]
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pub fn reset_dead_keys(&self) {
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// TODO?
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@ -114,6 +114,8 @@ impl Window {
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.dispatch(|inner| (inner.register_redraw_request)());
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}
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pub fn pre_present_notify(&self) {}
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pub fn outer_position(&self) -> Result<PhysicalPosition<i32>, NotSupportedError> {
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self.inner.queue(|inner| {
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Ok(inner
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@ -142,6 +142,9 @@ impl Window {
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}
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}
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#[inline]
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pub fn pre_present_notify(&self) {}
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#[inline]
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pub fn outer_position(&self) -> Result<PhysicalPosition<i32>, NotSupportedError> {
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util::WindowArea::Outer.get_rect(self.hwnd())
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@ -548,6 +548,43 @@ impl Window {
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self.window.request_redraw()
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}
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/// Notify the windowing system that you're before presenting to the window.
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///
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/// You should call this event after you've done drawing operations, but before you submit
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/// the buffer to the display or commit your drawings. Doing so will help winit to properly
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/// schedule and do assumptions about its internal state. For example, it could properly
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/// throttle [`Event::RedrawRequested`].
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///
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/// ## Example
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///
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/// This example illustrates how it looks with OpenGL, but it applies to other graphics
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/// APIs and software rendering.
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///
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/// ```no_run
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/// # use winit::event_loop::EventLoop;
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/// # use winit::window::Window;
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/// # let mut event_loop = EventLoop::new();
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/// # let window = Window::new(&event_loop).unwrap();
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/// # fn swap_buffers() {}
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/// // Do the actual drawing with OpenGL.
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///
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/// // Notify winit that we're about to submit buffer to the windowing system.
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/// window.pre_present_notify();
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///
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/// // Sumbit buffer to the windowing system.
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/// swap_buffers();
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/// ```
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///
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/// ## Platform-specific
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///
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/// **Wayland:** - schedules a frame callback to throttle [`Event::RedrawRequested`].
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///
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/// [`Event::RedrawRequested`]: crate::event::Event::RedrawRequested
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#[inline]
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pub fn pre_present_notify(&self) {
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self.window.pre_present_notify();
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}
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/// Reset the dead key state of the keyboard.
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///
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/// This is useful when a dead key is bound to trigger an action. Then
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