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Implement Default for Window
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@ -23,6 +23,8 @@ extern crate libc;
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pub use events::*;
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use std::default::Default;
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#[cfg(target_os = "win32")]
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use winimpl = win32;
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#[cfg(target_os = "linux")]
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@ -145,6 +147,12 @@ pub struct Window {
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window: winimpl::Window,
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}
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impl Default for Window {
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fn default() -> Window {
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Window::new().unwrap()
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}
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}
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impl Window {
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/// Creates a new OpenGL context, and a Window for platforms where this is appropriate.
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///
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