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https://github.com/italicsjenga/winit-sonoma-fix.git
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Merge pull request #360 from SSheldon/delegate_refactor
Modify WindowDelegate to own its state
This commit is contained in:
commit
3da91fbc92
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@ -24,9 +24,7 @@ use core_foundation::base::TCFType;
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use core_foundation::string::CFString;
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use core_foundation::bundle::{CFBundleGetBundleWithIdentifier, CFBundleGetFunctionPointerForName};
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use std::cell::Cell;
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use std::ffi::CStr;
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use std::ptr;
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use std::collections::VecDeque;
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use std::str::FromStr;
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use std::str::from_utf8;
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@ -57,11 +55,12 @@ struct DelegateState {
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context: IdRef,
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view: IdRef,
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window: IdRef,
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handler: Option<fn(u32, u32)>,
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resize_handler: Option<fn(u32, u32)>,
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}
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struct WindowDelegate {
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this: id,
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state: Box<DelegateState>,
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_this: IdRef,
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}
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impl WindowDelegate {
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@ -85,7 +84,7 @@ impl WindowDelegate {
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let _: () = msg_send![*state.context, update];
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if let Some(handler) = state.handler {
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if let Some(handler) = state.resize_handler {
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let rect = NSView::frame(*state.view);
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let scale_factor = NSWindow::backingScaleFactor(*state.window) as f32;
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(handler)((scale_factor * rect.size.width as f32) as u32,
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@ -119,16 +118,27 @@ impl WindowDelegate {
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}
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}
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fn new(window: id) -> WindowDelegate {
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fn new(state: DelegateState) -> WindowDelegate {
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// Box the state so we can give a pointer to it
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let mut state = Box::new(state);
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let state_ptr: *mut DelegateState = &mut *state;
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unsafe {
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let delegate: id = msg_send![WindowDelegate::class(), new];
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let _: () = msg_send![window, setDelegate:delegate];
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WindowDelegate { this: delegate }
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let delegate = IdRef::new(msg_send![WindowDelegate::class(), new]);
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(&mut **delegate).set_ivar("glutinState", state_ptr as *mut libc::c_void);
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let _: () = msg_send![*state.window, setDelegate:*delegate];
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WindowDelegate { state: state, _this: delegate }
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}
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}
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}
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unsafe fn set_state(&self, state: *mut DelegateState) {
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(&mut *self.this).set_ivar("glutinState", state as *mut libc::c_void);
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impl Drop for WindowDelegate {
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fn drop(&mut self) {
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unsafe {
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// Nil the window's delegate so it doesn't still reference us
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let _: () = msg_send![*self.state.window, setDelegate:nil];
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}
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}
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}
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@ -137,9 +147,6 @@ pub struct Window {
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window: IdRef,
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context: IdRef,
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delegate: WindowDelegate,
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resize: Option<fn(u32, u32)>,
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is_closed: Cell<bool>,
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/// Events that have been retreived with XLib but not dispatched with iterators yet
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pending_events: Mutex<VecDeque<Event>>,
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@ -187,23 +194,7 @@ impl<'a> Iterator for PollEventsIterator<'a> {
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NSDefaultRunLoopMode,
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YES);
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if event == nil { return None; }
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{
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// Create a temporary structure with state that delegates called internally
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// by sendEvent can read and modify. When that returns, update window state.
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// This allows the synchronous resize loop to continue issuing callbacks
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// to the user application, by passing handler through to the delegate state.
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let mut ds = DelegateState {
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is_closed: self.window.is_closed.get(),
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context: self.window.context.clone(),
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window: self.window.window.clone(),
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view: self.window.view.clone(),
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handler: self.window.resize,
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};
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self.window.delegate.set_state(&mut ds);
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NSApp().sendEvent_(event);
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self.window.delegate.set_state(ptr::null_mut());
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self.window.is_closed.set(ds.is_closed);
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}
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NSApp().sendEvent_(event);
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let event = match msg_send![event, type] {
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NSLeftMouseDown => { Some(MouseInput(Pressed, MouseButton::Left)) },
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@ -350,15 +341,20 @@ impl Window {
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}
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}
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let window_id = *window;
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let ds = DelegateState {
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is_closed: false,
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context: context.clone(),
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view: view.clone(),
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window: window.clone(),
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resize_handler: None,
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};
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let window = Window {
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view: view,
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window: window,
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context: context,
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delegate: WindowDelegate::new(window_id),
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resize: None,
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delegate: WindowDelegate::new(ds),
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is_closed: Cell::new(false),
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pending_events: Mutex::new(VecDeque::new()),
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};
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@ -496,7 +492,7 @@ impl Window {
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}
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pub fn is_closed(&self) -> bool {
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self.is_closed.get()
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self.delegate.state.is_closed
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}
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pub fn set_title(&self, title: &str) {
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@ -621,7 +617,7 @@ impl Window {
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}
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pub fn set_window_resize_callback(&mut self, callback: Option<fn(u32, u32)>) {
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self.resize = callback;
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self.delegate.state.resize_handler = callback;
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}
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pub fn set_cursor(&self, cursor: MouseCursor) {
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