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https://github.com/italicsjenga/winit-sonoma-fix.git
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Documentation cleanup (#2328)
* Remove redundant documentation links * Add note to README about windows not showing up on Wayland * Fix documentation links * Small documentation fixes * Add note about doing stuff after StartCause::Init on macOS
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21
README.md
21
README.md
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@ -69,6 +69,14 @@ Winit provides the following features, which can be enabled in your `Cargo.toml`
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### Platform-specific usage
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#### Wayland
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Note that windows don't appear on Wayland until you draw/present to them.
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`winit` doesn't do drawing, try the examples in [`glutin`] instead.
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[`glutin`]: https://github.com/rust-windowing/glutin
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#### WebAssembly
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To run the web example: `cargo run-wasm --example web`
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@ -121,3 +129,16 @@ fn main() {
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```
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And run the application with `cargo apk run --example request_redraw_threaded`
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#### MacOS
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A lot of functionality expects the application to be ready before you start
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doing anything; this includes creating windows, fetching monitors, drawing,
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and so on, see issues [#2238], [#2051] and [#2087].
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If you encounter problems, you should try doing your initialization inside
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`Event::NewEvents(StartCause::Init)`.
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[#2238]: https://github.com/rust-windowing/winit/issues/2238
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[#2051]: https://github.com/rust-windowing/winit/issues/2051
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[#2087]: https://github.com/rust-windowing/winit/issues/2087
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24
src/dpi.rs
24
src/dpi.rs
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@ -35,8 +35,9 @@
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//!
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//! ### Position and Size types
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//!
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//! Winit's `Physical(Position|Size)` types correspond with the actual pixels on the device, and the
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//! `Logical(Position|Size)` types correspond to the physical pixels divided by the scale factor.
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//! Winit's [`PhysicalPosition`] / [`PhysicalSize`] types correspond with the actual pixels on the
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//! device, and the [`LogicalPosition`] / [`LogicalSize`] types correspond to the physical pixels
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//! divided by the scale factor.
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//! All of Winit's functions return physical types, but can take either logical or physical
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//! coordinates as input, allowing you to use the most convenient coordinate system for your
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//! particular application.
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@ -46,19 +47,18 @@
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//! floating precision when necessary (e.g. logical sizes for fractional scale factors and touch
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//! input). If `P` is a floating-point type, please do not cast the values with `as {int}`. Doing so
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//! will truncate the fractional part of the float, rather than properly round to the nearest
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//! integer. Use the provided `cast` function or `From`/`Into` conversions, which handle the
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//! integer. Use the provided `cast` function or [`From`]/[`Into`] conversions, which handle the
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//! rounding properly. Note that precision loss will still occur when rounding from a float to an
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//! int, although rounding lessens the problem.
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//!
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//! ### Events
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//!
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//! Winit will dispatch a [`ScaleFactorChanged`](crate::event::WindowEvent::ScaleFactorChanged)
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//! event whenever a window's scale factor has changed. This can happen if the user drags their
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//! window from a standard-resolution monitor to a high-DPI monitor, or if the user changes their
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//! DPI settings. This gives you a chance to rescale your application's UI elements and adjust how
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//! the platform changes the window's size to reflect the new scale factor. If a window hasn't
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//! received a [`ScaleFactorChanged`](crate::event::WindowEvent::ScaleFactorChanged) event,
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//! then its scale factor can be found by calling [window.scale_factor()].
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//! Winit will dispatch a [`ScaleFactorChanged`] event whenever a window's scale factor has changed.
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//! This can happen if the user drags their window from a standard-resolution monitor to a high-DPI
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//! monitor, or if the user changes their DPI settings. This gives you a chance to rescale your
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//! application's UI elements and adjust how the platform changes the window's size to reflect the new
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//! scale factor. If a window hasn't received a [`ScaleFactorChanged`] event, then its scale factor
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//! can be found by calling [`window.scale_factor()`].
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//!
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//! ## How is the scale factor calculated?
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//!
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//! In other words, it is the value of [`window.devicePixelRatio`][web_1]. It is affected by
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//! both the screen scaling and the browser zoom level and can go below `1.0`.
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//!
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//!
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//! [points]: https://en.wikipedia.org/wiki/Point_(typography)
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//! [picas]: https://en.wikipedia.org/wiki/Pica_(typography)
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//! [window.scale_factor()]: crate::window::Window::scale_factor
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//! [`ScaleFactorChanged`]: crate::event::WindowEvent::ScaleFactorChanged
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//! [`window.scale_factor()`]: crate::window::Window::scale_factor
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//! [windows_1]: https://docs.microsoft.com/en-us/windows/win32/hidpi/high-dpi-desktop-application-development-on-windows
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//! [apple_1]: https://developer.apple.com/library/archive/documentation/DeviceInformation/Reference/iOSDeviceCompatibility/Displays/Displays.html
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//! [apple_2]: https://developer.apple.com/design/human-interface-guidelines/macos/icons-and-images/image-size-and-resolution/
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49
src/event.rs
49
src/event.rs
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@ -1,10 +1,10 @@
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//! The `Event` enum and assorted supporting types.
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//! The [`Event`] enum and assorted supporting types.
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//!
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//! These are sent to the closure given to [`EventLoop::run(...)`][event_loop_run], where they get
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//! These are sent to the closure given to [`EventLoop::run(...)`], where they get
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//! processed and used to modify the program state. For more details, see the root-level documentation.
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//!
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//! Some of these events represent different "parts" of a traditional event-handling loop. You could
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//! approximate the basic ordering loop of [`EventLoop::run(...)`][event_loop_run] like this:
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//! approximate the basic ordering loop of [`EventLoop::run(...)`] like this:
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//!
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//! ```rust,ignore
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//! let mut control_flow = ControlFlow::Poll;
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@ -29,10 +29,11 @@
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//! event_handler(LoopDestroyed, ..., &mut control_flow);
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//! ```
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//!
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//! This leaves out timing details like `ControlFlow::WaitUntil` but hopefully
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//! This leaves out timing details like [`ControlFlow::WaitUntil`] but hopefully
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//! describes what happens in what order.
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//!
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//! [event_loop_run]: crate::event_loop::EventLoop::run
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//! [`EventLoop::run(...)`]: crate::event_loop::EventLoop::run
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//! [`ControlFlow::WaitUntil`]: crate::event_loop::ControlFlow::WaitUntil
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use instant::Instant;
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use std::path::PathBuf;
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@ -90,7 +91,7 @@ pub enum Event<'a, T: 'static> {
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/// can render here unconditionally for simplicity.
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MainEventsCleared,
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/// Emitted after `MainEventsCleared` when a window should be redrawn.
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/// Emitted after [`MainEventsCleared`] when a window should be redrawn.
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///
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/// This gets triggered in two scenarios:
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/// - The OS has performed an operation that's invalidated the window's contents (such as
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///
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/// Mainly of interest to applications with mostly-static graphics that avoid redrawing unless
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/// something changes, like most non-game GUIs.
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///
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/// [`MainEventsCleared`]: Self::MainEventsCleared
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RedrawRequested(WindowId),
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/// Emitted after all `RedrawRequested` events have been processed and control flow is about to
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/// Emitted after all [`RedrawRequested`] events have been processed and control flow is about to
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/// be taken away from the program. If there are no `RedrawRequested` events, it is emitted
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/// immediately after `MainEventsCleared`.
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///
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/// This event is useful for doing any cleanup or bookkeeping work after all the rendering
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/// tasks have been completed.
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///
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/// [`RedrawRequested`]: Self::RedrawRequested
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RedrawEventsCleared,
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/// Emitted when the event loop is being shut down.
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/// Describes the reason the event loop is resuming.
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub enum StartCause {
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/// Sent if the time specified by `ControlFlow::WaitUntil` has been reached. Contains the
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/// Sent if the time specified by [`ControlFlow::WaitUntil`] has been reached. Contains the
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/// moment the timeout was requested and the requested resume time. The actual resume time is
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/// guaranteed to be equal to or after the requested resume time.
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///
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/// [`ControlFlow::WaitUntil`]: crate::event_loop::ControlFlow::WaitUntil
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ResumeTimeReached {
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start: Instant,
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requested_resume: Instant,
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@ -200,7 +207,9 @@ pub enum StartCause {
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},
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/// Sent if the event loop is being resumed after the loop's control flow was set to
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/// `ControlFlow::Poll`.
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/// [`ControlFlow::Poll`].
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///
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/// [`ControlFlow::Poll`]: crate::event_loop::ControlFlow::Poll
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Poll,
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/// Sent once, immediately after `run` is called. Indicates that the loop was just initialized.
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@ -550,7 +559,7 @@ impl<'a> WindowEvent<'a> {
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pub struct DeviceId(pub(crate) platform_impl::DeviceId);
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impl DeviceId {
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/// Returns a dummy `DeviceId`, useful for unit testing.
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/// Returns a dummy id, useful for unit testing.
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///
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/// # Safety
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///
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/// Change in physical position of a pointing device.
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///
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/// This represents raw, unfiltered physical motion. Not to be confused with `WindowEvent::CursorMoved`.
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/// This represents raw, unfiltered physical motion. Not to be confused with [`WindowEvent::CursorMoved`].
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MouseMotion {
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/// (x, y) change in position in unspecified units.
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///
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@ -673,7 +682,6 @@ pub struct KeyboardInput {
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/// // Press space key
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/// Ime::Commit("啊不")
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/// ```
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///
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#[derive(Debug, Clone, PartialEq, Eq, Hash)]
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#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
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pub enum Ime {
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@ -718,18 +726,18 @@ pub enum TouchPhase {
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/// Represents a touch event
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///
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/// Every time the user touches the screen, a new `Start` event with an unique
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/// identifier for the finger is generated. When the finger is lifted, an `End`
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/// Every time the user touches the screen, a new [`TouchPhase::Started`] event with an unique
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/// identifier for the finger is generated. When the finger is lifted, an [`TouchPhase::Ended`]
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/// event is generated with the same finger id.
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///
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/// After a `Start` event has been emitted, there may be zero or more `Move`
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/// After a `Started` event has been emitted, there may be zero or more `Move`
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/// events when the finger is moved or the touch pressure changes.
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///
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/// The finger id may be reused by the system after an `End` event. The user
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/// should assume that a new `Start` event received with the same id has nothing
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/// The finger id may be reused by the system after an `Ended` event. The user
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/// should assume that a new `Started` event received with the same id has nothing
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/// to do with the old finger and is a new finger.
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///
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/// A `Cancelled` event is emitted when the system has canceled tracking this
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/// A [`TouchPhase::Cancelled`] event is emitted when the system has canceled tracking this
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/// touch, such as when the window loses focus, or on iOS if the user moves the
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/// device against their face.
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#[derive(Debug, Clone, Copy, PartialEq)]
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impl Force {
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/// Returns the force normalized to the range between 0.0 and 1.0 inclusive.
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///
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/// Instead of normalizing the force, you should prefer to handle
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/// `Force::Calibrated` so that the amount of force the user has to apply is
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/// [`Force::Calibrated`] so that the amount of force the user has to apply is
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/// consistent across devices.
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pub fn normalized(&self) -> f64 {
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match self {
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/// Amount in pixels to scroll in the horizontal and
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/// vertical direction.
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///
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/// Scroll events are expressed as a PixelDelta if
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/// Scroll events are expressed as a `PixelDelta` if
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/// supported by the device (eg. a touchpad) and
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/// platform.
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///
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//! The `EventLoop` struct and assorted supporting types, including `ControlFlow`.
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//! The [`EventLoop`] struct and assorted supporting types, including
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//! [`ControlFlow`].
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//!
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//! If you want to send custom events to the event loop, use [`EventLoop::create_proxy()`][create_proxy]
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//! to acquire an [`EventLoopProxy`][event_loop_proxy] and call its [`send_event`][send_event] method.
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//! If you want to send custom events to the event loop, use
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//! [`EventLoop::create_proxy`] to acquire an [`EventLoopProxy`] and call its
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//! [`send_event`](`EventLoopProxy::send_event`) method.
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//!
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//! See the root-level documentation for information on how to create and use an event loop to
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//! handle events.
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//!
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//! [create_proxy]: crate::event_loop::EventLoop::create_proxy
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//! [event_loop_proxy]: crate::event_loop::EventLoopProxy
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//! [send_event]: crate::event_loop::EventLoopProxy::send_event
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use instant::Instant;
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use std::marker::PhantomData;
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use std::ops::Deref;
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/// Provides a way to retrieve events from the system and from the windows that were registered to
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/// the events loop.
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///
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/// An `EventLoop` can be seen more or less as a "context". Calling `EventLoop::new()`
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/// An `EventLoop` can be seen more or less as a "context". Calling [`EventLoop::new`]
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/// initializes everything that will be required to create windows. For example on Linux creating
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/// an event loop opens a connection to the X or Wayland server.
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///
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/// To wake up an `EventLoop` from a another thread, see the `EventLoopProxy` docs.
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/// To wake up an `EventLoop` from a another thread, see the [`EventLoopProxy`] docs.
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///
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/// Note that the `EventLoop` cannot be shared across threads (due to platform-dependant logic
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/// forbidding it), as such it is neither `Send` nor `Sync`. If you need cross-thread access, the
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/// `Window` created from this `EventLoop` _can_ be sent to an other thread, and the
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/// `EventLoopProxy` allows you to wake up an `EventLoop` from another thread.
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/// Note that this cannot be shared across threads (due to platform-dependant logic
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/// forbidding it), as such it is neither [`Send`] nor [`Sync`]. If you need cross-thread access, the
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/// [`Window`] created from this _can_ be sent to an other thread, and the
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/// [`EventLoopProxy`] allows you to wake up an `EventLoop` from another thread.
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///
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/// [`Window`]: crate::window::Window
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pub struct EventLoop<T: 'static> {
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pub(crate) event_loop: platform_impl::EventLoop<T>,
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pub(crate) _marker: PhantomData<*mut ()>, // Not Send nor Sync
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}
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/// Target that associates windows with an `EventLoop`.
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/// Target that associates windows with an [`EventLoop`].
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///
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/// This type exists to allow you to create new windows while Winit executes
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/// your callback. `EventLoop` will coerce into this type (`impl<T> Deref for
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/// your callback. [`EventLoop`] will coerce into this type (`impl<T> Deref for
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/// EventLoop<T>`), so functions that take this as a parameter can also take
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/// `&EventLoop`.
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pub struct EventLoopWindowTarget<T: 'static> {
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/// Builds a new event loop.
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///
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/// ***For cross-platform compatibility, the `EventLoop` must be created on the main thread.***
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/// ***For cross-platform compatibility, the [`EventLoop`] must be created on the main thread.***
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/// Attempting to create the event loop on a different thread will panic. This restriction isn't
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/// strictly necessary on all platforms, but is imposed to eliminate any nasty surprises when
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/// porting to platforms that require it. `EventLoopBuilderExt::any_thread` functions are exposed
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/// in the relevant `platform` module if the target platform supports creating an event loop on
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/// in the relevant [`platform`] module if the target platform supports creating an event loop on
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/// any thread.
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///
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/// Calling this function will result in display backend initialisation.
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/// `WINIT_UNIX_BACKEND`. Legal values are `x11` and `wayland`.
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/// If it is not set, winit will try to connect to a Wayland connection, and if that fails,
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/// will fall back on X11. If this variable is set with any other value, winit will panic.
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///
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/// [`platform`]: crate::platform
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#[inline]
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pub fn build(&mut self) -> EventLoop<T> {
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// Certain platforms accept a mutable reference in their API.
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}
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}
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/// Set by the user callback given to the `EventLoop::run` method.
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/// Set by the user callback given to the [`EventLoop::run`] method.
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///
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/// Indicates the desired behavior of the event loop after [`Event::RedrawEventsCleared`][events_cleared]
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/// is emitted. Defaults to `Poll`.
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/// Indicates the desired behavior of the event loop after [`Event::RedrawEventsCleared`] is emitted.
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///
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/// Defaults to [`Poll`].
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///
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/// ## Persistency
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/// Almost every change is persistent between multiple calls to the event loop closure within a
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/// given run loop. The only exception to this is `ExitWithCode` which, once set, cannot be unset.
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/// Changes are **not** persistent between multiple calls to `run_return` - issuing a new call will
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/// reset the control flow to `Poll`.
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///
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/// [events_cleared]: crate::event::Event::RedrawEventsCleared
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/// Almost every change is persistent between multiple calls to the event loop closure within a
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/// given run loop. The only exception to this is [`ExitWithCode`] which, once set, cannot be unset.
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/// Changes are **not** persistent between multiple calls to `run_return` - issuing a new call will
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/// reset the control flow to [`Poll`].
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///
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/// [`ExitWithCode`]: Self::ExitWithCode
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/// [`Poll`]: Self::Poll
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#[derive(Copy, Clone, Debug, PartialEq, Eq)]
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pub enum ControlFlow {
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/// When the current loop iteration finishes, immediately begin a new iteration regardless of
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/// arrives or the given time is reached.
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///
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/// Useful for implementing efficient timers. Applications which want to render at the display's
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/// native refresh rate should instead use `Poll` and the VSync functionality of a graphics API
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/// native refresh rate should instead use [`Poll`] and the VSync functionality of a graphics API
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/// to reduce odds of missed frames.
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///
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/// [`Poll`]: Self::Poll
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WaitUntil(Instant),
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/// Send a `LoopDestroyed` event and stop the event loop. This variant is *sticky* - once set,
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/// Send a [`LoopDestroyed`] event and stop the event loop. This variant is *sticky* - once set,
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/// `control_flow` cannot be changed from `ExitWithCode`, and any future attempts to do so will
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/// result in the `control_flow` parameter being reset to `ExitWithCode`.
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///
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@ -161,6 +167,7 @@ pub enum ControlFlow {
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/// which can cause surprises with negative exit values (`-42` would end up as `214`). See
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/// [`std::process::exit`].
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///
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/// [`LoopDestroyed`]: Event::LoopDestroyed
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/// [`Exit`]: ControlFlow::Exit
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ExitWithCode(i32),
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}
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@ -168,41 +175,41 @@ pub enum ControlFlow {
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impl ControlFlow {
|
||||
/// Alias for [`ExitWithCode`]`(0)`.
|
||||
///
|
||||
/// [`ExitWithCode`]: ControlFlow::ExitWithCode
|
||||
/// [`ExitWithCode`]: Self::ExitWithCode
|
||||
#[allow(non_upper_case_globals)]
|
||||
pub const Exit: Self = Self::ExitWithCode(0);
|
||||
|
||||
/// Sets this to [`Poll`].
|
||||
///
|
||||
/// [`Poll`]: ControlFlow::Poll
|
||||
/// [`Poll`]: Self::Poll
|
||||
pub fn set_poll(&mut self) {
|
||||
*self = Self::Poll;
|
||||
}
|
||||
|
||||
/// Sets this to [`Wait`].
|
||||
///
|
||||
/// [`Wait`]: ControlFlow::Wait
|
||||
/// [`Wait`]: Self::Wait
|
||||
pub fn set_wait(&mut self) {
|
||||
*self = Self::Wait;
|
||||
}
|
||||
|
||||
/// Sets this to [`WaitUntil`]`(instant)`.
|
||||
///
|
||||
/// [`WaitUntil`]: ControlFlow::WaitUntil
|
||||
/// [`WaitUntil`]: Self::WaitUntil
|
||||
pub fn set_wait_until(&mut self, instant: Instant) {
|
||||
*self = Self::WaitUntil(instant);
|
||||
}
|
||||
|
||||
/// Sets this to [`ExitWithCode`]`(code)`.
|
||||
///
|
||||
/// [`ExitWithCode`]: ControlFlow::ExitWithCode
|
||||
/// [`ExitWithCode`]: Self::ExitWithCode
|
||||
pub fn set_exit_with_code(&mut self, code: i32) {
|
||||
*self = Self::ExitWithCode(code);
|
||||
}
|
||||
|
||||
/// Sets this to [`Exit`].
|
||||
///
|
||||
/// [`Exit`]: ControlFlow::Exit
|
||||
/// [`Exit`]: Self::Exit
|
||||
pub fn set_exit(&mut self) {
|
||||
*self = Self::Exit;
|
||||
}
|
||||
|
@ -210,13 +217,15 @@ impl ControlFlow {
|
|||
|
||||
impl Default for ControlFlow {
|
||||
#[inline(always)]
|
||||
fn default() -> ControlFlow {
|
||||
ControlFlow::Poll
|
||||
fn default() -> Self {
|
||||
Self::Poll
|
||||
}
|
||||
}
|
||||
|
||||
impl EventLoop<()> {
|
||||
/// Alias for `EventLoopBuilder::new().build()`.
|
||||
/// Alias for [`EventLoopBuilder::new().build()`].
|
||||
///
|
||||
/// [`EventLoopBuilder::new().build()`]: EventLoopBuilder::build
|
||||
#[inline]
|
||||
pub fn new() -> EventLoop<()> {
|
||||
EventLoopBuilder::new().build()
|
||||
|
@ -258,7 +267,7 @@ impl<T> EventLoop<T> {
|
|||
self.event_loop.run(event_handler)
|
||||
}
|
||||
|
||||
/// Creates an `EventLoopProxy` that can be used to dispatch user events to the main event loop.
|
||||
/// Creates an [`EventLoopProxy`] that can be used to dispatch user events to the main event loop.
|
||||
pub fn create_proxy(&self) -> EventLoopProxy<T> {
|
||||
EventLoopProxy {
|
||||
event_loop_proxy: self.event_loop.create_proxy(),
|
||||
|
@ -318,7 +327,7 @@ impl<T> EventLoopWindowTarget<T> {
|
|||
}
|
||||
}
|
||||
|
||||
/// Used to send custom events to `EventLoop`.
|
||||
/// Used to send custom events to [`EventLoop`].
|
||||
pub struct EventLoopProxy<T: 'static> {
|
||||
event_loop_proxy: platform_impl::EventLoopProxy<T>,
|
||||
}
|
||||
|
@ -332,11 +341,13 @@ impl<T: 'static> Clone for EventLoopProxy<T> {
|
|||
}
|
||||
|
||||
impl<T: 'static> EventLoopProxy<T> {
|
||||
/// Send an event to the `EventLoop` from which this proxy was created. This emits a
|
||||
/// Send an event to the [`EventLoop`] from which this proxy was created. This emits a
|
||||
/// `UserEvent(event)` event in the event loop, where `event` is the value passed to this
|
||||
/// function.
|
||||
///
|
||||
/// Returns an `Err` if the associated `EventLoop` no longer exists.
|
||||
/// Returns an `Err` if the associated [`EventLoop`] no longer exists.
|
||||
///
|
||||
/// [`UserEvent(event)`]: Event::UserEvent
|
||||
pub fn send_event(&self, event: T) -> Result<(), EventLoopClosed<T>> {
|
||||
self.event_loop_proxy.send_event(event)
|
||||
}
|
||||
|
@ -348,8 +359,10 @@ impl<T: 'static> fmt::Debug for EventLoopProxy<T> {
|
|||
}
|
||||
}
|
||||
|
||||
/// The error that is returned when an `EventLoopProxy` attempts to wake up an `EventLoop` that
|
||||
/// no longer exists. Contains the original event given to `send_event`.
|
||||
/// The error that is returned when an [`EventLoopProxy`] attempts to wake up an [`EventLoop`] that
|
||||
/// no longer exists.
|
||||
///
|
||||
/// Contains the original event given to [`EventLoopProxy::send_event`].
|
||||
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash)]
|
||||
pub struct EventLoopClosed<T>(pub T);
|
||||
|
||||
|
|
|
@ -13,7 +13,7 @@ pub(crate) struct Pixel {
|
|||
pub(crate) const PIXEL_SIZE: usize = mem::size_of::<Pixel>();
|
||||
|
||||
#[derive(Debug)]
|
||||
/// An error produced when using `Icon::from_rgba` with invalid arguments.
|
||||
/// An error produced when using [`Icon::from_rgba`] with invalid arguments.
|
||||
pub enum BadIcon {
|
||||
/// Produced when the length of the `rgba` argument isn't divisible by 4, thus `rgba` can't be
|
||||
/// safely interpreted as 32bpp RGBA pixels.
|
||||
|
@ -73,10 +73,6 @@ mod constructors {
|
|||
use super::*;
|
||||
|
||||
impl RgbaIcon {
|
||||
/// Creates an `Icon` from 32bpp RGBA data.
|
||||
///
|
||||
/// The length of `rgba` must be divisible by 4, and `width * height` must equal
|
||||
/// `rgba.len() / 4`. Otherwise, this will return a `BadIcon` error.
|
||||
pub fn from_rgba(rgba: Vec<u8>, width: u32, height: u32) -> Result<Self, BadIcon> {
|
||||
if rgba.len() % PIXEL_SIZE != 0 {
|
||||
return Err(BadIcon::ByteCountNotDivisibleBy4 {
|
||||
|
@ -123,7 +119,7 @@ impl fmt::Debug for Icon {
|
|||
}
|
||||
|
||||
impl Icon {
|
||||
/// Creates an `Icon` from 32bpp RGBA data.
|
||||
/// Creates an icon from 32bpp RGBA data.
|
||||
///
|
||||
/// The length of `rgba` must be divisible by 4, and `width * height` must equal
|
||||
/// `rgba.len() / 4`. Otherwise, this will return a `BadIcon` error.
|
||||
|
|
|
@ -1,14 +1,10 @@
|
|||
//! Types useful for interacting with a user's monitors.
|
||||
//!
|
||||
//! If you want to get basic information about a monitor, you can use the [`MonitorHandle`][monitor_handle]
|
||||
//! type. This is retrieved from one of the following methods, which return an iterator of
|
||||
//! [`MonitorHandle`][monitor_handle]:
|
||||
//! - [`EventLoopWindowTarget::available_monitors`][loop_get]
|
||||
//! - [`Window::available_monitors`][window_get].
|
||||
//!
|
||||
//! [monitor_handle]: crate::monitor::MonitorHandle
|
||||
//! [loop_get]: crate::event_loop::EventLoopWindowTarget::available_monitors
|
||||
//! [window_get]: crate::window::Window::available_monitors
|
||||
//! If you want to get basic information about a monitor, you can use the
|
||||
//! [`MonitorHandle`] type. This is retrieved from one of the following
|
||||
//! methods, which return an iterator of [`MonitorHandle`]:
|
||||
//! - [`EventLoopWindowTarget::available_monitors`](crate::event_loop::EventLoopWindowTarget::available_monitors).
|
||||
//! - [`Window::available_monitors`](crate::window::Window::available_monitors).
|
||||
use crate::{
|
||||
dpi::{PhysicalPosition, PhysicalSize},
|
||||
platform_impl,
|
||||
|
@ -16,10 +12,7 @@ use crate::{
|
|||
|
||||
/// Describes a fullscreen video mode of a monitor.
|
||||
///
|
||||
/// Can be acquired with:
|
||||
/// - [`MonitorHandle::video_modes`][monitor_get].
|
||||
///
|
||||
/// [monitor_get]: crate::monitor::MonitorHandle::video_modes
|
||||
/// Can be acquired with [`MonitorHandle::video_modes`].
|
||||
#[derive(Clone, PartialEq, Eq, Hash)]
|
||||
pub struct VideoMode {
|
||||
pub(crate) video_mode: platform_impl::VideoMode,
|
||||
|
|
|
@ -7,15 +7,15 @@ use crate::{
|
|||
use ndk::configuration::Configuration;
|
||||
use ndk_glue::Rect;
|
||||
|
||||
/// Additional methods on `EventLoop` that are specific to Android.
|
||||
/// Additional methods on [`EventLoop`] that are specific to Android.
|
||||
pub trait EventLoopExtAndroid {}
|
||||
|
||||
impl<T> EventLoopExtAndroid for EventLoop<T> {}
|
||||
|
||||
/// Additional methods on `EventLoopWindowTarget` that are specific to Android.
|
||||
/// Additional methods on [`EventLoopWindowTarget`] that are specific to Android.
|
||||
pub trait EventLoopWindowTargetExtAndroid {}
|
||||
|
||||
/// Additional methods on `Window` that are specific to Android.
|
||||
/// Additional methods on [`Window`] that are specific to Android.
|
||||
pub trait WindowExtAndroid {
|
||||
fn content_rect(&self) -> Rect;
|
||||
|
||||
|
@ -34,7 +34,7 @@ impl WindowExtAndroid for Window {
|
|||
|
||||
impl<T> EventLoopWindowTargetExtAndroid for EventLoopWindowTarget<T> {}
|
||||
|
||||
/// Additional methods on `WindowBuilder` that are specific to Android.
|
||||
/// Additional methods on [`WindowBuilder`] that are specific to Android.
|
||||
pub trait WindowBuilderExtAndroid {}
|
||||
|
||||
impl WindowBuilderExtAndroid for WindowBuilder {}
|
||||
|
|
|
@ -9,16 +9,16 @@ use crate::{
|
|||
window::{Window, WindowBuilder},
|
||||
};
|
||||
|
||||
/// Additional methods on `Window` that are specific to MacOS.
|
||||
/// Additional methods on [`Window`] that are specific to MacOS.
|
||||
pub trait WindowExtMacOS {
|
||||
/// Returns a pointer to the cocoa `NSWindow` that is used by this window.
|
||||
///
|
||||
/// The pointer will become invalid when the `Window` is destroyed.
|
||||
/// The pointer will become invalid when the [`Window`] is destroyed.
|
||||
fn ns_window(&self) -> *mut c_void;
|
||||
|
||||
/// Returns a pointer to the cocoa `NSView` that is used by this window.
|
||||
///
|
||||
/// The pointer will become invalid when the `Window` is destroyed.
|
||||
/// The pointer will become invalid when the [`Window`] is destroyed.
|
||||
fn ns_view(&self) -> *mut c_void;
|
||||
|
||||
/// Returns whether or not the window is in simple fullscreen mode.
|
||||
|
@ -89,11 +89,9 @@ impl Default for ActivationPolicy {
|
|||
}
|
||||
}
|
||||
|
||||
/// Additional methods on `WindowBuilder` that are specific to MacOS.
|
||||
///
|
||||
/// **Note:** Properties dealing with the titlebar will be overwritten by the `with_decorations` method
|
||||
/// on the base `WindowBuilder`:
|
||||
/// Additional methods on [`WindowBuilder`] that are specific to MacOS.
|
||||
///
|
||||
/// **Note:** Properties dealing with the titlebar will be overwritten by the [`WindowBuilder::with_decorations`] method:
|
||||
/// - `with_titlebar_transparent`
|
||||
/// - `with_title_hidden`
|
||||
/// - `with_titlebar_hidden`
|
||||
|
@ -238,7 +236,7 @@ impl<T> EventLoopBuilderExtMacOS for EventLoopBuilder<T> {
|
|||
}
|
||||
}
|
||||
|
||||
/// Additional methods on `MonitorHandle` that are specific to MacOS.
|
||||
/// Additional methods on [`MonitorHandle`] that are specific to MacOS.
|
||||
pub trait MonitorHandleExtMacOS {
|
||||
/// Returns the identifier of the monitor for Cocoa.
|
||||
fn native_id(&self) -> u32;
|
||||
|
@ -257,7 +255,7 @@ impl MonitorHandleExtMacOS for MonitorHandle {
|
|||
}
|
||||
}
|
||||
|
||||
/// Additional methods on `EventLoopWindowTarget` that are specific to macOS.
|
||||
/// Additional methods on [`EventLoopWindowTarget`] that are specific to macOS.
|
||||
pub trait EventLoopWindowTargetExtMacOS {
|
||||
/// Hide the entire application. In most applications this is typically triggered with Command-H.
|
||||
fn hide_application(&self);
|
||||
|
|
|
@ -19,7 +19,7 @@ pub mod android;
|
|||
pub mod ios;
|
||||
pub mod macos;
|
||||
pub mod unix;
|
||||
pub mod web;
|
||||
pub mod windows;
|
||||
|
||||
pub mod run_return;
|
||||
pub mod web;
|
||||
|
|
|
@ -14,17 +14,18 @@ use crate::{
|
|||
event_loop::{ControlFlow, EventLoop, EventLoopWindowTarget},
|
||||
};
|
||||
|
||||
/// Additional methods on `EventLoop` to return control flow to the caller.
|
||||
/// Additional methods on [`EventLoop`] to return control flow to the caller.
|
||||
pub trait EventLoopExtRunReturn {
|
||||
/// A type provided by the user that can be passed through `Event::UserEvent`.
|
||||
/// A type provided by the user that can be passed through [`Event::UserEvent`].
|
||||
type UserEvent;
|
||||
|
||||
/// Initializes the `winit` event loop.
|
||||
///
|
||||
/// Unlike `run`, this function accepts non-`'static` (i.e. non-`move`) closures and returns
|
||||
/// control flow to the caller when `control_flow` is set to `ControlFlow::Exit`.
|
||||
/// Unlike [`EventLoop::run`], this function accepts non-`'static` (i.e. non-`move`) closures
|
||||
/// and returns control flow to the caller when `control_flow` is set to [`ControlFlow::Exit`].
|
||||
///
|
||||
/// # Caveats
|
||||
///
|
||||
/// Despite its appearance at first glance, this is *not* a perfect replacement for
|
||||
/// `poll_events`. For example, this function will not return on Windows or macOS while a
|
||||
/// window is getting resized, resulting in all application logic outside of the
|
||||
|
|
|
@ -35,13 +35,13 @@ pub use crate::platform_impl::{x11::util::WindowType as XWindowType, XNotSupport
|
|||
#[cfg(feature = "wayland")]
|
||||
pub use crate::window::Theme;
|
||||
|
||||
/// Additional methods on `EventLoopWindowTarget` that are specific to Unix.
|
||||
/// Additional methods on [`EventLoopWindowTarget`] that are specific to Unix.
|
||||
pub trait EventLoopWindowTargetExtUnix {
|
||||
/// True if the `EventLoopWindowTarget` uses Wayland.
|
||||
/// True if the [`EventLoopWindowTarget`] uses Wayland.
|
||||
#[cfg(feature = "wayland")]
|
||||
fn is_wayland(&self) -> bool;
|
||||
|
||||
/// True if the `EventLoopWindowTarget` uses X11.
|
||||
/// True if the [`EventLoopWindowTarget`] uses X11.
|
||||
#[cfg(feature = "x11")]
|
||||
fn is_x11(&self) -> bool;
|
||||
|
||||
|
@ -50,11 +50,13 @@ pub trait EventLoopWindowTargetExtUnix {
|
|||
fn xlib_xconnection(&self) -> Option<Arc<XConnection>>;
|
||||
|
||||
/// Returns a pointer to the `wl_display` object of wayland that is used by this
|
||||
/// `EventLoopWindowTarget`.
|
||||
/// [`EventLoopWindowTarget`].
|
||||
///
|
||||
/// Returns `None` if the `EventLoop` doesn't use wayland (if it uses xlib for example).
|
||||
/// Returns `None` if the [`EventLoop`] doesn't use wayland (if it uses xlib for example).
|
||||
///
|
||||
/// The pointer will become invalid when the winit `EventLoop` is destroyed.
|
||||
/// The pointer will become invalid when the winit [`EventLoop`] is destroyed.
|
||||
///
|
||||
/// [`EventLoop`]: crate::event_loop::EventLoop
|
||||
#[cfg(feature = "wayland")]
|
||||
fn wayland_display(&self) -> Option<*mut raw::c_void>;
|
||||
}
|
||||
|
@ -134,9 +136,9 @@ impl<T> EventLoopBuilderExtUnix for EventLoopBuilder<T> {
|
|||
}
|
||||
}
|
||||
|
||||
/// Additional methods on `Window` that are specific to Unix.
|
||||
/// Additional methods on [`Window`] that are specific to Unix.
|
||||
pub trait WindowExtUnix {
|
||||
/// Returns the ID of the `Window` xlib object that is used by this window.
|
||||
/// Returns the ID of the [`Window`] xlib object that is used by this window.
|
||||
///
|
||||
/// Returns `None` if the window doesn't use xlib (if it uses wayland for example).
|
||||
#[cfg(feature = "x11")]
|
||||
|
@ -146,7 +148,7 @@ pub trait WindowExtUnix {
|
|||
///
|
||||
/// Returns `None` if the window doesn't use xlib (if it uses wayland for example).
|
||||
///
|
||||
/// The pointer will become invalid when the glutin `Window` is destroyed.
|
||||
/// The pointer will become invalid when the [`Window`] is destroyed.
|
||||
#[cfg(feature = "x11")]
|
||||
fn xlib_display(&self) -> Option<*mut raw::c_void>;
|
||||
|
||||
|
@ -161,7 +163,7 @@ pub trait WindowExtUnix {
|
|||
///
|
||||
/// Returns `None` if the window doesn't use xlib (if it uses wayland for example).
|
||||
///
|
||||
/// The pointer will become invalid when the glutin `Window` is destroyed.
|
||||
/// The pointer will become invalid when the [`Window`] is destroyed.
|
||||
#[cfg(feature = "x11")]
|
||||
fn xcb_connection(&self) -> Option<*mut raw::c_void>;
|
||||
|
||||
|
@ -169,7 +171,7 @@ pub trait WindowExtUnix {
|
|||
///
|
||||
/// Returns `None` if the window doesn't use wayland (if it uses xlib for example).
|
||||
///
|
||||
/// The pointer will become invalid when the glutin `Window` is destroyed.
|
||||
/// The pointer will become invalid when the [`Window`] is destroyed.
|
||||
#[cfg(feature = "wayland")]
|
||||
fn wayland_surface(&self) -> Option<*mut raw::c_void>;
|
||||
|
||||
|
@ -177,7 +179,7 @@ pub trait WindowExtUnix {
|
|||
///
|
||||
/// Returns `None` if the window doesn't use wayland (if it uses xlib for example).
|
||||
///
|
||||
/// The pointer will become invalid when the glutin `Window` is destroyed.
|
||||
/// The pointer will become invalid when the [`Window`] is destroyed.
|
||||
#[cfg(feature = "wayland")]
|
||||
fn wayland_display(&self) -> Option<*mut raw::c_void>;
|
||||
|
||||
|
@ -193,7 +195,7 @@ pub trait WindowExtUnix {
|
|||
/// It is a remnant of a previous implementation detail for the
|
||||
/// wayland backend, and is no longer relevant.
|
||||
///
|
||||
/// Always return true.
|
||||
/// Always return `true`.
|
||||
#[deprecated]
|
||||
fn is_ready(&self) -> bool;
|
||||
}
|
||||
|
@ -285,7 +287,7 @@ impl WindowExtUnix for Window {
|
|||
}
|
||||
}
|
||||
|
||||
/// Additional methods on `WindowBuilder` that are specific to Unix.
|
||||
/// Additional methods on [`WindowBuilder`] that are specific to Unix.
|
||||
pub trait WindowBuilderExtUnix {
|
||||
#[cfg(feature = "x11")]
|
||||
fn with_x11_visual<T>(self, visual_infos: *const T) -> Self;
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
#![cfg(target_arch = "wasm32")]
|
||||
|
||||
//! The web target does not automatically insert the canvas element object into the web page, to
|
||||
//! allow end users to determine how the page should be laid out. Use the `WindowExtWebSys` trait
|
||||
//! to retrieve the canvas from the Window. Alternatively, use the `WindowBuilderExtWebSys` trait
|
||||
//! allow end users to determine how the page should be laid out. Use the [`WindowExtWebSys`] trait
|
||||
//! to retrieve the canvas from the Window. Alternatively, use the [`WindowBuilderExtWebSys`] trait
|
||||
//! to provide your own canvas.
|
||||
|
||||
use crate::window::WindowBuilder;
|
||||
|
|
106
src/window.rs
106
src/window.rs
|
@ -1,4 +1,4 @@
|
|||
//! The `Window` struct and associated types.
|
||||
//! The [`Window`] struct and associated types.
|
||||
use std::fmt;
|
||||
|
||||
use crate::{
|
||||
|
@ -61,7 +61,7 @@ impl Drop for Window {
|
|||
|
||||
/// Identifier of a window. Unique for each window.
|
||||
///
|
||||
/// Can be obtained with `window.id()`.
|
||||
/// Can be obtained with [`window.id()`](`Window::id`).
|
||||
///
|
||||
/// Whenever you receive an event specific to a window, this event contains a `WindowId` which you
|
||||
/// can then compare to the ids of your windows.
|
||||
|
@ -69,13 +69,13 @@ impl Drop for Window {
|
|||
pub struct WindowId(pub(crate) platform_impl::WindowId);
|
||||
|
||||
impl WindowId {
|
||||
/// Returns a dummy `WindowId`, useful for unit testing.
|
||||
/// Returns a dummy id, useful for unit testing.
|
||||
///
|
||||
/// # Safety
|
||||
///
|
||||
/// The only guarantee made about the return value of this function is that
|
||||
/// it will always be equal to itself and to future values returned by this function.
|
||||
/// No other guarantees are made. This may be equal to a real `WindowId`.
|
||||
/// No other guarantees are made. This may be equal to a real [`WindowId`].
|
||||
///
|
||||
/// **Passing this into a winit function will result in undefined behavior.**
|
||||
pub const unsafe fn dummy() -> Self {
|
||||
|
@ -142,7 +142,7 @@ impl Default for WindowAttributes {
|
|||
}
|
||||
|
||||
impl WindowBuilder {
|
||||
/// Initializes a new `WindowBuilder` with default values.
|
||||
/// Initializes a new builder with default values.
|
||||
#[inline]
|
||||
pub fn new() -> Self {
|
||||
Default::default()
|
||||
|
@ -153,8 +153,6 @@ impl WindowBuilder {
|
|||
/// If this is not set, some platform-specific dimensions will be used.
|
||||
///
|
||||
/// See [`Window::set_inner_size`] for details.
|
||||
///
|
||||
/// [`Window::set_inner_size`]: crate::window::Window::set_inner_size
|
||||
#[inline]
|
||||
pub fn with_inner_size<S: Into<Size>>(mut self, size: S) -> Self {
|
||||
self.window.inner_size = Some(size.into());
|
||||
|
@ -167,8 +165,6 @@ impl WindowBuilder {
|
|||
/// from reserved).
|
||||
///
|
||||
/// See [`Window::set_min_inner_size`] for details.
|
||||
///
|
||||
/// [`Window::set_min_inner_size`]: crate::window::Window::set_min_inner_size
|
||||
#[inline]
|
||||
pub fn with_min_inner_size<S: Into<Size>>(mut self, min_size: S) -> Self {
|
||||
self.window.min_inner_size = Some(min_size.into());
|
||||
|
@ -181,8 +177,6 @@ impl WindowBuilder {
|
|||
/// the primary monitor's dimensions by the platform.
|
||||
///
|
||||
/// See [`Window::set_max_inner_size`] for details.
|
||||
///
|
||||
/// [`Window::set_max_inner_size`]: crate::window::Window::set_max_inner_size
|
||||
#[inline]
|
||||
pub fn with_max_inner_size<S: Into<Size>>(mut self, max_size: S) -> Self {
|
||||
self.window.max_inner_size = Some(max_size.into());
|
||||
|
@ -211,8 +205,6 @@ impl WindowBuilder {
|
|||
/// - **X11**: The top left corner of the window, the window's "outer"
|
||||
/// position.
|
||||
/// - **Others**: Ignored.
|
||||
///
|
||||
/// [`Window::set_outer_position`]: crate::window::Window::set_outer_position
|
||||
#[inline]
|
||||
pub fn with_position<P: Into<Position>>(mut self, position: P) -> Self {
|
||||
self.window.position = Some(position.into());
|
||||
|
@ -224,8 +216,6 @@ impl WindowBuilder {
|
|||
/// The default is `true`.
|
||||
///
|
||||
/// See [`Window::set_resizable`] for details.
|
||||
///
|
||||
/// [`Window::set_resizable`]: crate::window::Window::set_resizable
|
||||
#[inline]
|
||||
pub fn with_resizable(mut self, resizable: bool) -> Self {
|
||||
self.window.resizable = resizable;
|
||||
|
@ -237,8 +227,6 @@ impl WindowBuilder {
|
|||
/// The default is `"winit window"`.
|
||||
///
|
||||
/// See [`Window::set_title`] for details.
|
||||
///
|
||||
/// [`Window::set_title`]: crate::window::Window::set_title
|
||||
#[inline]
|
||||
pub fn with_title<T: Into<String>>(mut self, title: T) -> Self {
|
||||
self.window.title = title.into();
|
||||
|
@ -250,8 +238,6 @@ impl WindowBuilder {
|
|||
/// The default is `None`.
|
||||
///
|
||||
/// See [`Window::set_fullscreen`] for details.
|
||||
///
|
||||
/// [`Window::set_fullscreen`]: crate::window::Window::set_fullscreen
|
||||
#[inline]
|
||||
pub fn with_fullscreen(mut self, fullscreen: Option<Fullscreen>) -> Self {
|
||||
self.window.fullscreen = fullscreen;
|
||||
|
@ -263,8 +249,6 @@ impl WindowBuilder {
|
|||
/// The default is `false`.
|
||||
///
|
||||
/// See [`Window::set_maximized`] for details.
|
||||
///
|
||||
/// [`Window::set_maximized`]: crate::window::Window::set_maximized
|
||||
#[inline]
|
||||
pub fn with_maximized(mut self, maximized: bool) -> Self {
|
||||
self.window.maximized = maximized;
|
||||
|
@ -276,8 +260,6 @@ impl WindowBuilder {
|
|||
/// The default is to show the window.
|
||||
///
|
||||
/// See [`Window::set_visible`] for details.
|
||||
///
|
||||
/// [`Window::set_visible`]: crate::window::Window::set_visible
|
||||
#[inline]
|
||||
pub fn with_visible(mut self, visible: bool) -> Self {
|
||||
self.window.visible = visible;
|
||||
|
@ -301,8 +283,6 @@ impl WindowBuilder {
|
|||
/// The default is `true`.
|
||||
///
|
||||
/// See [`Window::set_decorations`] for details.
|
||||
///
|
||||
/// [`Window::set_decorations`]: crate::window::Window::set_decorations
|
||||
#[inline]
|
||||
pub fn with_decorations(mut self, decorations: bool) -> Self {
|
||||
self.window.decorations = decorations;
|
||||
|
@ -314,8 +294,6 @@ impl WindowBuilder {
|
|||
/// The default is `false`.
|
||||
///
|
||||
/// See [`Window::set_always_on_top`] for details.
|
||||
///
|
||||
/// [`Window::set_always_on_top`]: crate::window::Window::set_always_on_top
|
||||
#[inline]
|
||||
pub fn with_always_on_top(mut self, always_on_top: bool) -> Self {
|
||||
self.window.always_on_top = always_on_top;
|
||||
|
@ -327,8 +305,6 @@ impl WindowBuilder {
|
|||
/// The default is `None`.
|
||||
///
|
||||
/// See [`Window::set_window_icon`] for details.
|
||||
///
|
||||
/// [`Window::set_window_icon`]: crate::window::Window::set_window_icon
|
||||
#[inline]
|
||||
pub fn with_window_icon(mut self, window_icon: Option<Icon>) -> Self {
|
||||
self.window.window_icon = window_icon;
|
||||
|
@ -369,7 +345,7 @@ impl Window {
|
|||
/// - **Web**: The window is created but not inserted into the web page automatically. Please
|
||||
/// see the web platform module for more information.
|
||||
///
|
||||
/// [`WindowBuilder::new().build(event_loop)`]: crate::window::WindowBuilder::build
|
||||
/// [`WindowBuilder::new().build(event_loop)`]: WindowBuilder::build
|
||||
#[inline]
|
||||
pub fn new<T: 'static>(event_loop: &EventLoopWindowTarget<T>) -> Result<Window, OsError> {
|
||||
let builder = WindowBuilder::new();
|
||||
|
@ -387,7 +363,7 @@ impl Window {
|
|||
/// See the [`dpi`](crate::dpi) module for more information.
|
||||
///
|
||||
/// Note that this value can change depending on user action (for example if the window is
|
||||
/// moved to another screen); as such, tracking `WindowEvent::ScaleFactorChanged` events is
|
||||
/// moved to another screen); as such, tracking [`WindowEvent::ScaleFactorChanged`] events is
|
||||
/// the most robust way to track the DPI you need to use to draw.
|
||||
///
|
||||
/// ## Platform-specific
|
||||
|
@ -397,19 +373,20 @@ impl Window {
|
|||
/// - **iOS:** Can only be called on the main thread. Returns the underlying `UIView`'s
|
||||
/// [`contentScaleFactor`].
|
||||
///
|
||||
/// [`WindowEvent::ScaleFactorChanged`]: crate::event::WindowEvent::ScaleFactorChanged
|
||||
/// [`contentScaleFactor`]: https://developer.apple.com/documentation/uikit/uiview/1622657-contentscalefactor?language=objc
|
||||
#[inline]
|
||||
pub fn scale_factor(&self) -> f64 {
|
||||
self.window.scale_factor()
|
||||
}
|
||||
|
||||
/// Emits a `WindowEvent::RedrawRequested` event in the associated event loop after all OS
|
||||
/// Emits a [`Event::RedrawRequested`] event in the associated event loop after all OS
|
||||
/// events have been processed by the event loop.
|
||||
///
|
||||
/// This is the **strongly encouraged** method of redrawing windows, as it can integrate with
|
||||
/// OS-requested redraws (e.g. when a window gets resized).
|
||||
///
|
||||
/// This function can cause `RedrawRequested` events to be emitted after `Event::MainEventsCleared`
|
||||
/// This function can cause `RedrawRequested` events to be emitted after [`Event::MainEventsCleared`]
|
||||
/// but before `Event::NewEvents` if called in the following circumstances:
|
||||
/// * While processing `MainEventsCleared`.
|
||||
/// * While processing a `RedrawRequested` event that was sent during `MainEventsCleared` or any
|
||||
|
@ -419,6 +396,9 @@ impl Window {
|
|||
///
|
||||
/// - **iOS:** Can only be called on the main thread.
|
||||
/// - **Android:** Subsequent calls after `MainEventsCleared` are not handled.
|
||||
///
|
||||
/// [`Event::RedrawRequested`]: crate::event::Event::RedrawRequested
|
||||
/// [`Event::MainEventsCleared`]: crate::event::Event::MainEventsCleared
|
||||
#[inline]
|
||||
pub fn request_redraw(&self) {
|
||||
self.window.request_redraw()
|
||||
|
@ -430,14 +410,14 @@ impl Window {
|
|||
/// Returns the position of the top-left hand corner of the window's client area relative to the
|
||||
/// top-left hand corner of the desktop.
|
||||
///
|
||||
/// The same conditions that apply to `outer_position` apply to this method.
|
||||
/// The same conditions that apply to [`Window::outer_position`] apply to this method.
|
||||
///
|
||||
/// ## Platform-specific
|
||||
///
|
||||
/// - **iOS:** Can only be called on the main thread. Returns the top left coordinates of the
|
||||
/// window's [safe area] in the screen space coordinate system.
|
||||
/// - **Web:** Returns the top-left coordinates relative to the viewport. _Note: this returns the
|
||||
/// same value as `outer_position`._
|
||||
/// same value as [`Window::outer_position`]._
|
||||
/// - **Android / Wayland:** Always returns [`NotSupportedError`].
|
||||
///
|
||||
/// [safe area]: https://developer.apple.com/documentation/uikit/uiview/2891103-safeareainsets?language=objc
|
||||
|
@ -469,8 +449,8 @@ impl Window {
|
|||
|
||||
/// Modifies the position of the window.
|
||||
///
|
||||
/// See `outer_position` for more information about the coordinates. This automatically un-maximizes the
|
||||
/// window if it's maximized.
|
||||
/// See [`Window::outer_position`] for more information about the coordinates.
|
||||
/// This automatically un-maximizes the window if it's maximized.
|
||||
///
|
||||
/// ```no_run
|
||||
/// # use winit::dpi::{LogicalPosition, PhysicalPosition};
|
||||
|
@ -514,8 +494,8 @@ impl Window {
|
|||
|
||||
/// Modifies the inner size of the window.
|
||||
///
|
||||
/// See `inner_size` for more information about the values. This automatically un-maximizes the
|
||||
/// window if it's maximized.
|
||||
/// See [`Window::inner_size`] for more information about the values.
|
||||
/// This automatically un-maximizes the window if it's maximized.
|
||||
///
|
||||
/// ```no_run
|
||||
/// # use winit::dpi::{LogicalSize, PhysicalSize};
|
||||
|
@ -542,14 +522,14 @@ impl Window {
|
|||
/// Returns the physical size of the entire window.
|
||||
///
|
||||
/// These dimensions include the title bar and borders. If you don't want that (and you usually don't),
|
||||
/// use `inner_size` instead.
|
||||
/// use [`Window::inner_size`] instead.
|
||||
///
|
||||
/// ## Platform-specific
|
||||
///
|
||||
/// - **iOS:** Can only be called on the main thread. Returns the `PhysicalSize` of the window in
|
||||
/// - **iOS:** Can only be called on the main thread. Returns the [`PhysicalSize`] of the window in
|
||||
/// screen space coordinates.
|
||||
/// - **Web:** Returns the size of the canvas element. _Note: this returns the same value as
|
||||
/// `inner_size`._
|
||||
/// [`Window::inner_size`]._
|
||||
#[inline]
|
||||
pub fn outer_size(&self) -> PhysicalSize<u32> {
|
||||
self.window.outer_size()
|
||||
|
@ -617,6 +597,7 @@ impl Window {
|
|||
/// Modifies the window's visibility.
|
||||
///
|
||||
/// If `false`, this will hide the window. If `true`, this will show the window.
|
||||
///
|
||||
/// ## Platform-specific
|
||||
///
|
||||
/// - **Android / Wayland / Web:** Unsupported.
|
||||
|
@ -628,7 +609,7 @@ impl Window {
|
|||
|
||||
/// Gets the window's current vibility state.
|
||||
///
|
||||
/// If `None` means it couldn't be determined so it is not recommended to use this to drive your rendering backend.
|
||||
/// `None` means it couldn't be determined, so it is not recommended to use this to drive your rendering backend.
|
||||
///
|
||||
/// ## Platform-specific
|
||||
///
|
||||
|
@ -641,9 +622,9 @@ impl Window {
|
|||
|
||||
/// Sets whether the window is resizable or not.
|
||||
///
|
||||
/// Note that making the window unresizable doesn't exempt you from handling `Resized`, as that
|
||||
/// Note that making the window unresizable doesn't exempt you from handling [`WindowEvent::Resized`], as that
|
||||
/// event can still be triggered by DPI scaling, entering fullscreen mode, etc. Also, the
|
||||
/// window could still be resized by calling `[Window::set_inner_size]`.
|
||||
/// window could still be resized by calling [`Window::set_inner_size`].
|
||||
///
|
||||
/// ## Platform-specific
|
||||
///
|
||||
|
@ -654,6 +635,8 @@ impl Window {
|
|||
/// ## Platform-specific
|
||||
///
|
||||
/// - **iOS / Android / Web:** Unsupported.
|
||||
///
|
||||
/// [`WindowEvent::Resized`]: crate::event::WindowEvent::Resized
|
||||
#[inline]
|
||||
pub fn set_resizable(&self, resizable: bool) {
|
||||
self.window.set_resizable(resizable)
|
||||
|
@ -705,18 +688,18 @@ impl Window {
|
|||
///
|
||||
/// ## Platform-specific
|
||||
///
|
||||
/// - **macOS:** `Fullscreen::Exclusive` provides true exclusive mode with a
|
||||
/// - **macOS:** [`Fullscreen::Exclusive`] provides true exclusive mode with a
|
||||
/// video mode change. *Caveat!* macOS doesn't provide task switching (or
|
||||
/// spaces!) while in exclusive fullscreen mode. This mode should be used
|
||||
/// when a video mode change is desired, but for a better user experience,
|
||||
/// borderless fullscreen might be preferred.
|
||||
///
|
||||
/// `Fullscreen::Borderless` provides a borderless fullscreen window on a
|
||||
/// [`Fullscreen::Borderless`] provides a borderless fullscreen window on a
|
||||
/// separate space. This is the idiomatic way for fullscreen games to work
|
||||
/// on macOS. See `WindowExtMacOs::set_simple_fullscreen` if
|
||||
/// separate spaces are not preferred.
|
||||
///
|
||||
/// The dock and the menu bar are always disabled in fullscreen mode.
|
||||
/// The dock and the menu bar are disabled in exclusive fullscreen mode.
|
||||
/// - **iOS:** Can only be called on the main thread.
|
||||
/// - **Wayland:** Does not support exclusive fullscreen mode and will no-op a request.
|
||||
/// - **Windows:** Screen saver is disabled in fullscreen mode.
|
||||
|
@ -743,8 +726,6 @@ impl Window {
|
|||
/// ## Platform-specific
|
||||
///
|
||||
/// - **iOS / Android / Web:** Unsupported.
|
||||
///
|
||||
/// [`setPrefersStatusBarHidden`]: https://developer.apple.com/documentation/uikit/uiviewcontroller/1621440-prefersstatusbarhidden?language=objc
|
||||
#[inline]
|
||||
pub fn set_decorations(&self, decorations: bool) {
|
||||
self.window.set_decorations(decorations)
|
||||
|
@ -771,17 +752,19 @@ impl Window {
|
|||
self.window.set_always_on_top(always_on_top)
|
||||
}
|
||||
|
||||
/// Sets the window icon. On Windows and X11, this is typically the small icon in the top-left
|
||||
/// Sets the window icon.
|
||||
///
|
||||
/// On Windows and X11, this is typically the small icon in the top-left
|
||||
/// corner of the titlebar.
|
||||
///
|
||||
/// ## Platform-specific
|
||||
///
|
||||
/// - **iOS / Android / Web / Wayland / macOS:** Unsupported.
|
||||
///
|
||||
/// On Windows, this sets `ICON_SMALL`. The base size for a window icon is 16x16, but it's
|
||||
/// - **Windows:** Sets `ICON_SMALL`. The base size for a window icon is 16x16, but it's
|
||||
/// recommended to account for screen scaling and pick a multiple of that, i.e. 32x32.
|
||||
///
|
||||
/// X11 has no universal guidelines for icon sizes, so you're at the whims of the WM. That
|
||||
/// - **X11:** Has no universal guidelines for icon sizes, so you're at the whims of the WM. That
|
||||
/// said, it's usually in the same ballpark as on Windows.
|
||||
#[inline]
|
||||
pub fn set_window_icon(&self, window_icon: Option<Icon>) {
|
||||
|
@ -865,7 +848,7 @@ impl Window {
|
|||
|
||||
/// Requests user attention to the window, this has no effect if the application
|
||||
/// is already focused. How requesting for user attention manifests is platform dependent,
|
||||
/// see `UserAttentionType` for details.
|
||||
/// see [`UserAttentionType`] for details.
|
||||
///
|
||||
/// Providing `None` will unset the request for user attention. Unsetting the request for
|
||||
/// user attention might not be done automatically by the WM when the window receives input.
|
||||
|
@ -994,11 +977,13 @@ impl Window {
|
|||
|
||||
/// Returns the list of all the monitors available on the system.
|
||||
///
|
||||
/// This is the same as `EventLoopWindowTarget::available_monitors`, and is provided for convenience.
|
||||
/// This is the same as [`EventLoopWindowTarget::available_monitors`], and is provided for convenience.
|
||||
///
|
||||
/// ## Platform-specific
|
||||
///
|
||||
/// **iOS:** Can only be called on the main thread.
|
||||
///
|
||||
/// [`EventLoopWindowTarget::available_monitors`]: crate::event_loop::EventLoopWindowTarget::available_monitors
|
||||
#[inline]
|
||||
pub fn available_monitors(&self) -> impl Iterator<Item = MonitorHandle> {
|
||||
self.window
|
||||
|
@ -1011,12 +996,14 @@ impl Window {
|
|||
///
|
||||
/// Returns `None` if it can't identify any monitor as a primary one.
|
||||
///
|
||||
/// This is the same as `EventLoopWindowTarget::primary_monitor`, and is provided for convenience.
|
||||
/// This is the same as [`EventLoopWindowTarget::primary_monitor`], and is provided for convenience.
|
||||
///
|
||||
/// ## Platform-specific
|
||||
///
|
||||
/// **iOS:** Can only be called on the main thread.
|
||||
/// **Wayland:** Always returns `None`.
|
||||
///
|
||||
/// [`EventLoopWindowTarget::primary_monitor`]: crate::event_loop::EventLoopWindowTarget::primary_monitor
|
||||
#[inline]
|
||||
pub fn primary_monitor(&self) -> Option<MonitorHandle> {
|
||||
self.window.primary_monitor()
|
||||
|
@ -1024,7 +1011,7 @@ impl Window {
|
|||
}
|
||||
|
||||
unsafe impl raw_window_handle::HasRawWindowHandle for Window {
|
||||
/// Returns a `raw_window_handle::RawWindowHandle` for the Window
|
||||
/// Returns a [`raw_window_handle::RawWindowHandle`] for the Window
|
||||
///
|
||||
/// ## Platform-specific
|
||||
///
|
||||
|
@ -1117,7 +1104,10 @@ pub enum Theme {
|
|||
|
||||
/// ## Platform-specific
|
||||
///
|
||||
/// - **X11:** Sets the WM's `XUrgencyHint`. No distinction between `Critical` and `Informational`.
|
||||
/// - **X11:** Sets the WM's `XUrgencyHint`. No distinction between [`Critical`] and [`Informational`].
|
||||
///
|
||||
/// [`Critical`]: Self::Critical
|
||||
/// [`Informational`]: Self::Informational
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
pub enum UserAttentionType {
|
||||
/// ## Platform-specific
|
||||
|
|
Loading…
Reference in a new issue