Merge pull request #612 from tomaka/monitorid-to-monitorid

Rename MonitorID -> MonitorId
This commit is contained in:
tomaka 2015-09-24 09:34:35 +02:00
commit 3e11e5ef69
19 changed files with 106 additions and 106 deletions

View file

@ -32,23 +32,23 @@ pub struct Window {
} }
#[derive(Clone)] #[derive(Clone)]
pub struct MonitorID; pub struct MonitorId;
mod ffi; mod ffi;
#[inline] #[inline]
pub fn get_available_monitors() -> VecDeque<MonitorID> { pub fn get_available_monitors() -> VecDeque<MonitorId> {
let mut rb = VecDeque::new(); let mut rb = VecDeque::new();
rb.push_back(MonitorID); rb.push_back(MonitorId);
rb rb
} }
#[inline] #[inline]
pub fn get_primary_monitor() -> MonitorID { pub fn get_primary_monitor() -> MonitorId {
MonitorID MonitorId
} }
impl MonitorID { impl MonitorId {
#[inline] #[inline]
pub fn get_name(&self) -> Option<String> { pub fn get_name(&self) -> Option<String> {
Some("Primary".to_string()) Some("Primary".to_string())

View file

@ -39,18 +39,18 @@ impl WindowProxy {
} }
} }
pub struct MonitorID; pub struct MonitorId;
#[inline] #[inline]
pub fn get_available_monitors() -> VecDeque<MonitorID> { pub fn get_available_monitors() -> VecDeque<MonitorId> {
VecDeque::new() VecDeque::new()
} }
#[inline] #[inline]
pub fn get_primary_monitor() -> MonitorID { pub fn get_primary_monitor() -> MonitorId {
MonitorID MonitorId
} }
impl MonitorID { impl MonitorId {
#[inline] #[inline]
pub fn get_name(&self) -> Option<String> { pub fn get_name(&self) -> Option<String> {
unimplemented!(); unimplemented!();

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@ -51,7 +51,7 @@ use events::ElementState::{Pressed, Released};
use events::MouseButton; use events::MouseButton;
use events; use events;
pub use self::monitor::{MonitorID, get_available_monitors, get_primary_monitor}; pub use self::monitor::{MonitorId, get_available_monitors, get_primary_monitor};
mod monitor; mod monitor;
mod event; mod event;

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@ -3,9 +3,9 @@ use std::collections::VecDeque;
use native_monitor::NativeMonitorId; use native_monitor::NativeMonitorId;
#[derive(Clone)] #[derive(Clone)]
pub struct MonitorID(u32); pub struct MonitorId(u32);
pub fn get_available_monitors() -> VecDeque<MonitorID> { pub fn get_available_monitors() -> VecDeque<MonitorId> {
let mut monitors = VecDeque::new(); let mut monitors = VecDeque::new();
unsafe { unsafe {
let max_displays = 10u32; let max_displays = 10u32;
@ -15,23 +15,23 @@ pub fn get_available_monitors() -> VecDeque<MonitorID> {
&mut active_displays[0], &mut active_displays[0],
&mut display_count); &mut display_count);
for i in 0..display_count as usize { for i in 0..display_count as usize {
monitors.push_back(MonitorID(active_displays[i])); monitors.push_back(MonitorId(active_displays[i]));
} }
} }
monitors monitors
} }
#[inline] #[inline]
pub fn get_primary_monitor() -> MonitorID { pub fn get_primary_monitor() -> MonitorId {
let id = unsafe { let id = unsafe {
MonitorID(display::CGMainDisplayID()) MonitorId(display::CGMainDisplayID())
}; };
id id
} }
impl MonitorID { impl MonitorId {
pub fn get_name(&self) -> Option<String> { pub fn get_name(&self) -> Option<String> {
let MonitorID(display_id) = *self; let MonitorId(display_id) = *self;
let screen_num = unsafe { let screen_num = unsafe {
display::CGDisplayModelNumber(display_id) display::CGDisplayModelNumber(display_id)
}; };
@ -40,12 +40,12 @@ impl MonitorID {
#[inline] #[inline]
pub fn get_native_identifier(&self) -> NativeMonitorId { pub fn get_native_identifier(&self) -> NativeMonitorId {
let MonitorID(display_id) = *self; let MonitorId(display_id) = *self;
NativeMonitorId::Numeric(display_id) NativeMonitorId::Numeric(display_id)
} }
pub fn get_dimensions(&self) -> (u32, u32) { pub fn get_dimensions(&self) -> (u32, u32) {
let MonitorID(display_id) = *self; let MonitorId(display_id) = *self;
let dimension = unsafe { let dimension = unsafe {
let height = display::CGDisplayPixelsHigh(display_id); let height = display::CGDisplayPixelsHigh(display_id);
let width = display::CGDisplayPixelsWide(display_id); let width = display::CGDisplayPixelsWide(display_id);

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@ -52,21 +52,21 @@ impl WindowProxy {
} }
} }
pub struct MonitorID; pub struct MonitorId;
#[inline] #[inline]
pub fn get_available_monitors() -> VecDeque<MonitorID> { pub fn get_available_monitors() -> VecDeque<MonitorId> {
let mut list = VecDeque::new(); let mut list = VecDeque::new();
list.push_back(MonitorID); list.push_back(MonitorId);
list list
} }
#[inline] #[inline]
pub fn get_primary_monitor() -> MonitorID { pub fn get_primary_monitor() -> MonitorId {
MonitorID MonitorId
} }
impl MonitorID { impl MonitorId {
#[inline] #[inline]
pub fn get_name(&self) -> Option<String> { pub fn get_name(&self) -> Option<String> {
Some("Canvas".to_owned()) Some("Canvas".to_owned())

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@ -105,7 +105,7 @@ use self::ffi::{
static mut jmpbuf: [libc::c_int;27] = [0;27]; static mut jmpbuf: [libc::c_int;27] = [0;27];
#[derive(Clone)] #[derive(Clone)]
pub struct MonitorID; pub struct MonitorId;
pub struct Window { pub struct Window {
eagl_context: id, eagl_context: id,
@ -149,18 +149,18 @@ impl DelegateState {
} }
#[inline] #[inline]
pub fn get_available_monitors() -> VecDeque<MonitorID> { pub fn get_available_monitors() -> VecDeque<MonitorId> {
let mut rb = VecDeque::new(); let mut rb = VecDeque::new();
rb.push_back(MonitorID); rb.push_back(MonitorId);
rb rb
} }
#[inline] #[inline]
pub fn get_primary_monitor() -> MonitorID { pub fn get_primary_monitor() -> MonitorId {
MonitorID MonitorId
} }
impl MonitorID { impl MonitorId {
#[inline] #[inline]
pub fn get_name(&self) -> Option<String> { pub fn get_name(&self) -> Option<String> {
Some("Primary".to_string()) Some("Primary".to_string())

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@ -29,7 +29,7 @@ use std::ops::{Deref, DerefMut};
use std::sync::{Arc, Mutex}; use std::sync::{Arc, Mutex};
use std::ffi::CString; use std::ffi::CString;
use platform::MonitorID as PlatformMonitorID; use platform::MonitorId as PlatformMonitorId;
use self::context::WaylandContext; use self::context::WaylandContext;
@ -166,25 +166,25 @@ impl WindowProxy {
} }
#[derive(Clone)] #[derive(Clone)]
pub struct MonitorID { pub struct MonitorId {
output: Arc<Output> output: Arc<Output>
} }
#[inline] #[inline]
pub fn get_available_monitors() -> VecDeque<MonitorID> { pub fn get_available_monitors() -> VecDeque<MonitorId> {
WAYLAND_CONTEXT.as_ref().unwrap().outputs.iter().map(|o| MonitorID::new(o.clone())).collect() WAYLAND_CONTEXT.as_ref().unwrap().outputs.iter().map(|o| MonitorId::new(o.clone())).collect()
} }
#[inline] #[inline]
pub fn get_primary_monitor() -> MonitorID { pub fn get_primary_monitor() -> MonitorId {
match WAYLAND_CONTEXT.as_ref().unwrap().outputs.iter().next() { match WAYLAND_CONTEXT.as_ref().unwrap().outputs.iter().next() {
Some(o) => MonitorID::new(o.clone()), Some(o) => MonitorId::new(o.clone()),
None => panic!("No monitor is available.") None => panic!("No monitor is available.")
} }
} }
impl MonitorID { impl MonitorId {
fn new(output: Arc<Output>) -> MonitorID { fn new(output: Arc<Output>) -> MonitorId {
MonitorID { MonitorId {
output: output output: output
} }
} }
@ -272,7 +272,7 @@ impl Window {
h as i32 h as i32
); );
let mut shell_window = if let Some(PlatformMonitorID::Wayland(ref monitor)) = window.monitor { let mut shell_window = if let Some(PlatformMonitorId::Wayland(ref monitor)) = window.monitor {
let shell_surface = wayland_context.shell.get_shell_surface(surface); let shell_surface = wayland_context.shell.get_shell_surface(surface);
shell_surface.set_fullscreen(ShellFullscreenMethod::Default, Some(&monitor.output)); shell_surface.set_fullscreen(ShellFullscreenMethod::Default, Some(&monitor.output));
ShellWindow::Plain(shell_surface) ShellWindow::Plain(shell_surface)

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@ -6,7 +6,7 @@ use std::thread;
use super::callback; use super::callback;
use super::Window; use super::Window;
use super::MonitorID; use super::MonitorId;
use super::WindowWrapper; use super::WindowWrapper;
use super::Context; use super::Context;
@ -269,7 +269,7 @@ unsafe fn register_window_class() -> Vec<u16> {
class_name class_name
} }
unsafe fn switch_to_fullscreen(rect: &mut winapi::RECT, monitor: &MonitorID) unsafe fn switch_to_fullscreen(rect: &mut winapi::RECT, monitor: &MonitorId)
-> Result<(), CreationError> -> Result<(), CreationError>
{ {
// adjusting the rect // adjusting the rect

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@ -21,7 +21,7 @@ use PixelFormat;
use PixelFormatRequirements; use PixelFormatRequirements;
use WindowAttributes; use WindowAttributes;
pub use self::monitor::{MonitorID, get_available_monitors, get_primary_monitor}; pub use self::monitor::{MonitorId, get_available_monitors, get_primary_monitor};
use winapi; use winapi;
use user32; use user32;

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@ -6,9 +6,9 @@ use std::mem;
use native_monitor::NativeMonitorId; use native_monitor::NativeMonitorId;
/// Win32 implementation of the main `MonitorID` object. /// Win32 implementation of the main `MonitorId` object.
#[derive(Clone)] #[derive(Clone)]
pub struct MonitorID { pub struct MonitorId {
/// The system name of the adapter. /// The system name of the adapter.
adapter_name: [winapi::WCHAR; 32], adapter_name: [winapi::WCHAR; 32],
@ -93,7 +93,7 @@ fn wchar_as_string(wchar: &[winapi::WCHAR]) -> String {
} }
/// Win32 implementation of the main `get_available_monitors` function. /// Win32 implementation of the main `get_available_monitors` function.
pub fn get_available_monitors() -> VecDeque<MonitorID> { pub fn get_available_monitors() -> VecDeque<MonitorId> {
// return value // return value
let mut result = VecDeque::new(); let mut result = VecDeque::new();
@ -120,7 +120,7 @@ pub fn get_available_monitors() -> VecDeque<MonitorID> {
for (num, monitor) in DeviceEnumerator::monitors(adapter.DeviceName.as_ptr()).enumerate() { for (num, monitor) in DeviceEnumerator::monitors(adapter.DeviceName.as_ptr()).enumerate() {
// adding to the resulting list // adding to the resulting list
result.push_back(MonitorID { result.push_back(MonitorId {
adapter_name: adapter.DeviceName, adapter_name: adapter.DeviceName,
monitor_name: wchar_as_string(&monitor.DeviceName), monitor_name: wchar_as_string(&monitor.DeviceName),
readable_name: wchar_as_string(&monitor.DeviceString), readable_name: wchar_as_string(&monitor.DeviceString),
@ -136,7 +136,7 @@ pub fn get_available_monitors() -> VecDeque<MonitorID> {
} }
/// Win32 implementation of the main `get_primary_monitor` function. /// Win32 implementation of the main `get_primary_monitor` function.
pub fn get_primary_monitor() -> MonitorID { pub fn get_primary_monitor() -> MonitorId {
// we simply get all available monitors and return the one with the `PRIMARY_DEVICE` flag // we simply get all available monitors and return the one with the `PRIMARY_DEVICE` flag
// TODO: it is possible to query the win32 API for the primary monitor, this should be done // TODO: it is possible to query the win32 API for the primary monitor, this should be done
// instead // instead
@ -149,7 +149,7 @@ pub fn get_primary_monitor() -> MonitorID {
panic!("Failed to find the primary monitor") panic!("Failed to find the primary monitor")
} }
impl MonitorID { impl MonitorId {
/// See the docs if the crate root file. /// See the docs if the crate root file.
#[inline] #[inline]
pub fn get_name(&self) -> Option<String> { pub fn get_name(&self) -> Option<String> {
@ -169,14 +169,14 @@ impl MonitorID {
self.dimensions self.dimensions
} }
/// This is a Win32-only function for `MonitorID` that returns the system name of the adapter /// This is a Win32-only function for `MonitorId` that returns the system name of the adapter
/// device. /// device.
#[inline] #[inline]
pub fn get_adapter_name(&self) -> &[winapi::WCHAR] { pub fn get_adapter_name(&self) -> &[winapi::WCHAR] {
&self.adapter_name &self.adapter_name
} }
/// This is a Win32-only function for `MonitorID` that returns the position of the /// This is a Win32-only function for `MonitorId` that returns the position of the
/// monitor on the desktop. /// monitor on the desktop.
/// A window that is positionned at these coordinates will overlap the monitor. /// A window that is positionned at these coordinates will overlap the monitor.
#[inline] #[inline]

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@ -1,6 +1,6 @@
#![cfg(all(any(target_os = "linux", target_os = "dragonfly", target_os = "freebsd"), feature = "window"))] #![cfg(all(any(target_os = "linux", target_os = "dragonfly", target_os = "freebsd"), feature = "window"))]
pub use self::monitor::{MonitorID, get_available_monitors, get_primary_monitor}; pub use self::monitor::{MonitorId, get_available_monitors, get_primary_monitor};
pub use self::window::{Window, XWindow, PollEventsIterator, WaitEventsIterator, Context, WindowProxy}; pub use self::window::{Window, XWindow, PollEventsIterator, WaitEventsIterator, Context, WindowProxy};
pub use self::xdisplay::{XConnection, XNotSupported}; pub use self::xdisplay::{XConnection, XNotSupported};

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@ -5,25 +5,25 @@ use super::XConnection;
use native_monitor::NativeMonitorId; use native_monitor::NativeMonitorId;
#[derive(Clone)] #[derive(Clone)]
pub struct MonitorID(pub Arc<XConnection>, pub u32); pub struct MonitorId(pub Arc<XConnection>, pub u32);
pub fn get_available_monitors(x: &Arc<XConnection>) -> VecDeque<MonitorID> { pub fn get_available_monitors(x: &Arc<XConnection>) -> VecDeque<MonitorId> {
let nb_monitors = unsafe { (x.xlib.XScreenCount)(x.display) }; let nb_monitors = unsafe { (x.xlib.XScreenCount)(x.display) };
let mut monitors = VecDeque::new(); let mut monitors = VecDeque::new();
monitors.extend((0 .. nb_monitors).map(|i| MonitorID(x.clone(), i as u32))); monitors.extend((0 .. nb_monitors).map(|i| MonitorId(x.clone(), i as u32)));
monitors monitors
} }
#[inline] #[inline]
pub fn get_primary_monitor(x: &Arc<XConnection>) -> MonitorID { pub fn get_primary_monitor(x: &Arc<XConnection>) -> MonitorId {
let primary_monitor = unsafe { (x.xlib.XDefaultScreen)(x.display) }; let primary_monitor = unsafe { (x.xlib.XDefaultScreen)(x.display) };
MonitorID(x.clone(), primary_monitor as u32) MonitorId(x.clone(), primary_monitor as u32)
} }
impl MonitorID { impl MonitorId {
pub fn get_name(&self) -> Option<String> { pub fn get_name(&self) -> Option<String> {
let MonitorID(_, screen_num) = *self; let MonitorId(_, screen_num) = *self;
Some(format!("Monitor #{}", screen_num)) Some(format!("Monitor #{}", screen_num))
} }

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@ -23,11 +23,11 @@ use api::glx::Context as GlxContext;
use api::egl; use api::egl;
use api::egl::Context as EglContext; use api::egl::Context as EglContext;
use platform::MonitorID as PlatformMonitorID; use platform::MonitorId as PlatformMonitorId;
use super::input::XInputEventHandler; use super::input::XInputEventHandler;
use super::{ffi}; use super::{ffi};
use super::{MonitorID, XConnection}; use super::{MonitorId, XConnection};
// XOpenIM doesn't seem to be thread-safe // XOpenIM doesn't seem to be thread-safe
lazy_static! { // TODO: use a static mutex when that's possible, and put me back in my function lazy_static! { // TODO: use a static mutex when that's possible, and put me back in my function
@ -305,7 +305,7 @@ impl Window {
let dimensions = window_attrs.dimensions.unwrap_or((800, 600)); let dimensions = window_attrs.dimensions.unwrap_or((800, 600));
let screen_id = match window_attrs.monitor { let screen_id = match window_attrs.monitor {
Some(PlatformMonitorID::X(MonitorID(_, monitor))) => monitor as i32, Some(PlatformMonitorId::X(MonitorId(_, monitor))) => monitor as i32,
_ => unsafe { (display.xlib.XDefaultScreen)(display.display) }, _ => unsafe { (display.xlib.XDefaultScreen)(display.display) },
}; };

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@ -63,7 +63,7 @@ pub use headless::{HeadlessRendererBuilder, HeadlessContext};
#[cfg(feature = "window")] #[cfg(feature = "window")]
pub use window::{WindowBuilder, Window, WindowProxy, PollEventsIterator, WaitEventsIterator}; pub use window::{WindowBuilder, Window, WindowProxy, PollEventsIterator, WaitEventsIterator};
#[cfg(feature = "window")] #[cfg(feature = "window")]
pub use window::{AvailableMonitorsIter, MonitorID, get_available_monitors, get_primary_monitor}; pub use window::{AvailableMonitorsIter, MonitorId, get_available_monitors, get_primary_monitor};
#[cfg(feature = "window")] #[cfg(feature = "window")]
pub use native_monitor::NativeMonitorId; pub use native_monitor::NativeMonitorId;
@ -504,7 +504,7 @@ pub struct WindowAttributes {
/// If `Some`, the window will be in fullscreen mode with the given monitor. /// If `Some`, the window will be in fullscreen mode with the given monitor.
/// ///
/// The default is `None`. /// The default is `None`.
pub monitor: Option<platform::MonitorID>, pub monitor: Option<platform::MonitorId>,
/// The title of the window in the title bar. /// The title of the window in the title bar.
/// ///

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@ -3,7 +3,7 @@
use ContextError; use ContextError;
use GlContext; use GlContext;
pub use api::emscripten::{Window, WindowProxy, MonitorID, get_available_monitors}; pub use api::emscripten::{Window, WindowProxy, MonitorId, get_available_monitors};
pub use api::emscripten::{get_primary_monitor, WaitEventsIterator, PollEventsIterator}; pub use api::emscripten::{get_primary_monitor, WaitEventsIterator, PollEventsIterator};
pub struct HeadlessContext(Window); pub struct HeadlessContext(Window);

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@ -1,5 +1,5 @@
/*#[cfg(feature = "window")] /*#[cfg(feature = "window")]
pub use api::x11::{Window, WindowProxy, MonitorID, get_available_monitors, get_primary_monitor}; pub use api::x11::{Window, WindowProxy, MonitorId, get_available_monitors, get_primary_monitor};
#[cfg(feature = "window")] #[cfg(feature = "window")]
pub use api::x11::{WaitEventsIterator, PollEventsIterator};*/ pub use api::x11::{WaitEventsIterator, PollEventsIterator};*/
@ -69,64 +69,64 @@ impl WindowProxy {
} }
#[derive(Clone)] #[derive(Clone)]
pub enum MonitorID { pub enum MonitorId {
#[doc(hidden)] #[doc(hidden)]
X(x11::MonitorID), X(x11::MonitorId),
#[doc(hidden)] #[doc(hidden)]
Wayland(wayland::MonitorID), Wayland(wayland::MonitorId),
#[doc(hidden)] #[doc(hidden)]
None, None,
} }
#[inline] #[inline]
pub fn get_available_monitors() -> VecDeque<MonitorID> { pub fn get_available_monitors() -> VecDeque<MonitorId> {
match *BACKEND { match *BACKEND {
Backend::Wayland => wayland::get_available_monitors() Backend::Wayland => wayland::get_available_monitors()
.into_iter() .into_iter()
.map(MonitorID::Wayland) .map(MonitorId::Wayland)
.collect(), .collect(),
Backend::X(ref connec) => x11::get_available_monitors(connec) Backend::X(ref connec) => x11::get_available_monitors(connec)
.into_iter() .into_iter()
.map(MonitorID::X) .map(MonitorId::X)
.collect(), .collect(),
Backend::Error(_) => { let mut d = VecDeque::new(); d.push_back(MonitorID::None); d}, Backend::Error(_) => { let mut d = VecDeque::new(); d.push_back(MonitorId::None); d},
} }
} }
#[inline] #[inline]
pub fn get_primary_monitor() -> MonitorID { pub fn get_primary_monitor() -> MonitorId {
match *BACKEND { match *BACKEND {
Backend::Wayland => MonitorID::Wayland(wayland::get_primary_monitor()), Backend::Wayland => MonitorId::Wayland(wayland::get_primary_monitor()),
Backend::X(ref connec) => MonitorID::X(x11::get_primary_monitor(connec)), Backend::X(ref connec) => MonitorId::X(x11::get_primary_monitor(connec)),
Backend::Error(_) => MonitorID::None, Backend::Error(_) => MonitorId::None,
} }
} }
impl MonitorID { impl MonitorId {
#[inline] #[inline]
pub fn get_name(&self) -> Option<String> { pub fn get_name(&self) -> Option<String> {
match self { match self {
&MonitorID::X(ref m) => m.get_name(), &MonitorId::X(ref m) => m.get_name(),
&MonitorID::Wayland(ref m) => m.get_name(), &MonitorId::Wayland(ref m) => m.get_name(),
&MonitorID::None => None, &MonitorId::None => None,
} }
} }
#[inline] #[inline]
pub fn get_native_identifier(&self) -> ::native_monitor::NativeMonitorId { pub fn get_native_identifier(&self) -> ::native_monitor::NativeMonitorId {
match self { match self {
&MonitorID::X(ref m) => m.get_native_identifier(), &MonitorId::X(ref m) => m.get_native_identifier(),
&MonitorID::Wayland(ref m) => m.get_native_identifier(), &MonitorId::Wayland(ref m) => m.get_native_identifier(),
&MonitorID::None => unimplemented!() // FIXME: &MonitorId::None => unimplemented!() // FIXME:
} }
} }
#[inline] #[inline]
pub fn get_dimensions(&self) -> (u32, u32) { pub fn get_dimensions(&self) -> (u32, u32) {
match self { match self {
&MonitorID::X(ref m) => m.get_dimensions(), &MonitorId::X(ref m) => m.get_dimensions(),
&MonitorID::Wayland(ref m) => m.get_dimensions(), &MonitorId::Wayland(ref m) => m.get_dimensions(),
&MonitorID::None => (800, 600), // FIXME: &MonitorId::None => (800, 600), // FIXME:
} }
} }
} }

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@ -12,7 +12,7 @@ use libc;
use api::osmesa::{self, OsMesaContext}; use api::osmesa::{self, OsMesaContext};
#[cfg(feature = "window")] #[cfg(feature = "window")]
pub use self::api_dispatch::{Window, WindowProxy, MonitorID, get_available_monitors, get_primary_monitor}; pub use self::api_dispatch::{Window, WindowProxy, MonitorId, get_available_monitors, get_primary_monitor};
#[cfg(feature = "window")] #[cfg(feature = "window")]
pub use self::api_dispatch::{WaitEventsIterator, PollEventsIterator}; pub use self::api_dispatch::{WaitEventsIterator, PollEventsIterator};
#[cfg(feature = "window")] #[cfg(feature = "window")]
@ -21,7 +21,7 @@ mod api_dispatch;
#[cfg(not(feature = "window"))] #[cfg(not(feature = "window"))]
pub type Window = (); // TODO: hack to make things work pub type Window = (); // TODO: hack to make things work
#[cfg(not(feature = "window"))] #[cfg(not(feature = "window"))]
pub type MonitorID = (); // TODO: hack to make things work pub type MonitorId = (); // TODO: hack to make things work
pub struct HeadlessContext(OsMesaContext); pub struct HeadlessContext(OsMesaContext);

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@ -1,7 +1,7 @@
#![cfg(target_os = "windows")] #![cfg(target_os = "windows")]
pub use api::win32; pub use api::win32;
pub use api::win32::{MonitorID, get_available_monitors, get_primary_monitor}; pub use api::win32::{MonitorId, get_available_monitors, get_primary_monitor};
pub use api::win32::{WindowProxy, PollEventsIterator, WaitEventsIterator}; pub use api::win32::{WindowProxy, PollEventsIterator, WaitEventsIterator};
use libc; use libc;

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@ -65,8 +65,8 @@ impl<'a> WindowBuilder<'a> {
/// ///
/// If you don't specify dimensions for the window, it will match the monitor's. /// If you don't specify dimensions for the window, it will match the monitor's.
#[inline] #[inline]
pub fn with_fullscreen(mut self, monitor: MonitorID) -> WindowBuilder<'a> { pub fn with_fullscreen(mut self, monitor: MonitorId) -> WindowBuilder<'a> {
let MonitorID(monitor) = monitor; let MonitorId(monitor) = monitor;
self.window.monitor = Some(monitor); self.window.monitor = Some(monitor);
self self
} }
@ -611,15 +611,15 @@ impl<'a> Iterator for WaitEventsIterator<'a> {
// Implementation note: we retreive the list once, then serve each element by one by one. // Implementation note: we retreive the list once, then serve each element by one by one.
// This may change in the future. // This may change in the future.
pub struct AvailableMonitorsIter { pub struct AvailableMonitorsIter {
data: VecDequeIter<platform::MonitorID>, data: VecDequeIter<platform::MonitorId>,
} }
impl Iterator for AvailableMonitorsIter { impl Iterator for AvailableMonitorsIter {
type Item = MonitorID; type Item = MonitorId;
#[inline] #[inline]
fn next(&mut self) -> Option<MonitorID> { fn next(&mut self) -> Option<MonitorId> {
self.data.next().map(|id| MonitorID(id)) self.data.next().map(|id| MonitorId(id))
} }
#[inline] #[inline]
@ -637,32 +637,32 @@ pub fn get_available_monitors() -> AvailableMonitorsIter {
/// Returns the primary monitor of the system. /// Returns the primary monitor of the system.
#[inline] #[inline]
pub fn get_primary_monitor() -> MonitorID { pub fn get_primary_monitor() -> MonitorId {
MonitorID(platform::get_primary_monitor()) MonitorId(platform::get_primary_monitor())
} }
/// Identifier for a monitor. /// Identifier for a monitor.
pub struct MonitorID(platform::MonitorID); pub struct MonitorId(platform::MonitorId);
impl MonitorID { impl MonitorId {
/// Returns a human-readable name of the monitor. /// Returns a human-readable name of the monitor.
#[inline] #[inline]
pub fn get_name(&self) -> Option<String> { pub fn get_name(&self) -> Option<String> {
let &MonitorID(ref id) = self; let &MonitorId(ref id) = self;
id.get_name() id.get_name()
} }
/// Returns the native platform identifier for this monitor. /// Returns the native platform identifier for this monitor.
#[inline] #[inline]
pub fn get_native_identifier(&self) -> NativeMonitorId { pub fn get_native_identifier(&self) -> NativeMonitorId {
let &MonitorID(ref id) = self; let &MonitorId(ref id) = self;
id.get_native_identifier() id.get_native_identifier()
} }
/// Returns the number of pixels currently displayed on the monitor. /// Returns the number of pixels currently displayed on the monitor.
#[inline] #[inline]
pub fn get_dimensions(&self) -> (u32, u32) { pub fn get_dimensions(&self) -> (u32, u32) {
let &MonitorID(ref id) = self; let &MonitorId(ref id) = self;
id.get_dimensions() id.get_dimensions()
} }
} }