mirror of
https://github.com/italicsjenga/winit-sonoma-fix.git
synced 2024-12-25 06:41:31 +11:00
Merge pull request #274 from tomaka/cleanup
Cleanup crate root by moving headless and window to modules
This commit is contained in:
commit
40591806dc
99
src/headless.rs
Normal file
99
src/headless.rs
Normal file
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@ -0,0 +1,99 @@
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use Api;
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use BuilderAttribs;
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use CreationError;
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use gl_common;
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use libc;
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use winimpl;
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/// Object that allows you to build headless contexts.
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pub struct HeadlessRendererBuilder {
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attribs: BuilderAttribs<'static>,
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}
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impl HeadlessRendererBuilder {
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/// Initializes a new `HeadlessRendererBuilder` with default values.
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pub fn new(width: u32, height: u32) -> HeadlessRendererBuilder {
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HeadlessRendererBuilder {
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attribs: BuilderAttribs {
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headless: true,
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dimensions: Some((width, height)),
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.. BuilderAttribs::new()
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},
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}
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}
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/// Requests to use a specific OpenGL version.
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///
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/// Version is a (major, minor) pair. For example to request OpenGL 3.3
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/// you would pass `(3, 3)`.
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pub fn with_gl_version(mut self, version: (u32, u32)) -> HeadlessRendererBuilder {
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self.attribs.gl_version = Some(version);
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self
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}
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/// Sets the *debug* flag for the OpenGL context.
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///
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/// The default value for this flag is `cfg!(ndebug)`, which means that it's enabled
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/// when you run `cargo build` and disabled when you run `cargo build --release`.
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pub fn with_gl_debug_flag(mut self, flag: bool) -> HeadlessRendererBuilder {
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self.attribs.gl_debug = flag;
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self
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}
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/// Builds the headless context.
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///
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/// Error should be very rare and only occur in case of permission denied, incompatible system,
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/// out of memory, etc.
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pub fn build(self) -> Result<HeadlessContext, CreationError> {
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winimpl::HeadlessContext::new(self.attribs).map(|w| HeadlessContext { context: w })
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}
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/// Builds the headless context.
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///
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/// The context is build in a *strict* way. That means that if the backend couldn't give
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/// you what you requested, an `Err` will be returned.
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pub fn build_strict(mut self) -> Result<HeadlessContext, CreationError> {
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self.attribs.strict = true;
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self.build()
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}
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}
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/// Represents a headless OpenGL context.
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pub struct HeadlessContext {
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context: winimpl::HeadlessContext,
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}
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impl HeadlessContext {
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/// Creates a new OpenGL context
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/// Sets the context as the current context.
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#[inline]
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pub unsafe fn make_current(&self) {
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self.context.make_current()
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}
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/// Returns the address of an OpenGL function.
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///
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/// Contrary to `wglGetProcAddress`, all available OpenGL functions return an address.
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#[inline]
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pub fn get_proc_address(&self, addr: &str) -> *const libc::c_void {
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self.context.get_proc_address(addr) as *const libc::c_void
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}
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/// Returns the API that is currently provided by this window.
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///
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/// See `Window::get_api` for more infos.
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pub fn get_api(&self) -> Api {
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self.context.get_api()
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}
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pub fn set_window_resize_callback(&mut self, _: Option<fn(u32, u32)>) {
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}
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}
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impl gl_common::GlFunctionsSource for HeadlessContext {
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fn get_proc_addr(&self, addr: &str) -> *const libc::c_void {
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self.get_proc_address(addr)
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}
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}
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598
src/lib.rs
598
src/lib.rs
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@ -46,9 +46,12 @@ extern crate core_foundation;
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extern crate core_graphics;
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pub use events::*;
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use std::default::Default;
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use std::collections::ring_buf::IntoIter as RingBufIter;
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#[cfg(feature = "headless")]
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pub use headless::{HeadlessRendererBuilder, HeadlessContext};
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#[cfg(feature = "window")]
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pub use window::{WindowBuilder, Window, WindowProxy, PollEventsIterator, WaitEventsIterator};
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#[cfg(feature = "window")]
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pub use window::{AvailableMonitorsIter, MonitorID, get_available_monitors, get_primary_monitor};
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#[cfg(all(not(target_os = "windows"), not(target_os = "linux"), not(target_os = "macos"), not(target_os = "android")))]
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use this_platform_is_not_supported;
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@ -67,10 +70,10 @@ mod winimpl;
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mod winimpl;
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mod events;
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/// Identifier for a monitor.
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#[cfg(feature = "headless")]
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mod headless;
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#[cfg(feature = "window")]
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pub struct MonitorID(winimpl::MonitorID);
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mod window;
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/// Error that can happen while creating a window or a headless renderer.
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#[derive(Clone, Debug, PartialEq, Eq)]
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@ -167,12 +170,6 @@ pub enum MouseCursor {
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RowResize,
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}
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/// Object that allows you to build windows.
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#[cfg(feature = "window")]
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pub struct WindowBuilder<'a> {
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attribs: BuilderAttribs<'a>
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}
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/// Attributes
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struct BuilderAttribs<'a> {
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#[allow(dead_code)]
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@ -244,580 +241,3 @@ impl<'a> BuilderAttribs<'a> {
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}
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}
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#[cfg(feature = "window")]
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impl<'a> WindowBuilder<'a> {
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/// Initializes a new `WindowBuilder` with default values.
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pub fn new() -> WindowBuilder<'a> {
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WindowBuilder {
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attribs: BuilderAttribs::new(),
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}
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}
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/// Requests the window to be of specific dimensions.
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///
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/// Width and height are in pixels.
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pub fn with_dimensions(mut self, width: u32, height: u32) -> WindowBuilder<'a> {
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self.attribs.dimensions = Some((width, height));
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self
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}
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/// Requests a specific title for the window.
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pub fn with_title(mut self, title: String) -> WindowBuilder<'a> {
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self.attribs.title = title;
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self
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}
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/// Requests fullscreen mode.
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///
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/// If you don't specify dimensions for the window, it will match the monitor's.
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pub fn with_fullscreen(mut self, monitor: MonitorID) -> WindowBuilder<'a> {
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let MonitorID(monitor) = monitor;
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self.attribs.monitor = Some(monitor);
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self
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}
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/// The created window will share all its OpenGL objects with the window in the parameter.
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///
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/// There are some exceptions, like FBOs or VAOs. See the OpenGL documentation.
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pub fn with_shared_lists(mut self, other: &'a Window) -> WindowBuilder<'a> {
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self.attribs.sharing = Some(&other.window);
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self
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}
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/// Requests to use a specific OpenGL version.
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///
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/// Version is a (major, minor) pair. For example to request OpenGL 3.3
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/// you would pass `(3, 3)`.
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pub fn with_gl_version(mut self, version: (u32, u32)) -> WindowBuilder<'a> {
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self.attribs.gl_version = Some(version);
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self
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}
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/// Sets the *debug* flag for the OpenGL context.
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///
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/// The default value for this flag is `cfg!(ndebug)`, which means that it's enabled
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/// when you run `cargo build` and disabled when you run `cargo build --release`.
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pub fn with_gl_debug_flag(mut self, flag: bool) -> WindowBuilder<'a> {
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self.attribs.gl_debug = flag;
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self
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}
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/// Requests that the window has vsync enabled.
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pub fn with_vsync(mut self) -> WindowBuilder<'a> {
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self.attribs.vsync = true;
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self
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}
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/// Sets whether the window will be initially hidden or visible.
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pub fn with_visibility(mut self, visible: bool) -> WindowBuilder<'a> {
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self.attribs.visible = visible;
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self
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}
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/// Sets the multisampling level to request.
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///
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/// # Panic
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///
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/// Will panic if `samples` is not a power of two.
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pub fn with_multisampling(mut self, samples: u16) -> WindowBuilder<'a> {
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use std::num::UnsignedInt;
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assert!(samples.is_power_of_two());
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self.attribs.multisampling = Some(samples);
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self
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}
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/// Sets the number of bits in the depth buffer.
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pub fn with_depth_buffer(mut self, bits: u8) -> WindowBuilder<'a> {
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self.attribs.depth_bits = Some(bits);
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self
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}
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/// Sets the number of bits in the stencil buffer.
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pub fn with_stencil_buffer(mut self, bits: u8) -> WindowBuilder<'a> {
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self.attribs.stencil_bits = Some(bits);
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self
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}
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/// Sets the number of bits in the color buffer.
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pub fn with_pixel_format(mut self, color_bits: u8, alpha_bits: u8) -> WindowBuilder<'a> {
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self.attribs.color_bits = Some(color_bits);
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self.attribs.alpha_bits = Some(alpha_bits);
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self
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}
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/// Request the backend to be stereoscopic.
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pub fn with_stereoscopy(mut self) -> WindowBuilder<'a> {
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self.attribs.stereoscopy = true;
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self
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}
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/// Builds the window.
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///
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/// Error should be very rare and only occur in case of permission denied, incompatible system,
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/// out of memory, etc.
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pub fn build(mut self) -> Result<Window, CreationError> {
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// resizing the window to the dimensions of the monitor when fullscreen
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if self.attribs.dimensions.is_none() && self.attribs.monitor.is_some() {
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self.attribs.dimensions = Some(self.attribs.monitor.as_ref().unwrap().get_dimensions())
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}
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// default dimensions
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if self.attribs.dimensions.is_none() {
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self.attribs.dimensions = Some((1024, 768));
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}
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// building
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winimpl::Window::new(self.attribs).map(|w| Window { window: w })
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}
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/// Builds the window.
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///
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/// The context is build in a *strict* way. That means that if the backend couldn't give
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/// you what you requested, an `Err` will be returned.
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pub fn build_strict(mut self) -> Result<Window, CreationError> {
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self.attribs.strict = true;
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self.build()
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}
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}
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/// Object that allows you to build headless contexts.
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#[cfg(feature = "headless")]
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pub struct HeadlessRendererBuilder {
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attribs: BuilderAttribs<'static>,
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}
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#[cfg(feature = "headless")]
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impl HeadlessRendererBuilder {
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/// Initializes a new `HeadlessRendererBuilder` with default values.
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pub fn new(width: u32, height: u32) -> HeadlessRendererBuilder {
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HeadlessRendererBuilder {
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attribs: BuilderAttribs {
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headless: true,
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dimensions: Some((width, height)),
|
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.. BuilderAttribs::new()
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},
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}
|
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}
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|
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/// Requests to use a specific OpenGL version.
|
||||
///
|
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/// Version is a (major, minor) pair. For example to request OpenGL 3.3
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/// you would pass `(3, 3)`.
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pub fn with_gl_version(mut self, version: (u32, u32)) -> HeadlessRendererBuilder {
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self.attribs.gl_version = Some(version);
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self
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}
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/// Sets the *debug* flag for the OpenGL context.
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///
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/// The default value for this flag is `cfg!(ndebug)`, which means that it's enabled
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/// when you run `cargo build` and disabled when you run `cargo build --release`.
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pub fn with_gl_debug_flag(mut self, flag: bool) -> HeadlessRendererBuilder {
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self.attribs.gl_debug = flag;
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self
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}
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|
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/// Builds the headless context.
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///
|
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/// Error should be very rare and only occur in case of permission denied, incompatible system,
|
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/// out of memory, etc.
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pub fn build(self) -> Result<HeadlessContext, CreationError> {
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winimpl::HeadlessContext::new(self.attribs).map(|w| HeadlessContext { context: w })
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}
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|
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/// Builds the headless context.
|
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///
|
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/// The context is build in a *strict* way. That means that if the backend couldn't give
|
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/// you what you requested, an `Err` will be returned.
|
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pub fn build_strict(mut self) -> Result<HeadlessContext, CreationError> {
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self.attribs.strict = true;
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self.build()
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}
|
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}
|
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|
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/// Represents an OpenGL context and the Window or environment around it.
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///
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/// # Example
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///
|
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/// ```ignore
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/// let window = Window::new().unwrap();
|
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///
|
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/// unsafe { window.make_current() };
|
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///
|
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/// loop {
|
||||
/// for event in window.poll_events() {
|
||||
/// // process events here
|
||||
/// _ => ()
|
||||
/// }
|
||||
/// }
|
||||
///
|
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/// // draw everything here
|
||||
///
|
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/// window.swap_buffers();
|
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/// std::old_io::timer::sleep(17);
|
||||
/// }
|
||||
/// ```
|
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#[cfg(feature = "window")]
|
||||
pub struct Window {
|
||||
window: winimpl::Window,
|
||||
}
|
||||
|
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#[cfg(feature = "window")]
|
||||
impl Default for Window {
|
||||
fn default() -> Window {
|
||||
Window::new().unwrap()
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(feature = "window")]
|
||||
impl Window {
|
||||
/// Creates a new OpenGL context, and a Window for platforms where this is appropriate.
|
||||
///
|
||||
/// This function is equivalent to `WindowBuilder::new().build()`.
|
||||
///
|
||||
/// Error should be very rare and only occur in case of permission denied, incompatible system,
|
||||
/// out of memory, etc.
|
||||
#[inline]
|
||||
#[cfg(feature = "window")]
|
||||
pub fn new() -> Result<Window, CreationError> {
|
||||
let builder = WindowBuilder::new();
|
||||
builder.build()
|
||||
}
|
||||
|
||||
/// Returns true if the window has previously been closed by the user.
|
||||
#[inline]
|
||||
pub fn is_closed(&self) -> bool {
|
||||
self.window.is_closed()
|
||||
}
|
||||
|
||||
/// Returns true if the window has previously been closed by the user.
|
||||
#[inline]
|
||||
#[deprecated = "Use is_closed instead"]
|
||||
pub fn should_close(&self) -> bool {
|
||||
self.is_closed()
|
||||
}
|
||||
|
||||
/// Modifies the title of the window.
|
||||
///
|
||||
/// This is a no-op if the window has already been closed.
|
||||
#[inline]
|
||||
pub fn set_title(&self, title: &str) {
|
||||
self.window.set_title(title)
|
||||
}
|
||||
|
||||
/// Shows the window if it was hidden.
|
||||
///
|
||||
/// ## Platform-specific
|
||||
///
|
||||
/// - Has no effect on Android
|
||||
///
|
||||
#[inline]
|
||||
pub fn show(&self) {
|
||||
self.window.show()
|
||||
}
|
||||
|
||||
/// Hides the window if it was visible.
|
||||
///
|
||||
/// ## Platform-specific
|
||||
///
|
||||
/// - Has no effect on Android
|
||||
///
|
||||
#[inline]
|
||||
pub fn hide(&self) {
|
||||
self.window.hide()
|
||||
}
|
||||
|
||||
/// Returns the position of the top-left hand corner of the window relative to the
|
||||
/// top-left hand corner of the desktop.
|
||||
///
|
||||
/// Note that the top-left hand corner of the desktop is not necessarly the same as
|
||||
/// the screen. If the user uses a desktop with multiple monitors, the top-left hand corner
|
||||
/// of the desktop is the top-left hand corner of the monitor at the top-left of the desktop.
|
||||
///
|
||||
/// The coordinates can be negative if the top-left hand corner of the window is outside
|
||||
/// of the visible screen region.
|
||||
///
|
||||
/// Returns `None` if the window no longer exists.
|
||||
#[inline]
|
||||
pub fn get_position(&self) -> Option<(i32, i32)> {
|
||||
self.window.get_position()
|
||||
}
|
||||
|
||||
/// Modifies the position of the window.
|
||||
///
|
||||
/// See `get_position` for more informations about the coordinates.
|
||||
///
|
||||
/// This is a no-op if the window has already been closed.
|
||||
#[inline]
|
||||
pub fn set_position(&self, x: i32, y: i32) {
|
||||
self.window.set_position(x, y)
|
||||
}
|
||||
|
||||
/// Returns the size in pixels of the client area of the window.
|
||||
///
|
||||
/// The client area is the content of the window, excluding the title bar and borders.
|
||||
/// These are the dimensions of the frame buffer, and the dimensions that you should use
|
||||
/// when you call `glViewport`.
|
||||
///
|
||||
/// Returns `None` if the window no longer exists.
|
||||
#[inline]
|
||||
pub fn get_inner_size(&self) -> Option<(u32, u32)> {
|
||||
self.window.get_inner_size()
|
||||
}
|
||||
|
||||
/// Returns the size in pixels of the window.
|
||||
///
|
||||
/// These dimensions include title bar and borders. If you don't want these, you should use
|
||||
/// use `get_inner_size` instead.
|
||||
///
|
||||
/// Returns `None` if the window no longer exists.
|
||||
#[inline]
|
||||
pub fn get_outer_size(&self) -> Option<(u32, u32)> {
|
||||
self.window.get_outer_size()
|
||||
}
|
||||
|
||||
/// Modifies the inner size of the window.
|
||||
///
|
||||
/// See `get_inner_size` for more informations about the values.
|
||||
///
|
||||
/// This is a no-op if the window has already been closed.
|
||||
#[inline]
|
||||
pub fn set_inner_size(&self, x: u32, y: u32) {
|
||||
self.window.set_inner_size(x, y)
|
||||
}
|
||||
|
||||
/// Returns an iterator that poll for the next event in the window's events queue.
|
||||
/// Returns `None` if there is no event in the queue.
|
||||
///
|
||||
/// Contrary to `wait_events`, this function never blocks.
|
||||
#[inline]
|
||||
pub fn poll_events(&self) -> PollEventsIterator {
|
||||
PollEventsIterator(self.window.poll_events())
|
||||
}
|
||||
|
||||
/// Returns an iterator that returns events one by one, blocking if necessary until one is
|
||||
/// available.
|
||||
///
|
||||
/// The iterator never returns `None`.
|
||||
#[inline]
|
||||
pub fn wait_events(&self) -> WaitEventsIterator {
|
||||
WaitEventsIterator(self.window.wait_events())
|
||||
}
|
||||
|
||||
/// Sets the context as the current context.
|
||||
#[inline]
|
||||
pub unsafe fn make_current(&self) {
|
||||
self.window.make_current()
|
||||
}
|
||||
|
||||
/// Returns the address of an OpenGL function.
|
||||
///
|
||||
/// Contrary to `wglGetProcAddress`, all available OpenGL functions return an address.
|
||||
#[inline]
|
||||
pub fn get_proc_address(&self, addr: &str) -> *const libc::c_void {
|
||||
self.window.get_proc_address(addr) as *const libc::c_void
|
||||
}
|
||||
|
||||
/// Swaps the buffers in case of double or triple buffering.
|
||||
///
|
||||
/// You should call this function every time you have finished rendering, or the image
|
||||
/// may not be displayed on the screen.
|
||||
///
|
||||
/// **Warning**: if you enabled vsync, this function will block until the next time the screen
|
||||
/// is refreshed. However drivers can choose to override your vsync settings, which means that
|
||||
/// you can't know in advance whether `swap_buffers` will block or not.
|
||||
#[inline]
|
||||
pub fn swap_buffers(&self) {
|
||||
self.window.swap_buffers()
|
||||
}
|
||||
|
||||
/// Gets the native platform specific display for this window.
|
||||
/// This is typically only required when integrating with
|
||||
/// other libraries that need this information.
|
||||
#[inline]
|
||||
pub unsafe fn platform_display(&self) -> *mut libc::c_void {
|
||||
self.window.platform_display()
|
||||
}
|
||||
|
||||
/// Returns the API that is currently provided by this window.
|
||||
///
|
||||
/// - On Windows and OS/X, this always returns `OpenGl`.
|
||||
/// - On Android, this always returns `OpenGlEs`.
|
||||
/// - On Linux, it must be checked at runtime.
|
||||
pub fn get_api(&self) -> Api {
|
||||
self.window.get_api()
|
||||
}
|
||||
|
||||
/// Create a window proxy for this window, that can be freely
|
||||
/// passed to different threads.
|
||||
#[inline]
|
||||
pub fn create_window_proxy(&self) -> WindowProxy {
|
||||
WindowProxy {
|
||||
proxy: self.window.create_window_proxy()
|
||||
}
|
||||
}
|
||||
|
||||
/// Sets a resize callback that is called by Mac (and potentially other
|
||||
/// operating systems) during resize operations. This can be used to repaint
|
||||
/// during window resizing.
|
||||
#[experimental]
|
||||
pub fn set_window_resize_callback(&mut self, callback: Option<fn(u32, u32)>) {
|
||||
self.window.set_window_resize_callback(callback);
|
||||
}
|
||||
|
||||
/// Modifies the mouse cursor of the window.
|
||||
/// Has no effect on Android.
|
||||
pub fn set_cursor(&self, cursor: MouseCursor) {
|
||||
self.window.set_cursor(cursor);
|
||||
}
|
||||
|
||||
/// Returns the ratio between the backing framebuffer resolution and the
|
||||
/// window size in screen pixels. This is typically one for a normal display
|
||||
/// and two for a retina display.
|
||||
pub fn hidpi_factor(&self) -> f32 {
|
||||
self.window.hidpi_factor()
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(feature = "window")]
|
||||
impl gl_common::GlFunctionsSource for Window {
|
||||
fn get_proc_addr(&self, addr: &str) -> *const libc::c_void {
|
||||
self.get_proc_address(addr)
|
||||
}
|
||||
}
|
||||
|
||||
/// Represents a thread safe subset of operations that can be called
|
||||
/// on a window. This structure can be safely cloned and sent between
|
||||
/// threads.
|
||||
///
|
||||
#[cfg(feature = "window")]
|
||||
#[derive(Clone)]
|
||||
pub struct WindowProxy {
|
||||
proxy: winimpl::WindowProxy,
|
||||
}
|
||||
|
||||
#[cfg(feature = "window")]
|
||||
impl WindowProxy {
|
||||
|
||||
/// Triggers a blocked event loop to wake up. This is
|
||||
/// typically called when another thread wants to wake
|
||||
/// up the blocked rendering thread to cause a refresh.
|
||||
#[inline]
|
||||
pub fn wakeup_event_loop(&self) {
|
||||
self.proxy.wakeup_event_loop();
|
||||
}
|
||||
}
|
||||
|
||||
/// Represents a headless OpenGL context.
|
||||
#[cfg(feature = "headless")]
|
||||
pub struct HeadlessContext {
|
||||
context: winimpl::HeadlessContext,
|
||||
}
|
||||
|
||||
#[cfg(feature = "headless")]
|
||||
impl HeadlessContext {
|
||||
/// Creates a new OpenGL context
|
||||
/// Sets the context as the current context.
|
||||
#[inline]
|
||||
pub unsafe fn make_current(&self) {
|
||||
self.context.make_current()
|
||||
}
|
||||
|
||||
/// Returns the address of an OpenGL function.
|
||||
///
|
||||
/// Contrary to `wglGetProcAddress`, all available OpenGL functions return an address.
|
||||
#[inline]
|
||||
pub fn get_proc_address(&self, addr: &str) -> *const libc::c_void {
|
||||
self.context.get_proc_address(addr) as *const libc::c_void
|
||||
}
|
||||
|
||||
/// Returns the API that is currently provided by this window.
|
||||
///
|
||||
/// See `Window::get_api` for more infos.
|
||||
pub fn get_api(&self) -> Api {
|
||||
self.context.get_api()
|
||||
}
|
||||
|
||||
#[experimental]
|
||||
pub fn set_window_resize_callback(&mut self, _: Option<fn(u32, u32)>) {
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(feature = "headless")]
|
||||
impl gl_common::GlFunctionsSource for HeadlessContext {
|
||||
fn get_proc_addr(&self, addr: &str) -> *const libc::c_void {
|
||||
self.get_proc_address(addr)
|
||||
}
|
||||
}
|
||||
|
||||
/// An iterator for the `poll_events` function.
|
||||
// Implementation note: we retreive the list once, then serve each element by one by one.
|
||||
// This may change in the future.
|
||||
#[cfg(feature = "window")]
|
||||
pub struct PollEventsIterator<'a>(winimpl::PollEventsIterator<'a>);
|
||||
|
||||
#[cfg(feature = "window")]
|
||||
impl<'a> Iterator for PollEventsIterator<'a> {
|
||||
type Item = Event;
|
||||
fn next(&mut self) -> Option<Event> {
|
||||
self.0.next()
|
||||
}
|
||||
}
|
||||
|
||||
/// An iterator for the `wait_events` function.
|
||||
// Implementation note: we retreive the list once, then serve each element by one by one.
|
||||
// This may change in the future.
|
||||
#[cfg(feature = "window")]
|
||||
pub struct WaitEventsIterator<'a>(winimpl::WaitEventsIterator<'a>);
|
||||
|
||||
#[cfg(feature = "window")]
|
||||
impl<'a> Iterator for WaitEventsIterator<'a> {
|
||||
type Item = Event;
|
||||
fn next(&mut self) -> Option<Event> {
|
||||
self.0.next()
|
||||
}
|
||||
}
|
||||
|
||||
/// An iterator for the list of available monitors.
|
||||
// Implementation note: we retreive the list once, then serve each element by one by one.
|
||||
// This may change in the future.
|
||||
#[cfg(feature = "window")]
|
||||
pub struct AvailableMonitorsIter {
|
||||
data: RingBufIter<winimpl::MonitorID>,
|
||||
}
|
||||
|
||||
#[cfg(feature = "window")]
|
||||
impl Iterator for AvailableMonitorsIter {
|
||||
type Item = MonitorID;
|
||||
fn next(&mut self) -> Option<MonitorID> {
|
||||
self.data.next().map(|id| MonitorID(id))
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns the list of all available monitors.
|
||||
#[cfg(feature = "window")]
|
||||
pub fn get_available_monitors() -> AvailableMonitorsIter {
|
||||
let data = winimpl::get_available_monitors();
|
||||
AvailableMonitorsIter{ data: data.into_iter() }
|
||||
}
|
||||
|
||||
/// Returns the primary monitor of the system.
|
||||
#[cfg(feature = "window")]
|
||||
pub fn get_primary_monitor() -> MonitorID {
|
||||
MonitorID(winimpl::get_primary_monitor())
|
||||
}
|
||||
|
||||
#[cfg(feature = "window")]
|
||||
impl MonitorID {
|
||||
/// Returns a human-readable name of the monitor.
|
||||
pub fn get_name(&self) -> Option<String> {
|
||||
let &MonitorID(ref id) = self;
|
||||
id.get_name()
|
||||
}
|
||||
|
||||
/// Returns the number of pixels currently displayed on the monitor.
|
||||
pub fn get_dimensions(&self) -> (u32, u32) {
|
||||
let &MonitorID(ref id) = self;
|
||||
id.get_dimensions()
|
||||
}
|
||||
}
|
||||
|
|
478
src/window.rs
Normal file
478
src/window.rs
Normal file
|
@ -0,0 +1,478 @@
|
|||
use std::collections::ring_buf::IntoIter as RingBufIter;
|
||||
use std::default::Default;
|
||||
|
||||
use Api;
|
||||
use BuilderAttribs;
|
||||
use CreationError;
|
||||
use Event;
|
||||
use MouseCursor;
|
||||
|
||||
use gl_common;
|
||||
use libc;
|
||||
|
||||
use winimpl;
|
||||
|
||||
/// Object that allows you to build windows.
|
||||
pub struct WindowBuilder<'a> {
|
||||
attribs: BuilderAttribs<'a>
|
||||
}
|
||||
|
||||
impl<'a> WindowBuilder<'a> {
|
||||
/// Initializes a new `WindowBuilder` with default values.
|
||||
pub fn new() -> WindowBuilder<'a> {
|
||||
WindowBuilder {
|
||||
attribs: BuilderAttribs::new(),
|
||||
}
|
||||
}
|
||||
|
||||
/// Requests the window to be of specific dimensions.
|
||||
///
|
||||
/// Width and height are in pixels.
|
||||
pub fn with_dimensions(mut self, width: u32, height: u32) -> WindowBuilder<'a> {
|
||||
self.attribs.dimensions = Some((width, height));
|
||||
self
|
||||
}
|
||||
|
||||
/// Requests a specific title for the window.
|
||||
pub fn with_title(mut self, title: String) -> WindowBuilder<'a> {
|
||||
self.attribs.title = title;
|
||||
self
|
||||
}
|
||||
|
||||
/// Requests fullscreen mode.
|
||||
///
|
||||
/// If you don't specify dimensions for the window, it will match the monitor's.
|
||||
pub fn with_fullscreen(mut self, monitor: MonitorID) -> WindowBuilder<'a> {
|
||||
let MonitorID(monitor) = monitor;
|
||||
self.attribs.monitor = Some(monitor);
|
||||
self
|
||||
}
|
||||
|
||||
/// The created window will share all its OpenGL objects with the window in the parameter.
|
||||
///
|
||||
/// There are some exceptions, like FBOs or VAOs. See the OpenGL documentation.
|
||||
pub fn with_shared_lists(mut self, other: &'a Window) -> WindowBuilder<'a> {
|
||||
self.attribs.sharing = Some(&other.window);
|
||||
self
|
||||
}
|
||||
|
||||
/// Requests to use a specific OpenGL version.
|
||||
///
|
||||
/// Version is a (major, minor) pair. For example to request OpenGL 3.3
|
||||
/// you would pass `(3, 3)`.
|
||||
pub fn with_gl_version(mut self, version: (u32, u32)) -> WindowBuilder<'a> {
|
||||
self.attribs.gl_version = Some(version);
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the *debug* flag for the OpenGL context.
|
||||
///
|
||||
/// The default value for this flag is `cfg!(ndebug)`, which means that it's enabled
|
||||
/// when you run `cargo build` and disabled when you run `cargo build --release`.
|
||||
pub fn with_gl_debug_flag(mut self, flag: bool) -> WindowBuilder<'a> {
|
||||
self.attribs.gl_debug = flag;
|
||||
self
|
||||
}
|
||||
|
||||
/// Requests that the window has vsync enabled.
|
||||
pub fn with_vsync(mut self) -> WindowBuilder<'a> {
|
||||
self.attribs.vsync = true;
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets whether the window will be initially hidden or visible.
|
||||
pub fn with_visibility(mut self, visible: bool) -> WindowBuilder<'a> {
|
||||
self.attribs.visible = visible;
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the multisampling level to request.
|
||||
///
|
||||
/// # Panic
|
||||
///
|
||||
/// Will panic if `samples` is not a power of two.
|
||||
pub fn with_multisampling(mut self, samples: u16) -> WindowBuilder<'a> {
|
||||
use std::num::UnsignedInt;
|
||||
assert!(samples.is_power_of_two());
|
||||
self.attribs.multisampling = Some(samples);
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the number of bits in the depth buffer.
|
||||
pub fn with_depth_buffer(mut self, bits: u8) -> WindowBuilder<'a> {
|
||||
self.attribs.depth_bits = Some(bits);
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the number of bits in the stencil buffer.
|
||||
pub fn with_stencil_buffer(mut self, bits: u8) -> WindowBuilder<'a> {
|
||||
self.attribs.stencil_bits = Some(bits);
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the number of bits in the color buffer.
|
||||
pub fn with_pixel_format(mut self, color_bits: u8, alpha_bits: u8) -> WindowBuilder<'a> {
|
||||
self.attribs.color_bits = Some(color_bits);
|
||||
self.attribs.alpha_bits = Some(alpha_bits);
|
||||
self
|
||||
}
|
||||
|
||||
/// Request the backend to be stereoscopic.
|
||||
pub fn with_stereoscopy(mut self) -> WindowBuilder<'a> {
|
||||
self.attribs.stereoscopy = true;
|
||||
self
|
||||
}
|
||||
|
||||
/// Builds the window.
|
||||
///
|
||||
/// Error should be very rare and only occur in case of permission denied, incompatible system,
|
||||
/// out of memory, etc.
|
||||
pub fn build(mut self) -> Result<Window, CreationError> {
|
||||
// resizing the window to the dimensions of the monitor when fullscreen
|
||||
if self.attribs.dimensions.is_none() && self.attribs.monitor.is_some() {
|
||||
self.attribs.dimensions = Some(self.attribs.monitor.as_ref().unwrap().get_dimensions())
|
||||
}
|
||||
|
||||
// default dimensions
|
||||
if self.attribs.dimensions.is_none() {
|
||||
self.attribs.dimensions = Some((1024, 768));
|
||||
}
|
||||
|
||||
// building
|
||||
winimpl::Window::new(self.attribs).map(|w| Window { window: w })
|
||||
}
|
||||
|
||||
/// Builds the window.
|
||||
///
|
||||
/// The context is build in a *strict* way. That means that if the backend couldn't give
|
||||
/// you what you requested, an `Err` will be returned.
|
||||
pub fn build_strict(mut self) -> Result<Window, CreationError> {
|
||||
self.attribs.strict = true;
|
||||
self.build()
|
||||
}
|
||||
}
|
||||
|
||||
/// Represents an OpenGL context and the Window or environment around it.
|
||||
///
|
||||
/// # Example
|
||||
///
|
||||
/// ```ignore
|
||||
/// let window = Window::new().unwrap();
|
||||
///
|
||||
/// unsafe { window.make_current() };
|
||||
///
|
||||
/// loop {
|
||||
/// for event in window.poll_events() {
|
||||
/// // process events here
|
||||
/// _ => ()
|
||||
/// }
|
||||
/// }
|
||||
///
|
||||
/// // draw everything here
|
||||
///
|
||||
/// window.swap_buffers();
|
||||
/// std::old_io::timer::sleep(17);
|
||||
/// }
|
||||
/// ```
|
||||
pub struct Window {
|
||||
window: winimpl::Window,
|
||||
}
|
||||
|
||||
impl Default for Window {
|
||||
fn default() -> Window {
|
||||
Window::new().unwrap()
|
||||
}
|
||||
}
|
||||
|
||||
impl Window {
|
||||
/// Creates a new OpenGL context, and a Window for platforms where this is appropriate.
|
||||
///
|
||||
/// This function is equivalent to `WindowBuilder::new().build()`.
|
||||
///
|
||||
/// Error should be very rare and only occur in case of permission denied, incompatible system,
|
||||
/// out of memory, etc.
|
||||
#[inline]
|
||||
pub fn new() -> Result<Window, CreationError> {
|
||||
let builder = WindowBuilder::new();
|
||||
builder.build()
|
||||
}
|
||||
|
||||
/// Returns true if the window has previously been closed by the user.
|
||||
#[inline]
|
||||
pub fn is_closed(&self) -> bool {
|
||||
self.window.is_closed()
|
||||
}
|
||||
|
||||
/// Returns true if the window has previously been closed by the user.
|
||||
#[inline]
|
||||
#[deprecated = "Use is_closed instead"]
|
||||
pub fn should_close(&self) -> bool {
|
||||
self.is_closed()
|
||||
}
|
||||
|
||||
/// Modifies the title of the window.
|
||||
///
|
||||
/// This is a no-op if the window has already been closed.
|
||||
#[inline]
|
||||
pub fn set_title(&self, title: &str) {
|
||||
self.window.set_title(title)
|
||||
}
|
||||
|
||||
/// Shows the window if it was hidden.
|
||||
///
|
||||
/// ## Platform-specific
|
||||
///
|
||||
/// - Has no effect on Android
|
||||
///
|
||||
#[inline]
|
||||
pub fn show(&self) {
|
||||
self.window.show()
|
||||
}
|
||||
|
||||
/// Hides the window if it was visible.
|
||||
///
|
||||
/// ## Platform-specific
|
||||
///
|
||||
/// - Has no effect on Android
|
||||
///
|
||||
#[inline]
|
||||
pub fn hide(&self) {
|
||||
self.window.hide()
|
||||
}
|
||||
|
||||
/// Returns the position of the top-left hand corner of the window relative to the
|
||||
/// top-left hand corner of the desktop.
|
||||
///
|
||||
/// Note that the top-left hand corner of the desktop is not necessarly the same as
|
||||
/// the screen. If the user uses a desktop with multiple monitors, the top-left hand corner
|
||||
/// of the desktop is the top-left hand corner of the monitor at the top-left of the desktop.
|
||||
///
|
||||
/// The coordinates can be negative if the top-left hand corner of the window is outside
|
||||
/// of the visible screen region.
|
||||
///
|
||||
/// Returns `None` if the window no longer exists.
|
||||
#[inline]
|
||||
pub fn get_position(&self) -> Option<(i32, i32)> {
|
||||
self.window.get_position()
|
||||
}
|
||||
|
||||
/// Modifies the position of the window.
|
||||
///
|
||||
/// See `get_position` for more informations about the coordinates.
|
||||
///
|
||||
/// This is a no-op if the window has already been closed.
|
||||
#[inline]
|
||||
pub fn set_position(&self, x: i32, y: i32) {
|
||||
self.window.set_position(x, y)
|
||||
}
|
||||
|
||||
/// Returns the size in pixels of the client area of the window.
|
||||
///
|
||||
/// The client area is the content of the window, excluding the title bar and borders.
|
||||
/// These are the dimensions of the frame buffer, and the dimensions that you should use
|
||||
/// when you call `glViewport`.
|
||||
///
|
||||
/// Returns `None` if the window no longer exists.
|
||||
#[inline]
|
||||
pub fn get_inner_size(&self) -> Option<(u32, u32)> {
|
||||
self.window.get_inner_size()
|
||||
}
|
||||
|
||||
/// Returns the size in pixels of the window.
|
||||
///
|
||||
/// These dimensions include title bar and borders. If you don't want these, you should use
|
||||
/// use `get_inner_size` instead.
|
||||
///
|
||||
/// Returns `None` if the window no longer exists.
|
||||
#[inline]
|
||||
pub fn get_outer_size(&self) -> Option<(u32, u32)> {
|
||||
self.window.get_outer_size()
|
||||
}
|
||||
|
||||
/// Modifies the inner size of the window.
|
||||
///
|
||||
/// See `get_inner_size` for more informations about the values.
|
||||
///
|
||||
/// This is a no-op if the window has already been closed.
|
||||
#[inline]
|
||||
pub fn set_inner_size(&self, x: u32, y: u32) {
|
||||
self.window.set_inner_size(x, y)
|
||||
}
|
||||
|
||||
/// Returns an iterator that poll for the next event in the window's events queue.
|
||||
/// Returns `None` if there is no event in the queue.
|
||||
///
|
||||
/// Contrary to `wait_events`, this function never blocks.
|
||||
#[inline]
|
||||
pub fn poll_events(&self) -> PollEventsIterator {
|
||||
PollEventsIterator(self.window.poll_events())
|
||||
}
|
||||
|
||||
/// Returns an iterator that returns events one by one, blocking if necessary until one is
|
||||
/// available.
|
||||
///
|
||||
/// The iterator never returns `None`.
|
||||
#[inline]
|
||||
pub fn wait_events(&self) -> WaitEventsIterator {
|
||||
WaitEventsIterator(self.window.wait_events())
|
||||
}
|
||||
|
||||
/// Sets the context as the current context.
|
||||
#[inline]
|
||||
pub unsafe fn make_current(&self) {
|
||||
self.window.make_current()
|
||||
}
|
||||
|
||||
/// Returns the address of an OpenGL function.
|
||||
///
|
||||
/// Contrary to `wglGetProcAddress`, all available OpenGL functions return an address.
|
||||
#[inline]
|
||||
pub fn get_proc_address(&self, addr: &str) -> *const libc::c_void {
|
||||
self.window.get_proc_address(addr) as *const libc::c_void
|
||||
}
|
||||
|
||||
/// Swaps the buffers in case of double or triple buffering.
|
||||
///
|
||||
/// You should call this function every time you have finished rendering, or the image
|
||||
/// may not be displayed on the screen.
|
||||
///
|
||||
/// **Warning**: if you enabled vsync, this function will block until the next time the screen
|
||||
/// is refreshed. However drivers can choose to override your vsync settings, which means that
|
||||
/// you can't know in advance whether `swap_buffers` will block or not.
|
||||
#[inline]
|
||||
pub fn swap_buffers(&self) {
|
||||
self.window.swap_buffers()
|
||||
}
|
||||
|
||||
/// Gets the native platform specific display for this window.
|
||||
/// This is typically only required when integrating with
|
||||
/// other libraries that need this information.
|
||||
#[inline]
|
||||
pub unsafe fn platform_display(&self) -> *mut libc::c_void {
|
||||
self.window.platform_display()
|
||||
}
|
||||
|
||||
/// Returns the API that is currently provided by this window.
|
||||
///
|
||||
/// - On Windows and OS/X, this always returns `OpenGl`.
|
||||
/// - On Android, this always returns `OpenGlEs`.
|
||||
/// - On Linux, it must be checked at runtime.
|
||||
pub fn get_api(&self) -> Api {
|
||||
self.window.get_api()
|
||||
}
|
||||
|
||||
/// Create a window proxy for this window, that can be freely
|
||||
/// passed to different threads.
|
||||
#[inline]
|
||||
pub fn create_window_proxy(&self) -> WindowProxy {
|
||||
WindowProxy {
|
||||
proxy: self.window.create_window_proxy()
|
||||
}
|
||||
}
|
||||
|
||||
/// Sets a resize callback that is called by Mac (and potentially other
|
||||
/// operating systems) during resize operations. This can be used to repaint
|
||||
/// during window resizing.
|
||||
pub fn set_window_resize_callback(&mut self, callback: Option<fn(u32, u32)>) {
|
||||
self.window.set_window_resize_callback(callback);
|
||||
}
|
||||
|
||||
/// Modifies the mouse cursor of the window.
|
||||
/// Has no effect on Android.
|
||||
pub fn set_cursor(&self, cursor: MouseCursor) {
|
||||
self.window.set_cursor(cursor);
|
||||
}
|
||||
|
||||
/// Returns the ratio between the backing framebuffer resolution and the
|
||||
/// window size in screen pixels. This is typically one for a normal display
|
||||
/// and two for a retina display.
|
||||
pub fn hidpi_factor(&self) -> f32 {
|
||||
self.window.hidpi_factor()
|
||||
}
|
||||
}
|
||||
|
||||
impl gl_common::GlFunctionsSource for Window {
|
||||
fn get_proc_addr(&self, addr: &str) -> *const libc::c_void {
|
||||
self.get_proc_address(addr)
|
||||
}
|
||||
}
|
||||
|
||||
/// Represents a thread safe subset of operations that can be called
|
||||
/// on a window. This structure can be safely cloned and sent between
|
||||
/// threads.
|
||||
#[derive(Clone)]
|
||||
pub struct WindowProxy {
|
||||
proxy: winimpl::WindowProxy,
|
||||
}
|
||||
|
||||
impl WindowProxy {
|
||||
|
||||
/// Triggers a blocked event loop to wake up. This is
|
||||
/// typically called when another thread wants to wake
|
||||
/// up the blocked rendering thread to cause a refresh.
|
||||
#[inline]
|
||||
pub fn wakeup_event_loop(&self) {
|
||||
self.proxy.wakeup_event_loop();
|
||||
}
|
||||
}
|
||||
/// An iterator for the `poll_events` function.
|
||||
pub struct PollEventsIterator<'a>(winimpl::PollEventsIterator<'a>);
|
||||
|
||||
impl<'a> Iterator for PollEventsIterator<'a> {
|
||||
type Item = Event;
|
||||
fn next(&mut self) -> Option<Event> {
|
||||
self.0.next()
|
||||
}
|
||||
}
|
||||
|
||||
/// An iterator for the `wait_events` function.
|
||||
pub struct WaitEventsIterator<'a>(winimpl::WaitEventsIterator<'a>);
|
||||
|
||||
impl<'a> Iterator for WaitEventsIterator<'a> {
|
||||
type Item = Event;
|
||||
fn next(&mut self) -> Option<Event> {
|
||||
self.0.next()
|
||||
}
|
||||
}
|
||||
|
||||
/// An iterator for the list of available monitors.
|
||||
// Implementation note: we retreive the list once, then serve each element by one by one.
|
||||
// This may change in the future.
|
||||
pub struct AvailableMonitorsIter {
|
||||
data: RingBufIter<winimpl::MonitorID>,
|
||||
}
|
||||
|
||||
impl Iterator for AvailableMonitorsIter {
|
||||
type Item = MonitorID;
|
||||
fn next(&mut self) -> Option<MonitorID> {
|
||||
self.data.next().map(|id| MonitorID(id))
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns the list of all available monitors.
|
||||
pub fn get_available_monitors() -> AvailableMonitorsIter {
|
||||
let data = winimpl::get_available_monitors();
|
||||
AvailableMonitorsIter{ data: data.into_iter() }
|
||||
}
|
||||
|
||||
/// Returns the primary monitor of the system.
|
||||
pub fn get_primary_monitor() -> MonitorID {
|
||||
MonitorID(winimpl::get_primary_monitor())
|
||||
}
|
||||
|
||||
/// Identifier for a monitor.
|
||||
pub struct MonitorID(winimpl::MonitorID);
|
||||
|
||||
impl MonitorID {
|
||||
/// Returns a human-readable name of the monitor.
|
||||
pub fn get_name(&self) -> Option<String> {
|
||||
let &MonitorID(ref id) = self;
|
||||
id.get_name()
|
||||
}
|
||||
|
||||
/// Returns the number of pixels currently displayed on the monitor.
|
||||
pub fn get_dimensions(&self) -> (u32, u32) {
|
||||
let &MonitorID(ref id) = self;
|
||||
id.get_dimensions()
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue