Rename "winimpl" to "platform"

This commit is contained in:
Pierre Krieger 2015-04-02 08:27:32 +02:00
parent a0ac31b70f
commit 414335e0fc
3 changed files with 20 additions and 20 deletions

View file

@ -6,7 +6,7 @@ use GlRequest;
use gl_common; use gl_common;
use libc; use libc;
use winimpl; use platform;
/// Object that allows you to build headless contexts. /// Object that allows you to build headless contexts.
pub struct HeadlessRendererBuilder { pub struct HeadlessRendererBuilder {
@ -52,7 +52,7 @@ impl HeadlessRendererBuilder {
/// Error should be very rare and only occur in case of permission denied, incompatible system, /// Error should be very rare and only occur in case of permission denied, incompatible system,
/// out of memory, etc. /// out of memory, etc.
pub fn build(self) -> Result<HeadlessContext, CreationError> { pub fn build(self) -> Result<HeadlessContext, CreationError> {
winimpl::HeadlessContext::new(self.attribs).map(|w| HeadlessContext { context: w }) platform::HeadlessContext::new(self.attribs).map(|w| HeadlessContext { context: w })
} }
/// Builds the headless context. /// Builds the headless context.
@ -67,7 +67,7 @@ impl HeadlessRendererBuilder {
/// Represents a headless OpenGL context. /// Represents a headless OpenGL context.
pub struct HeadlessContext { pub struct HeadlessContext {
context: winimpl::HeadlessContext, context: platform::HeadlessContext,
} }
impl HeadlessContext { impl HeadlessContext {

View file

@ -62,16 +62,16 @@ use this_platform_is_not_supported;
#[cfg(target_os = "windows")] #[cfg(target_os = "windows")]
#[path="win32/mod.rs"] #[path="win32/mod.rs"]
mod winimpl; mod platform;
#[cfg(target_os = "linux")] #[cfg(target_os = "linux")]
#[path="x11/mod.rs"] #[path="x11/mod.rs"]
mod winimpl; mod platform;
#[cfg(target_os = "macos")] #[cfg(target_os = "macos")]
#[path="cocoa/mod.rs"] #[path="cocoa/mod.rs"]
mod winimpl; mod platform;
#[cfg(target_os = "android")] #[cfg(target_os = "android")]
#[path="android/mod.rs"] #[path="android/mod.rs"]
mod winimpl; mod platform;
mod events; mod events;
#[cfg(feature = "headless")] #[cfg(feature = "headless")]
@ -239,10 +239,10 @@ pub struct BuilderAttribs<'a> {
#[allow(dead_code)] #[allow(dead_code)]
headless: bool, headless: bool,
strict: bool, strict: bool,
sharing: Option<&'a winimpl::Window>, sharing: Option<&'a platform::Window>,
dimensions: Option<(u32, u32)>, dimensions: Option<(u32, u32)>,
title: String, title: String,
monitor: Option<winimpl::MonitorID>, monitor: Option<platform::MonitorID>,
gl_version: GlRequest, gl_version: GlRequest,
gl_debug: bool, gl_debug: bool,
vsync: bool, vsync: bool,
@ -279,7 +279,7 @@ impl BuilderAttribs<'static> {
} }
impl<'a> BuilderAttribs<'a> { impl<'a> BuilderAttribs<'a> {
fn extract_non_static(mut self) -> (BuilderAttribs<'static>, Option<&'a winimpl::Window>) { fn extract_non_static(mut self) -> (BuilderAttribs<'static>, Option<&'a platform::Window>) {
let sharing = self.sharing.take(); let sharing = self.sharing.take();
let new_attribs = BuilderAttribs { let new_attribs = BuilderAttribs {

View file

@ -13,7 +13,7 @@ use native_monitor::NativeMonitorId;
use gl_common; use gl_common;
use libc; use libc;
use winimpl; use platform;
/// Object that allows you to build windows. /// Object that allows you to build windows.
pub struct WindowBuilder<'a> { pub struct WindowBuilder<'a> {
@ -145,7 +145,7 @@ impl<'a> WindowBuilder<'a> {
} }
// building // building
winimpl::Window::new(self.attribs).map(|w| Window { window: w }) platform::Window::new(self.attribs).map(|w| Window { window: w })
} }
/// Builds the window. /// Builds the window.
@ -182,7 +182,7 @@ impl<'a> WindowBuilder<'a> {
/// } /// }
/// ``` /// ```
pub struct Window { pub struct Window {
window: winimpl::Window, window: platform::Window,
} }
impl Default for Window { impl Default for Window {
@ -435,7 +435,7 @@ impl gl_common::GlFunctionsSource for Window {
/// threads. /// threads.
#[derive(Clone)] #[derive(Clone)]
pub struct WindowProxy { pub struct WindowProxy {
proxy: winimpl::WindowProxy, proxy: platform::WindowProxy,
} }
impl WindowProxy { impl WindowProxy {
@ -449,7 +449,7 @@ impl WindowProxy {
} }
} }
/// An iterator for the `poll_events` function. /// An iterator for the `poll_events` function.
pub struct PollEventsIterator<'a>(winimpl::PollEventsIterator<'a>); pub struct PollEventsIterator<'a>(platform::PollEventsIterator<'a>);
impl<'a> Iterator for PollEventsIterator<'a> { impl<'a> Iterator for PollEventsIterator<'a> {
type Item = Event; type Item = Event;
@ -464,7 +464,7 @@ impl<'a> Iterator for PollEventsIterator<'a> {
} }
/// An iterator for the `wait_events` function. /// An iterator for the `wait_events` function.
pub struct WaitEventsIterator<'a>(winimpl::WaitEventsIterator<'a>); pub struct WaitEventsIterator<'a>(platform::WaitEventsIterator<'a>);
impl<'a> Iterator for WaitEventsIterator<'a> { impl<'a> Iterator for WaitEventsIterator<'a> {
type Item = Event; type Item = Event;
@ -482,7 +482,7 @@ impl<'a> Iterator for WaitEventsIterator<'a> {
// Implementation note: we retreive the list once, then serve each element by one by one. // Implementation note: we retreive the list once, then serve each element by one by one.
// This may change in the future. // This may change in the future.
pub struct AvailableMonitorsIter { pub struct AvailableMonitorsIter {
data: VecDequeIter<winimpl::MonitorID>, data: VecDequeIter<platform::MonitorID>,
} }
impl Iterator for AvailableMonitorsIter { impl Iterator for AvailableMonitorsIter {
@ -499,17 +499,17 @@ impl Iterator for AvailableMonitorsIter {
/// Returns the list of all available monitors. /// Returns the list of all available monitors.
pub fn get_available_monitors() -> AvailableMonitorsIter { pub fn get_available_monitors() -> AvailableMonitorsIter {
let data = winimpl::get_available_monitors(); let data = platform::get_available_monitors();
AvailableMonitorsIter{ data: data.into_iter() } AvailableMonitorsIter{ data: data.into_iter() }
} }
/// Returns the primary monitor of the system. /// Returns the primary monitor of the system.
pub fn get_primary_monitor() -> MonitorID { pub fn get_primary_monitor() -> MonitorID {
MonitorID(winimpl::get_primary_monitor()) MonitorID(platform::get_primary_monitor())
} }
/// Identifier for a monitor. /// Identifier for a monitor.
pub struct MonitorID(winimpl::MonitorID); pub struct MonitorID(platform::MonitorID);
impl MonitorID { impl MonitorID {
/// Returns a human-readable name of the monitor. /// Returns a human-readable name of the monitor.