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https://github.com/italicsjenga/winit-sonoma-fix.git
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7daf146801
commit
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@ -37,9 +37,10 @@ pub struct EventLoop<T: 'static> {
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/// Target that associates windows with an `EventLoop`.
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///
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/// This type exists to allow you to create new windows while Winit executes your callback.
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/// `EventLoop` will coerce into this type, so functions that take this as a parameter can also
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/// take `&EventLoop`.
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/// This type exists to allow you to create new windows while Winit executes
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/// your callback. `EventLoop` will coerce into this type (`impl<T> Deref for
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/// EventLoop<T>`), so functions that take this as a parameter can also take
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/// `&EventLoop`.
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pub struct EventLoopWindowTarget<T: 'static> {
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pub(crate) p: platform_impl::EventLoopWindowTarget<T>,
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pub(crate) _marker: ::std::marker::PhantomData<*mut ()>, // Not Send nor Sync
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@ -577,9 +577,9 @@ impl EventLoopWaker {
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fn new(rl: CFRunLoopRef) -> EventLoopWaker {
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extern "C" fn wakeup_main_loop(_timer: CFRunLoopTimerRef, _info: *mut c_void) {}
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unsafe {
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// create a timer with a 1microsec interval (1ns does not work) to mimic polling.
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// it is initially setup with a first fire time really far into the
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// future, but that gets changed to fire immediatley in did_finish_launching
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// Create a timer with a 0.1µs interval (1ns does not work) to mimic polling.
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// It is initially setup with a first fire time really far into the
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// future, but that gets changed to fire immediately in did_finish_launching
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let timer = CFRunLoopTimerCreate(
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ptr::null_mut(),
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std::f64::MAX,
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@ -204,9 +204,9 @@ impl Default for EventLoopWaker {
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fn default() -> EventLoopWaker {
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extern "C" fn wakeup_main_loop(_timer: CFRunLoopTimerRef, _info: *mut c_void) {}
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unsafe {
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// create a timer with a 1µs interval (1ns does not work) to mimic polling.
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// it is initially setup with a first fire time really far into the
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// future, but that gets changed to fire immediatley in did_finish_launching
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// Create a timer with a 0.1µs interval (1ns does not work) to mimic polling.
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// It is initially setup with a first fire time really far into the
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// future, but that gets changed to fire immediately in did_finish_launching
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let timer = CFRunLoopTimerCreate(
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ptr::null_mut(),
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std::f64::MAX,
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