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https://github.com/italicsjenga/winit-sonoma-fix.git
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Add triangle to example
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@ -3,8 +3,15 @@ extern crate gl_generator;
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use gl_init;
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#[cfg(not(target_os = "android"))]
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mod gl {
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generate_gl_bindings!("gl", "core", "4.5", "struct")
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generate_gl_bindings!("gl", "core", "1.1", "struct")
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}
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#[cfg(target_os = "android")]
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mod gl {
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pub use self::Gles1 as Gl;
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generate_gl_bindings!("gles1", "core", "1.1", "struct")
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}
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pub struct Context {
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@ -25,8 +32,45 @@ pub fn load(window: &gl_init::Window) -> Context {
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}
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impl Context {
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#[cfg(not(target_os = "android"))]
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pub fn draw_frame(&self, color: (f32, f32, f32, f32)) {
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self.gl.ClearColor(color.0, color.1, color.2, color.3);
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self.gl.Clear(gl::COLOR_BUFFER_BIT);
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self.gl.Begin(gl::TRIANGLES);
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self.gl.Color3f(1.0, 0.0, 0.0);
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self.gl.Vertex2f(-0.5, -0.5);
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self.gl.Color3f(0.0, 1.0, 0.0);
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self.gl.Vertex2f(0.0, 0.5);
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self.gl.Color3f(0.0, 0.0, 1.0);
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self.gl.Vertex2f(0.5, -0.5);
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self.gl.End();
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}
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#[cfg(target_os = "android")]
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pub fn draw_frame(&self, color: (f32, f32, f32, f32)) {
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self.gl.ClearColor(color.0, color.1, color.2, color.3);
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self.gl.Clear(gl::COLOR_BUFFER_BIT);
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let vertex_data: [f32, ..15] = [
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-0.5, -0.5, 1.0, 0.0, 0.0,
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0.0, 0.5, 0.0, 1.0, 0.0,
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0.5, -0.5, 0.0, 0.0, 1.0
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];
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self.gl.EnableClientState(gl::VERTEX_ARRAY);
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self.gl.EnableClientState(gl::COLOR_ARRAY);
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unsafe {
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use std::mem;
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self.gl.VertexPointer(2, gl::FLOAT, (mem::size_of::<f32>() * 5) as i32,
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mem::transmute(vertex_data.as_slice().as_ptr()));
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self.gl.ColorPointer(3, gl::FLOAT, (mem::size_of::<f32>() * 5) as i32,
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mem::transmute(vertex_data.as_slice().as_ptr().offset(2)));
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}
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self.gl.DrawArrays(gl::TRIANGLES, 0, 3);
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self.gl.DisableClientState(gl::VERTEX_ARRAY);
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self.gl.DisableClientState(gl::COLOR_ARRAY);
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}
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}
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