Add triangle to example

This commit is contained in:
Tomaka17 2014-09-12 10:20:15 +02:00
parent 3cad622ee8
commit 451b754e79

View file

@ -3,8 +3,15 @@ extern crate gl_generator;
use gl_init; use gl_init;
#[cfg(not(target_os = "android"))]
mod gl { mod gl {
generate_gl_bindings!("gl", "core", "4.5", "struct") generate_gl_bindings!("gl", "core", "1.1", "struct")
}
#[cfg(target_os = "android")]
mod gl {
pub use self::Gles1 as Gl;
generate_gl_bindings!("gles1", "core", "1.1", "struct")
} }
pub struct Context { pub struct Context {
@ -25,8 +32,45 @@ pub fn load(window: &gl_init::Window) -> Context {
} }
impl Context { impl Context {
#[cfg(not(target_os = "android"))]
pub fn draw_frame(&self, color: (f32, f32, f32, f32)) { pub fn draw_frame(&self, color: (f32, f32, f32, f32)) {
self.gl.ClearColor(color.0, color.1, color.2, color.3); self.gl.ClearColor(color.0, color.1, color.2, color.3);
self.gl.Clear(gl::COLOR_BUFFER_BIT); self.gl.Clear(gl::COLOR_BUFFER_BIT);
self.gl.Begin(gl::TRIANGLES);
self.gl.Color3f(1.0, 0.0, 0.0);
self.gl.Vertex2f(-0.5, -0.5);
self.gl.Color3f(0.0, 1.0, 0.0);
self.gl.Vertex2f(0.0, 0.5);
self.gl.Color3f(0.0, 0.0, 1.0);
self.gl.Vertex2f(0.5, -0.5);
self.gl.End();
}
#[cfg(target_os = "android")]
pub fn draw_frame(&self, color: (f32, f32, f32, f32)) {
self.gl.ClearColor(color.0, color.1, color.2, color.3);
self.gl.Clear(gl::COLOR_BUFFER_BIT);
let vertex_data: [f32, ..15] = [
-0.5, -0.5, 1.0, 0.0, 0.0,
0.0, 0.5, 0.0, 1.0, 0.0,
0.5, -0.5, 0.0, 0.0, 1.0
];
self.gl.EnableClientState(gl::VERTEX_ARRAY);
self.gl.EnableClientState(gl::COLOR_ARRAY);
unsafe {
use std::mem;
self.gl.VertexPointer(2, gl::FLOAT, (mem::size_of::<f32>() * 5) as i32,
mem::transmute(vertex_data.as_slice().as_ptr()));
self.gl.ColorPointer(3, gl::FLOAT, (mem::size_of::<f32>() * 5) as i32,
mem::transmute(vertex_data.as_slice().as_ptr().offset(2)));
}
self.gl.DrawArrays(gl::TRIANGLES, 0, 3);
self.gl.DisableClientState(gl::VERTEX_ARRAY);
self.gl.DisableClientState(gl::COLOR_ARRAY);
} }
} }