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android: Hold NativeWindow
lock until after notifying the user with Event::Suspended
(#2307)
This applies https://github.com/rust-windowing/android-ndk-rs/issues/117 on the `winit` side: Android destroys its window/surface as soon as the user returns from [`onNativeWindowDestroyed`], and we "fixed" this on the `ndk-glue` side by sending the `WindowDestroyed` event before locking the window and removing it: this lock has to wait for any user of `ndk-glue` - ie. `winit` - to give up its readlock on the window, which is what we utilize here to give users of `winit` "time" to destroy any resource created on top of a `RawWindowHandle`. since we can't pass the user a `RawWindowHandle` through the `HasRawWindowHandle` trait we have to document this case explicitly and keep the lock alive on the `winit` side instead. [`onNativeWindowDestroyed`]: https://developer.android.com/ndk/reference/struct/a-native-activity-callbacks#onnativewindowdestroyed
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@ -8,6 +8,7 @@ And please only add new entries to the top of this list, right below the `# Unre
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# Unreleased
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- On Android, `ndk-glue`'s `NativeWindow` lock is now held between `Event::Resumed` and `Event::Suspended`.
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- On Web, added `EventLoopExtWebSys` with a `spawn` method to start the event loop without throwing an exception.
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- Added `WindowEvent::Occluded(bool)`, currently implemented on macOS and X11.
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- On X11, fix events for caps lock key not being sent
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@ -64,7 +65,7 @@ And please only add new entries to the top of this list, right below the `# Unre
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- Implemented `Eq` for `Fullscreen`, `Theme`, and `UserAttentionType`.
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- **Breaking:** `Window::set_cursor_grab` now accepts `CursorGrabMode` to control grabbing behavior.
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- On Wayland, add support for `Window::set_cursor_position`.
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- Fix on macOS `WindowBuilder::with_disallow_hidpi`, setting true or false by the user no matter the SO default value.
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- Fix on macOS `WindowBuilder::with_disallow_hidpi`, setting true or false by the user no matter the SO default value.
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- `EventLoopBuilder::build` will now panic when the `EventLoop` is being created more than once.
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- Added `From<u64>` for `WindowId` and `From<WindowId>` for `u64`.
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- Added `MonitorHandle::refresh_rate_millihertz` to get monitor's refresh rate.
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@ -55,8 +55,8 @@ simple_logger = "2.1.0"
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[target.'cfg(target_os = "android")'.dependencies]
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# Coordinate the next winit release with android-ndk-rs: https://github.com/rust-windowing/winit/issues/1995
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ndk = { git = "https://github.com/rust-windowing/android-ndk-rs", rev = "7e33384" }
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ndk-glue = { git = "https://github.com/rust-windowing/android-ndk-rs", rev = "7e33384" }
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ndk = { git = "https://github.com/rust-windowing/android-ndk-rs", rev = "a0c5e99" }
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ndk-glue = { git = "https://github.com/rust-windowing/android-ndk-rs", rev = "a0c5e99" }
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[target.'cfg(any(target_os = "ios", target_os = "macos"))'.dependencies]
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objc = "0.2.7"
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@ -10,8 +10,9 @@ use ndk::{
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configuration::Configuration,
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event::{InputEvent, KeyAction, Keycode, MotionAction},
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looper::{ForeignLooper, Poll, ThreadLooper},
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native_window::NativeWindow,
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};
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use ndk_glue::{Event, Rect};
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use ndk_glue::{Event, LockReadGuard, Rect};
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use once_cell::sync::Lazy;
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use raw_window_handle::{HasRawWindowHandle, RawWindowHandle};
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@ -239,6 +240,7 @@ pub struct EventLoop<T: 'static> {
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start_cause: event::StartCause,
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looper: ThreadLooper,
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running: bool,
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window_lock: Option<LockReadGuard<NativeWindow>>,
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}
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#[derive(Default, Debug, Copy, Clone, PartialEq, Eq, Hash)]
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@ -268,6 +270,7 @@ impl<T: 'static> EventLoop<T> {
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start_cause: event::StartCause::Init,
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looper: ThreadLooper::for_thread().unwrap(),
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running: false,
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window_lock: None,
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}
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}
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@ -300,22 +303,42 @@ impl<T: 'static> EventLoop<T> {
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match self.first_event.take() {
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Some(EventSource::Callback) => match ndk_glue::poll_events().unwrap() {
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Event::WindowCreated => {
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call_event_handler!(
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event_handler,
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self.window_target(),
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control_flow,
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event::Event::Resumed
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);
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// Acquire a lock on the window to prevent Android from destroying
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// it until we've notified and waited for the user in Event::Suspended.
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// WARNING: ndk-glue is inherently racy (https://github.com/rust-windowing/winit/issues/2293)
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// and may have already received onNativeWindowDestroyed while this thread hasn't yet processed
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// the event, and would see a `None` lock+window in that case.
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if let Some(next_window_lock) = ndk_glue::native_window() {
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assert!(
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self.window_lock.replace(next_window_lock).is_none(),
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"Received `Event::WindowCreated` while we were already holding a lock"
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);
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call_event_handler!(
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event_handler,
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self.window_target(),
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control_flow,
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event::Event::Resumed
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);
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} else {
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warn!("Received `Event::WindowCreated` while `ndk_glue::native_window()` provides no window");
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}
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}
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Event::WindowResized => resized = true,
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Event::WindowRedrawNeeded => redraw = true,
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Event::WindowDestroyed => {
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call_event_handler!(
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event_handler,
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self.window_target(),
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control_flow,
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event::Event::Suspended
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);
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// Release the lock, allowing Android to clean up this surface
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// WARNING: See above - if ndk-glue is racy, this event may be called
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// without having a `self.window_lock` in place.
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if self.window_lock.take().is_some() {
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call_event_handler!(
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event_handler,
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self.window_target(),
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control_flow,
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event::Event::Suspended
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);
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} else {
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warn!("Received `Event::WindowDestroyed` while we were not holding a window lock");
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}
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}
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Event::Pause => self.running = false,
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Event::Resume => self.running = true,
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@ -369,7 +392,7 @@ impl<T: 'static> EventLoop<T> {
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},
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Some(EventSource::InputQueue) => {
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if let Some(input_queue) = ndk_glue::input_queue().as_ref() {
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while let Some(event) = input_queue.get_event() {
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while let Some(event) = input_queue.get_event().expect("get_event") {
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if let Some(event) = input_queue.pre_dispatch(event) {
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let mut handled = true;
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let window_id = window::WindowId(WindowId);
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@ -799,7 +822,7 @@ impl Window {
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}
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pub fn raw_window_handle(&self) -> RawWindowHandle {
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if let Some(native_window) = ndk_glue::native_window().as_ref() {
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if let Some(native_window) = ndk_glue::native_window() {
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native_window.raw_window_handle()
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} else {
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panic!("Cannot get the native window, it's null and will always be null before Event::Resumed and after Event::Suspended. Make sure you only call this function between those events.");
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@ -1039,8 +1039,17 @@ unsafe impl raw_window_handle::HasRawWindowHandle for Window {
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///
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/// ## Platform-specific
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///
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/// - **Android:** Only available after receiving the Resumed event and before Suspended. *If you*
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/// *try to get the handle outside of that period, this function will panic*!
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/// ### Android
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///
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/// Only available after receiving [`Event::Resumed`] and before [`Event::Suspended`]. *If you
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/// try to get the handle outside of that period, this function will panic*!
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///
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/// Make sure to release or destroy any resources created from this `RawWindowHandle` (ie. Vulkan
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/// or OpenGL surfaces) before returning from [`Event::Suspended`], at which point Android will
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/// release the underlying window/surface: any subsequent interaction is undefined behavior.
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///
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/// [`Event::Resumed`]: crate::event::Event::Resumed
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/// [`Event::Suspended`]: crate::event::Event::Suspended
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fn raw_window_handle(&self) -> raw_window_handle::RawWindowHandle {
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self.window.raw_window_handle()
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}
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