mirror of
https://github.com/italicsjenga/winit-sonoma-fix.git
synced 2024-12-23 13:51:30 +11:00
On Android, change default implementation to ignore volume keys and let operating system handle them (#2748)
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@ -8,6 +8,8 @@ And please only add new entries to the top of this list, right below the `# Unre
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# Unreleased
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- On Android, changed default behavior of Android to ignore volume keys letting the operating system handle them.
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- On Android, added `EventLoopBuilderExtAndroid::handle_volume_keys` to indicate that the application will handle the volume keys manually.
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- **Breaking:** Rename `DeviceEventFilter` to `DeviceEvents` reversing the behavior of variants.
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- **Breaking:** Rename `EventLoopWindowTarget::set_device_event_filter` to `listen_device_events`.
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- On X11, fix `EventLoopWindowTarget::listen_device_events` effect being reversed.
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@ -42,6 +42,11 @@ pub trait EventLoopBuilderExtAndroid {
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///
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/// This must be called on Android since the `AndroidApp` is not global state.
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fn with_android_app(&mut self, app: AndroidApp) -> &mut Self;
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/// Calling this will mark the volume keys to be manually handled by the application
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///
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/// Default is to let the operating system handle the volume keys
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fn handle_volume_keys(&mut self) -> &mut Self;
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}
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impl<T> EventLoopBuilderExtAndroid for EventLoopBuilder<T> {
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@ -49,6 +54,11 @@ impl<T> EventLoopBuilderExtAndroid for EventLoopBuilder<T> {
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self.platform_specific.android_app = Some(app);
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self
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}
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fn handle_volume_keys(&mut self) -> &mut Self {
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self.platform_specific.ignore_volume_keys = false;
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self
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}
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}
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/// Re-export of the `android_activity` API
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@ -138,11 +138,22 @@ pub struct EventLoop<T: 'static> {
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user_events_sender: mpsc::Sender<T>,
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user_events_receiver: PeekableReceiver<T>, //must wake looper whenever something gets sent
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running: bool,
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ignore_volume_keys: bool,
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}
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#[derive(Default, Debug, Clone, PartialEq)]
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#[derive(Debug, Clone, PartialEq)]
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pub(crate) struct PlatformSpecificEventLoopAttributes {
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pub(crate) android_app: Option<AndroidApp>,
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pub(crate) ignore_volume_keys: bool,
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}
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impl Default for PlatformSpecificEventLoopAttributes {
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fn default() -> Self {
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Self {
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android_app: Default::default(),
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ignore_volume_keys: true,
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}
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}
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}
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fn sticky_exit_callback<T, F>(
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@ -192,6 +203,7 @@ impl<T: 'static> EventLoop<T> {
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user_events_sender,
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user_events_receiver: PeekableReceiver::from_recv(user_events_receiver),
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running: false,
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ignore_volume_keys: attributes.ignore_volume_keys,
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}
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}
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@ -327,8 +339,8 @@ impl<T: 'static> EventLoop<T> {
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}
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// Process input events
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self.android_app.input_events(|event| {
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let mut input_status = InputStatus::Handled;
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match event {
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InputEvent::MotionEvent(motion_event) => {
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let window_id = window::WindowId(WindowId);
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@ -395,67 +407,78 @@ impl<T: 'static> EventLoop<T> {
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}
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}
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InputEvent::KeyEvent(key) => {
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let state = match key.action() {
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KeyAction::Down => event::ElementState::Pressed,
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KeyAction::Up => event::ElementState::Released,
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_ => event::ElementState::Released,
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};
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#[cfg(feature = "android-native-activity")]
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let (keycode_u32, scancode_u32) = unsafe {
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// We abuse the fact that `android_activity`'s `KeyEvent` is `repr(transparent)`
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let event = (key as *const android_activity::input::KeyEvent<'_>).cast::<ndk::event::KeyEvent>();
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// We use the unsafe function directly because we want to forward the
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// keycode value even if it doesn't have a variant defined in the ndk
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// crate.
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(
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AKeyEvent_getKeyCode((*event).ptr().as_ptr()) as u32,
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(*event).scan_code() as u32
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)
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};
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#[cfg(feature = "android-game-activity")]
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let (keycode_u32, scancode_u32) = (key.keyCode as u32, key.scanCode as u32);
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let keycode = keycode_u32
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.try_into()
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.unwrap_or(ndk::event::Keycode::Unknown);
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let physical_key = KeyCode::Unidentified(
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NativeKeyCode::Android(scancode_u32),
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);
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let native = NativeKey::Android(keycode_u32);
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let logical_key = keycode_to_logical(keycode, native);
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// TODO: maybe use getUnicodeChar to get the logical key
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let event = event::Event::WindowEvent {
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window_id: window::WindowId(WindowId),
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event: event::WindowEvent::KeyboardInput {
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device_id: event::DeviceId(DeviceId),
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event: event::KeyEvent {
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state,
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physical_key,
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logical_key,
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location: keycode_to_location(keycode),
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repeat: key.repeat_count() > 0,
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text: None,
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platform_specific: KeyEventExtra {},
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},
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is_synthetic: false,
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match key.key_code() {
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// Flagg keys related to volume as unhandled. While winit does not have a way for applications
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// to configure what keys to flag as handled, this appears to be a good default until winit
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// can be configured.
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ndk::event::Keycode::VolumeUp |
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ndk::event::Keycode::VolumeDown |
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ndk::event::Keycode::VolumeMute => {
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if self.ignore_volume_keys {
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input_status = InputStatus::Unhandled
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}
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},
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};
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sticky_exit_callback(
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event,
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self.window_target(),
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control_flow,
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callback,
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);
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_ => {
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let state = match key.action() {
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KeyAction::Down => event::ElementState::Pressed,
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KeyAction::Up => event::ElementState::Released,
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_ => event::ElementState::Released,
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};
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#[cfg(feature = "android-native-activity")]
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let (keycode_u32, scancode_u32) = unsafe {
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// We abuse the fact that `android_activity`'s `KeyEvent` is `repr(transparent)`
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let event = (key as *const android_activity::input::KeyEvent<'_>).cast::<ndk::event::KeyEvent>();
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// We use the unsafe function directly because we want to forward the
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// keycode value even if it doesn't have a variant defined in the ndk
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// crate.
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(
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AKeyEvent_getKeyCode((*event).ptr().as_ptr()) as u32,
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(*event).scan_code() as u32
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)
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};
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#[cfg(feature = "android-game-activity")]
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let (keycode_u32, scancode_u32) = (key.keyCode as u32, key.scanCode as u32);
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let keycode = keycode_u32
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.try_into()
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.unwrap_or(ndk::event::Keycode::Unknown);
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let physical_key = KeyCode::Unidentified(
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NativeKeyCode::Android(scancode_u32),
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);
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let native = NativeKey::Android(keycode_u32);
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let logical_key = keycode_to_logical(keycode, native);
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// TODO: maybe use getUnicodeChar to get the logical key
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let event = event::Event::WindowEvent {
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window_id: window::WindowId(WindowId),
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event: event::WindowEvent::KeyboardInput {
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device_id: event::DeviceId(DeviceId),
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event: event::KeyEvent {
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state,
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physical_key,
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logical_key,
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location: keycode_to_location(keycode),
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repeat: key.repeat_count() > 0,
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text: None,
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platform_specific: KeyEventExtra {},
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},
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is_synthetic: false,
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},
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};
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sticky_exit_callback(
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event,
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self.window_target(),
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control_flow,
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callback,
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);
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}
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}
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}
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_ => {
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warn!("Unknown android_activity input event {event:?}")
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}
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}
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// Assume all events are handled, while Winit doesn't currently give a way for
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// applications to report whether they handled an input event.
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InputStatus::Handled
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input_status
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});
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// Empty the user event buffer
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