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https://github.com/italicsjenga/winit-sonoma-fix.git
synced 2024-12-23 13:51:30 +11:00
Replace mio with calloop in the X11 backend
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parent
ba5ad3be13
commit
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@ -36,7 +36,7 @@ rustdoc-args = ["--cfg", "docsrs"]
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[features]
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default = ["x11", "wayland", "wayland-dlopen", "wayland-csd-adwaita"]
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x11 = ["x11-dl", "mio", "percent-encoding", "xkbcommon-dl/x11"]
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x11 = ["x11-dl", "percent-encoding", "xkbcommon-dl/x11"]
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wayland = ["wayland-client", "wayland-backend", "wayland-protocols", "sctk", "fnv", "memmap2"]
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wayland-dlopen = ["wayland-backend/dlopen"]
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wayland-csd-adwaita = ["sctk-adwaita", "sctk-adwaita/ab_glyph"]
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@ -112,7 +112,6 @@ features = [
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[target.'cfg(all(unix, not(any(target_os = "redox", target_family = "wasm", target_os = "android", target_os = "ios", target_os = "macos"))))'.dependencies]
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libc = "0.2.64"
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mio = { version = "0.8", features = ["os-ext"], optional = true }
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percent-encoding = { version = "2.0", optional = true }
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fnv = { version = "1.0.3", optional = true }
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sctk = { package = "smithay-client-toolkit", version = "0.17.0", default-features = false, features = ["calloop"], optional = true }
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@ -17,24 +17,26 @@ pub(crate) use self::{
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pub use self::xdisplay::{XError, XNotSupported};
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use calloop::channel::{channel, Channel, Event as ChanResult, Sender};
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use calloop::generic::Generic;
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use calloop::{Dispatcher, EventLoop as Loop};
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use std::{
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cell::{Cell, RefCell},
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collections::{HashMap, HashSet},
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collections::{HashMap, HashSet, VecDeque},
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ffi::CStr,
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mem::{self, MaybeUninit},
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ops::Deref,
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os::raw::*,
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os::unix::io::RawFd,
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ptr,
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rc::Rc,
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slice,
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sync::mpsc::{Receiver, Sender, TryRecvError},
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sync::{mpsc, Arc, Weak},
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time::{Duration, Instant},
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};
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use libc::{self, setlocale, LC_CTYPE};
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use mio::{unix::SourceFd, Events, Interest, Poll, Token, Waker};
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use raw_window_handle::{RawDisplayHandle, XlibDisplayHandle};
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use self::{
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@ -54,47 +56,7 @@ use crate::{
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window::WindowAttributes,
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};
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const X_TOKEN: Token = Token(0);
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const USER_REDRAW_TOKEN: Token = Token(1);
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struct WakeSender<T> {
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sender: Sender<T>,
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waker: Arc<Waker>,
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}
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struct PeekableReceiver<T> {
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recv: Receiver<T>,
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first: Option<T>,
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}
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impl<T> PeekableReceiver<T> {
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pub fn from_recv(recv: Receiver<T>) -> Self {
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Self { recv, first: None }
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}
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pub fn has_incoming(&mut self) -> bool {
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if self.first.is_some() {
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return true;
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}
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match self.recv.try_recv() {
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Ok(v) => {
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self.first = Some(v);
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true
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}
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Err(TryRecvError::Empty) => false,
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Err(TryRecvError::Disconnected) => {
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warn!("Channel was disconnected when checking incoming");
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false
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}
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}
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}
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pub fn try_recv(&mut self) -> Result<T, TryRecvError> {
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if let Some(first) = self.first.take() {
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return Ok(first);
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}
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self.recv.try_recv()
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}
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}
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type X11Source = Generic<RawFd>;
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pub struct EventLoopWindowTarget<T> {
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xconn: Arc<XConnection>,
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@ -104,31 +66,40 @@ pub struct EventLoopWindowTarget<T> {
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root: ffi::Window,
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ime: RefCell<Ime>,
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windows: RefCell<HashMap<WindowId, Weak<UnownedWindow>>>,
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redraw_sender: WakeSender<WindowId>,
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redraw_sender: Sender<WindowId>,
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device_events: Cell<DeviceEvents>,
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_marker: ::std::marker::PhantomData<T>,
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}
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pub struct EventLoop<T: 'static> {
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poll: Poll,
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waker: Arc<Waker>,
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event_loop: Loop<'static, EventLoopState<T>>,
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event_processor: EventProcessor<T>,
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redraw_receiver: PeekableReceiver<WindowId>,
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user_receiver: PeekableReceiver<T>, //waker.wake needs to be called whenever something gets sent
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user_sender: Sender<T>,
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target: Rc<RootELW<T>>,
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/// The current state of the event loop.
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state: EventLoopState<T>,
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/// Dispatcher for redraw events.
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redraw_dispatcher: Dispatcher<'static, Channel<WindowId>, EventLoopState<T>>,
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}
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struct EventLoopState<T> {
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/// Incoming user events.
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user_events: VecDeque<T>,
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/// Incoming redraw events.
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redraw_events: VecDeque<WindowId>,
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}
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pub struct EventLoopProxy<T: 'static> {
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user_sender: Sender<T>,
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waker: Arc<Waker>,
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}
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impl<T: 'static> Clone for EventLoopProxy<T> {
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fn clone(&self) -> Self {
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EventLoopProxy {
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user_sender: self.user_sender.clone(),
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waker: self.waker.clone(),
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}
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}
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}
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@ -237,15 +208,41 @@ impl<T: 'static> EventLoop<T> {
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xconn.update_cached_wm_info(root);
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let poll = Poll::new().unwrap();
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let waker = Arc::new(Waker::new(poll.registry(), USER_REDRAW_TOKEN).unwrap());
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// Create an event loop.
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let event_loop =
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Loop::<EventLoopState<T>>::try_new().expect("Failed to initialize the event loop");
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let handle = event_loop.handle();
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poll.registry()
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.register(&mut SourceFd(&xconn.x11_fd), X_TOKEN, Interest::READABLE)
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.unwrap();
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// Create the X11 event dispatcher.
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let source = X11Source::new(xconn.x11_fd, calloop::Interest::READ, calloop::Mode::Level);
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handle
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.insert_source(source, |_, _, _| Ok(calloop::PostAction::Continue))
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.expect("Failed to register the X11 event dispatcher");
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let (user_sender, user_channel) = std::sync::mpsc::channel();
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let (redraw_sender, redraw_channel) = std::sync::mpsc::channel();
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// Create a channel for sending user events.
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let (user_sender, user_channel) = channel();
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handle
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.insert_source(user_channel, |ev, _, state| {
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if let ChanResult::Msg(user) = ev {
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state.user_events.push_back(user);
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}
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})
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.expect("Failed to register the user event channel with the event loop");
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// Create a channel for handling redraw requests.
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let (redraw_sender, redraw_channel) = channel();
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// Create a dispatcher for the redraw channel such that we can dispatch it independent of the
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// event loop.
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let redraw_dispatcher =
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Dispatcher::<_, EventLoopState<T>>::new(redraw_channel, |ev, _, state| {
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if let ChanResult::Msg(window_id) = ev {
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state.redraw_events.push_back(window_id);
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}
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});
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handle
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.register_dispatcher(redraw_dispatcher.clone())
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.expect("Failed to register the redraw event channel with the event loop");
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let kb_state =
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KbdState::from_x11_xkb(unsafe { (xconn.xlib_xcb.XGetXCBConnection)(xconn.display) })
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@ -260,10 +257,7 @@ impl<T: 'static> EventLoop<T> {
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xconn,
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wm_delete_window,
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net_wm_ping,
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redraw_sender: WakeSender {
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sender: redraw_sender, // not used again so no clone
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waker: waker.clone(),
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},
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redraw_sender,
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device_events: Default::default(),
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};
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@ -310,20 +304,21 @@ impl<T: 'static> EventLoop<T> {
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event_processor.init_device(ffi::XIAllDevices);
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EventLoop {
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poll,
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waker,
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event_loop,
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event_processor,
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redraw_receiver: PeekableReceiver::from_recv(redraw_channel),
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user_receiver: PeekableReceiver::from_recv(user_channel),
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user_sender,
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target,
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redraw_dispatcher,
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state: EventLoopState {
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user_events: VecDeque::new(),
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redraw_events: VecDeque::new(),
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},
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}
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}
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pub fn create_proxy(&self) -> EventLoopProxy<T> {
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EventLoopProxy {
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user_sender: self.user_sender.clone(),
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waker: self.waker.clone(),
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}
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}
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@ -372,7 +367,7 @@ impl<T: 'static> EventLoop<T> {
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// Empty the user event buffer
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{
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while let Ok(event) = this.user_receiver.try_recv() {
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while let Some(event) = this.state.user_events.pop_front() {
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sticky_exit_callback(
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crate::event::Event::UserEvent(event),
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&this.target,
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callback,
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);
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}
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// Quickly dispatch all redraw events to avoid buffering them.
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while let Ok(event) = this.redraw_dispatcher.as_source_mut().try_recv() {
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this.state.redraw_events.push_back(event);
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}
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// Empty the redraw requests
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{
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let mut windows = HashSet::new();
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while let Ok(window_id) = this.redraw_receiver.try_recv() {
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// Empty the channel.
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while let Some(window_id) = this.state.redraw_events.pop_front() {
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windows.insert(window_id);
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}
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}
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let mut control_flow = ControlFlow::default();
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let mut events = Events::with_capacity(8);
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let mut cause = StartCause::Init;
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// run the initial loop iteration
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break code;
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}
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let has_pending = self.event_processor.poll()
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|| self.user_receiver.has_incoming()
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|| self.redraw_receiver.has_incoming();
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|| !self.state.user_events.is_empty()
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|| !self.state.redraw_events.is_empty();
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if !has_pending {
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// Wait until
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if let Err(e) = self.poll.poll(&mut events, iter_result.timeout) {
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if e.raw_os_error() != Some(libc::EINTR) {
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panic!("epoll returned an error: {e:?}");
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}
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if let Err(error) = self
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.event_loop
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.dispatch(iter_result.timeout, &mut self.state)
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.map_err(std::io::Error::from)
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{
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break error.raw_os_error().unwrap_or(1);
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}
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events.clear();
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if control_flow == ControlFlow::Wait {
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// We don't go straight into executing the event loop iteration, we instead go
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// to the start of this loop and check again if there's any pending event. We
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// must do this because during the execution of the iteration we sometimes wake
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// the mio waker, and if the waker is already awaken before we call poll(),
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// the calloop waker, and if the waker is already awaken before we call poll(),
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// then poll doesn't block, but it returns immediately. This caused the event
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// loop to run continuously even if the control_flow was `Wait`
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continue;
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@ -544,8 +547,7 @@ impl<T: 'static> EventLoop<T> {
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control_flow,
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&mut |event, window_target, control_flow| {
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if let Event::RedrawRequested(crate::window::WindowId(wid)) = event {
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wt.redraw_sender.sender.send(wid).unwrap();
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wt.redraw_sender.waker.wake().unwrap();
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wt.redraw_sender.send(wid).unwrap();
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} else {
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callback(event, window_target, control_flow);
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}
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@ -608,7 +610,6 @@ impl<T: 'static> EventLoopProxy<T> {
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self.user_sender
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.send(event)
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.map_err(|e| EventLoopClosed(e.0))
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.map(|_| self.waker.wake().unwrap())
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}
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}
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@ -27,9 +27,9 @@ use crate::{
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};
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use super::{
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ffi, util, EventLoopWindowTarget, ImeRequest, ImeSender, WakeSender, WindowId, XConnection,
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XError,
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ffi, util, EventLoopWindowTarget, ImeRequest, ImeSender, WindowId, XConnection, XError,
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};
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use calloop::channel::Sender;
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#[derive(Debug)]
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pub struct SharedState {
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@ -114,7 +114,7 @@ pub(crate) struct UnownedWindow {
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cursor_visible: Mutex<bool>,
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ime_sender: Mutex<ImeSender>,
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pub shared_state: Mutex<SharedState>,
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redraw_sender: WakeSender<WindowId>,
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redraw_sender: Sender<WindowId>,
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}
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impl UnownedWindow {
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cursor_visible: Mutex::new(true),
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ime_sender: Mutex::new(event_loop.ime_sender.clone()),
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shared_state: SharedState::new(guessed_monitor, &window_attrs),
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redraw_sender: WakeSender {
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waker: event_loop.redraw_sender.waker.clone(),
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sender: event_loop.redraw_sender.sender.clone(),
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},
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redraw_sender: event_loop.redraw_sender.clone(),
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};
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// Title must be set before mapping. Some tiling window managers (i.e. i3) use the window
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@ -1594,10 +1591,8 @@ impl UnownedWindow {
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#[inline]
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pub fn request_redraw(&self) {
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self.redraw_sender
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.sender
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.send(WindowId(self.xwindow as _))
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.unwrap();
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self.redraw_sender.waker.wake().unwrap();
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}
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#[inline]
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