mirror of
https://github.com/italicsjenga/winit-sonoma-fix.git
synced 2024-12-23 22:01:31 +11:00
Make MonitorId::get_position() return (i32, i32) instead of (u32, u32) because it can be negative on Windows (#324)
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@ -6,6 +6,7 @@
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`get_inner_size`.
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- **Breaking:** `EventsLoop` is `!Send` and `!Sync` because of platform-dependant constraints,
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but `Window`, `WindowId`, `DeviceId` and `MonitorId` guaranteed to be `Send`.
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- `MonitorId::get_position` now returns `(i32, i32)` instead of `(u32, u32)`.
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# Version 0.8.3 (2017-10-11)
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@ -160,7 +160,7 @@ impl MonitorId {
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}
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#[inline]
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pub fn get_position(&self) -> (u32, u32) {
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pub fn get_position(&self) -> (i32, i32) {
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// Android assumes single screen
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(0, 0)
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}
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@ -34,7 +34,7 @@ impl MonitorId {
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}
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#[inline]
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pub fn get_position(&self) -> (u32, u32) {
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pub fn get_position(&self) -> (i32, i32) {
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unimplemented!()
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}
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@ -141,7 +141,7 @@ impl MonitorId {
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}
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#[inline]
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pub fn get_position(&self) -> (u32, u32) {
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pub fn get_position(&self) -> (i32, i32) {
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// iOS assumes single screen
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(0, 0)
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}
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@ -88,7 +88,7 @@ impl MonitorId {
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}
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#[inline]
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pub fn get_position(&self) -> (u32, u32) {
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pub fn get_position(&self) -> (i32, i32) {
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match self {
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&MonitorId::X(ref m) => m.get_position(),
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&MonitorId::Wayland(ref m) => m.get_position(),
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@ -97,7 +97,10 @@ impl MonitorId {
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#[inline]
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pub fn get_hidpi_factor(&self) -> f32 {
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1.0
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match self {
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&MonitorId::X(ref m) => m.get_hidpi_factor(),
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&MonitorId::Wayland(ref m) => m.get_hidpi_factor(),
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}
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}
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}
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@ -37,7 +37,7 @@ struct OutputInfo {
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id: u32,
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scale: f32,
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pix_size: (u32, u32),
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pix_pos: (u32, u32),
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pix_pos: (i32, i32),
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name: String
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}
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@ -162,7 +162,7 @@ impl wl_output::Handler for WaylandEnv {
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{
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for m in self.monitors.iter_mut().filter(|m| m.output.equals(proxy)) {
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m.name = format!("{} ({})", model, make);
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m.pix_pos = (x as u32, y as u32);
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m.pix_pos = (x, y);
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break;
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}
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}
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@ -397,7 +397,7 @@ impl MonitorId {
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(0,0)
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}
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pub fn get_position(&self) -> (u32, u32) {
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pub fn get_position(&self) -> (i32, i32) {
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let mut guard = self.ctxt.evq.lock().unwrap();
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let state = guard.state();
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let env = state.get_handler::<WaylandEnv>(self.ctxt.env_id);
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@ -204,6 +204,8 @@ impl Window {
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let mut find = default;
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for monitor in monitors {
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let (mx, my) = monitor.get_position();
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let mx = mx as u32;
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let my = my as u32;
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let (mw, mh) = monitor.get_dimensions();
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let (mxo, myo) = (mx+mw-1, my+mh-1);
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let (ox, oy) = (cmp::max(wx, mx), cmp::max(wy, my));
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@ -12,7 +12,7 @@ pub struct MonitorId {
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/// The size of the monitor
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dimensions: (u32, u32),
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/// The position of the monitor in the X screen
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position: (u32, u32),
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position: (i32, i32),
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/// If the monitor is the primary one
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primary: bool,
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}
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@ -40,7 +40,7 @@ pub fn get_available_monitors(x: &Arc<XConnection>) -> Vec<MonitorId> {
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id: i as u32,
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name,
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dimensions: (monitor.width as u32, monitor.height as u32),
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position: (monitor.x as u32, monitor.y as u32),
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position: (monitor.x as i32, monitor.y as i32),
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primary: (monitor.primary != 0),
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});
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}
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@ -61,7 +61,7 @@ pub fn get_available_monitors(x: &Arc<XConnection>) -> Vec<MonitorId> {
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id: crtcid as u32,
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name,
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dimensions: ((*crtc).width as u32, (*crtc).height as u32),
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position: ((*crtc).x as u32, (*crtc).y as u32),
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position: ((*crtc).x as i32, (*crtc).y as i32),
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primary: true,
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});
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}
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@ -98,7 +98,7 @@ impl MonitorId {
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self.dimensions
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}
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pub fn get_position(&self) -> (u32, u32) {
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pub fn get_position(&self) -> (i32, i32) {
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self.position
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}
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@ -332,6 +332,8 @@ impl Window2 {
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let mut find = default;
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for monitor in monitors {
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let (mx, my) = monitor.get_position();
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let mx = mx as u32;
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let my = my as u32;
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let (mw, mh) = monitor.get_dimensions();
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let (mxo, myo) = (mx+mw-1, my+mh-1);
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let (ox, oy) = (cmp::max(wx, mx), cmp::max(wy, my));
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@ -50,7 +50,7 @@ impl MonitorId {
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}
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#[inline]
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pub fn get_position(&self) -> (u32, u32) {
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pub fn get_position(&self) -> (i32, i32) {
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unimplemented!()
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}
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@ -27,8 +27,8 @@ pub struct MonitorId {
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/// The position of the monitor in pixels on the desktop.
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///
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/// A window that is positionned at these coordinates will overlap the monitor.
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position: (u32, u32),
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/// A window that is positioned at these coordinates will overlap the monitor.
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position: (i32, i32),
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/// The current resolution in pixels on the monitor.
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dimensions: (u32, u32),
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@ -111,7 +111,7 @@ impl EventsLoop {
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}
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let point: &winapi::POINTL = mem::transmute(&dev.union1);
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let position = (point.x as u32, point.y as u32);
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let position = (point.x as i32, point.y as i32);
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let dimensions = (dev.dmPelsWidth as u32, dev.dmPelsHeight as u32);
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@ -176,9 +176,9 @@ impl MonitorId {
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&self.adapter_name
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}
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/// A window that is positionned at these coordinates will overlap the monitor.
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/// A window that is positioned at these coordinates will overlap the monitor.
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#[inline]
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pub fn get_position(&self) -> (u32, u32) {
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pub fn get_position(&self) -> (i32, i32) {
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self.position
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}
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@ -370,7 +370,7 @@ impl MonitorId {
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/// Returns the top-left corner position of the monitor relative to the larger full
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/// screen area.
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#[inline]
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pub fn get_position(&self) -> (u32, u32) {
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pub fn get_position(&self) -> (i32, i32) {
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self.inner.get_position()
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}
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