Fix iOS build and add to Travis CI

This commit is contained in:
Christian Howe 2016-12-13 07:28:30 -06:00
parent bc0dd0f854
commit 5146bce88e
7 changed files with 485 additions and 766 deletions

View file

@ -13,6 +13,7 @@ addons:
script: script:
- cargo build --verbose - cargo build --verbose
- [ $TRAVIS_OS_NAME = osx ] && cargo build --target x86_64-apple-ios
- cargo test --verbose - cargo test --verbose
os: os:

View file

@ -1,226 +0,0 @@
use libc;
use std::mem;
use super::DelegateState;
use Event;
use events::{ Touch, TouchPhase };
use objc::runtime::{ Class, Object, Sel, BOOL, YES };
use objc::declare::{ ClassDecl };
use super::ffi::{
longjmp,
id,
nil,
CGRect,
CGPoint,
CGFloat,
UIViewAutoresizingFlexibleWidth,
UIViewAutoresizingFlexibleHeight
};
use super::jmpbuf;
pub fn create_delegate_class() {
extern fn did_finish_launching(this: &mut Object, _: Sel, _: id, _: id) -> BOOL {
unsafe {
let main_screen: id = msg_send![Class::get("UIScreen").unwrap(), mainScreen];
let bounds: CGRect = msg_send![main_screen, bounds];
let scale: CGFloat = msg_send![main_screen, nativeScale];
let window: id = msg_send![Class::get("UIWindow").unwrap(), alloc];
let window: id = msg_send![window, initWithFrame:bounds.clone()];
let size = (bounds.size.width as u32, bounds.size.height as u32);
let view_controller: id = msg_send![Class::get("MainViewController").unwrap(), alloc];
let view_controller: id = msg_send![view_controller, init];
let class = Class::get("MainView").unwrap();
let view:id = msg_send![class, alloc];
let view:id = msg_send![view, initForGl:&bounds];
let _: () = msg_send![view_controller, setView:view];
let _: () = msg_send![window, setRootViewController:view_controller];
let _: () = msg_send![window, addSubview:view];
let _: () = msg_send![window, makeKeyAndVisible];
let state = Box::new(DelegateState::new(window, view_controller, view, size, scale as f32));
let state_ptr: *mut DelegateState = mem::transmute(state);
this.set_ivar("glutinState", state_ptr as *mut libc::c_void);
let _: () = msg_send![this, performSelector:sel!(postLaunch:) withObject:nil afterDelay:0.0];
}
YES
}
extern fn post_launch(_: &Object, _: Sel, _: id) {
unsafe { longjmp(mem::transmute(&mut jmpbuf),1); }
}
extern fn did_become_active(this: &Object, _: Sel, _: id) {
unsafe {
let state: *mut libc::c_void = *this.get_ivar("glutinState");
let state = &mut *(state as *mut DelegateState);
state.events_queue.push_back(Event::Focused(true));
}
}
extern fn will_resign_active(this: &Object, _: Sel, _: id) {
unsafe {
let state: *mut libc::c_void = *this.get_ivar("glutinState");
let state = &mut *(state as *mut DelegateState);
state.events_queue.push_back(Event::Focused(false));
}
}
extern fn will_enter_foreground(this: &Object, _: Sel, _: id) {
unsafe {
let state: *mut libc::c_void = *this.get_ivar("glutinState");
let state = &mut *(state as *mut DelegateState);
state.events_queue.push_back(Event::Suspended(false));
}
}
extern fn did_enter_background(this: &Object, _: Sel, _: id) {
unsafe {
let state: *mut libc::c_void = *this.get_ivar("glutinState");
let state = &mut *(state as *mut DelegateState);
state.events_queue.push_back(Event::Suspended(true));
}
}
extern fn will_terminate(this: &Object, _: Sel, _: id) {
unsafe {
let state: *mut libc::c_void = *this.get_ivar("glutinState");
let state = &mut *(state as *mut DelegateState);
// push event to the front to garantee that we'll process it
// immidiatly after jump
state.events_queue.push_front(Event::Closed);
longjmp(mem::transmute(&mut jmpbuf),1);
}
}
extern fn handle_touches(this: &Object, _: Sel, touches: id, _:id) {
unsafe {
let state: *mut libc::c_void = *this.get_ivar("glutinState");
let state = &mut *(state as *mut DelegateState);
let touches_enum: id = msg_send![touches, objectEnumerator];
loop {
let touch: id = msg_send![touches_enum, nextObject];
if touch == nil {
break
}
let location: CGPoint = msg_send![touch, locationInView:nil];
let touch_id = touch as u64;
let phase: i32 = msg_send![touch, phase];
state.events_queue.push_back(Event::Touch(Touch {
id: touch_id,
location: (location.x as f64, location.y as f64),
phase: match phase {
0 => TouchPhase::Started,
1 => TouchPhase::Moved,
// 2 is UITouchPhaseStationary and is not expected here
3 => TouchPhase::Ended,
4 => TouchPhase::Cancelled,
_ => panic!("unexpected touch phase: {:?}", phase)
}
}));
}
}
}
let superclass = Class::get("UIResponder").unwrap();
let mut decl = ClassDecl::new(superclass, "AppDelegate").unwrap();
unsafe {
decl.add_method(sel!(application:didFinishLaunchingWithOptions:),
did_finish_launching as extern fn(&mut Object, Sel, id, id) -> BOOL);
decl.add_method(sel!(applicationDidBecomeActive:),
did_become_active as extern fn(&Object, Sel, id));
decl.add_method(sel!(applicationWillResignActive:),
will_resign_active as extern fn(&Object, Sel, id));
decl.add_method(sel!(applicationWillEnterForeground:),
will_enter_foreground as extern fn(&Object, Sel, id));
decl.add_method(sel!(applicationDidEnterBackground:),
did_enter_background as extern fn(&Object, Sel, id));
decl.add_method(sel!(applicationWillTerminate:),
will_terminate as extern fn(&Object, Sel, id));
decl.add_method(sel!(touchesBegan:withEvent:),
handle_touches as extern fn(this: &Object, _: Sel, _: id, _:id));
decl.add_method(sel!(touchesMoved:withEvent:),
handle_touches as extern fn(this: &Object, _: Sel, _: id, _:id));
decl.add_method(sel!(touchesEnded:withEvent:),
handle_touches as extern fn(this: &Object, _: Sel, _: id, _:id));
decl.add_method(sel!(touchesCancelled:withEvent:),
handle_touches as extern fn(this: &Object, _: Sel, _: id, _:id));
decl.add_method(sel!(postLaunch:),
post_launch as extern fn(&Object, Sel, id));
decl.add_ivar::<*mut libc::c_void>("glutinState");
decl.register();
}
}
pub fn create_view_class() {
let superclass = Class::get("UIViewController").unwrap();
let decl = ClassDecl::new(superclass, "MainViewController").unwrap();
decl.register();
extern fn init_for_gl(this: &Object, _: Sel, frame: *const libc::c_void) -> id {
unsafe {
let bounds: *const CGRect = mem::transmute(frame);
let view: id = msg_send![this, initWithFrame:(*bounds).clone()];
let _: () = msg_send![view, setAutoresizingMask: UIViewAutoresizingFlexibleWidth|UIViewAutoresizingFlexibleHeight];
let _: () = msg_send![view, setAutoresizesSubviews:YES];
let layer: id = msg_send![view, layer];
let _ : () = msg_send![layer, setOpaque:YES];
view
}
}
extern fn layer_class(_: &Class, _: Sel) -> *const Class {
unsafe { mem::transmute(Class::get("CAEAGLLayer").unwrap()) }
}
let superclass = Class::get("UIView").unwrap();
let mut decl = ClassDecl::new(superclass, "MainView").unwrap();
unsafe {
decl.add_method(sel!(initForGl:),
init_for_gl as extern fn(&Object, Sel, *const libc::c_void) -> id);
decl.add_class_method(sel!(layerClass),
layer_class as extern fn(&Class, Sel) -> *const Class);
decl.register();
}
}

View file

@ -1,467 +0,0 @@
//! iOS support
//!
//! # Building app
//! To build ios app you will need rustc built for this targets:
//!
//! - armv7-apple-ios
//! - armv7s-apple-ios
//! - i386-apple-ios
//! - aarch64-apple-ios
//! - x86_64-apple-ios
//!
//! Then
//!
//! ```
//! cargo build --target=...
//! ```
//! The simplest way to integrate your app into xcode environment is to build it
//! as a static library. Wrap your main function and export it.
//!
//! ```rust, ignore
//! #[no_mangle]
//! pub extern fn start_glutin_app() {
//! start_inner()
//! }
//!
//! fn start_inner() {
//! ...
//! }
//!
//! ```
//!
//! Compile project and then drag resulting .a into Xcode project. Add glutin.h to xcode.
//!
//! ```c
//! void start_glutin_app();
//! ```
//!
//! Use start_glutin_app inside your xcode's main function.
//!
//!
//! # App lifecycle and events
//!
//! iOS environment is very different from other platforms and you must be very
//! careful with it's events. Familiarize yourself with [app lifecycle](https://developer.apple.com/library/ios/documentation/UIKit/Reference/UIApplicationDelegate_Protocol/).
//!
//!
//! This is how those event are represented in glutin:
//!
//! - applicationDidBecomeActive is Focused(true)
//! - applicationWillResignActive is Focused(false)
//! - applicationDidEnterBackground is Suspended(true)
//! - applicationWillEnterForeground is Suspended(false)
//! - applicationWillTerminate is Closed
//!
//! Keep in mind that after Closed event is received every attempt to draw with opengl will result in segfault.
//!
//! Also note that app will not receive Closed event if suspended, it will be SIGKILL'ed
#![cfg(target_os = "ios")]
#![deny(warnings)]
use std::collections::VecDeque;
use std::ptr;
use std::io;
use std::mem;
use std::ffi::CString;
use libc;
use objc::runtime::{Class, BOOL, YES, NO };
use native_monitor::NativeMonitorId;
use { Api, PixelFormat, CreationError, GlContext, CursorState, MouseCursor, Event };
use { PixelFormatRequirements, GlAttributes, WindowAttributes, ContextError };
use CreationError::OsError;
mod delegate;
use self::delegate::{ create_delegate_class, create_view_class };
mod ffi;
use self::ffi::{
gles,
setjmp,
dlopen,
dlsym,
UIApplicationMain,
kEAGLColorFormatRGB565,
CFTimeInterval,
CFRunLoopRunInMode,
kCFRunLoopDefaultMode,
kCFRunLoopRunHandledSource,
kEAGLDrawablePropertyRetainedBacking,
kEAGLDrawablePropertyColorFormat,
RTLD_LAZY,
RTLD_GLOBAL,
id,
nil,
NSString,
CGFloat
};
static mut jmpbuf: [libc::c_int;27] = [0;27];
#[derive(Clone)]
pub struct MonitorId;
pub struct Window {
eagl_context: id,
delegate_state: *mut DelegateState
}
#[derive(Clone)]
pub struct WindowProxy;
pub struct PollEventsIterator<'a> {
window: &'a Window,
}
pub struct WaitEventsIterator<'a> {
window: &'a Window,
}
#[derive(Debug)]
struct DelegateState {
events_queue: VecDeque<Event>,
window: id,
controller: id,
view: id,
size: (u32,u32),
scale: f32
}
impl DelegateState {
#[inline]
fn new(window: id, controller:id, view: id, size: (u32,u32), scale: f32) -> DelegateState {
DelegateState {
events_queue: VecDeque::new(),
window: window,
controller: controller,
view: view,
size: size,
scale: scale
}
}
}
#[inline]
pub fn get_available_monitors() -> VecDeque<MonitorId> {
let mut rb = VecDeque::new();
rb.push_back(MonitorId);
rb
}
#[inline]
pub fn get_primary_monitor() -> MonitorId {
MonitorId
}
impl MonitorId {
#[inline]
pub fn get_name(&self) -> Option<String> {
Some("Primary".to_string())
}
#[inline]
pub fn get_native_identifier(&self) -> NativeMonitorId {
NativeMonitorId::Unavailable
}
#[inline]
pub fn get_dimensions(&self) -> (u32, u32) {
unimplemented!()
}
}
#[derive(Clone, Default)]
pub struct PlatformSpecificWindowBuilderAttributes;
impl Window {
pub fn new(builder: &WindowAttributes, _: &PixelFormatRequirements, _: &GlAttributes<&Window>,
_: &PlatformSpecificWindowBuilderAttributes) -> Result<Window, CreationError>
{
unsafe {
if setjmp(mem::transmute(&mut jmpbuf)) != 0 {
let app: id = msg_send![Class::get("UIApplication").unwrap(), sharedApplication];
let delegate: id = msg_send![app, delegate];
let state: *mut libc::c_void = *(&*delegate).get_ivar("glutinState");
let state = state as *mut DelegateState;
let context = Window::create_context();
let mut window = Window {
eagl_context: context,
delegate_state: state
};
window.init_context(builder);
return Ok(window)
}
}
create_delegate_class();
create_view_class();
Window::start_app();
Err(CreationError::OsError(format!("Couldn't create UIApplication")))
}
unsafe fn init_context(&mut self, builder: &WindowAttributes) {
let draw_props: id = msg_send![Class::get("NSDictionary").unwrap(), alloc];
let draw_props: id = msg_send![draw_props,
initWithObjects:
vec![
msg_send![Class::get("NSNumber").unwrap(), numberWithBool: NO],
kEAGLColorFormatRGB565
].as_ptr()
forKeys:
vec![
kEAGLDrawablePropertyRetainedBacking,
kEAGLDrawablePropertyColorFormat
].as_ptr()
count: 2
];
let _ = self.make_current();
let state = &mut *self.delegate_state;
if builder.multitouch {
let _: () = msg_send![state.view, setMultipleTouchEnabled:YES];
}
let _: () = msg_send![state.view, setContentScaleFactor:state.scale as CGFloat];
let layer: id = msg_send![state.view, layer];
let _: () = msg_send![layer, setContentsScale:state.scale as CGFloat];
let _: () = msg_send![layer, setDrawableProperties: draw_props];
let gl = gles::Gles2::load_with(|symbol| self.get_proc_address(symbol));
let mut color_render_buf: gles::types::GLuint = 0;
let mut frame_buf: gles::types::GLuint = 0;
gl.GenRenderbuffers(1, &mut color_render_buf);
gl.BindRenderbuffer(gles::RENDERBUFFER, color_render_buf);
let ok: BOOL = msg_send![self.eagl_context, renderbufferStorage:gles::RENDERBUFFER fromDrawable:layer];
if ok != YES {
panic!("EAGL: could not set renderbufferStorage");
}
gl.GenFramebuffers(1, &mut frame_buf);
gl.BindFramebuffer(gles::FRAMEBUFFER, frame_buf);
gl.FramebufferRenderbuffer(gles::FRAMEBUFFER, gles::COLOR_ATTACHMENT0, gles::RENDERBUFFER, color_render_buf);
let status = gl.CheckFramebufferStatus(gles::FRAMEBUFFER);
if gl.CheckFramebufferStatus(gles::FRAMEBUFFER) != gles::FRAMEBUFFER_COMPLETE {
panic!("framebuffer status: {:?}", status);
}
}
fn create_context() -> id {
unsafe {
let eagl_context: id = msg_send![Class::get("EAGLContext").unwrap(), alloc];
let eagl_context: id = msg_send![eagl_context, initWithAPI:2]; // es2
eagl_context
}
}
#[inline]
fn start_app() {
unsafe {
UIApplicationMain(0, ptr::null(), nil, NSString::alloc(nil).init_str("AppDelegate"));
}
}
#[inline]
pub fn set_title(&self, _: &str) {
}
#[inline]
pub fn show(&self) {
}
#[inline]
pub fn hide(&self) {
}
#[inline]
pub fn get_position(&self) -> Option<(i32, i32)> {
None
}
#[inline]
pub fn set_position(&self, _x: i32, _y: i32) {
}
#[inline]
pub fn get_inner_size(&self) -> Option<(u32, u32)> {
unsafe { Some((&*self.delegate_state).size) }
}
#[inline]
pub fn get_outer_size(&self) -> Option<(u32, u32)> {
self.get_inner_size()
}
#[inline]
pub fn set_inner_size(&self, _x: u32, _y: u32) {
}
#[inline]
pub fn poll_events(&self) -> PollEventsIterator {
PollEventsIterator {
window: self
}
}
#[inline]
pub fn wait_events(&self) -> WaitEventsIterator {
WaitEventsIterator {
window: self
}
}
#[inline]
pub fn platform_display(&self) -> *mut libc::c_void {
unimplemented!();
}
#[inline]
pub fn platform_window(&self) -> *mut libc::c_void {
unimplemented!()
}
#[inline]
pub fn get_pixel_format(&self) -> PixelFormat {
unimplemented!();
}
#[inline]
pub fn set_window_resize_callback(&mut self, _: Option<fn(u32, u32)>) {
}
#[inline]
pub fn set_cursor(&self, _: MouseCursor) {
}
#[inline]
pub fn set_cursor_state(&self, _: CursorState) -> Result<(), String> {
Ok(())
}
#[inline]
pub fn hidpi_factor(&self) -> f32 {
unsafe { (&*self.delegate_state) }.scale
}
#[inline]
pub fn set_cursor_position(&self, _x: i32, _y: i32) -> Result<(), ()> {
unimplemented!();
}
#[inline]
pub fn create_window_proxy(&self) -> WindowProxy {
WindowProxy
}
}
impl GlContext for Window {
#[inline]
unsafe fn make_current(&self) -> Result<(), ContextError> {
let res: BOOL = msg_send![Class::get("EAGLContext").unwrap(), setCurrentContext: self.eagl_context];
if res == YES {
Ok(())
} else {
Err(ContextError::IoError(io::Error::new(io::ErrorKind::Other, "EAGLContext::setCurrentContext unsuccessful")))
}
}
#[inline]
fn is_current(&self) -> bool {
false
}
fn get_proc_address(&self, addr: &str) -> *const () {
let addr_c = CString::new(addr).unwrap();
let path = CString::new("/System/Library/Frameworks/OpenGLES.framework/OpenGLES").unwrap();
unsafe {
let lib = dlopen(path.as_ptr(), RTLD_LAZY | RTLD_GLOBAL);
dlsym(lib, addr_c.as_ptr()) as *const _
}
}
#[inline]
fn swap_buffers(&self) -> Result<(), ContextError> {
unsafe {
let res: BOOL = msg_send![self.eagl_context, presentRenderbuffer: gles::RENDERBUFFER];
if res == YES {
Ok(())
} else {
Err(ContextError::IoError(io::Error::new(io::ErrorKind::Other, "EAGLContext.presentRenderbuffer unsuccessful")))
}
}
}
#[inline]
fn get_api(&self) -> Api {
unimplemented!()
}
#[inline]
fn get_pixel_format(&self) -> PixelFormat {
unimplemented!()
}
}
impl WindowProxy {
#[inline]
pub fn wakeup_event_loop(&self) {
unimplemented!()
}
}
impl<'a> Iterator for WaitEventsIterator<'a> {
type Item = Event;
#[inline]
fn next(&mut self) -> Option<Event> {
loop {
if let Some(ev) = self.window.poll_events().next() {
return Some(ev);
}
}
}
}
impl<'a> Iterator for PollEventsIterator<'a> {
type Item = Event;
fn next(&mut self) -> Option<Event> {
unsafe {
let state = &mut *self.window.delegate_state;
if let Some(event) = state.events_queue.pop_front() {
return Some(event)
}
// jump hack, so we won't quit on willTerminate event before processing it
if setjmp(mem::transmute(&mut jmpbuf)) != 0 {
return state.events_queue.pop_front()
}
// run runloop
let seconds: CFTimeInterval = 0.000002;
while CFRunLoopRunInMode(kCFRunLoopDefaultMode, seconds, 1) == kCFRunLoopRunHandledSource {}
state.events_queue.pop_front()
}
}
}

View file

@ -3,4 +3,3 @@
pub mod dlopen; pub mod dlopen;
pub mod wayland; pub mod wayland;
pub mod x11; pub mod x11;
pub mod ios;

View file

@ -27,12 +27,6 @@ pub type NSUInteger = u32;
#[cfg(target_pointer_width = "64")] #[cfg(target_pointer_width = "64")]
pub type NSUInteger = u64; pub type NSUInteger = u64;
#[allow(non_upper_case_globals)]
pub const UIViewAutoresizingFlexibleWidth: NSUInteger = 1 << 1;
#[allow(non_upper_case_globals)]
pub const UIViewAutoresizingFlexibleHeight: NSUInteger = 1 << 4;
#[repr(C)] #[repr(C)]
#[derive(Debug, Clone)] #[derive(Debug, Clone)]
pub struct CGPoint { pub struct CGPoint {
@ -54,21 +48,12 @@ pub struct CGSize {
pub height: CGFloat pub height: CGFloat
} }
pub mod gles {
include!(concat!(env!("OUT_DIR"), "/gles2_bindings.rs"));
}
#[link(name = "UIKit", kind = "framework")] #[link(name = "UIKit", kind = "framework")]
#[link(name = "CoreFoundation", kind = "framework")] #[link(name = "CoreFoundation", kind = "framework")]
#[link(name = "GlKit", kind = "framework")] #[link(name = "GlKit", kind = "framework")]
extern { extern {
pub static kCFRunLoopDefaultMode: CFStringRef; pub static kCFRunLoopDefaultMode: CFStringRef;
pub static kEAGLColorFormatRGB565: id;
// pub static kEAGLColorFormatRGBA8: id;
pub static kEAGLDrawablePropertyColorFormat: id;
pub static kEAGLDrawablePropertyRetainedBacking: id;
// int UIApplicationMain ( int argc, char *argv[], NSString *principalClassName, NSString *delegateClassName ); // int UIApplicationMain ( int argc, char *argv[], NSString *principalClassName, NSString *delegateClassName );
pub fn UIApplicationMain(argc: libc::c_int, argv: *const libc::c_char, principalClassName: id, delegateClassName: id) -> libc::c_int; pub fn UIApplicationMain(argc: libc::c_int, argv: *const libc::c_char, principalClassName: id, delegateClassName: id) -> libc::c_int;
@ -81,14 +66,6 @@ extern {
pub fn longjmp(env: *mut libc::c_void, val: libc::c_int); pub fn longjmp(env: *mut libc::c_void, val: libc::c_int);
} }
pub const RTLD_LAZY: libc::c_int = 0x001;
pub const RTLD_GLOBAL: libc::c_int = 0x100;
extern {
pub fn dlopen(filename: *const libc::c_char, flag: libc::c_int) -> *mut libc::c_void;
pub fn dlsym(handle: *mut libc::c_void, symbol: *const libc::c_char) -> *mut libc::c_void;
}
pub trait NSString { pub trait NSString {
unsafe fn alloc(_: Self) -> id { unsafe fn alloc(_: Self) -> id {
msg_send![class("NSString"), alloc] msg_send![class("NSString"), alloc]

View file

@ -1,54 +1,495 @@
//! iOS support
//!
//! # Building app
//! To build ios app you will need rustc built for this targets:
//!
//! - armv7-apple-ios
//! - armv7s-apple-ios
//! - i386-apple-ios
//! - aarch64-apple-ios
//! - x86_64-apple-ios
//!
//! Then
//!
//! ```
//! cargo build --target=...
//! ```
//! The simplest way to integrate your app into xcode environment is to build it
//! as a static library. Wrap your main function and export it.
//!
//! ```rust, ignore
//! #[no_mangle]
//! pub extern fn start_glutin_app() {
//! start_inner()
//! }
//!
//! fn start_inner() {
//! ...
//! }
//!
//! ```
//!
//! Compile project and then drag resulting .a into Xcode project. Add glutin.h to xcode.
//!
//! ```c
//! void start_glutin_app();
//! ```
//!
//! Use start_glutin_app inside your xcode's main function.
//!
//!
//! # App lifecycle and events
//!
//! iOS environment is very different from other platforms and you must be very
//! careful with it's events. Familiarize yourself with
//! [app lifecycle](https://developer.apple.com/library/ios/documentation/UIKit/Reference/UIApplicationDelegate_Protocol/).
//!
//!
//! This is how those event are represented in glutin:
//!
//! - applicationDidBecomeActive is Focused(true)
//! - applicationWillResignActive is Focused(false)
//! - applicationDidEnterBackground is Suspended(true)
//! - applicationWillEnterForeground is Suspended(false)
//! - applicationWillTerminate is Closed
//!
//! Keep in mind that after Closed event is received every attempt to draw with
//! opengl will result in segfault.
//!
//! Also note that app will not receive Closed event if suspended, it will be SIGKILL'ed
#![cfg(target_os = "ios")] #![cfg(target_os = "ios")]
#![deny(warnings)]
use GlAttributes; use std::collections::VecDeque;
use CreationError; use std::ptr;
use PixelFormat; use std::mem;
use PixelFormatRequirements; use std::os::raw::c_void;
use ContextError;
pub use api::ios::*; use libc;
use libc::c_int;
use objc::runtime::{Class, Object, Sel, BOOL, YES };
use objc::declare::{ ClassDecl };
#[derive(Clone, Default)] use native_monitor::NativeMonitorId;
pub struct PlatformSpecificHeadlessBuilderAttributes; use { CreationError, CursorState, MouseCursor, Event, WindowAttributes };
use events::{ Touch, TouchPhase };
pub struct HeadlessContext(i32); mod ffi;
use self::ffi::{
setjmp,
UIApplicationMain,
CFTimeInterval,
CFRunLoopRunInMode,
kCFRunLoopDefaultMode,
kCFRunLoopRunHandledSource,
id,
nil,
NSString,
CGFloat,
longjmp,
CGRect,
CGPoint
};
impl HeadlessContext { static mut jmpbuf: [c_int;27] = [0;27];
/// See the docs in the crate root file.
pub fn new(_: (u32, u32), _: &PixelFormatRequirements, _: &GlAttributes<&HeadlessContext>, #[derive(Clone)]
_: &PlatformSpecificHeadlessBuilderAttributes) pub struct MonitorId;
-> Result<HeadlessContext, CreationError>
{ pub struct Window {
unimplemented!() delegate_state: *mut DelegateState
}
#[derive(Clone)]
pub struct WindowProxy;
pub struct PollEventsIterator<'a> {
window: &'a Window,
}
pub struct WaitEventsIterator<'a> {
window: &'a Window,
}
#[derive(Debug)]
struct DelegateState {
events_queue: VecDeque<Event>,
window: id,
controller: id,
size: (u32,u32),
scale: f32
}
impl DelegateState {
#[inline]
fn new(window: id, controller:id, size: (u32,u32), scale: f32) -> DelegateState {
DelegateState {
events_queue: VecDeque::new(),
window: window,
controller: controller,
size: size,
scale: scale
} }
/// See the docs in the crate root file.
pub unsafe fn make_current(&self) -> Result<(), ContextError> {
unimplemented!()
}
pub fn swap_buffers(&self) -> Result<(), ContextError> {
unimplemented!()
}
/// See the docs in the crate root file.
pub fn is_current(&self) -> bool {
unimplemented!()
}
/// See the docs in the crate root file.
pub fn get_proc_address(&self, _addr: &str) -> *const () {
unimplemented!()
}
pub fn get_api(&self) -> ::Api {
::Api::OpenGlEs
}
pub fn get_pixel_format(&self) -> PixelFormat {
unimplemented!();
} }
} }
unsafe impl Send for HeadlessContext {} #[inline]
unsafe impl Sync for HeadlessContext {} pub fn get_available_monitors() -> VecDeque<MonitorId> {
let mut rb = VecDeque::new();
rb.push_back(MonitorId);
rb
}
#[inline]
pub fn get_primary_monitor() -> MonitorId {
MonitorId
}
impl MonitorId {
#[inline]
pub fn get_name(&self) -> Option<String> {
Some("Primary".to_string())
}
#[inline]
pub fn get_native_identifier(&self) -> NativeMonitorId {
NativeMonitorId::Unavailable
}
#[inline]
pub fn get_dimensions(&self) -> (u32, u32) {
unimplemented!()
}
}
#[derive(Clone, Default)]
pub struct PlatformSpecificWindowBuilderAttributes;
impl Window {
pub fn new(_: &WindowAttributes, _: &PlatformSpecificWindowBuilderAttributes) -> Result<Window, CreationError>
{
unsafe {
if setjmp(mem::transmute(&mut jmpbuf)) != 0 {
let app: id = msg_send![Class::get("UIApplication").unwrap(), sharedApplication];
let delegate: id = msg_send![app, delegate];
let state: *mut c_void = *(&*delegate).get_ivar("glutinState");
let state = state as *mut DelegateState;
let window = Window {
delegate_state: state
};
return Ok(window)
}
}
Window::create_delegate_class();
Window::create_view_class();
Window::start_app();
Err(CreationError::OsError(format!("Couldn't create UIApplication")))
}
fn create_delegate_class() {
extern fn did_finish_launching(this: &mut Object, _: Sel, _: id, _: id) -> BOOL {
unsafe {
let main_screen: id = msg_send![Class::get("UIScreen").unwrap(), mainScreen];
let bounds: CGRect = msg_send![main_screen, bounds];
let scale: CGFloat = msg_send![main_screen, nativeScale];
let window: id = msg_send![Class::get("UIWindow").unwrap(), alloc];
let window: id = msg_send![window, initWithFrame:bounds.clone()];
let size = (bounds.size.width as u32, bounds.size.height as u32);
let view_controller: id = msg_send![Class::get("MainViewController").unwrap(), alloc];
let view_controller: id = msg_send![view_controller, init];
let _: () = msg_send![window, setRootViewController:view_controller];
let _: () = msg_send![window, makeKeyAndVisible];
let state = Box::new(DelegateState::new(window, view_controller, size, scale as f32));
let state_ptr: *mut DelegateState = mem::transmute(state);
this.set_ivar("glutinState", state_ptr as *mut c_void);
let _: () = msg_send![this, performSelector:sel!(postLaunch:) withObject:nil afterDelay:0.0];
}
YES
}
extern fn post_launch(_: &Object, _: Sel, _: id) {
unsafe { longjmp(mem::transmute(&mut jmpbuf),1); }
}
extern fn did_become_active(this: &Object, _: Sel, _: id) {
unsafe {
let state: *mut c_void = *this.get_ivar("glutinState");
let state = &mut *(state as *mut DelegateState);
state.events_queue.push_back(Event::Focused(true));
}
}
extern fn will_resign_active(this: &Object, _: Sel, _: id) {
unsafe {
let state: *mut c_void = *this.get_ivar("glutinState");
let state = &mut *(state as *mut DelegateState);
state.events_queue.push_back(Event::Focused(false));
}
}
extern fn will_enter_foreground(this: &Object, _: Sel, _: id) {
unsafe {
let state: *mut c_void = *this.get_ivar("glutinState");
let state = &mut *(state as *mut DelegateState);
state.events_queue.push_back(Event::Suspended(false));
}
}
extern fn did_enter_background(this: &Object, _: Sel, _: id) {
unsafe {
let state: *mut c_void = *this.get_ivar("glutinState");
let state = &mut *(state as *mut DelegateState);
state.events_queue.push_back(Event::Suspended(true));
}
}
extern fn will_terminate(this: &Object, _: Sel, _: id) {
unsafe {
let state: *mut c_void = *this.get_ivar("glutinState");
let state = &mut *(state as *mut DelegateState);
// push event to the front to garantee that we'll process it
// immidiatly after jump
state.events_queue.push_front(Event::Closed);
longjmp(mem::transmute(&mut jmpbuf),1);
}
}
extern fn handle_touches(this: &Object, _: Sel, touches: id, _:id) {
unsafe {
let state: *mut c_void = *this.get_ivar("glutinState");
let state = &mut *(state as *mut DelegateState);
let touches_enum: id = msg_send![touches, objectEnumerator];
loop {
let touch: id = msg_send![touches_enum, nextObject];
if touch == nil {
break
}
let location: CGPoint = msg_send![touch, locationInView:nil];
let touch_id = touch as u64;
let phase: i32 = msg_send![touch, phase];
state.events_queue.push_back(Event::Touch(Touch {
id: touch_id,
location: (location.x as f64, location.y as f64),
phase: match phase {
0 => TouchPhase::Started,
1 => TouchPhase::Moved,
// 2 is UITouchPhaseStationary and is not expected here
3 => TouchPhase::Ended,
4 => TouchPhase::Cancelled,
_ => panic!("unexpected touch phase: {:?}", phase)
}
}));
}
}
}
let app_delegate_class = Class::get("AppDelegate").unwrap();
let mut decl = ClassDecl::new("UIResponder", app_delegate_class).unwrap();
unsafe {
decl.add_method(sel!(application:didFinishLaunchingWithOptions:),
did_finish_launching as extern fn(&mut Object, Sel, id, id) -> BOOL);
decl.add_method(sel!(applicationDidBecomeActive:),
did_become_active as extern fn(&Object, Sel, id));
decl.add_method(sel!(applicationWillResignActive:),
will_resign_active as extern fn(&Object, Sel, id));
decl.add_method(sel!(applicationWillEnterForeground:),
will_enter_foreground as extern fn(&Object, Sel, id));
decl.add_method(sel!(applicationDidEnterBackground:),
did_enter_background as extern fn(&Object, Sel, id));
decl.add_method(sel!(applicationWillTerminate:),
will_terminate as extern fn(&Object, Sel, id));
decl.add_method(sel!(touchesBegan:withEvent:),
handle_touches as extern fn(this: &Object, _: Sel, _: id, _:id));
decl.add_method(sel!(touchesMoved:withEvent:),
handle_touches as extern fn(this: &Object, _: Sel, _: id, _:id));
decl.add_method(sel!(touchesEnded:withEvent:),
handle_touches as extern fn(this: &Object, _: Sel, _: id, _:id));
decl.add_method(sel!(touchesCancelled:withEvent:),
handle_touches as extern fn(this: &Object, _: Sel, _: id, _:id));
decl.add_method(sel!(postLaunch:),
post_launch as extern fn(&Object, Sel, id));
decl.add_ivar::<*mut c_void>("glutinState");
decl.register();
}
}
fn create_view_class() {
let main_vc_class = Class::get("MainViewController").unwrap();
let decl = ClassDecl::new("UIViewController", main_vc_class).unwrap();
decl.register();
}
#[inline]
fn start_app() {
unsafe {
UIApplicationMain(0, ptr::null(), nil, NSString::alloc(nil).init_str("AppDelegate"));
}
}
#[inline]
pub fn set_title(&self, _: &str) {
}
#[inline]
pub fn show(&self) {
}
#[inline]
pub fn hide(&self) {
}
#[inline]
pub fn get_position(&self) -> Option<(i32, i32)> {
None
}
#[inline]
pub fn set_position(&self, _x: i32, _y: i32) {
}
#[inline]
pub fn get_inner_size(&self) -> Option<(u32, u32)> {
unsafe { Some((&*self.delegate_state).size) }
}
#[inline]
pub fn get_outer_size(&self) -> Option<(u32, u32)> {
self.get_inner_size()
}
#[inline]
pub fn set_inner_size(&self, _x: u32, _y: u32) {
}
#[inline]
pub fn poll_events(&self) -> PollEventsIterator {
PollEventsIterator {
window: self
}
}
#[inline]
pub fn wait_events(&self) -> WaitEventsIterator {
WaitEventsIterator {
window: self
}
}
#[inline]
pub fn platform_display(&self) -> *mut libc::c_void {
unimplemented!();
}
#[inline]
pub fn platform_window(&self) -> *mut libc::c_void {
unimplemented!()
}
#[inline]
pub fn set_window_resize_callback(&mut self, _: Option<fn(u32, u32)>) {
}
#[inline]
pub fn set_cursor(&self, _: MouseCursor) {
}
#[inline]
pub fn set_cursor_state(&self, _: CursorState) -> Result<(), String> {
Ok(())
}
#[inline]
pub fn hidpi_factor(&self) -> f32 {
unsafe { (&*self.delegate_state) }.scale
}
#[inline]
pub fn set_cursor_position(&self, _x: i32, _y: i32) -> Result<(), ()> {
unimplemented!();
}
#[inline]
pub fn create_window_proxy(&self) -> WindowProxy {
WindowProxy
}
}
impl WindowProxy {
#[inline]
pub fn wakeup_event_loop(&self) {
unimplemented!()
}
}
impl<'a> Iterator for WaitEventsIterator<'a> {
type Item = Event;
#[inline]
fn next(&mut self) -> Option<Event> {
loop {
if let Some(ev) = self.window.poll_events().next() {
return Some(ev);
}
}
}
}
impl<'a> Iterator for PollEventsIterator<'a> {
type Item = Event;
fn next(&mut self) -> Option<Event> {
unsafe {
let state = &mut *self.window.delegate_state;
if let Some(event) = state.events_queue.pop_front() {
return Some(event)
}
// jump hack, so we won't quit on willTerminate event before processing it
if setjmp(mem::transmute(&mut jmpbuf)) != 0 {
return state.events_queue.pop_front()
}
// run runloop
let seconds: CFTimeInterval = 0.000002;
while CFRunLoopRunInMode(kCFRunLoopDefaultMode, seconds, 1) == kCFRunLoopRunHandledSource {}
state.events_queue.pop_front()
}
}
}

View file

@ -11,9 +11,7 @@ pub fn get_available_monitors() -> VecDeque<MonitorId> {
let max_displays = 10u32; let max_displays = 10u32;
let mut active_displays = [0u32; 10]; let mut active_displays = [0u32; 10];
let mut display_count = 0; let mut display_count = 0;
display::CGGetActiveDisplayList(max_displays, display::CGGetActiveDisplayList(max_displays, &mut active_displays[0], &mut display_count);
&mut active_displays[0],
&mut display_count);
for i in 0..display_count as usize { for i in 0..display_count as usize {
monitors.push_back(MonitorId(active_displays[i])); monitors.push_back(MonitorId(active_displays[i]));
} }
@ -23,18 +21,14 @@ pub fn get_available_monitors() -> VecDeque<MonitorId> {
#[inline] #[inline]
pub fn get_primary_monitor() -> MonitorId { pub fn get_primary_monitor() -> MonitorId {
let id = unsafe { let id = unsafe { MonitorId(display::CGMainDisplayID()) };
MonitorId(display::CGMainDisplayID())
};
id id
} }
impl MonitorId { impl MonitorId {
pub fn get_name(&self) -> Option<String> { pub fn get_name(&self) -> Option<String> {
let MonitorId(display_id) = *self; let MonitorId(display_id) = *self;
let screen_num = unsafe { let screen_num = unsafe { display::CGDisplayModelNumber(display_id) };
display::CGDisplayModelNumber(display_id)
};
Some(format!("Monitor #{}", screen_num)) Some(format!("Monitor #{}", screen_num))
} }