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Remove WINIT_LINK_COLORSYNC (no longer needed) (#2136)
Since https://github.com/rust-windowing/winit/pull/2078 we link to `ApplicationServices`, which contains the `CGDisplayCreateUUIDFromDisplayID` symbol in all versions.
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@ -8,6 +8,7 @@ And please only add new entries to the top of this list, right below the `# Unre
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# Unreleased
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# Unreleased
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- Remove no longer needed `WINIT_LINK_COLORSYNC` environment variable.
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- **Breaking:** Rename the `Exit` variant of `ControlFlow` to `ExitWithCode`, which holds a value to control the exit code after running. Add an `Exit` constant which aliases to `ExitWithCode(0)` instead to avoid major breakage. This shouldn't affect most existing programs.
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- **Breaking:** Rename the `Exit` variant of `ControlFlow` to `ExitWithCode`, which holds a value to control the exit code after running. Add an `Exit` constant which aliases to `ExitWithCode(0)` instead to avoid major breakage. This shouldn't affect most existing programs.
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# 0.26.1 (2022-01-05)
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# 0.26.1 (2022-01-05)
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10
README.md
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README.md
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@ -118,13 +118,3 @@ fn main() {
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```
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```
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And run the application with `cargo apk run --example request_redraw_threaded`
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And run the application with `cargo apk run --example request_redraw_threaded`
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#### MacOS
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To ensure compatibility with older MacOS systems, winit links to
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CGDisplayCreateUUIDFromDisplayID through the CoreGraphics framework.
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However, under certain setups this function is only available to be linked
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through the newer ColorSync framework. So, winit provides the
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`WINIT_LINK_COLORSYNC` environment variable which can be set to `1` or `true`
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while compiling to enable linking via ColorSync.
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10
build.rs
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build.rs
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@ -1,10 +0,0 @@
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fn main() {
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// If building for macos and WINIT_LINK_COLORSYNC is set to true
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// use CGDisplayCreateUUIDFromDisplayID from ColorSync instead of CoreGraphics
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if std::env::var("CARGO_CFG_TARGET_OS").map_or(false, |os| os == "macos")
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&& std::env::var("WINIT_LINK_COLORSYNC")
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.map_or(false, |v| v == "1" || v.eq_ignore_ascii_case("true"))
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{
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println!("cargo:rustc-cfg=use_colorsync_cgdisplaycreateuuidfromdisplayid");
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}
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}
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@ -171,16 +171,7 @@ pub type CGDisplayModeRef = *mut c_void;
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// directly. Fortunately, it has always been available as a subframework of
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// directly. Fortunately, it has always been available as a subframework of
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// `ApplicationServices`, see:
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// `ApplicationServices`, see:
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// https://developer.apple.com/library/archive/documentation/MacOSX/Conceptual/OSX_Technology_Overview/SystemFrameworks/SystemFrameworks.html#//apple_ref/doc/uid/TP40001067-CH210-BBCFFIEG
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// https://developer.apple.com/library/archive/documentation/MacOSX/Conceptual/OSX_Technology_Overview/SystemFrameworks/SystemFrameworks.html#//apple_ref/doc/uid/TP40001067-CH210-BBCFFIEG
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//
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#[link(name = "ApplicationServices", kind = "framework")]
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// TODO: Remove the WINIT_LINK_COLORSYNC hack, it is probably not needed.
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#[cfg_attr(
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not(use_colorsync_cgdisplaycreateuuidfromdisplayid),
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link(name = "ApplicationServices", kind = "framework")
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)]
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#[cfg_attr(
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use_colorsync_cgdisplaycreateuuidfromdisplayid,
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link(name = "ColorSync", kind = "framework")
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)]
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extern "C" {
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extern "C" {
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pub fn CGDisplayCreateUUIDFromDisplayID(display: CGDirectDisplayID) -> CFUUIDRef;
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pub fn CGDisplayCreateUUIDFromDisplayID(display: CGDirectDisplayID) -> CFUUIDRef;
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}
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}
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