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https://github.com/italicsjenga/winit-sonoma-fix.git
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fix issues in wait_until_time_or_msg function (#1423)
also removed unused return value
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522a6e3298
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@ -1,5 +1,6 @@
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# Unreleased
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- On Windows, fix minor timing issue in wait_until_time_or_msg
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- On macOS, fix `set_simple_screen` to remember frame excluding title bar.
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- On Wayland, fix coordinates in touch events when scale factor isn't 1.
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- On Wayland, fix color from `close_button_icon_color` not applying.
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@ -320,11 +320,9 @@ fn main_thread_id() -> DWORD {
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unsafe { MAIN_THREAD_ID }
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}
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// Returns true if the wait time was reached, and false if a message must be processed.
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unsafe fn wait_until_time_or_msg(wait_until: Instant) -> bool {
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let mut msg = mem::zeroed();
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unsafe fn wait_until_time_or_msg(wait_until: Instant) {
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let now = Instant::now();
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if now <= wait_until {
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if now < wait_until {
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// MsgWaitForMultipleObjects tends to overshoot just a little bit. We subtract 1 millisecond
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// from the requested time and spinlock for the remainder to compensate for that.
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let resume_reason = winuser::MsgWaitForMultipleObjectsEx(
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@ -336,16 +334,16 @@ unsafe fn wait_until_time_or_msg(wait_until: Instant) -> bool {
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);
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if resume_reason == winerror::WAIT_TIMEOUT {
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let mut msg = mem::zeroed();
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while Instant::now() < wait_until {
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if 0 != winuser::PeekMessageW(&mut msg, ptr::null_mut(), 0, 0, 0) {
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return false;
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break;
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}
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}
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}
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}
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return true;
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}
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// Implementation taken from https://github.com/rust-lang/rust/blob/db5476571d9b27c862b95c1e64764b0ac8980e23/src/libstd/sys/windows/mod.rs
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fn dur2timeout(dur: Duration) -> DWORD {
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// Note that a duration is a (u64, u32) (seconds, nanoseconds) pair, and the
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