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Fixed obsolete comments
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@ -117,7 +117,7 @@ impl WindowBuilder {
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}
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}
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impl Window {
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impl Window {
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/// Creates a new OpenGL context, and a Window for platforms where this is appropriate.
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/// Creates a new Window for platforms where this is appropriate.
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///
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///
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/// This function is equivalent to `WindowBuilder::new().build(events_loop)`.
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/// This function is equivalent to `WindowBuilder::new().build(events_loop)`.
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///
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///
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@ -284,7 +284,7 @@ impl Window {
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self.window.set_cursor_position(x, y)
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self.window.set_cursor_position(x, y)
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}
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}
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/// Sets how glutin handles the cursor. See the documentation of `CursorState` for details.
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/// Sets how winit handles the cursor. See the documentation of `CursorState` for details.
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///
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///
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/// Has no effect on Android.
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/// Has no effect on Android.
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#[inline]
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#[inline]
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