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wayland: Fix drop order for display (#326)
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@ -55,8 +55,6 @@ impl EventsLoopSink {
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}
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pub struct EventsLoop {
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// The wayland display
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pub display: Arc<wl_display::WlDisplay>,
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// The Event Queue
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pub evq: RefCell<EventQueue>,
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// our sink, shared with some handlers, buffering the events
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@ -70,7 +68,9 @@ pub struct EventsLoop {
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// the ctxt
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pub ctxt_token: StateToken<StateContext>,
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// a cleanup switch to prune dead windows
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pub cleanup_needed: Arc<Mutex<bool>>
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pub cleanup_needed: Arc<Mutex<bool>>,
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// The wayland display
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pub display: Arc<wl_display::WlDisplay>,
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}
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// A handle that can be sent across threads and used to wake up the `EventsLoop`.
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@ -12,13 +12,13 @@ use super::wayland_window::{DecoratedSurface, DecoratedSurfaceImplementation};
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use super::event_loop::StateContext;
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pub struct Window {
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display: Arc<wl_display::WlDisplay>,
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surface: wl_surface::WlSurface,
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decorated: Arc<Mutex<DecoratedSurface>>,
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monitors: Arc<Mutex<MonitorList>>,
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ready: Arc<Mutex<bool>>,
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size: Arc<Mutex<(u32, u32)>>,
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kill_switch: (Arc<Mutex<bool>>, Arc<Mutex<bool>>),
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display: Arc<wl_display::WlDisplay>,
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}
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impl Window {
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