From 5a65347c4e728c01965920ae51fe8ff729a620aa Mon Sep 17 00:00:00 2001 From: Aden Haussmann Date: Wed, 16 Jun 2021 09:24:49 +0200 Subject: [PATCH] Changed description of window scale factor in Events (#1834) MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit * changed description of window scale factor in Events * Update src/dpi.rs Co-authored-by: Markus Røyset * Fix intra-doc link Co-authored-by: Markus Røyset --- src/dpi.rs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/dpi.rs b/src/dpi.rs index ac08952f..0200a422 100644 --- a/src/dpi.rs +++ b/src/dpi.rs @@ -58,7 +58,7 @@ //! DPI settings. This gives you a chance to rescale your application's UI elements and adjust how //! the platform changes the window's size to reflect the new scale factor. If a window hasn't //! received a [`ScaleFactorChanged`](crate::event::WindowEvent::ScaleFactorChanged) event, -//! then its scale factor is `1.0`. +//! then its scale factor can be found by calling [window.scale_factor()]. //! //! ## How is the scale factor calculated? //! @@ -95,6 +95,7 @@ //! //! [points]: https://en.wikipedia.org/wiki/Point_(typography) //! [picas]: https://en.wikipedia.org/wiki/Pica_(typography) +//! [window.scale_factor()]: crate::window::Window::scale_factor //! [windows_1]: https://docs.microsoft.com/en-us/windows/win32/hidpi/high-dpi-desktop-application-development-on-windows //! [apple_1]: https://developer.apple.com/library/archive/documentation/DeviceInformation/Reference/iOSDeviceCompatibility/Displays/Displays.html //! [apple_2]: https://developer.apple.com/design/human-interface-guidelines/macos/icons-and-images/image-size-and-resolution/