Implement raw_window_handle::HasRawWindowHandle for Window type (#1105)

* Implement raw_window_handle::HasRawWindowHandle for Window type

* Format

* Address compilation issues

* Fix Linux build hopefully

* Fix iOS build
This commit is contained in:
Osspial 2019-08-14 07:57:16 -04:00 committed by GitHub
parent 1aab328e2a
commit 604016d69d
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GPG key ID: 4AEE18F83AFDEB23
9 changed files with 67 additions and 0 deletions

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@ -23,6 +23,7 @@
hijacking `set_decorations` for this purpose.
- On macOS and iOS, corrected the auto trait impls of `EventLoopProxy`.
- On iOS, add touch pressure information for touch events.
- Implement `raw_window_handle::HasRawWindowHandle` for `Window` type on all supported platforms.
- On macOS, fix the signature of `-[NSView drawRect:]`.
# 0.20.0 Alpha 2 (2019-07-09)

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@ -20,6 +20,7 @@ libc = "0.2"
log = "0.4"
serde = { version = "1", optional = true, features = ["serde_derive"] }
derivative = "1.0.2"
raw-window-handle = "0.1"
[dev-dependencies]
image = "0.21"

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@ -1,3 +1,4 @@
use raw_window_handle::{ios::IOSHandle, RawWindowHandle};
use std::{
collections::VecDeque,
ops::{Deref, DerefMut},
@ -250,6 +251,16 @@ impl Inner {
pub fn id(&self) -> WindowId {
self.window.into()
}
pub fn raw_window_handle(&self) -> RawWindowHandle {
let handle = IOSHandle {
ui_window: self.window as _,
ui_view: self.view as _,
ui_view_controller: self.view_controller as _,
..IOSHandle::empty()
};
RawWindowHandle::IOS(handle)
}
}
pub struct Window {

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@ -3,6 +3,7 @@
use std::{collections::VecDeque, env, ffi::CStr, fmt, mem::MaybeUninit, os::raw::*, sync::Arc};
use parking_lot::Mutex;
use raw_window_handle::RawWindowHandle;
use smithay_client_toolkit::reexports::client::ConnectError;
pub use self::x11::XNotSupported;
@ -440,6 +441,13 @@ impl Window {
&Window::Wayland(ref window) => MonitorHandle::Wayland(window.primary_monitor()),
}
}
pub fn raw_window_handle(&self) -> RawWindowHandle {
match self {
&Window::X(ref window) => RawWindowHandle::X11(window.raw_window_handle()),
&Window::Wayland(ref window) => RawWindowHandle::Wayland(window.raw_window_handle()),
}
}
}
unsafe extern "C" fn x_error_callback(

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@ -1,3 +1,4 @@
use raw_window_handle::unix::WaylandHandle;
use std::{
collections::VecDeque,
sync::{Arc, Mutex, Weak},
@ -333,6 +334,14 @@ impl Window {
pub fn primary_monitor(&self) -> MonitorHandle {
primary_monitor(&self.outputs)
}
pub fn raw_window_handle(&self) -> WaylandHandle {
WaylandHandle {
surface: self.surface().as_ref().c_ptr() as *mut _,
display: self.display().as_ref().c_ptr() as *mut _,
..WaylandHandle::empty()
}
}
}
impl Drop for Window {

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@ -1,3 +1,4 @@
use raw_window_handle::unix::X11Handle;
use std::{
cmp,
collections::HashSet,
@ -1375,4 +1376,13 @@ impl UnownedWindow {
.unwrap()
.insert(WindowId(self.xwindow));
}
#[inline]
pub fn raw_window_handle(&self) -> X11Handle {
X11Handle {
window: self.xwindow,
display: self.xconn.display as _,
..X11Handle::empty()
}
}
}

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@ -1,3 +1,4 @@
use raw_window_handle::{macos::MacOSHandle, RawWindowHandle};
use std::{
collections::VecDeque,
f64,
@ -904,6 +905,16 @@ impl UnownedWindow {
pub fn primary_monitor(&self) -> MonitorHandle {
monitor::primary_monitor()
}
#[inline]
pub fn raw_window_handle(&self) -> RawWindowHandle {
let handle = MacOSHandle {
ns_window: *self.ns_window as *mut _,
ns_view: *self.ns_view as *mut _,
..MacOSHandle::empty()
};
RawWindowHandle::MacOS(handle)
}
}
impl WindowExtMacOS for UnownedWindow {

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@ -1,6 +1,7 @@
#![cfg(target_os = "windows")]
use parking_lot::Mutex;
use raw_window_handle::{windows::WindowsHandle, RawWindowHandle};
use std::{
cell::Cell,
ffi::OsStr,
@ -339,6 +340,15 @@ impl Window {
self.window.0
}
#[inline]
pub fn raw_window_handle(&self) -> RawWindowHandle {
let handle = WindowsHandle {
hwnd: self.window.0 as *mut _,
..WindowsHandle::empty()
};
RawWindowHandle::Windows(handle)
}
#[inline]
pub fn set_cursor_icon(&self, cursor: CursorIcon) {
self.window_state.lock().mouse.cursor = cursor;

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@ -721,6 +721,12 @@ impl Window {
}
}
unsafe impl raw_window_handle::HasRawWindowHandle for Window {
fn raw_window_handle(&self) -> raw_window_handle::RawWindowHandle {
self.window.raw_window_handle()
}
}
/// Describes the appearance of the mouse cursor.
#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]