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https://github.com/italicsjenga/winit-sonoma-fix.git
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Get rid of FullScreenState::get_monitor()
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parent
b3ef9c8b22
commit
60b575a7c1
10
src/lib.rs
10
src/lib.rs
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@ -364,16 +364,6 @@ pub enum FullScreenState {
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Exclusive(MonitorId),
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Exclusive(MonitorId),
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}
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}
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impl FullScreenState {
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pub fn get_monitor(&self) -> Option<platform::MonitorId> {
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if let FullScreenState::Exclusive(ref monitor) = *self {
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Some(monitor.0.clone())
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} else {
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None
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}
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}
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}
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/// Describes how winit handles the cursor.
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/// Describes how winit handles the cursor.
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#[derive(Debug, Copy, Clone, PartialEq)]
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#[derive(Debug, Copy, Clone, PartialEq)]
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pub enum CursorState {
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pub enum CursorState {
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@ -4,8 +4,10 @@ use std::sync::atomic::AtomicBool;
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use wayland_client::{EventQueue, EventQueueHandle, Proxy};
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use wayland_client::{EventQueue, EventQueueHandle, Proxy};
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use wayland_client::protocol::{wl_display,wl_surface};
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use wayland_client::protocol::{wl_display,wl_surface};
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use {CreationError, MouseCursor, CursorState, WindowAttributes};
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use {CreationError, MouseCursor, CursorState, WindowAttributes, FullScreenState};
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use platform::MonitorId as PlatformMonitorId;
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use platform::MonitorId as PlatformMonitorId;
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use window::MonitorId as RootMonitorId;
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use super::context::MonitorId as WaylandMonitorId;
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use super::{WaylandContext, EventsLoop};
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use super::{WaylandContext, EventsLoop};
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use super::wayland_window;
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use super::wayland_window;
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@ -54,7 +56,7 @@ impl Window {
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*(decorated.handler()) = Some(DecoratedHandler::new());
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*(decorated.handler()) = Some(DecoratedHandler::new());
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// set fullscreen if necessary
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// set fullscreen if necessary
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if let Some(PlatformMonitorId::Wayland(ref monitor_id)) = attributes.fullscreen.get_monitor() {
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if let FullScreenState::Exclusive(RootMonitorId(PlatformMonitorId::Wayland(ref monitor_id))) = attributes.fullscreen {
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ctxt.with_output(monitor_id.clone(), |output| {
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ctxt.with_output(monitor_id.clone(), |output| {
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decorated.set_fullscreen(Some(output))
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decorated.set_fullscreen(Some(output))
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});
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});
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@ -384,8 +384,8 @@ impl Window {
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fn create_window(attrs: &WindowAttributes) -> Option<IdRef> {
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fn create_window(attrs: &WindowAttributes) -> Option<IdRef> {
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unsafe {
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unsafe {
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let screen = match attrs.fullscreen.get_monitor() {
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let screen = match attrs.fullscreen {
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Some(ref monitor_id) => {
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FullScreenState::Exclusive(ref monitor_id) => {
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let native_id = match monitor_id.get_native_identifier() {
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let native_id = match monitor_id.get_native_identifier() {
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NativeMonitorId::Numeric(num) => num,
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NativeMonitorId::Numeric(num) => num,
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_ => panic!("OS X monitors should always have a numeric native ID")
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_ => panic!("OS X monitors should always have a numeric native ID")
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@ -411,7 +411,7 @@ impl Window {
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};
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};
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Some(matching_screen.unwrap_or(appkit::NSScreen::mainScreen(nil)))
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Some(matching_screen.unwrap_or(appkit::NSScreen::mainScreen(nil)))
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},
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},
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None => None
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_ => None,
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};
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};
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let frame = match screen {
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let frame = match screen {
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Some(screen) => appkit::NSScreen::frame(screen),
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Some(screen) => appkit::NSScreen::frame(screen),
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@ -21,6 +21,7 @@ use CursorState;
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use MouseCursor;
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use MouseCursor;
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use WindowAttributes;
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use WindowAttributes;
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use FullScreenState;
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use FullScreenState;
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use MonitorId as RootMonitorId;
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use dwmapi;
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use dwmapi;
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use kernel32;
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use kernel32;
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@ -328,12 +329,13 @@ unsafe fn init(window: WindowAttributes, pl_attribs: PlatformSpecificWindowBuild
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// switching to fullscreen if necessary
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// switching to fullscreen if necessary
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// this means adjusting the window's position so that it overlaps the right monitor,
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// this means adjusting the window's position so that it overlaps the right monitor,
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// and change the monitor's resolution if necessary
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// and change the monitor's resolution if necessary
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if let Some(ref monitor) = window.fullscreen.get_monitor() {
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let fullscreen = if let FullScreenState::Exclusive(RootMonitorId(ref monitor)) = window.fullscreen {
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try!(switch_to_fullscreen(&mut rect, monitor));
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try!(switch_to_fullscreen(&mut rect, monitor));
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true
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} else {
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false
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};
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};
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let fullscreen = window.fullscreen.get_monitor().is_some();
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// computing the style and extended style of the window
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// computing the style and extended style of the window
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let (ex_style, style) = if fullscreen || !window.decorations {
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let (ex_style, style) = if fullscreen || !window.decorations {
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(winapi::WS_EX_APPWINDOW,
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(winapi::WS_EX_APPWINDOW,
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@ -108,7 +108,7 @@ impl WindowBuilder {
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pub fn build(mut self, events_loop: &EventsLoop) -> Result<Window, CreationError> {
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pub fn build(mut self, events_loop: &EventsLoop) -> Result<Window, CreationError> {
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// resizing the window to the dimensions of the monitor when fullscreen
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// resizing the window to the dimensions of the monitor when fullscreen
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if self.window.dimensions.is_none() {
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if self.window.dimensions.is_none() {
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if let Some(monitor) = self.window.fullscreen.get_monitor() {
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if let FullScreenState::Exclusive(ref monitor) = self.window.fullscreen {
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self.window.dimensions = Some(monitor.get_dimensions());
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self.window.dimensions = Some(monitor.get_dimensions());
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}
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}
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}
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}
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