Call glViewport on windows init for win32

See #14
This commit is contained in:
Tomaka17 2014-08-07 18:48:27 +02:00
parent da5e372719
commit 61781cf209
2 changed files with 16 additions and 2 deletions

View file

@ -717,6 +717,9 @@ extern "system" {
// http://msdn.microsoft.com/en-us/library/windows/desktop/ms633519(v=vs.85).aspx
pub fn GetWindowRect(hWnd: HWND, lpRect: *mut RECT) -> BOOL;
//
pub fn glViewport(x: libc::c_int, y: libc::c_int, w: libc::c_int, h: libc::c_int);
// http://msdn.microsoft.com/en-us/library/windows/desktop/ms684175(v=vs.85).aspx
pub fn LoadLibraryW(lpFileName: LPCWSTR) -> HMODULE;

View file

@ -323,14 +323,25 @@ pub fn new_window(builder: WindowBuilder) -> Result<Window, String> {
};
// building the struct
tx.send(Ok(Window{
let window = Window{
window: real_window,
hdc: hdc,
context: context,
gl_library: gl_library,
events_receiver: events_receiver,
is_closed: AtomicBool::new(false),
}));
};
// calling glViewport
unsafe {
use libc;
let dimensions = window.get_inner_size().unwrap();
ffi::glViewport(0, 0, dimensions.val0() as libc::c_int,
dimensions.val1() as libc::c_int);
}
// sending
tx.send(Ok(window));
// now that the `Window` struct is initialized, the main `Window::new()` function will
// return and this events loop will run in parallel