mirror of
https://github.com/italicsjenga/winit-sonoma-fix.git
synced 2024-12-23 05:41:31 +11:00
Move Event::RedrawRequested
to WindowEvent
(#3049)
This commit is contained in:
parent
a3cba838ea
commit
67d3fd28f7
|
@ -11,6 +11,7 @@ And please only add new entries to the top of this list, right below the `# Unre
|
|||
- Fix window size sometimes being invalid when resizing on macOS.
|
||||
- On Web, `ControlFlow::Poll` and `ControlFlow::WaitUntil` are now using the Prioritized Task Scheduling API. `setTimeout()` with a trick to circumvent throttling to 4ms is used as a fallback.
|
||||
- On Web, never return a `MonitorHandle`.
|
||||
- **Breaking:** Move `Event::RedrawRequested` to `WindowEvent::RedrawRequested`.
|
||||
|
||||
# 0.29.1-beta
|
||||
|
||||
|
|
|
@ -72,12 +72,13 @@ fn main() -> Result<(), impl std::error::Error> {
|
|||
} => {
|
||||
spawn_child_window(&parent_window, event_loop, &mut windows);
|
||||
}
|
||||
WindowEvent::RedrawRequested => {
|
||||
if let Some(window) = windows.get(&window_id) {
|
||||
fill::fill_window(window);
|
||||
}
|
||||
}
|
||||
_ => (),
|
||||
}
|
||||
} else if let Event::RedrawRequested(wid) = event {
|
||||
if let Some(window) = windows.get(&wid) {
|
||||
fill::fill_window(window);
|
||||
}
|
||||
}
|
||||
})
|
||||
}
|
||||
|
|
|
@ -93,6 +93,9 @@ fn main() -> Result<(), impl std::error::Error> {
|
|||
}
|
||||
_ => (),
|
||||
},
|
||||
WindowEvent::RedrawRequested => {
|
||||
fill::fill_window(&window);
|
||||
}
|
||||
_ => (),
|
||||
},
|
||||
Event::AboutToWait => {
|
||||
|
@ -117,9 +120,6 @@ fn main() -> Result<(), impl std::error::Error> {
|
|||
control_flow.set_exit();
|
||||
}
|
||||
}
|
||||
Event::RedrawRequested(_window_id) => {
|
||||
fill::fill_window(&window);
|
||||
}
|
||||
_ => (),
|
||||
}
|
||||
})
|
||||
|
|
|
@ -22,37 +22,32 @@ fn main() -> Result<(), impl std::error::Error> {
|
|||
event_loop.run(move |event, _, control_flow| {
|
||||
control_flow.set_wait();
|
||||
|
||||
match event {
|
||||
Event::WindowEvent {
|
||||
event:
|
||||
WindowEvent::KeyboardInput {
|
||||
event:
|
||||
KeyEvent {
|
||||
state: ElementState::Pressed,
|
||||
..
|
||||
},
|
||||
..
|
||||
},
|
||||
..
|
||||
} => {
|
||||
println!("Setting cursor to \"{:?}\"", CURSORS[cursor_idx]);
|
||||
window.set_cursor_icon(CURSORS[cursor_idx]);
|
||||
if cursor_idx < CURSORS.len() - 1 {
|
||||
cursor_idx += 1;
|
||||
} else {
|
||||
cursor_idx = 0;
|
||||
if let Event::WindowEvent { event, .. } = event {
|
||||
match event {
|
||||
WindowEvent::KeyboardInput {
|
||||
event:
|
||||
KeyEvent {
|
||||
state: ElementState::Pressed,
|
||||
..
|
||||
},
|
||||
..
|
||||
} => {
|
||||
println!("Setting cursor to \"{:?}\"", CURSORS[cursor_idx]);
|
||||
window.set_cursor_icon(CURSORS[cursor_idx]);
|
||||
if cursor_idx < CURSORS.len() - 1 {
|
||||
cursor_idx += 1;
|
||||
} else {
|
||||
cursor_idx = 0;
|
||||
}
|
||||
}
|
||||
WindowEvent::RedrawRequested => {
|
||||
fill::fill_window(&window);
|
||||
}
|
||||
WindowEvent::CloseRequested => {
|
||||
control_flow.set_exit();
|
||||
}
|
||||
_ => (),
|
||||
}
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::CloseRequested,
|
||||
..
|
||||
} => {
|
||||
control_flow.set_exit();
|
||||
}
|
||||
Event::RedrawRequested(_) => {
|
||||
fill::fill_window(&window);
|
||||
}
|
||||
_ => (),
|
||||
}
|
||||
})
|
||||
}
|
||||
|
|
|
@ -60,6 +60,7 @@ fn main() -> Result<(), impl std::error::Error> {
|
|||
}
|
||||
}
|
||||
WindowEvent::ModifiersChanged(new) => modifiers = new.state(),
|
||||
WindowEvent::RedrawRequested => fill::fill_window(&window),
|
||||
_ => (),
|
||||
},
|
||||
Event::DeviceEvent { event, .. } => match event {
|
||||
|
@ -70,7 +71,6 @@ fn main() -> Result<(), impl std::error::Error> {
|
|||
},
|
||||
_ => (),
|
||||
},
|
||||
Event::RedrawRequested(_) => fill::fill_window(&window),
|
||||
_ => (),
|
||||
}
|
||||
})
|
||||
|
|
|
@ -49,7 +49,10 @@ fn main() -> Result<(), impl std::error::Error> {
|
|||
event: WindowEvent::CloseRequested,
|
||||
..
|
||||
} => control_flow.set_exit(),
|
||||
Event::RedrawRequested(_) => {
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::RedrawRequested,
|
||||
..
|
||||
} => {
|
||||
fill::fill_window(&window);
|
||||
}
|
||||
_ => (),
|
||||
|
|
|
@ -59,15 +59,16 @@ fn main() -> Result<(), impl std::error::Error> {
|
|||
name_windows(entered_id, switched, &window_1, &window_2);
|
||||
println!("Switched!")
|
||||
}
|
||||
WindowEvent::RedrawRequested => {
|
||||
if window_id == window_1.id() {
|
||||
fill::fill_window(&window_1);
|
||||
} else if window_id == window_2.id() {
|
||||
fill::fill_window(&window_2);
|
||||
}
|
||||
}
|
||||
_ => (),
|
||||
},
|
||||
Event::RedrawRequested(wid) => {
|
||||
if wid == window_1.id() {
|
||||
fill::fill_window(&window_1);
|
||||
} else if wid == window_2.id() {
|
||||
fill::fill_window(&window_2);
|
||||
}
|
||||
}
|
||||
|
||||
_ => (),
|
||||
})
|
||||
}
|
||||
|
|
|
@ -55,8 +55,8 @@ fn main() -> Result<(), impl std::error::Error> {
|
|||
event_loop.run(move |event, elwt, control_flow| {
|
||||
control_flow.set_wait();
|
||||
|
||||
match event {
|
||||
Event::WindowEvent { event, .. } => match event {
|
||||
if let Event::WindowEvent { event, .. } = event {
|
||||
match event {
|
||||
WindowEvent::CloseRequested => control_flow.set_exit(),
|
||||
WindowEvent::KeyboardInput {
|
||||
event:
|
||||
|
@ -155,12 +155,11 @@ fn main() -> Result<(), impl std::error::Error> {
|
|||
},
|
||||
_ => (),
|
||||
},
|
||||
WindowEvent::RedrawRequested => {
|
||||
fill::fill_window(&window);
|
||||
}
|
||||
_ => (),
|
||||
},
|
||||
Event::RedrawRequested(_) => {
|
||||
fill::fill_window(&window);
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
})
|
||||
}
|
||||
|
|
|
@ -25,67 +25,64 @@ fn main() -> Result<(), impl std::error::Error> {
|
|||
event_loop.run(move |event, _, control_flow| {
|
||||
control_flow.set_wait();
|
||||
|
||||
match event {
|
||||
Event::WindowEvent { event, .. } => {
|
||||
match event {
|
||||
WindowEvent::CloseRequested => {
|
||||
// `CloseRequested` is sent when the close button on the window is pressed (or
|
||||
// through whatever other mechanisms the window manager provides for closing a
|
||||
// window). If you don't handle this event, the close button won't actually do
|
||||
// anything.
|
||||
if let Event::WindowEvent { event, .. } = event {
|
||||
match event {
|
||||
WindowEvent::CloseRequested => {
|
||||
// `CloseRequested` is sent when the close button on the window is pressed (or
|
||||
// through whatever other mechanisms the window manager provides for closing a
|
||||
// window). If you don't handle this event, the close button won't actually do
|
||||
// anything.
|
||||
|
||||
// A common thing to do here is prompt the user if they have unsaved work.
|
||||
// Creating a proper dialog box for that is far beyond the scope of this
|
||||
// example, so here we'll just respond to the Y and N keys.
|
||||
println!("Are you ready to bid your window farewell? [Y/N]");
|
||||
close_requested = true;
|
||||
// A common thing to do here is prompt the user if they have unsaved work.
|
||||
// Creating a proper dialog box for that is far beyond the scope of this
|
||||
// example, so here we'll just respond to the Y and N keys.
|
||||
println!("Are you ready to bid your window farewell? [Y/N]");
|
||||
close_requested = true;
|
||||
|
||||
// In applications where you can safely close the window without further
|
||||
// action from the user, this is generally where you'd handle cleanup before
|
||||
// closing the window. How to close the window is detailed in the handler for
|
||||
// the Y key.
|
||||
}
|
||||
WindowEvent::KeyboardInput {
|
||||
event:
|
||||
KeyEvent {
|
||||
logical_key: key,
|
||||
state: ElementState::Released,
|
||||
..
|
||||
},
|
||||
..
|
||||
} => {
|
||||
// WARNING: Consider using `key_without_modifers()` if available on your platform.
|
||||
// See the `key_binding` example
|
||||
match key.as_ref() {
|
||||
Key::Character("y") => {
|
||||
if close_requested {
|
||||
// This is where you'll want to do any cleanup you need.
|
||||
println!("Buh-bye!");
|
||||
|
||||
// For a single-window application like this, you'd normally just
|
||||
// break out of the event loop here. If you wanted to keep running the
|
||||
// event loop (i.e. if it's a multi-window application), you need to
|
||||
// drop the window. That closes it, and results in `Destroyed` being
|
||||
// sent.
|
||||
control_flow.set_exit();
|
||||
}
|
||||
}
|
||||
Key::Character("n") => {
|
||||
if close_requested {
|
||||
println!("Your window will continue to stay by your side.");
|
||||
close_requested = false;
|
||||
}
|
||||
}
|
||||
_ => (),
|
||||
}
|
||||
}
|
||||
_ => (),
|
||||
// In applications where you can safely close the window without further
|
||||
// action from the user, this is generally where you'd handle cleanup before
|
||||
// closing the window. How to close the window is detailed in the handler for
|
||||
// the Y key.
|
||||
}
|
||||
WindowEvent::KeyboardInput {
|
||||
event:
|
||||
KeyEvent {
|
||||
logical_key: key,
|
||||
state: ElementState::Released,
|
||||
..
|
||||
},
|
||||
..
|
||||
} => {
|
||||
// WARNING: Consider using `key_without_modifers()` if available on your platform.
|
||||
// See the `key_binding` example
|
||||
match key.as_ref() {
|
||||
Key::Character("y") => {
|
||||
if close_requested {
|
||||
// This is where you'll want to do any cleanup you need.
|
||||
println!("Buh-bye!");
|
||||
|
||||
// For a single-window application like this, you'd normally just
|
||||
// break out of the event loop here. If you wanted to keep running the
|
||||
// event loop (i.e. if it's a multi-window application), you need to
|
||||
// drop the window. That closes it, and results in `Destroyed` being
|
||||
// sent.
|
||||
control_flow.set_exit();
|
||||
}
|
||||
}
|
||||
Key::Character("n") => {
|
||||
if close_requested {
|
||||
println!("Your window will continue to stay by your side.");
|
||||
close_requested = false;
|
||||
}
|
||||
}
|
||||
_ => (),
|
||||
}
|
||||
}
|
||||
WindowEvent::RedrawRequested => {
|
||||
fill::fill_window(&window);
|
||||
}
|
||||
_ => (),
|
||||
}
|
||||
Event::RedrawRequested(_) => {
|
||||
fill::fill_window(&window);
|
||||
}
|
||||
_ => (),
|
||||
}
|
||||
})
|
||||
}
|
||||
|
|
100
examples/ime.rs
100
examples/ime.rs
|
@ -41,69 +41,55 @@ fn main() -> Result<(), impl std::error::Error> {
|
|||
|
||||
event_loop.run(move |event, _, control_flow| {
|
||||
*control_flow = ControlFlow::Wait;
|
||||
match event {
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::CloseRequested,
|
||||
..
|
||||
} => *control_flow = ControlFlow::Exit,
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::CursorMoved { position, .. },
|
||||
..
|
||||
} => {
|
||||
cursor_position = position;
|
||||
}
|
||||
Event::WindowEvent {
|
||||
event:
|
||||
WindowEvent::MouseInput {
|
||||
state: ElementState::Released,
|
||||
..
|
||||
},
|
||||
..
|
||||
} => {
|
||||
println!(
|
||||
"Setting ime position to {}, {}",
|
||||
cursor_position.x, cursor_position.y
|
||||
);
|
||||
ime_pos = cursor_position;
|
||||
if may_show_ime {
|
||||
window.set_ime_cursor_area(ime_pos, PhysicalSize::new(10, 10));
|
||||
if let Event::WindowEvent { event, .. } = event {
|
||||
match event {
|
||||
WindowEvent::CloseRequested => *control_flow = ControlFlow::Exit,
|
||||
WindowEvent::CursorMoved { position, .. } => {
|
||||
cursor_position = position;
|
||||
}
|
||||
}
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::Ime(event),
|
||||
..
|
||||
} => {
|
||||
println!("{event:?}");
|
||||
may_show_ime = event != Ime::Disabled;
|
||||
if may_show_ime {
|
||||
window.set_ime_cursor_area(ime_pos, PhysicalSize::new(10, 10));
|
||||
WindowEvent::MouseInput {
|
||||
state: ElementState::Released,
|
||||
..
|
||||
} => {
|
||||
println!(
|
||||
"Setting ime position to {}, {}",
|
||||
cursor_position.x, cursor_position.y
|
||||
);
|
||||
ime_pos = cursor_position;
|
||||
if may_show_ime {
|
||||
window.set_ime_cursor_area(ime_pos, PhysicalSize::new(10, 10));
|
||||
}
|
||||
}
|
||||
}
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::KeyboardInput { event, .. },
|
||||
..
|
||||
} => {
|
||||
println!("key: {event:?}");
|
||||
WindowEvent::Ime(event) => {
|
||||
println!("{event:?}");
|
||||
may_show_ime = event != Ime::Disabled;
|
||||
if may_show_ime {
|
||||
window.set_ime_cursor_area(ime_pos, PhysicalSize::new(10, 10));
|
||||
}
|
||||
}
|
||||
WindowEvent::KeyboardInput { event, .. } => {
|
||||
println!("key: {event:?}");
|
||||
|
||||
if event.state == ElementState::Pressed && event.physical_key == KeyCode::F2 {
|
||||
ime_allowed = !ime_allowed;
|
||||
window.set_ime_allowed(ime_allowed);
|
||||
println!("\nIME allowed: {ime_allowed}\n");
|
||||
if event.state == ElementState::Pressed && event.physical_key == KeyCode::F2 {
|
||||
ime_allowed = !ime_allowed;
|
||||
window.set_ime_allowed(ime_allowed);
|
||||
println!("\nIME allowed: {ime_allowed}\n");
|
||||
}
|
||||
if event.state == ElementState::Pressed && event.logical_key == Key::F3 {
|
||||
ime_purpose = match ime_purpose {
|
||||
ImePurpose::Normal => ImePurpose::Password,
|
||||
ImePurpose::Password => ImePurpose::Terminal,
|
||||
_ => ImePurpose::Normal,
|
||||
};
|
||||
window.set_ime_purpose(ime_purpose);
|
||||
println!("\nIME purpose: {ime_purpose:?}\n");
|
||||
}
|
||||
}
|
||||
if event.state == ElementState::Pressed && event.logical_key == Key::F3 {
|
||||
ime_purpose = match ime_purpose {
|
||||
ImePurpose::Normal => ImePurpose::Password,
|
||||
ImePurpose::Password => ImePurpose::Terminal,
|
||||
_ => ImePurpose::Normal,
|
||||
};
|
||||
window.set_ime_purpose(ime_purpose);
|
||||
println!("\nIME purpose: {ime_purpose:?}\n");
|
||||
WindowEvent::RedrawRequested => {
|
||||
fill::fill_window(&window);
|
||||
}
|
||||
_ => (),
|
||||
}
|
||||
Event::RedrawRequested(_) => {
|
||||
fill::fill_window(&window);
|
||||
}
|
||||
_ => (),
|
||||
}
|
||||
})
|
||||
}
|
||||
|
|
|
@ -34,8 +34,8 @@ fn main() -> Result<(), impl std::error::Error> {
|
|||
event_loop.run(move |event, _, control_flow| {
|
||||
*control_flow = ControlFlow::Wait;
|
||||
|
||||
match event {
|
||||
Event::WindowEvent { event, .. } => match event {
|
||||
if let Event::WindowEvent { event, .. } = event {
|
||||
match event {
|
||||
WindowEvent::CloseRequested => *control_flow = ControlFlow::Exit,
|
||||
WindowEvent::ModifiersChanged(new) => {
|
||||
modifiers = new.state();
|
||||
|
@ -54,12 +54,11 @@ fn main() -> Result<(), impl std::error::Error> {
|
|||
}
|
||||
}
|
||||
}
|
||||
WindowEvent::RedrawRequested => {
|
||||
fill::fill_window(&window);
|
||||
}
|
||||
_ => (),
|
||||
},
|
||||
Event::RedrawRequested(_) => {
|
||||
fill::fill_window(&window);
|
||||
}
|
||||
_ => (),
|
||||
};
|
||||
})
|
||||
}
|
||||
|
|
|
@ -37,8 +37,8 @@ In other words, the deltas indicate the direction in which to move the content (
|
|||
event_loop.run(move |event, _, control_flow| {
|
||||
control_flow.set_wait();
|
||||
|
||||
match event {
|
||||
Event::WindowEvent { event, .. } => match event {
|
||||
if let Event::WindowEvent { event, .. } = event {
|
||||
match event {
|
||||
WindowEvent::CloseRequested => control_flow.set_exit(),
|
||||
WindowEvent::MouseWheel { delta, .. } => match delta {
|
||||
winit::event::MouseScrollDelta::LineDelta(x, y) => {
|
||||
|
@ -57,12 +57,11 @@ In other words, the deltas indicate the direction in which to move the content (
|
|||
window.set_outer_position(pos)
|
||||
}
|
||||
},
|
||||
WindowEvent::RedrawRequested => {
|
||||
fill::fill_window(&window);
|
||||
}
|
||||
_ => (),
|
||||
},
|
||||
Event::RedrawRequested(_) => {
|
||||
fill::fill_window(&window);
|
||||
}
|
||||
_ => (),
|
||||
}
|
||||
})
|
||||
}
|
||||
|
|
|
@ -29,42 +29,39 @@ fn main() -> Result<(), impl std::error::Error> {
|
|||
event_loop.run(move |event, event_loop, control_flow| {
|
||||
control_flow.set_wait();
|
||||
|
||||
match event {
|
||||
Event::WindowEvent { event, window_id } => {
|
||||
match event {
|
||||
WindowEvent::CloseRequested => {
|
||||
println!("Window {window_id:?} has received the signal to close");
|
||||
if let Event::WindowEvent { event, window_id } = event {
|
||||
match event {
|
||||
WindowEvent::CloseRequested => {
|
||||
println!("Window {window_id:?} has received the signal to close");
|
||||
|
||||
// This drops the window, causing it to close.
|
||||
windows.remove(&window_id);
|
||||
// This drops the window, causing it to close.
|
||||
windows.remove(&window_id);
|
||||
|
||||
if windows.is_empty() {
|
||||
control_flow.set_exit();
|
||||
}
|
||||
if windows.is_empty() {
|
||||
control_flow.set_exit();
|
||||
}
|
||||
WindowEvent::KeyboardInput {
|
||||
event:
|
||||
KeyEvent {
|
||||
state: ElementState::Pressed,
|
||||
logical_key: Key::Character(c),
|
||||
..
|
||||
},
|
||||
is_synthetic: false,
|
||||
..
|
||||
} if matches!(c.as_ref(), "n" | "N") => {
|
||||
let window = Window::new(event_loop).unwrap();
|
||||
println!("Opened a new window: {:?}", window.id());
|
||||
windows.insert(window.id(), window);
|
||||
}
|
||||
WindowEvent::KeyboardInput {
|
||||
event:
|
||||
KeyEvent {
|
||||
state: ElementState::Pressed,
|
||||
logical_key: Key::Character(c),
|
||||
..
|
||||
},
|
||||
is_synthetic: false,
|
||||
..
|
||||
} if matches!(c.as_ref(), "n" | "N") => {
|
||||
let window = Window::new(event_loop).unwrap();
|
||||
println!("Opened a new window: {:?}", window.id());
|
||||
windows.insert(window.id(), window);
|
||||
}
|
||||
WindowEvent::RedrawRequested => {
|
||||
if let Some(window) = windows.get(&window_id) {
|
||||
fill::fill_window(window);
|
||||
}
|
||||
_ => (),
|
||||
}
|
||||
_ => (),
|
||||
}
|
||||
Event::RedrawRequested(window_id) => {
|
||||
if let Some(window) = windows.get(&window_id) {
|
||||
fill::fill_window(window);
|
||||
}
|
||||
}
|
||||
_ => (),
|
||||
}
|
||||
})
|
||||
}
|
||||
|
|
|
@ -24,8 +24,8 @@ fn main() -> Result<(), impl std::error::Error> {
|
|||
|
||||
control_flow.set_wait();
|
||||
|
||||
match event {
|
||||
Event::WindowEvent { event, .. } => match event {
|
||||
if let Event::WindowEvent { event, .. } = event {
|
||||
match event {
|
||||
WindowEvent::CloseRequested => control_flow.set_exit(),
|
||||
WindowEvent::MouseInput {
|
||||
state: ElementState::Released,
|
||||
|
@ -33,13 +33,12 @@ fn main() -> Result<(), impl std::error::Error> {
|
|||
} => {
|
||||
window.request_redraw();
|
||||
}
|
||||
WindowEvent::RedrawRequested => {
|
||||
println!("\nredrawing!\n");
|
||||
fill::fill_window(&window);
|
||||
}
|
||||
_ => (),
|
||||
},
|
||||
Event::RedrawRequested(_) => {
|
||||
println!("\nredrawing!\n");
|
||||
fill::fill_window(&window);
|
||||
}
|
||||
_ => (),
|
||||
}
|
||||
})
|
||||
}
|
||||
|
|
|
@ -43,7 +43,10 @@ fn main() -> Result<(), impl std::error::Error> {
|
|||
event: WindowEvent::CloseRequested,
|
||||
..
|
||||
} => control_flow.set_exit(),
|
||||
Event::RedrawRequested(_) => {
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::RedrawRequested,
|
||||
..
|
||||
} => {
|
||||
println!("\nredrawing!\n");
|
||||
fill::fill_window(&window);
|
||||
}
|
||||
|
|
|
@ -30,8 +30,8 @@ fn main() -> Result<(), impl std::error::Error> {
|
|||
event_loop.run(move |event, _, control_flow| {
|
||||
control_flow.set_wait();
|
||||
|
||||
match event {
|
||||
Event::WindowEvent { event, .. } => match event {
|
||||
if let Event::WindowEvent { event, .. } = event {
|
||||
match event {
|
||||
WindowEvent::CloseRequested => control_flow.set_exit(),
|
||||
WindowEvent::KeyboardInput {
|
||||
event:
|
||||
|
@ -46,12 +46,11 @@ fn main() -> Result<(), impl std::error::Error> {
|
|||
println!("Resizable: {resizable}");
|
||||
window.set_resizable(resizable);
|
||||
}
|
||||
WindowEvent::RedrawRequested => {
|
||||
fill::fill_window(&window);
|
||||
}
|
||||
_ => (),
|
||||
},
|
||||
Event::RedrawRequested(_) => {
|
||||
fill::fill_window(&window);
|
||||
}
|
||||
_ => (),
|
||||
};
|
||||
})
|
||||
}
|
||||
|
|
|
@ -36,56 +36,49 @@ mod example {
|
|||
match event {
|
||||
Event::Resumed => create_first_window = true,
|
||||
|
||||
Event::WindowEvent {
|
||||
window_id,
|
||||
event:
|
||||
WindowEvent::KeyboardInput {
|
||||
event:
|
||||
KeyEvent {
|
||||
logical_key,
|
||||
state: ElementState::Pressed,
|
||||
..
|
||||
},
|
||||
..
|
||||
},
|
||||
} => {
|
||||
if logical_key == Key::Character("n".into()) {
|
||||
if let Some(window) = windows.get(&window_id) {
|
||||
// Request a new activation token on this window.
|
||||
// Once we get it we will use it to create a window.
|
||||
window
|
||||
.request_activation_token()
|
||||
.expect("Failed to request activation token.");
|
||||
Event::WindowEvent { window_id, event } => match event {
|
||||
WindowEvent::KeyboardInput {
|
||||
event:
|
||||
KeyEvent {
|
||||
logical_key,
|
||||
state: ElementState::Pressed,
|
||||
..
|
||||
},
|
||||
..
|
||||
} => {
|
||||
if logical_key == Key::Character("n".into()) {
|
||||
if let Some(window) = windows.get(&window_id) {
|
||||
// Request a new activation token on this window.
|
||||
// Once we get it we will use it to create a window.
|
||||
window
|
||||
.request_activation_token()
|
||||
.expect("Failed to request activation token.");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Event::WindowEvent {
|
||||
window_id,
|
||||
event: WindowEvent::CloseRequested,
|
||||
} => {
|
||||
// Remove the window from the map.
|
||||
windows.remove(&window_id);
|
||||
if windows.is_empty() {
|
||||
flow.set_exit();
|
||||
return;
|
||||
WindowEvent::CloseRequested => {
|
||||
// Remove the window from the map.
|
||||
windows.remove(&window_id);
|
||||
if windows.is_empty() {
|
||||
flow.set_exit();
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::ActivationTokenDone { token, .. },
|
||||
..
|
||||
} => {
|
||||
current_token = Some(token);
|
||||
}
|
||||
|
||||
Event::RedrawRequested(id) => {
|
||||
if let Some(window) = windows.get(&id) {
|
||||
super::fill::fill_window(window);
|
||||
WindowEvent::ActivationTokenDone { token, .. } => {
|
||||
current_token = Some(token);
|
||||
}
|
||||
}
|
||||
|
||||
_ => {}
|
||||
WindowEvent::RedrawRequested => {
|
||||
if let Some(window) = windows.get(&window_id) {
|
||||
super::fill::fill_window(window);
|
||||
}
|
||||
}
|
||||
|
||||
_ => {}
|
||||
},
|
||||
_ => (),
|
||||
}
|
||||
|
||||
// See if we've passed the deadline.
|
||||
|
|
|
@ -30,50 +30,41 @@ fn main() -> Result<(), impl std::error::Error> {
|
|||
event_loop.run(move |event, _, control_flow| {
|
||||
*control_flow = ControlFlow::Wait;
|
||||
|
||||
match event {
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::CloseRequested,
|
||||
..
|
||||
} => *control_flow = ControlFlow::Exit,
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::ThemeChanged(theme),
|
||||
window_id,
|
||||
..
|
||||
} if window_id == window.id() => {
|
||||
println!("Theme is changed: {theme:?}")
|
||||
}
|
||||
Event::WindowEvent {
|
||||
event:
|
||||
WindowEvent::KeyboardInput {
|
||||
event:
|
||||
KeyEvent {
|
||||
logical_key: key,
|
||||
state: ElementState::Pressed,
|
||||
..
|
||||
},
|
||||
..
|
||||
},
|
||||
..
|
||||
} => match key.as_ref() {
|
||||
Key::Character("A" | "a") => {
|
||||
println!("Theme was: {:?}", window.theme());
|
||||
window.set_theme(None);
|
||||
if let Event::WindowEvent { window_id, event } = event {
|
||||
match event {
|
||||
WindowEvent::CloseRequested => *control_flow = ControlFlow::Exit,
|
||||
WindowEvent::ThemeChanged(theme) if window_id == window.id() => {
|
||||
println!("Theme is changed: {theme:?}")
|
||||
}
|
||||
Key::Character("L" | "l") => {
|
||||
println!("Theme was: {:?}", window.theme());
|
||||
window.set_theme(Some(Theme::Light));
|
||||
}
|
||||
Key::Character("D" | "d") => {
|
||||
println!("Theme was: {:?}", window.theme());
|
||||
window.set_theme(Some(Theme::Dark));
|
||||
WindowEvent::KeyboardInput {
|
||||
event:
|
||||
KeyEvent {
|
||||
logical_key: key,
|
||||
state: ElementState::Pressed,
|
||||
..
|
||||
},
|
||||
..
|
||||
} => match key.as_ref() {
|
||||
Key::Character("A" | "a") => {
|
||||
println!("Theme was: {:?}", window.theme());
|
||||
window.set_theme(None);
|
||||
}
|
||||
Key::Character("L" | "l") => {
|
||||
println!("Theme was: {:?}", window.theme());
|
||||
window.set_theme(Some(Theme::Light));
|
||||
}
|
||||
Key::Character("D" | "d") => {
|
||||
println!("Theme was: {:?}", window.theme());
|
||||
window.set_theme(Some(Theme::Dark));
|
||||
}
|
||||
_ => (),
|
||||
},
|
||||
WindowEvent::RedrawRequested => {
|
||||
println!("\nredrawing!\n");
|
||||
fill::fill_window(&window);
|
||||
}
|
||||
_ => (),
|
||||
},
|
||||
Event::RedrawRequested(_) => {
|
||||
println!("\nredrawing!\n");
|
||||
fill::fill_window(&window);
|
||||
}
|
||||
_ => (),
|
||||
}
|
||||
})
|
||||
}
|
||||
|
|
|
@ -42,7 +42,10 @@ fn main() -> Result<(), impl std::error::Error> {
|
|||
event: WindowEvent::CloseRequested,
|
||||
..
|
||||
} => control_flow.set_exit(),
|
||||
Event::RedrawRequested(_) => {
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::RedrawRequested,
|
||||
..
|
||||
} => {
|
||||
fill::fill_window(&window);
|
||||
}
|
||||
_ => (),
|
||||
|
|
|
@ -42,10 +42,11 @@ fn main() -> Result<(), impl std::error::Error> {
|
|||
println!("Rotated clockwise {delta}");
|
||||
}
|
||||
}
|
||||
WindowEvent::RedrawRequested => {
|
||||
fill::fill_window(&window);
|
||||
}
|
||||
_ => (),
|
||||
}
|
||||
} else if let Event::RedrawRequested(_) = event {
|
||||
fill::fill_window(&window);
|
||||
}
|
||||
})
|
||||
}
|
||||
|
|
|
@ -26,15 +26,14 @@ fn main() -> Result<(), impl std::error::Error> {
|
|||
control_flow.set_wait();
|
||||
println!("{event:?}");
|
||||
|
||||
match event {
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::CloseRequested,
|
||||
..
|
||||
} => control_flow.set_exit(),
|
||||
Event::RedrawRequested(_) => {
|
||||
fill::fill_window(&window);
|
||||
if let Event::WindowEvent { event, .. } = event {
|
||||
match event {
|
||||
WindowEvent::CloseRequested => control_flow.set_exit(),
|
||||
WindowEvent::RedrawRequested => {
|
||||
fill::fill_window(&window);
|
||||
}
|
||||
_ => (),
|
||||
}
|
||||
_ => (),
|
||||
}
|
||||
})
|
||||
}
|
||||
|
|
|
@ -25,18 +25,19 @@ fn main() -> Result<(), impl std::error::Error> {
|
|||
println!("{event:?}");
|
||||
|
||||
match event {
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::CloseRequested,
|
||||
window_id,
|
||||
} if window_id == window.id() => control_flow.set_exit(),
|
||||
Event::WindowEvent { event, window_id } if window_id == window.id() => match event {
|
||||
WindowEvent::CloseRequested => control_flow.set_exit(),
|
||||
WindowEvent::RedrawRequested => {
|
||||
// Notify the windowing system that we'll be presenting to the window.
|
||||
window.pre_present_notify();
|
||||
fill::fill_window(&window);
|
||||
}
|
||||
_ => (),
|
||||
},
|
||||
Event::AboutToWait => {
|
||||
window.request_redraw();
|
||||
}
|
||||
Event::RedrawRequested(_) => {
|
||||
// Notify the windowing system that we'll be presenting to the window.
|
||||
window.pre_present_notify();
|
||||
fill::fill_window(&window);
|
||||
}
|
||||
|
||||
_ => (),
|
||||
}
|
||||
})
|
||||
|
|
|
@ -34,42 +34,37 @@ fn main() -> Result<(), impl std::error::Error> {
|
|||
event_loop.run(move |event, _, control_flow| {
|
||||
control_flow.set_wait();
|
||||
|
||||
match event {
|
||||
Event::WindowEvent {
|
||||
event:
|
||||
WindowEvent::KeyboardInput {
|
||||
event:
|
||||
KeyEvent {
|
||||
logical_key: key,
|
||||
state: ElementState::Pressed,
|
||||
..
|
||||
},
|
||||
..
|
||||
},
|
||||
..
|
||||
} => match key.as_ref() {
|
||||
Key::Character("F" | "f") => {
|
||||
let buttons = window.enabled_buttons();
|
||||
window.set_enabled_buttons(buttons ^ WindowButtons::CLOSE);
|
||||
}
|
||||
Key::Character("G" | "g") => {
|
||||
let buttons = window.enabled_buttons();
|
||||
window.set_enabled_buttons(buttons ^ WindowButtons::MAXIMIZE);
|
||||
}
|
||||
Key::Character("H" | "h") => {
|
||||
let buttons = window.enabled_buttons();
|
||||
window.set_enabled_buttons(buttons ^ WindowButtons::MINIMIZE);
|
||||
if let Event::WindowEvent { window_id, event } = event {
|
||||
match event {
|
||||
WindowEvent::KeyboardInput {
|
||||
event:
|
||||
KeyEvent {
|
||||
logical_key: key,
|
||||
state: ElementState::Pressed,
|
||||
..
|
||||
},
|
||||
..
|
||||
} => match key.as_ref() {
|
||||
Key::Character("F" | "f") => {
|
||||
let buttons = window.enabled_buttons();
|
||||
window.set_enabled_buttons(buttons ^ WindowButtons::CLOSE);
|
||||
}
|
||||
Key::Character("G" | "g") => {
|
||||
let buttons = window.enabled_buttons();
|
||||
window.set_enabled_buttons(buttons ^ WindowButtons::MAXIMIZE);
|
||||
}
|
||||
Key::Character("H" | "h") => {
|
||||
let buttons = window.enabled_buttons();
|
||||
window.set_enabled_buttons(buttons ^ WindowButtons::MINIMIZE);
|
||||
}
|
||||
_ => (),
|
||||
},
|
||||
WindowEvent::CloseRequested if window_id == window.id() => control_flow.set_exit(),
|
||||
WindowEvent::RedrawRequested => {
|
||||
fill::fill_window(&window);
|
||||
}
|
||||
_ => (),
|
||||
},
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::CloseRequested,
|
||||
window_id,
|
||||
} if window_id == window.id() => control_flow.set_exit(),
|
||||
Event::RedrawRequested(_) => {
|
||||
fill::fill_window(&window);
|
||||
}
|
||||
_ => (),
|
||||
}
|
||||
})
|
||||
}
|
||||
|
|
|
@ -68,75 +68,71 @@ fn main() -> Result<(), impl std::error::Error> {
|
|||
}
|
||||
_ => (),
|
||||
},
|
||||
Event::WindowEvent {
|
||||
event:
|
||||
WindowEvent::KeyboardInput {
|
||||
event:
|
||||
KeyEvent {
|
||||
logical_key: Key::Character(key_str),
|
||||
state: ElementState::Pressed,
|
||||
..
|
||||
},
|
||||
..
|
||||
},
|
||||
..
|
||||
} => match key_str.as_ref() {
|
||||
// WARNING: Consider using `key_without_modifers()` if available on your platform.
|
||||
// See the `key_binding` example
|
||||
"e" => {
|
||||
fn area(size: PhysicalSize<u32>) -> u32 {
|
||||
size.width * size.height
|
||||
}
|
||||
Event::WindowEvent { window_id, event } => match event {
|
||||
WindowEvent::KeyboardInput {
|
||||
event:
|
||||
KeyEvent {
|
||||
logical_key: Key::Character(key_str),
|
||||
state: ElementState::Pressed,
|
||||
..
|
||||
},
|
||||
..
|
||||
} => match key_str.as_ref() {
|
||||
// WARNING: Consider using `key_without_modifers()` if available on your platform.
|
||||
// See the `key_binding` example
|
||||
"e" => {
|
||||
fn area(size: PhysicalSize<u32>) -> u32 {
|
||||
size.width * size.height
|
||||
}
|
||||
|
||||
let monitor = window.current_monitor().unwrap();
|
||||
if let Some(mode) = monitor
|
||||
.video_modes()
|
||||
.max_by(|a, b| area(a.size()).cmp(&area(b.size())))
|
||||
{
|
||||
window.set_fullscreen(Some(Fullscreen::Exclusive(mode)));
|
||||
} else {
|
||||
eprintln!("no video modes available");
|
||||
let monitor = window.current_monitor().unwrap();
|
||||
if let Some(mode) = monitor
|
||||
.video_modes()
|
||||
.max_by(|a, b| area(a.size()).cmp(&area(b.size())))
|
||||
{
|
||||
window.set_fullscreen(Some(Fullscreen::Exclusive(mode)));
|
||||
} else {
|
||||
eprintln!("no video modes available");
|
||||
}
|
||||
}
|
||||
}
|
||||
"f" => {
|
||||
if window.fullscreen().is_some() {
|
||||
window.set_fullscreen(None);
|
||||
} else {
|
||||
let monitor = window.current_monitor();
|
||||
window.set_fullscreen(Some(Fullscreen::Borderless(monitor)));
|
||||
"f" => {
|
||||
if window.fullscreen().is_some() {
|
||||
window.set_fullscreen(None);
|
||||
} else {
|
||||
let monitor = window.current_monitor();
|
||||
window.set_fullscreen(Some(Fullscreen::Borderless(monitor)));
|
||||
}
|
||||
}
|
||||
}
|
||||
"p" => {
|
||||
if window.fullscreen().is_some() {
|
||||
window.set_fullscreen(None);
|
||||
} else {
|
||||
window.set_fullscreen(Some(Fullscreen::Borderless(None)));
|
||||
"p" => {
|
||||
if window.fullscreen().is_some() {
|
||||
window.set_fullscreen(None);
|
||||
} else {
|
||||
window.set_fullscreen(Some(Fullscreen::Borderless(None)));
|
||||
}
|
||||
}
|
||||
}
|
||||
"m" => {
|
||||
minimized = !minimized;
|
||||
window.set_minimized(minimized);
|
||||
}
|
||||
"q" => {
|
||||
control_flow.set_exit();
|
||||
}
|
||||
"v" => {
|
||||
visible = !visible;
|
||||
window.set_visible(visible);
|
||||
}
|
||||
"x" => {
|
||||
let is_maximized = window.is_maximized();
|
||||
window.set_maximized(!is_maximized);
|
||||
"m" => {
|
||||
minimized = !minimized;
|
||||
window.set_minimized(minimized);
|
||||
}
|
||||
"q" => {
|
||||
control_flow.set_exit();
|
||||
}
|
||||
"v" => {
|
||||
visible = !visible;
|
||||
window.set_visible(visible);
|
||||
}
|
||||
"x" => {
|
||||
let is_maximized = window.is_maximized();
|
||||
window.set_maximized(!is_maximized);
|
||||
}
|
||||
_ => (),
|
||||
},
|
||||
WindowEvent::CloseRequested if window_id == window.id() => control_flow.set_exit(),
|
||||
WindowEvent::RedrawRequested => {
|
||||
fill::fill_window(&window);
|
||||
}
|
||||
_ => (),
|
||||
},
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::CloseRequested,
|
||||
window_id,
|
||||
} if window_id == window.id() => control_flow.set_exit(),
|
||||
Event::RedrawRequested(_) => {
|
||||
fill::fill_window(&window);
|
||||
}
|
||||
_ => (),
|
||||
}
|
||||
})
|
||||
|
|
|
@ -68,11 +68,12 @@ fn main() -> Result<(), impl std::error::Error> {
|
|||
border = !border;
|
||||
window.set_decorations(border);
|
||||
}
|
||||
WindowEvent::RedrawRequested => {
|
||||
fill::fill_window(&window);
|
||||
}
|
||||
_ => (),
|
||||
},
|
||||
Event::RedrawRequested(_) => {
|
||||
fill::fill_window(&window);
|
||||
}
|
||||
|
||||
_ => (),
|
||||
})
|
||||
}
|
||||
|
|
|
@ -4,7 +4,7 @@ use std::path::Path;
|
|||
|
||||
use simple_logger::SimpleLogger;
|
||||
use winit::{
|
||||
event::Event,
|
||||
event::{Event, WindowEvent},
|
||||
event_loop::EventLoop,
|
||||
window::{Icon, WindowBuilder},
|
||||
};
|
||||
|
@ -37,16 +37,14 @@ fn main() -> Result<(), impl std::error::Error> {
|
|||
control_flow.set_wait();
|
||||
|
||||
if let Event::WindowEvent { event, .. } = event {
|
||||
use winit::event::WindowEvent::*;
|
||||
match event {
|
||||
CloseRequested => control_flow.set_exit(),
|
||||
DroppedFile(path) => {
|
||||
WindowEvent::CloseRequested => control_flow.set_exit(),
|
||||
WindowEvent::DroppedFile(path) => {
|
||||
window.set_window_icon(Some(load_icon(&path)));
|
||||
}
|
||||
WindowEvent::RedrawRequested => fill::fill_window(&window),
|
||||
_ => (),
|
||||
}
|
||||
} else if let Event::RedrawRequested(_) = event {
|
||||
fill::fill_window(&window);
|
||||
}
|
||||
})
|
||||
}
|
||||
|
|
|
@ -44,7 +44,10 @@ fn main() -> Result<(), impl std::error::Error> {
|
|||
app.window = None;
|
||||
}
|
||||
Event::AboutToWait => window.request_redraw(),
|
||||
Event::RedrawRequested(_) => {
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::RedrawRequested,
|
||||
..
|
||||
} => {
|
||||
fill::fill_window(window);
|
||||
}
|
||||
_ => (),
|
||||
|
|
|
@ -56,14 +56,15 @@ fn main() -> Result<(), impl std::error::Error> {
|
|||
window.set_option_as_alt(option_as_alt);
|
||||
}
|
||||
WindowEvent::KeyboardInput { .. } => println!("KeyboardInput: {event:?}"),
|
||||
WindowEvent::RedrawRequested => {
|
||||
fill::fill_window(&window);
|
||||
}
|
||||
_ => (),
|
||||
},
|
||||
Event::AboutToWait => {
|
||||
window.request_redraw();
|
||||
}
|
||||
Event::RedrawRequested(_) => {
|
||||
fill::fill_window(&window);
|
||||
}
|
||||
|
||||
_ => (),
|
||||
}
|
||||
})
|
||||
|
|
|
@ -48,7 +48,10 @@ fn main() -> std::process::ExitCode {
|
|||
Event::AboutToWait => {
|
||||
window.request_redraw();
|
||||
}
|
||||
Event::RedrawRequested(_) => {
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::RedrawRequested,
|
||||
..
|
||||
} => {
|
||||
fill::fill_window(&window);
|
||||
}
|
||||
_ => (),
|
||||
|
|
|
@ -28,36 +28,33 @@ fn main() -> Result<(), impl std::error::Error> {
|
|||
control_flow.set_wait();
|
||||
|
||||
match event {
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::CloseRequested,
|
||||
window_id,
|
||||
} if window_id == window.id() => control_flow.set_exit(),
|
||||
Event::WindowEvent {
|
||||
event:
|
||||
WindowEvent::KeyboardInput {
|
||||
event:
|
||||
KeyEvent {
|
||||
logical_key: Key::Space,
|
||||
state: ElementState::Released,
|
||||
..
|
||||
},
|
||||
..
|
||||
},
|
||||
window_id,
|
||||
} if window_id == window.id() => {
|
||||
has_increments = !has_increments;
|
||||
Event::WindowEvent { event, window_id } if window_id == window.id() => match event {
|
||||
WindowEvent::CloseRequested => control_flow.set_exit(),
|
||||
WindowEvent::KeyboardInput {
|
||||
event:
|
||||
KeyEvent {
|
||||
logical_key: Key::Space,
|
||||
state: ElementState::Released,
|
||||
..
|
||||
},
|
||||
..
|
||||
} => {
|
||||
has_increments = !has_increments;
|
||||
|
||||
let new_increments = match window.resize_increments() {
|
||||
Some(_) => None,
|
||||
None => Some(LogicalSize::new(25.0, 25.0)),
|
||||
};
|
||||
debug!("Had increments: {}", new_increments.is_none());
|
||||
window.set_resize_increments(new_increments);
|
||||
}
|
||||
let new_increments = match window.resize_increments() {
|
||||
Some(_) => None,
|
||||
None => Some(LogicalSize::new(25.0, 25.0)),
|
||||
};
|
||||
debug!("Had increments: {}", new_increments.is_none());
|
||||
window.set_resize_increments(new_increments);
|
||||
}
|
||||
WindowEvent::RedrawRequested => {
|
||||
fill::fill_window(&window);
|
||||
}
|
||||
_ => (),
|
||||
},
|
||||
Event::AboutToWait => window.request_redraw(),
|
||||
Event::RedrawRequested(_) => {
|
||||
fill::fill_window(&window);
|
||||
}
|
||||
|
||||
_ => (),
|
||||
}
|
||||
})
|
||||
|
|
|
@ -33,75 +33,72 @@ fn main() -> Result<(), impl std::error::Error> {
|
|||
event_loop.run(move |event, event_loop, control_flow| {
|
||||
control_flow.set_wait();
|
||||
|
||||
match event {
|
||||
Event::WindowEvent { event, window_id } => {
|
||||
match event {
|
||||
WindowEvent::CloseRequested => {
|
||||
println!("Window {window_id:?} has received the signal to close");
|
||||
if let Event::WindowEvent { event, window_id } = event {
|
||||
match event {
|
||||
WindowEvent::CloseRequested => {
|
||||
println!("Window {window_id:?} has received the signal to close");
|
||||
|
||||
// This drops the window, causing it to close.
|
||||
windows.remove(&window_id);
|
||||
// This drops the window, causing it to close.
|
||||
windows.remove(&window_id);
|
||||
|
||||
if windows.is_empty() {
|
||||
control_flow.set_exit();
|
||||
}
|
||||
if windows.is_empty() {
|
||||
control_flow.set_exit();
|
||||
}
|
||||
WindowEvent::Resized(_) => {
|
||||
if let Some(window) = windows.get(&window_id) {
|
||||
window.request_redraw();
|
||||
}
|
||||
}
|
||||
WindowEvent::Resized(_) => {
|
||||
if let Some(window) = windows.get(&window_id) {
|
||||
window.request_redraw();
|
||||
}
|
||||
WindowEvent::KeyboardInput {
|
||||
event:
|
||||
KeyEvent {
|
||||
state: ElementState::Pressed,
|
||||
logical_key,
|
||||
..
|
||||
},
|
||||
is_synthetic: false,
|
||||
..
|
||||
} => match logical_key.as_ref() {
|
||||
Key::Character("t") => {
|
||||
let tabbing_id = windows.get(&window_id).unwrap().tabbing_identifier();
|
||||
let window = WindowBuilder::new()
|
||||
.with_tabbing_identifier(&tabbing_id)
|
||||
.build(event_loop)
|
||||
.unwrap();
|
||||
println!("Added a new tab: {:?}", window.id());
|
||||
windows.insert(window.id(), window);
|
||||
}
|
||||
Key::Character("w") => {
|
||||
let _ = windows.remove(&window_id);
|
||||
}
|
||||
Key::ArrowRight => {
|
||||
windows.get(&window_id).unwrap().select_next_tab();
|
||||
}
|
||||
Key::ArrowLeft => {
|
||||
windows.get(&window_id).unwrap().select_previous_tab();
|
||||
}
|
||||
Key::Character(ch) => {
|
||||
if let Ok(index) = ch.parse::<NonZeroUsize>() {
|
||||
let index = index.get();
|
||||
// Select the last tab when pressing `9`.
|
||||
let window = windows.get(&window_id).unwrap();
|
||||
if index == 9 {
|
||||
window.select_tab_at_index(window.num_tabs() - 1)
|
||||
} else {
|
||||
window.select_tab_at_index(index - 1);
|
||||
}
|
||||
}
|
||||
WindowEvent::KeyboardInput {
|
||||
event:
|
||||
KeyEvent {
|
||||
state: ElementState::Pressed,
|
||||
logical_key,
|
||||
..
|
||||
},
|
||||
is_synthetic: false,
|
||||
..
|
||||
} => match logical_key.as_ref() {
|
||||
Key::Character("t") => {
|
||||
let tabbing_id = windows.get(&window_id).unwrap().tabbing_identifier();
|
||||
let window = WindowBuilder::new()
|
||||
.with_tabbing_identifier(&tabbing_id)
|
||||
.build(event_loop)
|
||||
.unwrap();
|
||||
println!("Added a new tab: {:?}", window.id());
|
||||
windows.insert(window.id(), window);
|
||||
}
|
||||
Key::Character("w") => {
|
||||
let _ = windows.remove(&window_id);
|
||||
}
|
||||
Key::ArrowRight => {
|
||||
windows.get(&window_id).unwrap().select_next_tab();
|
||||
}
|
||||
Key::ArrowLeft => {
|
||||
windows.get(&window_id).unwrap().select_previous_tab();
|
||||
}
|
||||
Key::Character(ch) => {
|
||||
if let Ok(index) = ch.parse::<NonZeroUsize>() {
|
||||
let index = index.get();
|
||||
// Select the last tab when pressing `9`.
|
||||
let window = windows.get(&window_id).unwrap();
|
||||
if index == 9 {
|
||||
window.select_tab_at_index(window.num_tabs() - 1)
|
||||
} else {
|
||||
window.select_tab_at_index(index - 1);
|
||||
}
|
||||
}
|
||||
_ => (),
|
||||
},
|
||||
}
|
||||
_ => (),
|
||||
},
|
||||
WindowEvent::RedrawRequested => {
|
||||
if let Some(window) = windows.get(&window_id) {
|
||||
fill::fill_window(window);
|
||||
}
|
||||
}
|
||||
_ => (),
|
||||
}
|
||||
Event::RedrawRequested(window_id) => {
|
||||
if let Some(window) = windows.get(&window_id) {
|
||||
fill::fill_window(window);
|
||||
}
|
||||
}
|
||||
_ => (),
|
||||
}
|
||||
})
|
||||
}
|
||||
|
|
|
@ -43,7 +43,10 @@ mod imple {
|
|||
Event::AboutToWait => {
|
||||
window.request_redraw();
|
||||
}
|
||||
Event::RedrawRequested(_) => {
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::RedrawRequested,
|
||||
..
|
||||
} => {
|
||||
// Notify the windowing system that we'll be presenting to the window.
|
||||
window.pre_present_notify();
|
||||
fill::fill_window(&window);
|
||||
|
|
26
src/event.rs
26
src/event.rs
|
@ -218,20 +218,9 @@ pub enum Event<T: 'static> {
|
|||
/// ups and also lots of corresponding `AboutToWait` events.
|
||||
///
|
||||
/// This is not an ideal event to drive application rendering from and instead applications
|
||||
/// should render in response to [`Event::RedrawRequested`] events.
|
||||
/// should render in response to [`WindowEvent::RedrawRequested`] events.
|
||||
AboutToWait,
|
||||
|
||||
/// Emitted when a window should be redrawn.
|
||||
///
|
||||
/// This gets triggered in two scenarios:
|
||||
/// - The OS has performed an operation that's invalidated the window's contents (such as
|
||||
/// resizing the window).
|
||||
/// - The application has explicitly requested a redraw via [`Window::request_redraw`].
|
||||
///
|
||||
/// Winit will aggregate duplicate redraw requests into a single event, to
|
||||
/// help avoid duplicating rendering work.
|
||||
RedrawRequested(WindowId),
|
||||
|
||||
/// Emitted when the event loop is being shut down.
|
||||
///
|
||||
/// This is irreversible - if this event is emitted, it is guaranteed to be the last event that
|
||||
|
@ -249,7 +238,6 @@ impl<T> Event<T> {
|
|||
DeviceEvent { device_id, event } => Ok(DeviceEvent { device_id, event }),
|
||||
NewEvents(cause) => Ok(NewEvents(cause)),
|
||||
AboutToWait => Ok(AboutToWait),
|
||||
RedrawRequested(wid) => Ok(RedrawRequested(wid)),
|
||||
LoopExiting => Ok(LoopExiting),
|
||||
Suspended => Ok(Suspended),
|
||||
Resumed => Ok(Resumed),
|
||||
|
@ -553,6 +541,17 @@ pub enum WindowEvent {
|
|||
/// [`padding`]: https://developer.mozilla.org/en-US/docs/Web/CSS/padding
|
||||
/// [`transform`]: https://developer.mozilla.org/en-US/docs/Web/CSS/transform
|
||||
Occluded(bool),
|
||||
|
||||
/// Emitted when a window should be redrawn.
|
||||
///
|
||||
/// This gets triggered in two scenarios:
|
||||
/// - The OS has performed an operation that's invalidated the window's contents (such as
|
||||
/// resizing the window).
|
||||
/// - The application has explicitly requested a redraw via [`Window::request_redraw`].
|
||||
///
|
||||
/// Winit will aggregate duplicate redraw requests into a single event, to
|
||||
/// help avoid duplicating rendering work.
|
||||
RedrawRequested,
|
||||
}
|
||||
|
||||
/// Identifier of an input device.
|
||||
|
@ -1122,7 +1121,6 @@ mod tests {
|
|||
let wid = unsafe { WindowId::dummy() };
|
||||
x(UserEvent(()));
|
||||
x(NewEvents(event::StartCause::Init));
|
||||
x(RedrawRequested(wid));
|
||||
x(AboutToWait);
|
||||
x(LoopExiting);
|
||||
x(Suspended);
|
||||
|
|
|
@ -79,7 +79,10 @@
|
|||
//! // can just render here instead.
|
||||
//! window.request_redraw();
|
||||
//! },
|
||||
//! Event::RedrawRequested(_) => {
|
||||
//! Event::WindowEvent {
|
||||
//! event: WindowEvent::RedrawRequested,
|
||||
//! ..
|
||||
//! } => {
|
||||
//! // Redraw the application.
|
||||
//! //
|
||||
//! // It's preferable for applications that do not render continuously to render in
|
||||
|
|
|
@ -407,7 +407,10 @@ impl<T: 'static> EventLoop<T> {
|
|||
pending_redraw |= self.redraw_flag.get_and_reset();
|
||||
if pending_redraw {
|
||||
pending_redraw = false;
|
||||
let event = event::Event::RedrawRequested(window::WindowId(WindowId));
|
||||
let event = event::Event::WindowEvent {
|
||||
window_id: window::WindowId(WindowId),
|
||||
event: event::WindowEvent::RedrawRequested,
|
||||
};
|
||||
sticky_exit_callback(event, self.window_target(), &mut control_flow, callback);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -57,7 +57,13 @@ enum UserCallbackTransitionResult<'a> {
|
|||
|
||||
impl Event<Never> {
|
||||
fn is_redraw(&self) -> bool {
|
||||
matches!(self, Event::RedrawRequested(_))
|
||||
matches!(
|
||||
self,
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::RedrawRequested,
|
||||
..
|
||||
}
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -755,7 +761,12 @@ pub unsafe fn handle_main_events_cleared() {
|
|||
let redraw_events: Vec<EventWrapper> = this
|
||||
.main_events_cleared_transition()
|
||||
.into_iter()
|
||||
.map(|window| EventWrapper::StaticEvent(Event::RedrawRequested(RootWindowId(window.id()))))
|
||||
.map(|window| {
|
||||
EventWrapper::StaticEvent(Event::WindowEvent {
|
||||
window_id: RootWindowId(window.id()),
|
||||
event: WindowEvent::RedrawRequested,
|
||||
})
|
||||
})
|
||||
.collect();
|
||||
drop(this);
|
||||
|
||||
|
|
|
@ -43,9 +43,10 @@ declare_class!(
|
|||
fn draw_rect(&self, rect: CGRect) {
|
||||
let window = self.window().unwrap();
|
||||
unsafe {
|
||||
app_state::handle_nonuser_event(EventWrapper::StaticEvent(Event::RedrawRequested(
|
||||
RootWindowId(window.id()),
|
||||
)));
|
||||
app_state::handle_nonuser_event(EventWrapper::StaticEvent(Event::WindowEvent {
|
||||
window_id: RootWindowId(window.id()),
|
||||
event: WindowEvent::RedrawRequested,
|
||||
}));
|
||||
}
|
||||
let _: () = unsafe { msg_send![super(self), drawRect: rect] };
|
||||
}
|
||||
|
|
|
@ -580,7 +580,10 @@ impl<T: 'static> EventLoop<T> {
|
|||
|
||||
if request_redraw {
|
||||
sticky_exit_callback(
|
||||
Event::RedrawRequested(crate::window::WindowId(window_id)),
|
||||
Event::WindowEvent {
|
||||
window_id: crate::window::WindowId(window_id),
|
||||
event: WindowEvent::RedrawRequested,
|
||||
},
|
||||
&self.window_target,
|
||||
&mut control_flow,
|
||||
&mut callback,
|
||||
|
|
|
@ -576,7 +576,10 @@ impl<T: 'static> EventProcessor<T> {
|
|||
let window = xev.window as xproto::Window;
|
||||
let window_id = mkwid(window);
|
||||
|
||||
callback(Event::RedrawRequested(window_id));
|
||||
callback(Event::WindowEvent {
|
||||
window_id,
|
||||
event: WindowEvent::RedrawRequested,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -65,7 +65,7 @@ use self::{
|
|||
use super::{common::xkb_state::KbdState, OsError};
|
||||
use crate::{
|
||||
error::{EventLoopError, OsError as RootOsError},
|
||||
event::{Event, StartCause},
|
||||
event::{Event, StartCause, WindowEvent},
|
||||
event_loop::{ControlFlow, DeviceEvents, EventLoopClosed, EventLoopWindowTarget as RootELW},
|
||||
platform::pump_events::PumpStatus,
|
||||
platform_impl::{
|
||||
|
@ -671,7 +671,10 @@ impl<T: 'static> EventLoop<T> {
|
|||
for window_id in windows {
|
||||
let window_id = crate::window::WindowId(window_id);
|
||||
sticky_exit_callback(
|
||||
Event::RedrawRequested(window_id),
|
||||
Event::WindowEvent {
|
||||
window_id,
|
||||
event: WindowEvent::RedrawRequested,
|
||||
},
|
||||
&self.target,
|
||||
&mut control_flow,
|
||||
callback,
|
||||
|
@ -708,7 +711,11 @@ impl<T: 'static> EventLoop<T> {
|
|||
target,
|
||||
control_flow,
|
||||
&mut |event, window_target, control_flow| {
|
||||
if let Event::RedrawRequested(crate::window::WindowId(wid)) = event {
|
||||
if let Event::WindowEvent {
|
||||
window_id: crate::window::WindowId(wid),
|
||||
event: WindowEvent::RedrawRequested,
|
||||
} = event
|
||||
{
|
||||
wt.redraw_sender.send(wid).unwrap();
|
||||
} else {
|
||||
callback(event, window_target, control_flow);
|
||||
|
|
|
@ -564,8 +564,10 @@ impl AppState {
|
|||
// Redraw request might come out of order from the OS.
|
||||
// -> Don't go back into the callback when our callstack originates from there
|
||||
if !HANDLER.in_callback.swap(true, Ordering::AcqRel) {
|
||||
HANDLER
|
||||
.handle_nonuser_event(EventWrapper::StaticEvent(Event::RedrawRequested(window_id)));
|
||||
HANDLER.handle_nonuser_event(EventWrapper::StaticEvent(Event::WindowEvent {
|
||||
window_id,
|
||||
event: WindowEvent::RedrawRequested,
|
||||
}));
|
||||
HANDLER.set_in_callback(false);
|
||||
|
||||
// `pump_events` will request to stop immediately _after_ dispatching RedrawRequested events
|
||||
|
@ -616,8 +618,10 @@ impl AppState {
|
|||
}
|
||||
|
||||
for window_id in HANDLER.should_redraw() {
|
||||
HANDLER
|
||||
.handle_nonuser_event(EventWrapper::StaticEvent(Event::RedrawRequested(window_id)));
|
||||
HANDLER.handle_nonuser_event(EventWrapper::StaticEvent(Event::WindowEvent {
|
||||
window_id,
|
||||
event: WindowEvent::RedrawRequested,
|
||||
}));
|
||||
}
|
||||
|
||||
HANDLER.handle_nonuser_event(EventWrapper::StaticEvent(Event::AboutToWait));
|
||||
|
|
|
@ -608,7 +608,10 @@ impl<T: 'static> EventLoop<T> {
|
|||
redraws.pop_front()
|
||||
} {
|
||||
event_handler(
|
||||
event::Event::RedrawRequested(RootWindowId(window_id)),
|
||||
event::Event::WindowEvent {
|
||||
window_id: RootWindowId(window_id),
|
||||
event: event::WindowEvent::RedrawRequested,
|
||||
},
|
||||
&self.window_target,
|
||||
&mut control_flow,
|
||||
);
|
||||
|
|
|
@ -567,7 +567,13 @@ impl<T: 'static> Shared<T> {
|
|||
// Collect all of the redraw events to avoid double-locking the RefCell
|
||||
let redraw_events: Vec<WindowId> = self.0.redraw_pending.borrow_mut().drain().collect();
|
||||
for window_id in redraw_events {
|
||||
self.handle_event(Event::RedrawRequested(window_id), &mut control);
|
||||
self.handle_event(
|
||||
Event::WindowEvent {
|
||||
window_id,
|
||||
event: WindowEvent::RedrawRequested,
|
||||
},
|
||||
&mut control,
|
||||
);
|
||||
}
|
||||
|
||||
self.handle_event(Event::AboutToWait, &mut control);
|
||||
|
|
|
@ -1152,7 +1152,10 @@ unsafe fn public_window_callback_inner<T: 'static>(
|
|||
// redraw the window outside the normal flow of the event loop.
|
||||
RedrawWindow(window, ptr::null(), 0, RDW_INTERNALPAINT);
|
||||
} else {
|
||||
userdata.send_event(Event::RedrawRequested(RootWindowId(WindowId(window))));
|
||||
userdata.send_event(Event::WindowEvent {
|
||||
window_id: RootWindowId(WindowId(window)),
|
||||
event: WindowEvent::RedrawRequested,
|
||||
});
|
||||
}
|
||||
result = ProcResult::DefWindowProc(wparam);
|
||||
}
|
||||
|
|
|
@ -198,7 +198,11 @@ impl<T> EventLoopRunner<T> {
|
|||
}
|
||||
|
||||
pub(crate) fn send_event(&self, event: Event<T>) {
|
||||
if let Event::RedrawRequested(_) = event {
|
||||
if let Event::WindowEvent {
|
||||
event: WindowEvent::RedrawRequested,
|
||||
..
|
||||
} = event
|
||||
{
|
||||
self.call_event_handler(event);
|
||||
// As a rule, to ensure that `pump_events` can't block an external event loop
|
||||
// for too long, we always guarantee that `pump_events` will return control to
|
||||
|
|
|
@ -539,7 +539,7 @@ impl Window {
|
|||
self.window.maybe_wait_on_main(|w| w.scale_factor())
|
||||
}
|
||||
|
||||
/// Queues a [`Event::RedrawRequested`] event to be emitted that aligns with the windowing
|
||||
/// Queues a [`WindowEvent::RedrawRequested`] event to be emitted that aligns with the windowing
|
||||
/// system drawing loop.
|
||||
///
|
||||
/// This is the **strongly encouraged** method of redrawing windows, as it can integrate with
|
||||
|
@ -562,9 +562,9 @@ impl Window {
|
|||
/// - **iOS:** Can only be called on the main thread.
|
||||
/// - **Wayland:** The events are aligned with the frame callbacks when [`Window::pre_present_notify`]
|
||||
/// is used.
|
||||
/// - **Web:** [`Event::RedrawRequested`] will be aligned with the `requestAnimationFrame`.
|
||||
/// - **Web:** [`WindowEvent::RedrawRequested`] will be aligned with the `requestAnimationFrame`.
|
||||
///
|
||||
/// [`Event::RedrawRequested`]: crate::event::Event::RedrawRequested
|
||||
/// [`WindowEvent::RedrawRequested`]: crate::event::WindowEvent::RedrawRequested
|
||||
#[inline]
|
||||
pub fn request_redraw(&self) {
|
||||
self.window.maybe_queue_on_main(|w| w.request_redraw())
|
||||
|
@ -575,7 +575,7 @@ impl Window {
|
|||
/// You should call this event after you've done drawing operations, but before you submit
|
||||
/// the buffer to the display or commit your drawings. Doing so will help winit to properly
|
||||
/// schedule and do assumptions about its internal state. For example, it could properly
|
||||
/// throttle [`Event::RedrawRequested`].
|
||||
/// throttle [`WindowEvent::RedrawRequested`].
|
||||
///
|
||||
/// ## Example
|
||||
///
|
||||
|
@ -599,9 +599,9 @@ impl Window {
|
|||
///
|
||||
/// ## Platform-specific
|
||||
///
|
||||
/// **Wayland:** - schedules a frame callback to throttle [`Event::RedrawRequested`].
|
||||
/// **Wayland:** - schedules a frame callback to throttle [`WindowEvent::RedrawRequested`].
|
||||
///
|
||||
/// [`Event::RedrawRequested`]: crate::event::Event::RedrawRequested
|
||||
/// [`WindowEvent::RedrawRequested`]: crate::event::WindowEvent::RedrawRequested
|
||||
#[inline]
|
||||
pub fn pre_present_notify(&self) {
|
||||
self.window.maybe_queue_on_main(|w| w.pre_present_notify());
|
||||
|
|
Loading…
Reference in a new issue