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Fix misspellings in comments (#1618)
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@ -28,7 +28,7 @@
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//! Some user activity, like mouse movement, can generate both a [`WindowEvent`] *and* a
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//! Some user activity, like mouse movement, can generate both a [`WindowEvent`] *and* a
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//! [`DeviceEvent`]. You can also create and handle your own custom [`UserEvent`]s, if desired.
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//! [`DeviceEvent`]. You can also create and handle your own custom [`UserEvent`]s, if desired.
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//!
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//!
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//! You can retreive events by calling [`EventLoop::run`][event_loop_run]. This function will
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//! You can retrieve events by calling [`EventLoop::run`][event_loop_run]. This function will
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//! dispatch events for every [`Window`] that was created with that particular [`EventLoop`], and
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//! dispatch events for every [`Window`] that was created with that particular [`EventLoop`], and
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//! will run until the `control_flow` argument given to the closure is set to
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//! will run until the `control_flow` argument given to the closure is set to
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//! [`ControlFlow`]`::`[`Exit`], at which point [`Event`]`::`[`LoopDestroyed`] is emitted and the
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//! [`ControlFlow`]`::`[`Exit`], at which point [`Event`]`::`[`LoopDestroyed`] is emitted and the
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@ -1,7 +1,7 @@
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//! Types useful for interacting with a user's monitors.
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//! Types useful for interacting with a user's monitors.
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//!
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//!
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//! If you want to get basic information about a monitor, you can use the [`MonitorHandle`][monitor_handle]
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//! If you want to get basic information about a monitor, you can use the [`MonitorHandle`][monitor_handle]
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//! type. This is retreived from one of the following methods, which return an iterator of
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//! type. This is retrieved from one of the following methods, which return an iterator of
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//! [`MonitorHandle`][monitor_handle]:
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//! [`MonitorHandle`][monitor_handle]:
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//! - [`EventLoopWindowTarget::available_monitors`][loop_get]
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//! - [`EventLoopWindowTarget::available_monitors`][loop_get]
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//! - [`Window::available_monitors`][window_get].
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//! - [`Window::available_monitors`][window_get].
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@ -227,7 +227,7 @@ impl UnownedWindow {
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// is > 0, like we do in glutin.
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// is > 0, like we do in glutin.
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//
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//
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// It is non obvious which masks, if any, we should pass to
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// It is non obvious which masks, if any, we should pass to
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// `XGetVisualInfo`. winit doesn't recieve any info about what
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// `XGetVisualInfo`. winit doesn't receive any info about what
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// properties the user wants. Users should consider choosing the
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// properties the user wants. Users should consider choosing the
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// visual themselves as glutin does.
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// visual themselves as glutin does.
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match pl_attribs.visual_infos {
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match pl_attribs.visual_infos {
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