Fix the request_animation_frame lifetimes

This commit is contained in:
Ryan Goldstein 2019-05-01 21:20:54 -04:00
parent 9f801cf79e
commit 70c7382a09

View file

@ -71,10 +71,13 @@ impl Window {
register(&target.runner, &canvas); register(&target.runner, &canvas);
let runner = target.runner.clone(); let runner = target.runner.clone();
let redraw = Box::new(move || window().request_animation_frame(|| runner.send_event(Event::WindowEvent { let redraw = Box::new(move || {
window_id: RootWI(WindowId), let runner = runner.clone();
event: WindowEvent::RedrawRequested window().request_animation_frame(move |_| runner.send_event(Event::WindowEvent {
}))); window_id: RootWI(WindowId),
event: WindowEvent::RedrawRequested
}));
});
let window = Window { let window = Window {
canvas, canvas,