mirror of
https://github.com/italicsjenga/winit-sonoma-fix.git
synced 2024-12-23 22:01:31 +11:00
iOS Abstract Out the UIView type from winit (#609)
* remove opengl code from winit * iOS: restrict EventsLoop to be created on the main thread iOS: Window can only be made once, make Drop on Window thread safe iOS: make DelegateState owned by Window, cleanup iOS: fixes from merge (class! macro) * update the changelog * Fixed nitpicks
This commit is contained in:
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01cb8e59e3
commit
72b24a9348
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@ -3,6 +3,8 @@
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- On MacOS, the key state for modifiers key events is now properly set.
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- On iOS, the view is now set correctly. This makes it possible to render things (instead of being stuck on a black screen), and touch events work again.
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- Added NetBSD support.
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- **Breaking:** On iOS, `UIView` is now the default root view. `WindowBuilderExt::with_root_view_class` can be used to set the root view objective-c class to `GLKView` (OpenGLES) or `MTKView` (Metal/MoltenVK).
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- On iOS, the `UIApplication` is not started until `Window::new` is called.
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# Version 0.16.2 (2018-07-07)
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@ -2,7 +2,7 @@
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use std::os::raw::c_void;
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use {MonitorId, Window};
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use {MonitorId, Window, WindowBuilder};
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/// Additional methods on `Window` that are specific to iOS.
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pub trait WindowExt {
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@ -29,6 +29,22 @@ impl WindowExt for Window {
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}
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}
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/// Additional methods on `WindowBuilder` that are specific to iOS.
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pub trait WindowBuilderExt {
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/// Sets the root view class used by the `Window`, otherwise a barebones `UIView` is provided.
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///
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/// The class will be initialized by calling `[root_view initWithFrame:CGRect]`
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fn with_root_view_class(self, root_view_class: *const c_void) -> WindowBuilder;
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}
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impl WindowBuilderExt for WindowBuilder {
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#[inline]
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fn with_root_view_class(mut self, root_view_class: *const c_void) -> WindowBuilder {
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self.platform_specific.root_view_class = unsafe { &*(root_view_class as *const _) };
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self
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}
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}
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/// Additional methods on `MonitorId` that are specific to iOS.
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pub trait MonitorIdExt {
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/// Returns a pointer to the `UIScreen` that is used by this monitor.
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@ -1,7 +1,6 @@
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#![allow(non_camel_case_types, non_snake_case, non_upper_case_globals)]
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use std::ffi::CString;
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use std::mem;
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use std::os::raw::*;
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use objc::runtime::Object;
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@ -15,19 +14,11 @@ pub type Boolean = u32;
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pub const kCFRunLoopRunHandledSource: i32 = 4;
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pub const UIViewAutoresizingFlexibleWidth: NSUInteger = 1 << 1;
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pub const UIViewAutoresizingFlexibleHeight: NSUInteger = 1 << 4;
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#[cfg(target_pointer_width = "32")]
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pub type CGFloat = f32;
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#[cfg(target_pointer_width = "64")]
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pub type CGFloat = f64;
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#[cfg(target_pointer_width = "32")]
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pub type NSUInteger = u32;
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#[cfg(target_pointer_width = "64")]
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pub type NSUInteger = u64;
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#[repr(C)]
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#[derive(Debug, Clone)]
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pub struct CGPoint {
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@ -76,6 +67,8 @@ extern {
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pub fn longjmp(env: *mut c_void, val: c_int);
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}
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pub type JmpBuf = [c_int; 27];
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pub trait NSString: Sized {
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unsafe fn alloc(_: Self) -> id {
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msg_send![class!(NSString), alloc]
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@ -61,8 +61,10 @@
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#![cfg(target_os = "ios")]
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use std::{fmt, mem, ptr};
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use std::cell::RefCell;
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use std::collections::VecDeque;
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use std::os::raw::*;
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use std::sync::Arc;
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use objc::declare::ClassDecl;
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use objc::runtime::{BOOL, Class, Object, Sel, YES};
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@ -90,6 +92,7 @@ use self::ffi::{
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CGPoint,
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CGRect,
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id,
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JmpBuf,
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kCFRunLoopDefaultMode,
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kCFRunLoopRunHandledSource,
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longjmp,
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@ -97,14 +100,13 @@ use self::ffi::{
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NSString,
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setjmp,
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UIApplicationMain,
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UIViewAutoresizingFlexibleWidth,
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UIViewAutoresizingFlexibleHeight,
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};
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static mut JMPBUF: [c_int; 27] = [0; 27];
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static mut JMPBUF: Option<Box<JmpBuf>> = None;
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pub struct Window {
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delegate_state: *mut DelegateState,
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_events_queue: Arc<RefCell<VecDeque<Event>>>,
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delegate_state: Box<DelegateState>,
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}
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unsafe impl Send for Window {}
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@ -112,7 +114,6 @@ unsafe impl Sync for Window {}
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#[derive(Debug)]
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struct DelegateState {
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events_queue: VecDeque<Event>,
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window: id,
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controller: id,
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view: id,
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@ -123,7 +124,6 @@ struct DelegateState {
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impl DelegateState {
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fn new(window: id, controller: id, view: id, size: LogicalSize, scale: f64) -> DelegateState {
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DelegateState {
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events_queue: VecDeque::new(),
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window,
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controller,
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view,
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@ -199,7 +199,7 @@ impl MonitorId {
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}
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pub struct EventsLoop {
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delegate_state: *mut DelegateState,
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events_queue: Arc<RefCell<VecDeque<Event>>>,
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}
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#[derive(Clone)]
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@ -208,21 +208,11 @@ pub struct EventsLoopProxy;
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impl EventsLoop {
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pub fn new() -> EventsLoop {
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unsafe {
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if setjmp(mem::transmute(&mut JMPBUF)) != 0 {
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let app_class = class!(UIApplication);
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let app: id = msg_send![app_class, sharedApplication];
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let delegate: id = msg_send![app, delegate];
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let state: *mut c_void = *(&*delegate).get_ivar("winitState");
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let delegate_state = state as *mut DelegateState;
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return EventsLoop { delegate_state };
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if !msg_send![class!(NSThread), isMainThread] {
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panic!("`Window` can only be created on the main thread on iOS");
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}
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}
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create_view_class();
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create_delegate_class();
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start_app();
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panic!("Couldn't create `UIApplication`!")
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EventsLoop { events_queue: Default::default() }
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}
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#[inline]
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@ -240,29 +230,30 @@ impl EventsLoop {
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pub fn poll_events<F>(&mut self, mut callback: F)
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where F: FnMut(::Event)
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{
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if let Some(event) = self.events_queue.borrow_mut().pop_front() {
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callback(event);
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return;
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}
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unsafe {
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let state = &mut *self.delegate_state;
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if let Some(event) = state.events_queue.pop_front() {
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callback(event);
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return;
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}
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// jump hack, so we won't quit on willTerminate event before processing it
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if setjmp(mem::transmute(&mut JMPBUF)) != 0 {
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if let Some(event) = state.events_queue.pop_front() {
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assert!(JMPBUF.is_some(), "`EventsLoop::poll_events` must be called after window creation on iOS");
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if setjmp(mem::transmute_copy(&mut JMPBUF)) != 0 {
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if let Some(event) = self.events_queue.borrow_mut().pop_front() {
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callback(event);
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return;
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}
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}
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}
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unsafe {
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// run runloop
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let seconds: CFTimeInterval = 0.000002;
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while CFRunLoopRunInMode(kCFRunLoopDefaultMode, seconds, 1) == kCFRunLoopRunHandledSource {}
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}
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if let Some(event) = state.events_queue.pop_front() {
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callback(event)
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}
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if let Some(event) = self.events_queue.borrow_mut().pop_front() {
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callback(event)
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}
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}
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@ -301,8 +292,18 @@ pub struct WindowId;
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#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
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pub struct DeviceId;
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#[derive(Clone, Default)]
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pub struct PlatformSpecificWindowBuilderAttributes;
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#[derive(Clone)]
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pub struct PlatformSpecificWindowBuilderAttributes {
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pub root_view_class: &'static Class,
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}
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impl Default for PlatformSpecificWindowBuilderAttributes {
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fn default() -> Self {
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PlatformSpecificWindowBuilderAttributes {
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root_view_class: class!(UIView),
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}
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}
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}
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// TODO: AFAIK transparency is enabled by default on iOS,
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// so to be consistent with other platforms we have to change that.
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pub fn new(
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ev: &EventsLoop,
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_attributes: WindowAttributes,
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_pl_alltributes: PlatformSpecificWindowBuilderAttributes,
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pl_attributes: PlatformSpecificWindowBuilderAttributes,
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) -> Result<Window, CreationError> {
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Ok(Window { delegate_state: ev.delegate_state })
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unsafe {
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debug_assert!(mem::size_of_val(&JMPBUF) == mem::size_of::<Box<JmpBuf>>());
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assert!(mem::replace(&mut JMPBUF, Some(Box::new([0; 27]))).is_none(), "Only one `Window` is supported on iOS");
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}
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unsafe {
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if setjmp(mem::transmute_copy(&mut JMPBUF)) != 0 {
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let app_class = class!(UIApplication);
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let app: id = msg_send![app_class, sharedApplication];
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let delegate: id = msg_send![app, delegate];
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let state: *mut c_void = *(&*delegate).get_ivar("winitState");
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let mut delegate_state = Box::from_raw(state as *mut DelegateState);
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let events_queue = &*ev.events_queue;
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(&mut *delegate).set_ivar("eventsQueue", mem::transmute::<_, *mut c_void>(events_queue));
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// easiest? way to get access to PlatformSpecificWindowBuilderAttributes to configure the view
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let rect: CGRect = msg_send![MonitorId.get_uiscreen(), bounds];
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let uiview_class = class!(UIView);
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let root_view_class = pl_attributes.root_view_class;
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let is_uiview: BOOL = msg_send![root_view_class, isSubclassOfClass:uiview_class];
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assert!(is_uiview == YES, "`root_view_class` must inherit from `UIView`");
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delegate_state.view = msg_send![root_view_class, alloc];
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assert!(!delegate_state.view.is_null(), "Failed to create `UIView` instance");
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delegate_state.view = msg_send![delegate_state.view, initWithFrame:rect];
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assert!(!delegate_state.view.is_null(), "Failed to initialize `UIView` instance");
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let _: () = msg_send![delegate_state.controller, setView:delegate_state.view];
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let _: () = msg_send![delegate_state.window, makeKeyAndVisible];
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return Ok(Window {
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_events_queue: ev.events_queue.clone(),
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delegate_state,
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});
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}
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}
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create_delegate_class();
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start_app();
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panic!("Couldn't create `UIApplication`!")
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}
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#[inline]
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pub fn get_uiwindow(&self) -> id {
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unsafe { (*self.delegate_state).window }
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self.delegate_state.window
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}
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#[inline]
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pub fn get_uiview(&self) -> id {
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unsafe { (*self.delegate_state).view }
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self.delegate_state.view
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}
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#[inline]
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#[inline]
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pub fn get_inner_size(&self) -> Option<LogicalSize> {
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unsafe { Some((&*self.delegate_state).size) }
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Some(self.delegate_state.size)
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}
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#[inline]
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@ -404,7 +446,7 @@ impl Window {
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#[inline]
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pub fn get_hidpi_factor(&self) -> f64 {
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unsafe { (&*self.delegate_state) }.scale
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self.delegate_state.scale
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}
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#[inline]
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@ -471,8 +513,7 @@ fn create_delegate_class() {
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extern fn did_finish_launching(this: &mut Object, _: Sel, _: id, _: id) -> BOOL {
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let screen_class = class!(UIScreen);
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let window_class = class!(UIWindow);
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let controller_class = class!(MainViewController);
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let view_class = class!(MainView);
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let controller_class = class!(UIViewController);
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unsafe {
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let main_screen: id = msg_send![screen_class, mainScreen];
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let bounds: CGRect = msg_send![main_screen, bounds];
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@ -486,32 +527,28 @@ fn create_delegate_class() {
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let view_controller: id = msg_send![controller_class, alloc];
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let view_controller: id = msg_send![view_controller, init];
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let view: id = msg_send![view_class, alloc];
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let view: id = msg_send![view, initForGl:&bounds];
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let _: () = msg_send![view_controller, setView:view];
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let _: () = msg_send![window, setRootViewController:view_controller];
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let _: () = msg_send![window, makeKeyAndVisible];
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let state = Box::new(DelegateState::new(window, view_controller, view, size, scale as f64));
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let state = Box::new(DelegateState::new(window, view_controller, ptr::null_mut(), size, scale as f64));
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let state_ptr: *mut DelegateState = mem::transmute(state);
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this.set_ivar("winitState", state_ptr as *mut c_void);
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// The `UIView` is setup in `Window::new` which gets `longjmp`'ed to here.
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// This makes it easier to configure the specific `UIView` type.
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let _: () = msg_send![this, performSelector:sel!(postLaunch:) withObject:nil afterDelay:0.0];
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}
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YES
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}
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extern fn post_launch(_: &Object, _: Sel, _: id) {
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unsafe { longjmp(mem::transmute(&mut JMPBUF),1); }
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unsafe { longjmp(mem::transmute_copy(&mut JMPBUF), 1); }
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}
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extern fn did_become_active(this: &Object, _: Sel, _: id) {
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unsafe {
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let state: *mut c_void = *this.get_ivar("winitState");
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let state = &mut *(state as *mut DelegateState);
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state.events_queue.push_back(Event::WindowEvent {
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let events_queue: *mut c_void = *this.get_ivar("eventsQueue");
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let events_queue = &*(events_queue as *const RefCell<VecDeque<Event>>);
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events_queue.borrow_mut().push_back(Event::WindowEvent {
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window_id: RootEventId(WindowId),
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event: WindowEvent::Focused(true),
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});
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@ -520,9 +557,9 @@ fn create_delegate_class() {
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extern fn will_resign_active(this: &Object, _: Sel, _: id) {
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unsafe {
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let state: *mut c_void = *this.get_ivar("winitState");
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let state = &mut *(state as *mut DelegateState);
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state.events_queue.push_back(Event::WindowEvent {
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let events_queue: *mut c_void = *this.get_ivar("eventsQueue");
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let events_queue = &*(events_queue as *const RefCell<VecDeque<Event>>);
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events_queue.borrow_mut().push_back(Event::WindowEvent {
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window_id: RootEventId(WindowId),
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event: WindowEvent::Focused(false),
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});
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@ -531,38 +568,38 @@ fn create_delegate_class() {
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extern fn will_enter_foreground(this: &Object, _: Sel, _: id) {
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unsafe {
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let state: *mut c_void = *this.get_ivar("winitState");
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let state = &mut *(state as *mut DelegateState);
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state.events_queue.push_back(Event::Suspended(false));
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let events_queue: *mut c_void = *this.get_ivar("eventsQueue");
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let events_queue = &*(events_queue as *const RefCell<VecDeque<Event>>);
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events_queue.borrow_mut().push_back(Event::Suspended(false));
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}
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}
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extern fn did_enter_background(this: &Object, _: Sel, _: id) {
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unsafe {
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let state: *mut c_void = *this.get_ivar("winitState");
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let state = &mut *(state as *mut DelegateState);
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state.events_queue.push_back(Event::Suspended(true));
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let events_queue: *mut c_void = *this.get_ivar("eventsQueue");
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let events_queue = &*(events_queue as *const RefCell<VecDeque<Event>>);
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events_queue.borrow_mut().push_back(Event::Suspended(true));
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}
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}
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extern fn will_terminate(this: &Object, _: Sel, _: id) {
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unsafe {
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let state: *mut c_void = *this.get_ivar("winitState");
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let state = &mut *(state as *mut DelegateState);
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let events_queue: *mut c_void = *this.get_ivar("eventsQueue");
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let events_queue = &*(events_queue as *const RefCell<VecDeque<Event>>);
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// push event to the front to garantee that we'll process it
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// immidiatly after jump
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state.events_queue.push_front(Event::WindowEvent {
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events_queue.borrow_mut().push_front(Event::WindowEvent {
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window_id: RootEventId(WindowId),
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event: WindowEvent::Destroyed,
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});
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longjmp(mem::transmute(&mut JMPBUF),1);
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longjmp(mem::transmute_copy(&mut JMPBUF), 1);
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}
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}
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extern fn handle_touches(this: &Object, _: Sel, touches: id, _:id) {
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unsafe {
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let state: *mut c_void = *this.get_ivar("winitState");
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let state = &mut *(state as *mut DelegateState);
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let events_queue: *mut c_void = *this.get_ivar("eventsQueue");
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let events_queue = &*(events_queue as *const RefCell<VecDeque<Event>>);
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let touches_enum: id = msg_send![touches, objectEnumerator];
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||||
|
@ -575,7 +612,7 @@ fn create_delegate_class() {
|
|||
let touch_id = touch as u64;
|
||||
let phase: i32 = msg_send![touch, phase];
|
||||
|
||||
state.events_queue.push_back(Event::WindowEvent {
|
||||
events_queue.borrow_mut().push_back(Event::WindowEvent {
|
||||
window_id: RootEventId(WindowId),
|
||||
event: WindowEvent::Touch(Touch {
|
||||
device_id: DEVICE_ID,
|
||||
|
@ -635,46 +672,12 @@ fn create_delegate_class() {
|
|||
post_launch as extern fn(&Object, Sel, id));
|
||||
|
||||
decl.add_ivar::<*mut c_void>("winitState");
|
||||
decl.add_ivar::<*mut c_void>("eventsQueue");
|
||||
|
||||
decl.register();
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: winit shouldn't contain GL-specfiic code
|
||||
pub fn create_view_class() {
|
||||
let superclass = class!(UIViewController);
|
||||
let decl = ClassDecl::new("MainViewController", superclass).expect("Failed to declare class `MainViewController`");
|
||||
decl.register();
|
||||
|
||||
extern fn init_for_gl(this: &Object, _: Sel, frame: *const c_void) -> id {
|
||||
unsafe {
|
||||
let bounds = frame as *const CGRect;
|
||||
let view: id = msg_send![this, initWithFrame:(*bounds).clone()];
|
||||
|
||||
let mask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
|
||||
let _: () = msg_send![view, setAutoresizingMask:mask];
|
||||
let _: () = msg_send![view, setAutoresizesSubviews:YES];
|
||||
|
||||
let layer: id = msg_send![view, layer];
|
||||
let _ : () = msg_send![layer, setOpaque:YES];
|
||||
|
||||
view
|
||||
}
|
||||
}
|
||||
|
||||
extern fn layer_class(_: &Class, _: Sel) -> *const Class {
|
||||
class!(CAEAGLLayer)
|
||||
}
|
||||
|
||||
let superclass = class!(GLKView);
|
||||
let mut decl = ClassDecl::new("MainView", superclass).expect("Failed to declare class `MainView`");
|
||||
unsafe {
|
||||
decl.add_method(sel!(initForGl:), init_for_gl as extern fn(&Object, Sel, *const c_void) -> id);
|
||||
decl.add_class_method(sel!(layerClass), layer_class as extern fn(&Class, Sel) -> *const Class);
|
||||
decl.register();
|
||||
}
|
||||
}
|
||||
|
||||
#[inline]
|
||||
fn start_app() {
|
||||
unsafe {
|
||||
|
|
Loading…
Reference in a new issue