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Note the status quo on RedrawRequested
(#2641)
And link to https://github.com/rust-windowing/winit/issues/2640
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@ -202,7 +202,16 @@ pub enum Event<'a, T: 'static> {
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/// Mainly of interest to applications with mostly-static graphics that avoid redrawing unless
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/// Mainly of interest to applications with mostly-static graphics that avoid redrawing unless
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/// something changes, like most non-game GUIs.
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/// something changes, like most non-game GUIs.
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///
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///
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///
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/// ## Platform-specific
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///
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/// - **macOS / iOS:** Due to implementation difficulties, this will often, but not always, be
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/// emitted directly inside `drawRect:`, with neither a preceding [`MainEventsCleared`] nor
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/// subsequent `RedrawEventsCleared`. See [#2640] for work on this.
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///
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/// [`MainEventsCleared`]: Self::MainEventsCleared
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/// [`MainEventsCleared`]: Self::MainEventsCleared
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/// [`RedrawEventsCleared`]: Self::RedrawEventsCleared
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/// [#2640]: https://github.com/rust-windowing/winit/issues/2640
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RedrawRequested(WindowId),
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RedrawRequested(WindowId),
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/// Emitted after all [`RedrawRequested`] events have been processed and control flow is about to
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/// Emitted after all [`RedrawRequested`] events have been processed and control flow is about to
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