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Fix up changelog
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@ -8,8 +8,8 @@ And please only add new entries to the top of this list, right below the `# Unre
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# Unreleased
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# Unreleased
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- **Breaking** Rename `DeviceEventFilter` to `DeviceEvents` reversing the behavior of variants.
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- **Breaking:** Rename `DeviceEventFilter` to `DeviceEvents` reversing the behavior of variants.
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- **Breaking** Rename `EventLoopWindowTarget::set_device_event_filter` to `listen_device_events`.
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- **Breaking:** Rename `EventLoopWindowTarget::set_device_event_filter` to `listen_device_events`.
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- On X11, fix `EventLoopWindowTarget::listen_device_events` effect being reversed.
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- On X11, fix `EventLoopWindowTarget::listen_device_events` effect being reversed.
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- **Breaking:** Remove all deprecated `modifiers` fields.
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- **Breaking:** Remove all deprecated `modifiers` fields.
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- **Breaking:** Overhaul keyboard input handling.
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- **Breaking:** Overhaul keyboard input handling.
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@ -51,8 +51,8 @@ And please only add new entries to the top of this list, right below the `# Unre
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- On Wayland, add `Window::drag_resize_window` method.
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- On Wayland, add `Window::drag_resize_window` method.
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- On Wayland, drop `WINIT_WAYLAND_CSD_THEME` variable.
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- On Wayland, drop `WINIT_WAYLAND_CSD_THEME` variable.
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- Implement `PartialOrd` and `Ord` on types in the `dpi` module.
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- Implement `PartialOrd` and `Ord` on types in the `dpi` module.
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- Bump MSRV from `1.60` to `1.64`.
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- **Breaking:** Bump MSRV from `1.60` to `1.64`.
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- On Web, the canvas output bitmap size is no longer adjusted.
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- **Breaking:** On Web, the canvas output bitmap size is no longer adjusted.
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- On Web: fix `Window::request_redraw` not waking the event loop when called from outside the loop.
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- On Web: fix `Window::request_redraw` not waking the event loop when called from outside the loop.
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- On Web: fix position of touch events to be relative to the canvas.
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- On Web: fix position of touch events to be relative to the canvas.
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- On Web, fix `Window:::set_fullscreen` doing nothing when called outside the event loop but during
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- On Web, fix `Window:::set_fullscreen` doing nothing when called outside the event loop but during
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