Fix up changelog

This commit is contained in:
dAxpeDDa 2023-06-04 13:23:07 +02:00 committed by daxpedda
parent 82d0380ea6
commit 7500a88230

View file

@ -8,8 +8,8 @@ And please only add new entries to the top of this list, right below the `# Unre
# Unreleased
- **Breaking** Rename `DeviceEventFilter` to `DeviceEvents` reversing the behavior of variants.
- **Breaking** Rename `EventLoopWindowTarget::set_device_event_filter` to `listen_device_events`.
- **Breaking:** Rename `DeviceEventFilter` to `DeviceEvents` reversing the behavior of variants.
- **Breaking:** Rename `EventLoopWindowTarget::set_device_event_filter` to `listen_device_events`.
- On X11, fix `EventLoopWindowTarget::listen_device_events` effect being reversed.
- **Breaking:** Remove all deprecated `modifiers` fields.
- **Breaking:** Overhaul keyboard input handling.
@ -51,8 +51,8 @@ And please only add new entries to the top of this list, right below the `# Unre
- On Wayland, add `Window::drag_resize_window` method.
- On Wayland, drop `WINIT_WAYLAND_CSD_THEME` variable.
- Implement `PartialOrd` and `Ord` on types in the `dpi` module.
- Bump MSRV from `1.60` to `1.64`.
- On Web, the canvas output bitmap size is no longer adjusted.
- **Breaking:** Bump MSRV from `1.60` to `1.64`.
- **Breaking:** On Web, the canvas output bitmap size is no longer adjusted.
- On Web: fix `Window::request_redraw` not waking the event loop when called from outside the loop.
- On Web: fix position of touch events to be relative to the canvas.
- On Web, fix `Window:::set_fullscreen` doing nothing when called outside the event loop but during