Add examples/window_ondemand

A minimal example that shows an application running the event loop more
than once via `run_ondemand`

There is a 5 second delay between each run to help highlight problems
with destroying the window from the first loop.
This commit is contained in:
Robert Bragg 2023-06-18 13:50:26 +01:00 committed by Kirill Chibisov
parent 289ce32d77
commit 7501039d57

105
examples/window_ondemand.rs Normal file
View file

@ -0,0 +1,105 @@
#![allow(clippy::single_match)]
// Limit this example to only compatible platforms.
#[cfg(any(windows_platform, macos_platform, x11_platform, wayland_platform,))]
fn main() -> Result<(), impl std::error::Error> {
use simple_logger::SimpleLogger;
use winit::{
event::{Event, WindowEvent},
event_loop::EventLoop,
platform::run_ondemand::EventLoopExtRunOnDemand,
window::{Window, WindowBuilder},
};
#[path = "util/fill.rs"]
mod fill;
#[derive(Default)]
struct App {
window: Option<Window>,
}
SimpleLogger::new().init().unwrap();
let mut event_loop = EventLoop::new();
{
let mut app = App::default();
event_loop.run_ondemand(move |event, event_loop, control_flow| {
control_flow.set_wait();
println!("Run 1: {:?}", event);
if let Some(window) = &app.window {
match event {
Event::WindowEvent {
event: WindowEvent::CloseRequested,
window_id,
} if window.id() == window_id => {
app.window = None;
control_flow.set_exit();
}
Event::MainEventsCleared => window.request_redraw(),
Event::RedrawRequested(_) => {
fill::fill_window(window);
}
_ => (),
}
} else if let Event::Resumed = event {
app.window = Some(
WindowBuilder::new()
.with_title("Fantastic window number one!")
.with_inner_size(winit::dpi::LogicalSize::new(128.0, 128.0))
.build(event_loop)
.unwrap(),
);
}
})?;
}
println!("--------------------------------------------------------- Finished first loop");
println!("--------------------------------------------------------- Waiting 5 seconds");
std::thread::sleep_ms(5000);
let ret = {
let mut app = App::default();
event_loop.run_ondemand(move |event, event_loop, control_flow| {
control_flow.set_wait();
println!("Run 2: {:?}", event);
if let Some(window) = &app.window {
match event {
Event::WindowEvent {
event: WindowEvent::CloseRequested,
window_id,
} if window.id() == window_id => {
app.window = None;
control_flow.set_exit();
}
Event::MainEventsCleared => window.request_redraw(),
Event::RedrawRequested(_) => {
fill::fill_window(window);
}
_ => (),
}
} else if let Event::Resumed = event {
app.window = Some(
WindowBuilder::new()
.with_title("Fantastic window number two!")
.with_inner_size(winit::dpi::LogicalSize::new(128.0, 128.0))
.build(event_loop)
.unwrap(),
);
}
})
};
println!("--------------------------------------------------------- Finished second loop");
ret
}
#[cfg(not(any(windows_platform, macos_platform, x11_platform, wayland_platform,)))]
fn main() {
println!("This example is not supported on this platform");
}