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Keep existing function for backward compatibility
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@ -294,6 +294,19 @@ impl Window {
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self.window.set_position(x, y)
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}
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/// Returns the size in points of the client area of the window.
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///
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/// The client area is the content of the window, excluding the title bar and borders.
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/// To get the dimensions of the frame buffer when calling `glViewport`, multiply with hidpi factor.
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///
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/// Returns `None` if the window no longer exists.
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///
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/// DEPRECATED
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#[inline]
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pub fn get_inner_size(&self) -> Option<(u32, u32)> {
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self.window.get_inner_size()
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}
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/// Returns the size in points of the client area of the window.
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///
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/// The client area is the content of the window, excluding the title bar and borders.
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@ -305,6 +318,7 @@ impl Window {
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self.window.get_inner_size()
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}
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/// Returns the size in pixels of the client area of the window.
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///
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/// The client area is the content of the window, excluding the title bar and borders.
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