Keep existing function for backward compatibility

This commit is contained in:
Sven Nilsen 2015-07-25 13:57:52 +02:00
parent 05175c1d80
commit 79b8cf2cc8

View file

@ -294,6 +294,19 @@ impl Window {
self.window.set_position(x, y)
}
/// Returns the size in points of the client area of the window.
///
/// The client area is the content of the window, excluding the title bar and borders.
/// To get the dimensions of the frame buffer when calling `glViewport`, multiply with hidpi factor.
///
/// Returns `None` if the window no longer exists.
///
/// DEPRECATED
#[inline]
pub fn get_inner_size(&self) -> Option<(u32, u32)> {
self.window.get_inner_size()
}
/// Returns the size in points of the client area of the window.
///
/// The client area is the content of the window, excluding the title bar and borders.
@ -305,6 +318,7 @@ impl Window {
self.window.get_inner_size()
}
/// Returns the size in pixels of the client area of the window.
///
/// The client area is the content of the window, excluding the title bar and borders.