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https://github.com/italicsjenga/winit-sonoma-fix.git
synced 2024-12-23 13:51:30 +11:00
Update for changes in gl-rs
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2e44edea60
commit
7ce851dad9
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@ -31,7 +31,7 @@ pub struct Context {
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}
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pub fn load(window: &glutin::Window) -> Context {
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let gl = gl::Gl::load_with(|symbol| window.get_proc_address(symbol));
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let gl = gl::Gl::load(window);
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let version = {
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use std::c_str::CString;
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@ -46,42 +46,46 @@ pub fn load(window: &glutin::Window) -> Context {
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impl Context {
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#[cfg(not(target_os = "android"))]
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pub fn draw_frame(&self, color: (f32, f32, f32, f32)) {
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self.gl.ClearColor(color.0, color.1, color.2, color.3);
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self.gl.Clear(gl::COLOR_BUFFER_BIT);
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unsafe {
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self.gl.ClearColor(color.0, color.1, color.2, color.3);
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self.gl.Clear(gl::COLOR_BUFFER_BIT);
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self.gl.Begin(gl::TRIANGLES);
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self.gl.Color3f(1.0, 0.0, 0.0);
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self.gl.Vertex2f(-0.5, -0.5);
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self.gl.Color3f(0.0, 1.0, 0.0);
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self.gl.Vertex2f(0.0, 0.5);
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self.gl.Color3f(0.0, 0.0, 1.0);
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self.gl.Vertex2f(0.5, -0.5);
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self.gl.End();
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self.gl.Begin(gl::TRIANGLES);
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self.gl.Color3f(1.0, 0.0, 0.0);
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self.gl.Vertex2f(-0.5, -0.5);
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self.gl.Color3f(0.0, 1.0, 0.0);
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self.gl.Vertex2f(0.0, 0.5);
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self.gl.Color3f(0.0, 0.0, 1.0);
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self.gl.Vertex2f(0.5, -0.5);
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self.gl.End();
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self.gl.Flush();
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self.gl.Flush();
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}
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}
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#[cfg(target_os = "android")]
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pub fn draw_frame(&self, color: (f32, f32, f32, f32)) {
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self.gl.ClearColor(color.0, color.1, color.2, color.3);
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self.gl.Clear(gl::COLOR_BUFFER_BIT);
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self.gl.EnableClientState(gl::VERTEX_ARRAY);
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self.gl.EnableClientState(gl::COLOR_ARRAY);
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unsafe {
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use std::mem;
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self.gl.VertexPointer(2, gl::FLOAT, (mem::size_of::<f32>() * 5) as i32,
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mem::transmute(VERTEX_DATA.as_slice().as_ptr()));
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self.gl.ColorPointer(3, gl::FLOAT, (mem::size_of::<f32>() * 5) as i32,
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mem::transmute(VERTEX_DATA.as_slice().as_ptr().offset(2)));
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}
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self.gl.ClearColor(color.0, color.1, color.2, color.3);
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self.gl.Clear(gl::COLOR_BUFFER_BIT);
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self.gl.DrawArrays(gl::TRIANGLES, 0, 3);
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self.gl.DisableClientState(gl::VERTEX_ARRAY);
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self.gl.DisableClientState(gl::COLOR_ARRAY);
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self.gl.Flush();
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self.gl.EnableClientState(gl::VERTEX_ARRAY);
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self.gl.EnableClientState(gl::COLOR_ARRAY);
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unsafe {
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use std::mem;
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self.gl.VertexPointer(2, gl::FLOAT, (mem::size_of::<f32>() * 5) as i32,
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mem::transmute(VERTEX_DATA.as_slice().as_ptr()));
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self.gl.ColorPointer(3, gl::FLOAT, (mem::size_of::<f32>() * 5) as i32,
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mem::transmute(VERTEX_DATA.as_slice().as_ptr().offset(2)));
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}
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self.gl.DrawArrays(gl::TRIANGLES, 0, 3);
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self.gl.DisableClientState(gl::VERTEX_ARRAY);
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self.gl.DisableClientState(gl::COLOR_ARRAY);
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self.gl.Flush();
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}
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}
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}
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16
src/lib.rs
16
src/lib.rs
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@ -31,6 +31,8 @@
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#[phase(plugin)] extern crate compile_msg;
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#[phase(plugin)] extern crate gl_generator;
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extern crate gl_common;
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extern crate libc;
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#[cfg(target_os = "macos")]
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@ -397,6 +399,13 @@ impl Window {
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}
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}
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#[cfg(feature = "window")]
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impl gl_common::GlFunctionsSource for Window {
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fn get_proc_addr(&self, addr: &str) -> *const libc::c_void {
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self.get_proc_address(addr)
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}
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}
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/// Represents a headless OpenGL context.
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#[cfg(feature = "headless")]
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pub struct HeadlessContext {
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@ -421,6 +430,13 @@ impl HeadlessContext {
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}
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}
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#[cfg(feature = "headless")]
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impl gl_common::GlFunctionsSource for HeadlessContext {
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fn get_proc_addr(&self, addr: &str) -> *const libc::c_void {
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self.get_proc_address(addr)
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}
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}
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/// An iterator for the `poll_events` function.
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// Implementation note: we retreive the list once, then serve each element by one by one.
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// This may change in the future.
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@ -350,7 +350,7 @@ pub fn new_window(builder_dimensions: Option<(uint, uint)>, builder_title: Strin
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if builder_vsync {
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if extra_functions.SwapIntervalEXT.is_loaded() {
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unsafe { ffi::wgl::MakeCurrent(hdc, context) };
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if extra_functions.SwapIntervalEXT(1) == 0 {
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if unsafe { extra_functions.SwapIntervalEXT(1) } == 0 {
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tx.send(Err(format!("wglSwapIntervalEXT failed")));
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unsafe { ffi::wgl::DeleteContext(context); }
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unsafe { ffi::DestroyWindow(real_window); }
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@ -24,12 +24,14 @@ fn main() {
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let gl = gl::Gl::load_with(|symbol| window.get_proc_address(symbol));
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gl.ClearColor(0.0, 1.0, 0.0, 1.0);
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gl.Clear(gl::COLOR_BUFFER_BIT);
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unsafe {
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gl.ClearColor(0.0, 1.0, 0.0, 1.0);
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gl.Clear(gl::COLOR_BUFFER_BIT);
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let mut value: (u8, u8, u8, u8) = unsafe { std::mem::uninitialized() };
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unsafe { gl.ReadPixels(0, 0, 1, 1, gl::RGBA, gl::UNSIGNED_BYTE, std::mem::transmute(&mut value)) };
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assert!(value == (0, 255, 0, 255) || value == (0, 64, 0, 255) ||
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value == (0, 64, 0, 255) || value == (0, 64, 0, 0));
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let mut value: (u8, u8, u8, u8) = std::mem::uninitialized();
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gl.ReadPixels(0, 0, 1, 1, gl::RGBA, gl::UNSIGNED_BYTE, std::mem::transmute(&mut value));
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assert!(value == (0, 255, 0, 255) || value == (0, 64, 0, 255) ||
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value == (0, 64, 0, 255) || value == (0, 64, 0, 0));
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}
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}
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