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https://github.com/italicsjenga/winit-sonoma-fix.git
synced 2024-12-25 14:51:30 +11:00
Fix android build
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66317f5924
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@ -257,7 +257,7 @@ impl HeadlessContext {
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pub fn new(builder: BuilderAttribs) -> Result<HeadlessContext, CreationError> {
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pub fn new(builder: BuilderAttribs) -> Result<HeadlessContext, CreationError> {
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let context = try!(EglContext::new(egl::ffi::egl::Egl, &builder, egl::NativeDisplay::Android));
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let context = try!(EglContext::new(egl::ffi::egl::Egl, &builder, egl::NativeDisplay::Android));
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let context = try!(context.finish_pbuffer());
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let context = try!(context.finish_pbuffer());
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Ok(context)
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Ok(HeadlessContext(context))
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}
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}
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}
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}
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@ -41,20 +41,15 @@ pub struct Context {
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pixel_format: PixelFormat,
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pixel_format: PixelFormat,
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}
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}
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impl Context {
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#[cfg(target_os = "android")]
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/// Start building an EGL context.
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fn get_native_display(egl: &ffi::egl::Egl,
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///
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native_display: NativeDisplay) -> *const libc::c_void {
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/// This function initializes some things and chooses the pixel format.
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unsafe { egl.GetDisplay(ffi::egl::DEFAULT_DISPLAY as *mut _) }
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///
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/// To finish the process, you must call `.finish(window)` on the `ContextPrototype`.
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pub fn new<'a>(egl: ffi::egl::Egl, builder: &'a BuilderAttribs<'a>,
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native_display: NativeDisplay)
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-> Result<ContextPrototype<'a>, CreationError>
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{
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if builder.sharing.is_some() {
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unimplemented!()
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}
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}
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#[cfg(not(target_os = "android"))]
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fn get_native_display(egl: &ffi::egl::Egl,
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native_display: NativeDisplay) -> *const libc::c_void {
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// the first step is to query the list of extensions without any display, if supported
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// the first step is to query the list of extensions without any display, if supported
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let dp_extensions = unsafe {
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let dp_extensions = unsafe {
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let p = egl.QueryString(ffi::egl::NO_DISPLAY, ffi::egl::EXTENSIONS as i32);
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let p = egl.QueryString(ffi::egl::NO_DISPLAY, ffi::egl::EXTENSIONS as i32);
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@ -72,8 +67,7 @@ impl Context {
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let has_dp_extension = |e: &str| dp_extensions.iter().find(|s| s == &e).is_some();
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let has_dp_extension = |e: &str| dp_extensions.iter().find(|s| s == &e).is_some();
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// calling `eglGetDisplay` or equivalent
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match native_display {
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let display = match native_display {
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// Note: Some EGL implementations are missing the `eglGetPlatformDisplay(EXT)` symbol
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// Note: Some EGL implementations are missing the `eglGetPlatformDisplay(EXT)` symbol
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// despite reporting `EGL_EXT_platform_base`. I'm pretty sure this is a bug.
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// despite reporting `EGL_EXT_platform_base`. I'm pretty sure this is a bug.
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// Therefore we detect whether the symbol is loaded in addition to checking for
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// Therefore we detect whether the symbol is loaded in addition to checking for
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@ -128,6 +122,8 @@ impl Context {
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ptr::null()) }
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ptr::null()) }
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},
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},
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// TODO: This will never be reached right now, as the android egl bindings
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// use the static generator, so can't rely on GetPlatformDisplay(EXT).
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NativeDisplay::Android if has_dp_extension("EGL_KHR_platform_android") &&
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NativeDisplay::Android if has_dp_extension("EGL_KHR_platform_android") &&
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egl.GetPlatformDisplay.is_loaded() =>
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egl.GetPlatformDisplay.is_loaded() =>
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{
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{
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@ -152,7 +148,25 @@ impl Context {
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NativeDisplay::Android | NativeDisplay::Other(None) => {
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NativeDisplay::Android | NativeDisplay::Other(None) => {
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unsafe { egl.GetDisplay(ffi::egl::DEFAULT_DISPLAY as *mut _) }
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unsafe { egl.GetDisplay(ffi::egl::DEFAULT_DISPLAY as *mut _) }
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},
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},
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};
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}
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}
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impl Context {
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/// Start building an EGL context.
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///
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/// This function initializes some things and chooses the pixel format.
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///
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/// To finish the process, you must call `.finish(window)` on the `ContextPrototype`.
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pub fn new<'a>(egl: ffi::egl::Egl, builder: &'a BuilderAttribs<'a>,
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native_display: NativeDisplay)
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-> Result<ContextPrototype<'a>, CreationError>
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{
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if builder.sharing.is_some() {
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unimplemented!()
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}
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// calling `eglGetDisplay` or equivalent
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let display = get_native_display(&egl, native_display);
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if display.is_null() {
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if display.is_null() {
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return Err(CreationError::OsError("Could not create EGL display object".to_string()));
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return Err(CreationError::OsError("Could not create EGL display object".to_string()));
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