mirror of
https://github.com/italicsjenga/winit-sonoma-fix.git
synced 2024-12-24 22:31:30 +11:00
Add pixelformat for cocoa and remove individual color components
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735df1c7d8
commit
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@ -156,6 +156,7 @@ pub struct Window {
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view: IdRef,
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window: IdRef,
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context: IdRef,
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pixel_format: PixelFormat,
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delegate: WindowDelegate,
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}
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@ -326,21 +327,23 @@ impl Window {
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Some(app) => app,
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None => { return Err(OsError(format!("Couldn't create NSApplication"))); },
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};
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let window = match Window::create_window(builder.dimensions.unwrap_or((800, 600)),
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&*builder.title,
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&builder.monitor)
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let window = match Window::create_window(&builder)
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{
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Some(window) => window,
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None => { return Err(OsError(format!("Couldn't create NSWindow"))); },
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};
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let view = match Window::create_view(*window) {
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Some(view) => view,
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None => { return Err(OsError(format!("Couldn't create NSView"))); },
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};
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let context = match Window::create_context(*view, &builder) {
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Some(context) => context,
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None => { return Err(OsError(format!("Couldn't create OpenGL context"))); },
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// TODO: perhaps we should return error from create_context so we can
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// determine the cause of failure and possibly recover?
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let (context, pf) = match Window::create_context(*view, &builder) {
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(Some(context), Some(pf)) => (context, pf),
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(_, _) => { return Err(OsError(format!("Couldn't create OpenGL context"))); },
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};
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unsafe {
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@ -365,6 +368,7 @@ impl Window {
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view: view,
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window: window,
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context: context,
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pixel_format: pf,
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delegate: WindowDelegate::new(ds),
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};
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@ -384,9 +388,9 @@ impl Window {
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}
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}
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fn create_window(dimensions: (u32, u32), title: &str, monitor: &Option<MonitorID>) -> Option<IdRef> {
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fn create_window(builder: &BuilderAttribs) -> Option<IdRef> {
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unsafe {
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let screen = match *monitor {
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let screen = match builder.monitor {
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Some(ref monitor_id) => {
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let native_id = match monitor_id.get_native_identifier() {
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NativeMonitorId::Numeric(num) => num,
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@ -418,7 +422,7 @@ impl Window {
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let frame = match screen {
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Some(screen) => NSScreen::frame(screen),
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None => {
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let (width, height) = dimensions;
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let (width, height) = builder.dimensions.unwrap_or((800, 600));
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NSRect::new(NSPoint::new(0., 0.), NSSize::new(width as f64, height as f64))
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}
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};
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@ -439,7 +443,7 @@ impl Window {
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NO,
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));
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window.non_nil().map(|window| {
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let title = IdRef::new(NSString::alloc(nil).init_str(title));
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let title = IdRef::new(NSString::alloc(nil).init_str(&builder.title));
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window.setTitle_(*title);
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window.setAcceptsMouseMovedEvents_(YES);
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if screen.is_some() {
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@ -464,7 +468,7 @@ impl Window {
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}
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}
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fn create_context(view: id, builder: &BuilderAttribs) -> Option<IdRef> {
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fn create_context(view: id, builder: &BuilderAttribs) -> (Option<IdRef>, Option<PixelFormat>) {
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let profile = match builder.gl_version {
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GlRequest::Latest => NSOpenGLProfileVersion4_1Core as u32,
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GlRequest::Specific(Api::OpenGl, (1 ... 2, _)) => NSOpenGLProfileVersionLegacy as u32,
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@ -477,39 +481,99 @@ impl Window {
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GlRequest::GlThenGles { opengl_version: (3, 1 ... 2), .. } => NSOpenGLProfileVersion3_2Core as u32,
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GlRequest::GlThenGles { .. } => NSOpenGLProfileVersion4_1Core as u32,
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};
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// NOTE: OS X no longer has the concept of setting individual
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// color component's bit size. Instead we can only specify the
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// full color size and hope for the best. Another hiccup is that
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// `NSOpenGLPFAColorSize` also includes `NSOpenGLPFAAlphaSize`,
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// so we have to account for that as well.
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let alpha_depth = builder.alpha_bits.unwrap_or(8);
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let color_depth = builder.color_bits.unwrap_or(24) + alpha_depth;
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let mut attributes = vec![
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NSOpenGLPFADoubleBuffer as u32,
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NSOpenGLPFAClosestPolicy as u32,
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NSOpenGLPFAColorSize as u32, color_depth as u32,
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NSOpenGLPFAAlphaSize as u32, alpha_depth as u32,
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NSOpenGLPFADepthSize as u32, builder.depth_bits.unwrap_or(24) as u32,
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NSOpenGLPFAStencilSize as u32, builder.stencil_bits.unwrap_or(8) as u32,
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NSOpenGLPFAOpenGLProfile as u32, profile,
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];
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// A color depth higher than 64 implies we're using either 16-bit
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// floats or 32-bit floats and OS X requires a flag to be set
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// accordingly.
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if color_depth >= 64 {
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attributes.push(NSOpenGLPFAColorFloat as u32);
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}
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builder.multisampling.map(|samples| {
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attributes.push(NSOpenGLPFAMultisample as u32);
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attributes.push(NSOpenGLPFASampleBuffers as u32); attributes.push(1);
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attributes.push(NSOpenGLPFASamples as u32); attributes.push(samples as u32);
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});
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// attribute list must be null terminated.
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attributes.push(0);
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unsafe {
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let mut attributes = vec![
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NSOpenGLPFADoubleBuffer as u32,
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NSOpenGLPFAClosestPolicy as u32,
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NSOpenGLPFAColorSize as u32, 24,
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NSOpenGLPFAAlphaSize as u32, 8,
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NSOpenGLPFADepthSize as u32, 24,
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NSOpenGLPFAStencilSize as u32, 8,
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NSOpenGLPFAOpenGLProfile as u32, profile,
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];
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if let Some(samples) = builder.multisampling {
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attributes = attributes + &[
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NSOpenGLPFAMultisample as u32,
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NSOpenGLPFASampleBuffers as u32, 1,
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NSOpenGLPFASamples as u32, samples as u32,
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];
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}
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attributes.push(0);
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let pixelformat = IdRef::new(NSOpenGLPixelFormat::alloc(nil).initWithAttributes_(&attributes));
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pixelformat.non_nil().map(|pixelformat| {
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if let Some(pixelformat) = pixelformat.non_nil() {
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// TODO: Add context sharing
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let context = IdRef::new(NSOpenGLContext::alloc(nil).initWithFormat_shareContext_(*pixelformat, nil));
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context.non_nil().map(|context| {
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context.setView_(view);
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if let Some(cxt) = context.non_nil() {
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let pf = {
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let getValues_forAttribute_forVirtualScreen_ = |fmt: id,
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vals: *mut GLint,
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attrib: NSOpenGLPixelFormatAttribute,
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screen: GLint| -> () {
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msg_send![fmt, getValues:vals forAttribute:attrib forVirtualScreen:screen]
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};
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let get_attr = |attrib: NSOpenGLPixelFormatAttribute| -> i32 {
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let mut value = 0;
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// TODO: Wait for servo/rust-cocoa/#85 to get merged
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/*NSOpenGLPixelFormat::*/getValues_forAttribute_forVirtualScreen_(
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*pixelformat,
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&mut value,
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attrib,
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NSOpenGLContext::currentVirtualScreen(*cxt));
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value
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};
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PixelFormat {
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hardware_accelerated: get_attr(NSOpenGLPFAAccelerated) != 0,
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color_bits: (get_attr(NSOpenGLPFAColorSize) - get_attr(NSOpenGLPFAAlphaSize)) as u8,
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alpha_bits: get_attr(NSOpenGLPFAAlphaSize) as u8,
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depth_bits: get_attr(NSOpenGLPFADepthSize) as u8,
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stencil_bits: get_attr(NSOpenGLPFAStencilSize) as u8,
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stereoscopy: get_attr(NSOpenGLPFAStereo) != 0,
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double_buffer: get_attr(NSOpenGLPFADoubleBuffer) != 0,
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multisampling: if get_attr(NSOpenGLPFAMultisample) > 0 {
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Some(get_attr(NSOpenGLPFASamples) as u16)
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} else {
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None
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},
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srgb: true,
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}
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};
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cxt.setView_(view);
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if builder.vsync {
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let value = 1;
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context.setValues_forParameter_(&value, NSOpenGLContextParameter::NSOpenGLCPSwapInterval);
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cxt.setValues_forParameter_(&value, NSOpenGLContextParameter::NSOpenGLCPSwapInterval);
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}
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context
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})
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}).unwrap_or(None)
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(Some(cxt), Some(pf))
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} else {
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(None, None)
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}
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} else {
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(None, None)
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}
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}
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}
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@ -654,7 +718,7 @@ impl Window {
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}
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pub fn get_pixel_format(&self) -> PixelFormat {
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unimplemented!();
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self.pixel_format.clone()
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}
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pub fn set_window_resize_callback(&mut self, callback: Option<fn(u32, u32)>) {
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@ -211,9 +211,7 @@ pub enum CursorState {
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#[derive(Debug, Clone)]
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pub struct PixelFormat {
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pub hardware_accelerated: bool,
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pub red_bits: u8,
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pub green_bits: u8,
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pub blue_bits: u8,
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pub color_bits: u8,
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pub alpha_bits: u8,
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pub depth_bits: u8,
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pub stencil_bits: u8,
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@ -306,7 +304,7 @@ impl<'a> BuilderAttribs<'a> {
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// TODO: do this more properly
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for (id, format) in iter {
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if format.red_bits + format.green_bits + format.blue_bits < self.color_bits.unwrap_or(0) {
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if format.color_bits < self.color_bits.unwrap_or(0) {
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continue;
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}
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