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Move changelog entry into proper position
Fix window_run_return Make docs build
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3 changed files with 8 additions and 8 deletions
10
CHANGELOG.md
10
CHANGELOG.md
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@ -24,6 +24,11 @@
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- On X11, generate synthetic key events for keys held when a window gains or loses focus.
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- On X11, issue a `CursorMoved` event when a `Touch` event occurs,
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as X11 implicitly moves the cursor for such events.
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- Changes to the `RedrawRequested` event (#1041):
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- `RedrawRequested` has been moved from `WindowEvent` to `Event`.
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- `EventsCleared` has been renamed to `MainEventsCleared`.
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- `RedrawRequested` is now issued only after `MainEventsCleared`.
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- `RedrawEventsCleared` is issued after each set of `RedrawRequested` events.
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# 0.20.0 Alpha 4 (2019-10-18)
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@ -100,11 +105,6 @@
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- On iOS, fix DPI sent out by views on creation was `0.0` - now it gives a reasonable number.
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- On iOS, RedrawRequested now works for gl/metal backed views.
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- On iOS, RedrawRequested is generally ordered after EventsCleared.
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- Changes to the `RedrawRequested` event (#1041):
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- `RedrawRequested` has been moved from `WindowEvent` to `Event`.
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- `EventsCleared` has been renamed to `MainEventsCleared`.
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- `RedrawRequested` is now issued only after `MainEventsCleared`.
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- `RedrawEventsCleared` is issued after each set of `RedrawRequested` events.
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# 0.20.0 Alpha 2 (2019-07-09)
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@ -40,7 +40,7 @@ fn main() {
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quit = true;
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*control_flow = ControlFlow::Exit;
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}
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Event::EventsCleared => {
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Event::MainEventsCleared => {
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*control_flow = ControlFlow::Exit;
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}
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_ => *control_flow = ControlFlow::Wait,
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@ -59,7 +59,7 @@ impl<T> fmt::Debug for EventLoopWindowTarget<T> {
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/// Set by the user callback given to the `EventLoop::run` method.
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///
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/// Indicates the desired behavior of the event loop after [`Event::EventsCleared`][events_cleared]
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/// Indicates the desired behavior of the event loop after [`Event::RedrawEventsCleared`][events_cleared]
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/// is emitted. Defaults to `Poll`.
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///
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/// ## Persistency
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@ -68,7 +68,7 @@ impl<T> fmt::Debug for EventLoopWindowTarget<T> {
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/// are **not** persistent between multiple calls to `run_return` - issuing a new call will reset
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/// the control flow to `Poll`.
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///
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/// [events_cleared]: crate::event::Event::EventsCleared
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/// [events_cleared]: crate::event::Event::RedrawEventsCleared
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#[derive(Copy, Clone, Debug, PartialEq, Eq)]
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pub enum ControlFlow {
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/// When the current loop iteration finishes, immediately begin a new iteration regardless of
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