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https://github.com/italicsjenga/winit-sonoma-fix.git
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Add an os
module containing platform-specific traits
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parent
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@ -658,11 +658,21 @@ impl Window {
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}
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}
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#[inline]
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pub fn get_xlib_display(&self) -> *mut libc::c_void {
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self.x.display.display as *mut libc::c_void
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}
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#[inline]
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pub fn platform_display(&self) -> *mut libc::c_void {
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self.x.display.display as *mut libc::c_void
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}
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#[inline]
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pub fn get_xlib_window(&self) -> *mut libc::c_void {
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self.x.window as *mut libc::c_void
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}
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#[inline]
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pub fn platform_window(&self) -> *mut libc::c_void {
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self.x.window as *mut libc::c_void
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31
src/lib.rs
31
src/lib.rs
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@ -61,7 +61,7 @@ extern crate x11_dl;
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pub use events::*;
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pub use headless::{HeadlessRendererBuilder, HeadlessContext};
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#[cfg(feature = "window")]
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pub use window::{WindowBuilder, Window, WindowProxy, PollEventsIterator, WaitEventsIterator};
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pub use window::{WindowBuilder, WindowProxy, PollEventsIterator, WaitEventsIterator};
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#[cfg(feature = "window")]
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pub use window::{AvailableMonitorsIter, MonitorId, get_available_monitors, get_primary_monitor};
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#[cfg(feature = "window")]
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@ -78,6 +78,35 @@ mod headless;
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#[cfg(feature = "window")]
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mod window;
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pub mod os;
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/// Represents an OpenGL context and the Window or environment around it.
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///
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/// # Example
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///
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/// ```ignore
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/// let window = Window::new().unwrap();
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///
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/// unsafe { window.make_current() };
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///
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/// loop {
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/// for event in window.poll_events() {
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/// match(event) {
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/// // process events here
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/// _ => ()
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/// }
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/// }
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///
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/// // draw everything here
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///
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/// window.swap_buffers();
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/// std::old_io::timer::sleep(17);
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/// }
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/// ```
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pub struct Window {
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window: platform::Window,
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}
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/// Trait that describes objects that have access to an OpenGL context.
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pub trait GlContext {
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/// Sets the context as the current context.
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9
src/os/mod.rs
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9
src/os/mod.rs
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@ -0,0 +1,9 @@
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//! Contains traits with platform-specific methods in them.
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//!
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//! Contains the follow modules:
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//!
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//! - `unix`
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//! - `windows`
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//!
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pub mod unix;
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pub mod windows;
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40
src/os/unix.rs
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40
src/os/unix.rs
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@ -0,0 +1,40 @@
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#![cfg(any(target_os = "linux", target_os = "dragonfly", target_os = "freebsd"))]
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use libc;
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use Window;
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use platform::Window as LinuxWindow;
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/// Additional methods on `Window` that are specific to unix.
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pub trait WindowExt {
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/// Returns a pointer to the `Window` object of xlib that is used by this window.
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///
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/// Returns `None` if the window doesn't use xlib (if it uses wayland for example).
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///
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/// The pointer will become invalid when the glutin `Window` is destroyed.
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fn get_xlib_window(&self) -> Option<*mut libc::c_void>;
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/// Returns a pointer to the `Display` object of xlib that is used by this window.
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///
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/// Returns `None` if the window doesn't use xlib (if it uses wayland for example).
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///
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/// The pointer will become invalid when the glutin `Window` is destroyed.
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fn get_xlib_display(&self) -> Option<*mut libc::c_void>;
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}
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impl WindowExt for Window {
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#[inline]
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fn get_xlib_window(&self) -> Option<*mut libc::c_void> {
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match self.window {
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LinuxWindow::X(ref w) => Some(w.get_xlib_window()),
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_ => None
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}
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}
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#[inline]
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fn get_xlib_display(&self) -> Option<*mut libc::c_void> {
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match self.window {
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LinuxWindow::X(ref w) => Some(w.get_xlib_window()),
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_ => None
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}
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}
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}
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21
src/os/windows.rs
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21
src/os/windows.rs
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@ -0,0 +1,21 @@
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#![cfg(target_os = "windows")]
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use libc;
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use Window;
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/// Additional methods on `Window` that are specific to unix.
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pub trait WindowExt {
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/// Returns a pointer to the `Window` object of xlib that is used by this window.
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///
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/// Returns `None` if the window doesn't use xlib (if it uses wayland for example).
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///
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/// The pointer will become invalid when the glutin `Window` is destroyed.
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fn get_hwnd(&self) -> *mut libc::c_void;
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}
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impl WindowExt for Window {
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#[inline]
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fn get_hwnd(&self) -> *mut libc::c_void {
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self.window.platform_window()
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}
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}
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@ -14,6 +14,7 @@ use MouseCursor;
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use PixelFormat;
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use PixelFormatRequirements;
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use Robustness;
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use Window;
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use WindowAttributes;
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use native_monitor::NativeMonitorId;
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@ -224,32 +225,6 @@ impl<'a> WindowBuilder<'a> {
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}
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}
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/// Represents an OpenGL context and the Window or environment around it.
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///
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/// # Example
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///
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/// ```ignore
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/// let window = Window::new().unwrap();
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///
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/// unsafe { window.make_current() };
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///
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/// loop {
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/// for event in window.poll_events() {
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/// match(event) {
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/// // process events here
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/// _ => ()
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/// }
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/// }
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///
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/// // draw everything here
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///
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/// window.swap_buffers();
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/// std::old_io::timer::sleep(17);
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/// }
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/// ```
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pub struct Window {
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window: platform::Window,
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}
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impl Default for Window {
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#[inline]
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@ -439,7 +414,7 @@ impl Window {
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self.window.swap_buffers()
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}
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/// Gets the native platform specific display for this window.
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/// DEPRECATED. Gets the native platform specific display for this window.
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/// This is typically only required when integrating with
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/// other libraries that need this information.
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#[inline]
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@ -447,7 +422,7 @@ impl Window {
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self.window.platform_display()
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}
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/// Gets the native platform specific window handle. This is
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/// DEPRECATED. Gets the native platform specific window handle. This is
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/// typically only required when integrating with other libraries
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/// that need this information.
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#[inline]
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