Fix the default value for OpenGL flag again

This commit is contained in:
Pierre Krieger 2015-04-02 10:13:01 +02:00
parent e51b694d59
commit 8cf875434c
2 changed files with 2 additions and 2 deletions

View file

@ -265,7 +265,7 @@ impl BuilderAttribs<'static> {
title: "glutin window".to_string(), title: "glutin window".to_string(),
monitor: None, monitor: None,
gl_version: GlRequest::Latest, gl_version: GlRequest::Latest,
gl_debug: !cfg!(ndebug), gl_debug: cfg!(debug_assertions),
vsync: false, vsync: false,
visible: true, visible: true,
multisampling: None, multisampling: None,

View file

@ -74,7 +74,7 @@ impl<'a> WindowBuilder<'a> {
/// Sets the *debug* flag for the OpenGL context. /// Sets the *debug* flag for the OpenGL context.
/// ///
/// The default value for this flag is `!cfg!(ndebug)`, which means that it's enabled /// The default value for this flag is `cfg!(debug_assertions)`, which means that it's enabled
/// when you run `cargo build` and disabled when you run `cargo build --release`. /// when you run `cargo build` and disabled when you run `cargo build --release`.
pub fn with_gl_debug_flag(mut self, flag: bool) -> WindowBuilder<'a> { pub fn with_gl_debug_flag(mut self, flag: bool) -> WindowBuilder<'a> {
self.attribs.gl_debug = flag; self.attribs.gl_debug = flag;