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https://github.com/italicsjenga/winit-sonoma-fix.git
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Change 'proxy.rs' into 'custom_events.rs" (#1101)
* changed i32 to CustomEvent enum * added a match case for custom event * minor cleanup * fixes #953
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examples/custom_events.rs
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41
examples/custom_events.rs
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use winit::{
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event::{Event, WindowEvent},
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event_loop::{ControlFlow, EventLoop},
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window::WindowBuilder,
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};
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#[derive(Debug, Clone, Copy)]
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enum CustomEvent {
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Timer,
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}
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fn main() {
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let event_loop = EventLoop::<CustomEvent>::with_user_event();
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let _window = WindowBuilder::new()
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.with_title("A fantastic window!")
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.build(&event_loop)
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.unwrap();
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// `EventLoopProxy` allows you to dispatch custom events to the main Winit event
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// loop from any thread.
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let event_loop_proxy = event_loop.create_proxy();
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std::thread::spawn(move || {
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// Wake up the `event_loop` once every second and dispatch a custom event
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// from a different thread.
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loop {
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std::thread::sleep(std::time::Duration::from_secs(1));
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event_loop_proxy.send_event(CustomEvent::Timer).ok();
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}
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});
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event_loop.run(move |event, _, control_flow| match event {
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Event::UserEvent(event) => println!("user event: {:?}", event),
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Event::WindowEvent {
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event: WindowEvent::CloseRequested,
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..
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} => *control_flow = ControlFlow::Exit,
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_ => *control_flow = ControlFlow::Wait,
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});
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}
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@ -1,37 +0,0 @@
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use winit::{
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event::{Event, WindowEvent},
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event_loop::{ControlFlow, EventLoop},
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window::WindowBuilder,
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};
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fn main() {
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let event_loop: EventLoop<i32> = EventLoop::with_user_event();
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let _window = WindowBuilder::new()
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.with_title("A fantastic window!")
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.build(&event_loop)
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.unwrap();
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let proxy = event_loop.create_proxy();
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std::thread::spawn(move || {
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let mut counter = 0;
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// Wake up the `event_loop` once every second.
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loop {
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std::thread::sleep(std::time::Duration::from_secs(1));
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proxy.send_event(counter).unwrap();
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counter += 1;
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}
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});
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event_loop.run(move |event, _, control_flow| {
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println!("{:?}", event);
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match event {
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Event::WindowEvent {
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event: WindowEvent::CloseRequested,
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..
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} => *control_flow = ControlFlow::Exit,
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_ => *control_flow = ControlFlow::Wait,
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}
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});
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}
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