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https://github.com/italicsjenga/winit-sonoma-fix.git
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Change set_cursor_position to return Result<(), String> (#562)
* Change set_cursor_position to return Result<(), String> This is now consistent with `grab_cursor`, and enables `window.set_cursor_position(x, y)?` in functions that return `Result<_, Box<Error>>`. * Adjust error handling of unimplemented cusor opertions in wayland * The final nitpick * Actually one more
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@ -17,6 +17,7 @@
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- Fixed quirk on macOS where certain keys would generate characters at twice the normal rate when held down.
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- On X11, all event loops now share the same `XConnection`.
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- **Breaking:** `Window::set_cursor_state` and `CursorState` enum removed in favor of the more composable `Window::grab_cursor` and `Window::hide_cursor`. As a result, grabbing the cursor no longer automatically hides it; you must call both methods to retain the old behavior on Windows and macOS. `Cursor::NoneCursor` has been removed, as it's no longer useful.
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- **Breaking:** `Window::set_cursor_position` now returns `Result<(), String>`, thus allowing for `Box<Error>` conversion via `?`.
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# Version 0.15.1 (2018-06-13)
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@ -346,9 +346,8 @@ impl Window {
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}
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#[inline]
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pub fn set_cursor_position(&self, _position: LogicalPosition) -> Result<(), ()> {
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// N/A
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Ok(())
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pub fn set_cursor_position(&self, _position: LogicalPosition) -> Result<(), String> {
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Err("Setting cursor position is not possible on Android.".to_owned())
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}
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#[inline]
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@ -559,8 +559,8 @@ impl Window {
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}
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#[inline]
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pub fn set_cursor_position(&self, _position: LogicalPosition) -> Result<(), ()> {
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Err(())
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pub fn set_cursor_position(&self, _position: LogicalPosition) -> Result<(), String> {
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Err("Setting cursor position is not possible on Emscripten.".to_owned())
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}
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#[inline]
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@ -408,9 +408,8 @@ impl Window {
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}
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#[inline]
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pub fn set_cursor_position(&self, _position: LogicalPosition) -> Result<(), ()> {
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// N/A
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Ok(())
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pub fn set_cursor_position(&self, _position: LogicalPosition) -> Result<(), String> {
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Err("Setting cursor position is not possible on iOS.".to_owned())
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}
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#[inline]
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@ -251,7 +251,7 @@ impl Window {
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pub fn grab_cursor(&self, grab: bool) -> Result<(), String> {
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match self {
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&Window::X(ref window) => window.grab_cursor(grab),
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&Window::Wayland(ref _window) => Err("Cursor grabbing is not yet possible on Wayland.".to_owned()),
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&Window::Wayland(ref window) => window.grab_cursor(grab),
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}
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}
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@ -259,7 +259,7 @@ impl Window {
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pub fn hide_cursor(&self, hide: bool) {
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match self {
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&Window::X(ref window) => window.hide_cursor(hide),
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&Window::Wayland(ref _window) => unimplemented!(),
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&Window::Wayland(ref window) => window.hide_cursor(hide),
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}
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}
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@ -272,7 +272,7 @@ impl Window {
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}
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#[inline]
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pub fn set_cursor_position(&self, position: LogicalPosition) -> Result<(), ()> {
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pub fn set_cursor_position(&self, position: LogicalPosition) -> Result<(), String> {
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match self {
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&Window::X(ref w) => w.set_cursor_position(position),
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&Window::Wayland(ref w) => w.set_cursor_position(position),
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@ -235,11 +235,6 @@ impl Window {
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self.frame.lock().unwrap().set_resizable(resizable);
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}
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#[inline]
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pub fn set_cursor(&self, _cursor: MouseCursor) {
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// TODO
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}
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#[inline]
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pub fn hidpi_factor(&self) -> i32 {
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self.monitors.lock().unwrap().compute_hidpi_factor()
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@ -273,9 +268,23 @@ impl Window {
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}
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#[inline]
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pub fn set_cursor_position(&self, _pos: LogicalPosition) -> Result<(), ()> {
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// TODO: not yet possible on wayland
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Err(())
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pub fn set_cursor(&self, _cursor: MouseCursor) {
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// TODO
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}
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#[inline]
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pub fn hide_cursor(&self, _hide: bool) {
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// TODO: This isn't possible on Wayland yet
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}
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#[inline]
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pub fn grab_cursor(&self, _grab: bool) -> Result<(), String> {
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Err("Cursor grabbing is not yet possible on Wayland.".to_owned())
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}
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#[inline]
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pub fn set_cursor_position(&self, _pos: LogicalPosition) -> Result<(), String> {
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Err("Setting the cursor position is not yet possible on Wayland.".to_owned())
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}
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pub fn get_display(&self) -> &Display {
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@ -1113,7 +1113,7 @@ impl UnownedWindow {
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self.get_current_monitor().hidpi_factor
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}
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pub(crate) fn set_cursor_position_physical(&self, x: i32, y: i32) -> Result<(), ()> {
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pub fn set_cursor_position_physical(&self, x: i32, y: i32) -> Result<(), String> {
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unsafe {
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(self.xconn.xlib.XWarpPointer)(
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self.xconn.display,
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@ -1126,12 +1126,12 @@ impl UnownedWindow {
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x,
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y,
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);
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self.xconn.flush_requests().map_err(|_| ())
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self.xconn.flush_requests().map_err(|e| format!("`XWarpPointer` failed: {:?}", e))
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}
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}
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#[inline]
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pub fn set_cursor_position(&self, logical_position: LogicalPosition) -> Result<(), ()> {
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pub fn set_cursor_position(&self, logical_position: LogicalPosition) -> Result<(), String> {
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let (x, y) = logical_position.to_physical(self.get_hidpi_factor()).into();
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self.set_cursor_position_physical(x, y)
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}
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@ -1025,17 +1025,18 @@ impl Window2 {
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}
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#[inline]
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pub fn set_cursor_position(&self, cursor_position: LogicalPosition) -> Result<(), ()> {
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pub fn set_cursor_position(&self, cursor_position: LogicalPosition) -> Result<(), String> {
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let window_position = self.get_inner_position()
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.expect("`get_inner_position` failed");
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.ok_or("`get_inner_position` failed".to_owned())?;
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let point = appkit::CGPoint {
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x: (cursor_position.x + window_position.x) as CGFloat,
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y: (cursor_position.y + window_position.y) as CGFloat,
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};
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CGDisplay::warp_mouse_cursor_position(point)
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.expect("`CGWarpMouseCursorPosition` failed");
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.map_err(|e| format!("`CGWarpMouseCursorPosition` failed: {:?}", e))?;
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CGDisplay::associate_mouse_and_mouse_cursor_position(true)
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.expect("`CGAssociateMouseAndMouseCursorPosition` failed");
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.map_err(|e| format!("`CGAssociateMouseAndMouseCursorPosition` failed: {:?}", e))?;
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Ok(())
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}
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@ -438,21 +438,21 @@ impl Window {
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get_window_scale_factor(self.window.0, self.window.1)
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}
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fn set_cursor_position_physical(&self, x: i32, y: i32) -> Result<(), ()> {
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fn set_cursor_position_physical(&self, x: i32, y: i32) -> Result<(), String> {
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let mut point = POINT { x, y };
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unsafe {
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if winuser::ClientToScreen(self.window.0, &mut point) == 0 {
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return Err(());
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return Err("`ClientToScreen` failed".to_owned());
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}
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if winuser::SetCursorPos(point.x, point.y) == 0 {
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return Err(());
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return Err("`SetCursorPos` failed".to_owned());
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}
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}
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Ok(())
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}
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#[inline]
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pub fn set_cursor_position(&self, logical_position: LogicalPosition) -> Result<(), ()> {
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pub fn set_cursor_position(&self, logical_position: LogicalPosition) -> Result<(), String> {
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let dpi_factor = self.get_hidpi_factor();
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let (x, y) = logical_position.to_physical(dpi_factor).into();
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self.set_cursor_position_physical(x, y)
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@ -322,7 +322,7 @@ impl Window {
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/// Changes the position of the cursor in window coordinates.
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#[inline]
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pub fn set_cursor_position(&self, position: LogicalPosition) -> Result<(), ()> {
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pub fn set_cursor_position(&self, position: LogicalPosition) -> Result<(), String> {
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self.window.set_cursor_position(position)
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}
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