Merge pull request #498 from vberger/master

Update wayland dependency to 0.2.
This commit is contained in:
tomaka 2015-06-23 12:27:49 +02:00
commit 8f66d58287
3 changed files with 27 additions and 23 deletions

View file

@ -60,18 +60,18 @@ dwmapi-sys = "0.1"
[target.i686-unknown-linux-gnu.dependencies]
osmesa-sys = "0.0.5"
wayland-client = "0.1.6"
wayland-kbd = "0.1.1"
wayland-client = { version = "0.2.0", features = ["egl", "dlopen"] }
wayland-kbd = "0.2.0"
x11-dl = "=1.0.1"
[target.x86_64-unknown-linux-gnu.dependencies]
osmesa-sys = "0.0.5"
wayland-client = "0.1.6"
wayland-kbd = "0.1.1"
wayland-client = { version = "0.2.0", features = ["egl", "dlopen"] }
wayland-kbd = "0.2.0"
x11-dl = "=1.0.1"
[target.arm-unknown-linux-gnueabihf.dependencies]
osmesa-sys = "0.0.5"
wayland-client = "0.1.6"
wayland-kbd = "0.1.1"
wayland-client = { version = "0.2.0", features = ["egl", "dlopen"] }
wayland-kbd = "0.2.0"
x11-dl = "=1.0.1"

View file

@ -1,6 +1,8 @@
use super::wayland::core::{Display, Registry, Compositor, Shell, Output, ButtonState,
Seat, Pointer, default_display, WSurface, SurfaceId, Keyboard,
KeyState};
use super::wayland::core::{default_display, Display, Registry};
use super::wayland::core::compositor::{Compositor, SurfaceId, WSurface};
use super::wayland::core::output::Output;
use super::wayland::core::seat::{ButtonState, Seat, Pointer, Keyboard, KeyState};
use super::wayland::core::shell::Shell;
use super::wayland_kbd::MappedKeyboard;
use super::keyboard::keycode_to_vkey;
@ -68,11 +70,11 @@ impl WaylandContext {
if let Some(ref mut p) = pointer {
// set the enter/leave callbacks
let current_surface = current_pointer_surface.clone();
p.set_enter_action(move |_, sid, x, y| {
p.set_enter_action(move |_, _, sid, x, y| {
*current_surface.lock().unwrap() = Some(sid);
});
let current_surface = current_pointer_surface.clone();
p.set_leave_action(move |_, sid| {
p.set_leave_action(move |_, _, sid| {
*current_surface.lock().unwrap() = None;
});
// set the events callbacks
@ -90,7 +92,7 @@ impl WaylandContext {
});
let current_surface = current_pointer_surface.clone();
let event_queues = windows_event_queues.clone();
p.set_button_action(move |_, sid, b, s| {
p.set_button_action(move |_, _, sid, b, s| {
let button = match b {
0x110 => MouseButton::Left,
0x111 => MouseButton::Right,
@ -98,8 +100,8 @@ impl WaylandContext {
_ => return
};
let state = match s {
ButtonState::WL_POINTER_BUTTON_STATE_RELEASED => ElementState::Released,
ButtonState::WL_POINTER_BUTTON_STATE_PRESSED => ElementState::Pressed
ButtonState::Released => ElementState::Released,
ButtonState::Pressed => ElementState::Pressed
};
// dispatch to the appropriate queue
let sid = *current_surface.lock().unwrap();
@ -119,11 +121,11 @@ impl WaylandContext {
display.sync_roundtrip();
let current_surface = current_keyboard_surface.clone();
wkbd.set_enter_action(move |_, sid, _| {
wkbd.set_enter_action(move |_, _, sid, _| {
*current_surface.lock().unwrap() = Some(sid);
});
let current_surface = current_keyboard_surface.clone();
wkbd.set_leave_action(move |_, sid| {
wkbd.set_leave_action(move |_, _, sid| {
*current_surface.lock().unwrap() = None;
});
@ -132,10 +134,10 @@ impl WaylandContext {
// We managed to load a keymap
let current_surface = current_keyboard_surface.clone();
let event_queues = windows_event_queues.clone();
mkbd.set_key_action(move |state, _, _, keycode, keystate| {
mkbd.set_key_action(move |state, _, _, _, keycode, keystate| {
let kstate = match keystate {
KeyState::WL_KEYBOARD_KEY_STATE_RELEASED => ElementState::Released,
KeyState::WL_KEYBOARD_KEY_STATE_PRESSED => ElementState::Pressed
KeyState::Released => ElementState::Released,
KeyState::Pressed => ElementState::Pressed
};
let mut events = Vec::new();
// key event
@ -167,10 +169,10 @@ impl WaylandContext {
// fallback to raw inputs, no virtual keycodes
let current_surface = current_keyboard_surface.clone();
let event_queues = windows_event_queues.clone();
rkbd.set_key_action(move |_, _, keycode, keystate| {
rkbd.set_key_action(move |_, _, _, keycode, keystate| {
let kstate = match keystate {
KeyState::WL_KEYBOARD_KEY_STATE_RELEASED => ElementState::Released,
KeyState::WL_KEYBOARD_KEY_STATE_PRESSED => ElementState::Pressed
KeyState::Released => ElementState::Released,
KeyState::Pressed => ElementState::Pressed
};
let event = Event::KeyboardInput(kstate, (keycode & 0xff) as u8, None);
// dispatch to the appropriate queue

View file

@ -2,7 +2,9 @@
#![allow(unused_variables, dead_code)]
use self::wayland::egl::{EGLSurface, is_egl_available};
use self::wayland::core::{ShellSurface, Surface, Output, ShellFullscreenMethod};
use self::wayland::core::Surface;
use self::wayland::core::output::Output;
use self::wayland::core::shell::{ShellSurface, ShellFullscreenMethod};
use libc;
use api::dlopen;