Add methods to get the position of a window's client area, relative to the desktop (#430)

* Add get_inner_position for windows, prototypes for other platforms

* Fix linux builds

* Implement get_inner_position for osx

* Add get_inner_pos implementations for other platforms

* Fixed get_inner_position on macOS

* Corrected set_position on macOS

* Added CHANGELOG entry
This commit is contained in:
Osspial 2018-04-16 21:40:30 -04:00 committed by Francesca Frangipane
parent 10688915eb
commit 8fd49a4dbe
10 changed files with 93 additions and 23 deletions

View file

@ -10,6 +10,9 @@
- Properly calculate the minimum and maximum window size on Windows, including window decorations.
- Map more `MouseCursor` variants to cursor icons on Windows.
- Discard the stray mouse down event being delivered after window resize on macOS.
- Corrected `get_position` on macOS to return outer frame position, not content area position.
- Corrected `set_position` on macOS to set outer frame position, not content area position.
- Added `get_inner_position` method to `Window`, which gets the position of the window's client area. This is implemented on all applicable platforms (all desktop platforms other than Wayland, where this isn't possible).
# Version 0.12.0 (2018-04-06)

View file

@ -243,6 +243,11 @@ impl Window {
None
}
#[inline]
pub fn get_inner_position(&self) -> Option<(i32, i32)> {
None
}
#[inline]
pub fn set_position(&self, _x: i32, _y: i32) {
}

View file

@ -417,6 +417,11 @@ impl Window {
Some((0, 0))
}
#[inline]
pub fn get_inner_position(&self) -> Option<(i32, i32)> {
Some((0, 0))
}
#[inline]
pub fn set_position(&self, _: i32, _: i32) {
}

View file

@ -288,6 +288,11 @@ impl Window {
None
}
#[inline]
pub fn get_inner_position(&self) -> Option<(i32, i32)> {
None
}
#[inline]
pub fn set_position(&self, _x: i32, _y: i32) {
}

View file

@ -162,6 +162,14 @@ impl Window {
}
}
#[inline]
pub fn get_inner_position(&self) -> Option<(i32, i32)> {
match self {
&Window::X(ref m) => m.get_inner_position(),
&Window::Wayland(ref m) => m.get_inner_position(),
}
}
#[inline]
pub fn set_position(&self, x: i32, y: i32) {
match self {

View file

@ -113,6 +113,12 @@ impl Window {
None
}
#[inline]
pub fn get_inner_position(&self) -> Option<(i32, i32)> {
// Not possible with wayland
None
}
#[inline]
pub fn set_position(&self, _x: i32, _y: i32) {
// Not possible with wayland

View file

@ -919,6 +919,11 @@ impl Window2 {
self.get_geometry().map(|geo| geo.get_position())
}
#[inline]
pub fn get_inner_position(&self) -> Option<(i32, i32)> {
self.get_geometry().map(|geo| geo.get_inner_position())
}
pub fn set_position(&self, mut x: i32, mut y: i32) {
if let Some(ref wm_name) = self.wm_name {
// There are a few WMs that set client area position rather than window position, so

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@ -543,41 +543,54 @@ impl Window2 {
unsafe { NSWindow::orderOut_(*self.window, nil); }
}
pub fn get_position(&self) -> Option<(i32, i32)> {
unsafe {
let content_rect = NSWindow::contentRectForFrameRect_(*self.window, NSWindow::frame(*self.window));
// For consistency with other platforms, this will...
// 1. translate the bottom-left window corner into the top-left window corner
// 2. translate the coordinate from a bottom-left origin coordinate system to a top-left one
fn bottom_left_to_top_left(rect: NSRect) -> i32 {
(CGDisplay::main().pixels_high() as f64 - (rect.origin.y + rect.size.height)) as _
}
// TODO: consider extrapolating the calculations for the y axis to
// a private method
Some((content_rect.origin.x as i32, (CGDisplay::main().pixels_high() as f64 - (content_rect.origin.y + content_rect.size.height)) as i32))
}
pub fn get_position(&self) -> Option<(i32, i32)> {
let frame_rect = unsafe { NSWindow::frame(*self.window) };
Some((
frame_rect.origin.x as i32,
Self::bottom_left_to_top_left(frame_rect),
))
}
pub fn get_inner_position(&self) -> Option<(i32, i32)> {
let content_rect = unsafe {
NSWindow::contentRectForFrameRect_(
*self.window,
NSWindow::frame(*self.window),
)
};
Some((
content_rect.origin.x as i32,
Self::bottom_left_to_top_left(content_rect),
))
}
pub fn set_position(&self, x: i32, y: i32) {
let dummy = NSRect::new(
NSPoint::new(
x as f64,
// While it's true that we're setting the top-left position, it still needs to be
// in a bottom-left coordinate system.
CGDisplay::main().pixels_high() as f64 - y as f64,
),
NSSize::new(0f64, 0f64),
);
unsafe {
let frame = NSWindow::frame(*self.view);
// NOTE: `setFrameOrigin` might not give desirable results when
// setting window, as it treats bottom left as origin.
// `setFrameTopLeftPoint` treats top left as origin (duh), but
// does not equal the value returned by `get_window_position`
// (there is a difference by 22 for me on yosemite)
// TODO: consider extrapolating the calculations for the y axis to
// a private method
let dummy = NSRect::new(NSPoint::new(x as f64, CGDisplay::main().pixels_high() as f64 - (frame.size.height + y as f64)), NSSize::new(0f64, 0f64));
let conv = NSWindow::frameRectForContentRect_(*self.window, dummy);
// NSWindow::setFrameTopLeftPoint_(*self.window, conv.origin);
NSWindow::setFrameOrigin_(*self.window, conv.origin);
NSWindow::setFrameTopLeftPoint_(*self.window, dummy.origin);
}
}
#[inline]
pub fn get_inner_size(&self) -> Option<(u32, u32)> {
let factor = self.hidpi_factor() as f64; // API convention is that size is in physical pixels
unsafe {
let view_frame = NSView::frame(*self.view);
let factor = self.hidpi_factor() as f64; // API convention is that size is in physical pixels
Some(((view_frame.size.width*factor) as u32, (view_frame.size.height*factor) as u32))
}
}

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@ -129,6 +129,17 @@ impl Window {
Some((rect.left as i32, rect.top as i32))
}
pub fn get_inner_position(&self) -> Option<(i32, i32)> {
use std::mem;
let mut position: POINT = unsafe{ mem::zeroed() };
if unsafe{ winuser::ClientToScreen(self.window.0, &mut position) } == 0 {
return None;
}
Some((position.x, position.y))
}
/// See the docs in the crate root file.
pub fn set_position(&self, x: i32, y: i32) {
unsafe {

View file

@ -181,6 +181,15 @@ impl Window {
self.window.get_position()
}
/// Returns the position of the top-left hand corner of the window's client area relative to the
/// top-left hand corner of the desktop.
///
/// The same conditions that apply to `get_position` apply to this method.
#[inline]
pub fn get_inner_position(&self) -> Option<(i32, i32)> {
self.window.get_inner_position()
}
/// Modifies the position of the window.
///
/// See `get_position` for more information about the coordinates.