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https://github.com/italicsjenga/winit-sonoma-fix.git
synced 2024-12-24 22:31:30 +11:00
parent
c1f314ccdc
commit
93c36ccf78
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@ -1457,6 +1457,64 @@ unsafe extern "system" fn public_window_callback<T>(
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0
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}
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winuser::WM_POINTERDOWN | winuser::WM_POINTERUPDATE | winuser::WM_POINTERUP => {
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let pointer_id = LOWORD(wparam as DWORD) as UINT;
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let mut entries_count = 0 as UINT;
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let mut pointers_count = 0 as UINT;
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if winuser::GetPointerFrameInfoHistory(
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pointer_id,
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&mut entries_count as *mut _,
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&mut pointers_count as *mut _,
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std::ptr::null_mut(),
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) == 0
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{
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return 0;
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}
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let pointer_info_count = (entries_count * pointers_count) as usize;
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let mut pointer_infos = Vec::with_capacity(pointer_info_count);
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pointer_infos.set_len(pointer_info_count);
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if winuser::GetPointerFrameInfoHistory(
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pointer_id,
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&mut entries_count as *mut _,
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&mut pointers_count as *mut _,
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pointer_infos.as_mut_ptr(),
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) == 0
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{
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return 0;
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}
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let dpi_factor = hwnd_scale_factor(window);
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// https://docs.microsoft.com/en-us/windows/desktop/api/winuser/nf-winuser-getpointerframeinfohistory
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// The information retrieved appears in reverse chronological order, with the most recent entry in the first
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// row of the returned array
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for pointer_info in pointer_infos.iter().rev() {
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let x = pointer_info.ptPixelLocation.x as f64;
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let y = pointer_info.ptPixelLocation.y as f64;
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let location = LogicalPosition::from_physical((x, y), dpi_factor);
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subclass_input.send_event(Event::WindowEvent {
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window_id: RootWindowId(WindowId(window)),
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event: WindowEvent::Touch(Touch {
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phase: if pointer_info.pointerFlags & winuser::POINTER_FLAG_DOWN != 0 {
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TouchPhase::Started
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} else if pointer_info.pointerFlags & winuser::POINTER_FLAG_UP != 0 {
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TouchPhase::Ended
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} else if pointer_info.pointerFlags & winuser::POINTER_FLAG_UPDATE != 0 {
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TouchPhase::Moved
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} else {
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continue;
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},
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location,
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id: pointer_info.pointerId as u64,
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device_id: DEVICE_ID,
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}),
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});
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}
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winuser::SkipPointerFrameMessages(pointer_id);
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0
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}
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winuser::WM_SETFOCUS => {
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use crate::event::WindowEvent::Focused;
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subclass_input.send_event(Event::WindowEvent {
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