Add web_aspect_ratio example (#2209)

* Add web_aspect_ratio example

* Review feedback
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Lucas Kent 2022-09-04 02:26:24 +10:00 committed by GitHub
parent 29419d6c38
commit 97d2aaa953
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3 changed files with 107 additions and 3 deletions

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@ -142,6 +142,7 @@ version = "0.2.45"
[target.'cfg(target_arch = "wasm32")'.dev-dependencies]
console_log = "0.2"
web-sys = { version = "0.3.22", features = ['CanvasRenderingContext2d'] }
[workspace]
members = [

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@ -15,7 +15,7 @@ pub fn main() {
.unwrap();
#[cfg(target_arch = "wasm32")]
let log_list = wasm::create_log_list(&window);
let log_list = wasm::insert_canvas_and_create_log_list(&window);
event_loop.run(move |event, _, control_flow| {
control_flow.set_wait();
@ -49,7 +49,7 @@ mod wasm {
super::main();
}
pub fn create_log_list(window: &Window) -> web_sys::Element {
pub fn insert_canvas_and_create_log_list(window: &Window) -> web_sys::Element {
use winit::platform::web::WindowExtWebSys;
let canvas = window.canvas();
@ -58,7 +58,7 @@ mod wasm {
let document = window.document().unwrap();
let body = document.body().unwrap();
// Set a background color for the canvas to make it easier to tell the where the canvas is for debugging purposes.
// Set a background color for the canvas to make it easier to tell where the canvas is for debugging purposes.
canvas.style().set_css_text("background-color: crimson;");
body.append_child(&canvas).unwrap();

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@ -0,0 +1,103 @@
pub fn main() {
println!("This example must be run with cargo run-wasm --example web_aspect_ratio")
}
#[cfg(target_arch = "wasm32")]
mod wasm {
use wasm_bindgen::prelude::*;
use wasm_bindgen::JsCast;
use web_sys::HtmlCanvasElement;
use winit::{
dpi::PhysicalSize,
event::{Event, WindowEvent},
event_loop::{ControlFlow, EventLoop},
window::{Window, WindowBuilder},
};
const EXPLANATION: &str = "
This example draws a circle in the middle of a 4/1 aspect ratio canvas which acts as a useful demonstration of winit's resize handling on web.
Even when the browser window is resized or aspect-ratio of the canvas changed the circle should always:
* Fill the entire width or height of the canvas (whichever is smaller) without exceeding it.
* Be perfectly round
* Not be blurry or pixelated (there is no antialiasing so you may still see jagged edges depending on the DPI of your monitor)
Currently winit does not handle resizes on web so the circle is rendered incorrectly.
This example demonstrates the desired future functionality which will possibly be provided by https://github.com/rust-windowing/winit/pull/2074
";
#[wasm_bindgen(start)]
pub fn run() {
console_log::init_with_level(log::Level::Debug).expect("error initializing logger");
let event_loop = EventLoop::new();
let window = WindowBuilder::new()
.with_title("A fantastic window!")
// When running in a non-wasm environment this would set the window size to 100x100.
// However in this example it just sets a default initial size of 100x100 that is immediately overwritten due to the layout + styling of the page.
.with_inner_size(PhysicalSize::new(100, 100))
.build(&event_loop)
.unwrap();
let canvas = create_canvas(&window);
// Render once with the size info we currently have
render_circle(&canvas, window.inner_size());
event_loop.run(move |event, _, control_flow| {
*control_flow = ControlFlow::Wait;
match event {
Event::WindowEvent {
event: WindowEvent::Resized(resize),
window_id,
} if window_id == window.id() => {
render_circle(&canvas, resize);
}
_ => (),
}
});
}
pub fn create_canvas(window: &Window) -> HtmlCanvasElement {
use winit::platform::web::WindowExtWebSys;
let web_window = web_sys::window().unwrap();
let document = web_window.document().unwrap();
let body = document.body().unwrap();
// Set a background color for the canvas to make it easier to tell the where the canvas is for debugging purposes.
let canvas = window.canvas();
canvas
.style()
.set_css_text("display: block; background-color: crimson; margin: auto; width: 50%; aspect-ratio: 4 / 1;");
body.append_child(&canvas).unwrap();
let explanation = document.create_element("pre").unwrap();
explanation.set_text_content(Some(EXPLANATION));
body.append_child(&explanation).unwrap();
canvas
}
pub fn render_circle(canvas: &HtmlCanvasElement, size: PhysicalSize<u32>) {
log::info!("rendering circle with canvas size: {:?}", size);
let context = canvas
.get_context("2d")
.unwrap()
.unwrap()
.dyn_into::<web_sys::CanvasRenderingContext2d>()
.unwrap();
context.begin_path();
context
.arc(
size.width as f64 / 2.0,
size.height as f64 / 2.0,
size.width.min(size.height) as f64 / 2.0,
0.0,
std::f64::consts::PI * 2.0,
)
.unwrap();
context.fill();
}
}