Remove stuff from Window's API

This commit is contained in:
Pierre Krieger 2017-02-03 06:48:58 +01:00
parent b5d8d305fc
commit 9cd0430ec7
2 changed files with 0 additions and 80 deletions

View file

@ -122,7 +122,6 @@ extern crate wayland_client;
use std::sync::Arc;
pub use events::*;
pub use window::{WindowProxy, PollEventsIterator, WaitEventsIterator};
pub use window::{AvailableMonitorsIter, MonitorId, get_available_monitors, get_primary_monitor};
pub use native_monitor::NativeMonitorId;

View file

@ -246,24 +246,6 @@ impl Window {
self.window.set_inner_size(x, y)
}
/// Returns an iterator that poll for the next event in the window's events queue.
/// Returns `None` if there is no event in the queue.
///
/// Contrary to `wait_events`, this function never blocks.
#[inline]
pub fn poll_events(&self) -> PollEventsIterator {
PollEventsIterator(self.window.poll_events())
}
/// Returns an iterator that returns events one by one, blocking if necessary until one is
/// available.
///
/// The iterator never returns `None`.
#[inline]
pub fn wait_events(&self) -> WaitEventsIterator {
WaitEventsIterator(self.window.wait_events())
}
/// DEPRECATED. Gets the native platform specific display for this window.
/// This is typically only required when integrating with
/// other libraries that need this information.
@ -282,15 +264,6 @@ impl Window {
self.window.platform_window()
}
/// Create a window proxy for this window, that can be freely
/// passed to different threads.
#[inline]
pub fn create_window_proxy(&self) -> WindowProxy {
WindowProxy {
proxy: self.window.create_window_proxy()
}
}
/// Modifies the mouse cursor of the window.
/// Has no effect on Android.
pub fn set_cursor(&self, cursor: MouseCursor) {
@ -325,58 +298,6 @@ impl Window {
}
}
/// Represents a thread safe subset of operations that can be called
/// on a window. This structure can be safely cloned and sent between
/// threads.
#[derive(Clone)]
pub struct WindowProxy {
proxy: platform::WindowProxy,
}
impl WindowProxy {
/// Triggers a blocked event loop to wake up. This is
/// typically called when another thread wants to wake
/// up the blocked rendering thread to cause a refresh.
#[inline]
pub fn wakeup_event_loop(&self) {
self.proxy.wakeup_event_loop();
}
}
/// An iterator for the `poll_events` function.
pub struct PollEventsIterator<'a>(platform::PollEventsIterator<'a>);
impl<'a> Iterator for PollEventsIterator<'a> {
type Item = Event;
#[inline]
fn next(&mut self) -> Option<Event> {
self.0.next()
}
#[inline]
fn size_hint(&self) -> (usize, Option<usize>) {
self.0.size_hint()
}
}
/// An iterator for the `wait_events` function.
pub struct WaitEventsIterator<'a>(platform::WaitEventsIterator<'a>);
impl<'a> Iterator for WaitEventsIterator<'a> {
type Item = Event;
#[inline]
fn next(&mut self) -> Option<Event> {
self.0.next()
}
#[inline]
fn size_hint(&self) -> (usize, Option<usize>) {
self.0.size_hint()
}
}
/// An iterator for the list of available monitors.
// Implementation note: we retreive the list once, then serve each element by one by one.
// This may change in the future.