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https://github.com/italicsjenga/winit-sonoma-fix.git
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Switch OS/X to new design
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parent
5182023fd6
commit
a8d3342468
1 changed files with 20 additions and 15 deletions
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@ -9,11 +9,14 @@ use libc;
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use Api;
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use BuilderAttribs;
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use ContextError;
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use GlAttributes;
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use GlContext;
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use GlProfile;
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use GlRequest;
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use PixelFormat;
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use PixelFormatRequirements;
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use Robustness;
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use WindowAttributes;
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use native_monitor::NativeMonitorId;
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use objc::runtime::{Class, Object, Sel, BOOL, YES, NO};
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@ -283,7 +286,7 @@ impl Window {
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None => { return Err(OsError(format!("Couldn't create NSApplication"))); },
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};
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let window = match Window::create_window(&builder)
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let window = match Window::create_window(&builder.window)
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{
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Some(window) => window,
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None => { return Err(OsError(format!("Couldn't create NSWindow"))); },
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@ -295,7 +298,7 @@ impl Window {
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// TODO: perhaps we should return error from create_context so we can
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// determine the cause of failure and possibly recover?
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let (context, pf) = match Window::create_context(*view, &builder) {
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let (context, pf) = match Window::create_context(*view, &builder.pf_reqs, &builder.opengl) {
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Ok((context, pf)) => (context, pf),
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Err(e) => { return Err(OsError(format!("Couldn't create OpenGL context: {}", e))); },
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};
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@ -356,9 +359,9 @@ impl Window {
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}
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}
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fn create_window(builder: &BuilderAttribs) -> Option<IdRef> {
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fn create_window(attrs: &WindowAttributes) -> Option<IdRef> {
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unsafe {
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let screen = match builder.window.monitor {
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let screen = match attrs.monitor {
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Some(ref monitor_id) => {
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let native_id = match monitor_id.get_native_identifier() {
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NativeMonitorId::Numeric(num) => num,
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@ -390,12 +393,12 @@ impl Window {
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let frame = match screen {
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Some(screen) => NSScreen::frame(screen),
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None => {
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let (width, height) = builder.window.dimensions.unwrap_or((800, 600));
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let (width, height) = attrs.dimensions.unwrap_or((800, 600));
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NSRect::new(NSPoint::new(0., 0.), NSSize::new(width as f64, height as f64))
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}
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};
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let masks = if screen.is_some() || !builder.window.decorations {
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let masks = if screen.is_some() || !attrs.decorations {
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NSBorderlessWindowMask as NSUInteger |
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NSResizableWindowMask as NSUInteger
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} else {
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@ -412,7 +415,7 @@ impl Window {
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NO,
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));
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window.non_nil().map(|window| {
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let title = IdRef::new(NSString::alloc(nil).init_str(&builder.window.title));
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let title = IdRef::new(NSString::alloc(nil).init_str(&attrs.title));
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window.setTitle_(*title);
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window.setAcceptsMouseMovedEvents_(YES);
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if screen.is_some() {
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@ -437,8 +440,10 @@ impl Window {
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}
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}
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fn create_context(view: id, builder: &BuilderAttribs) -> Result<(IdRef, PixelFormat), CreationError> {
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let profile = match (builder.opengl.version, builder.opengl.version.to_gl_version(), builder.opengl.profile) {
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fn create_context(view: id, pf_reqs: &PixelFormatRequirements, opengl: &GlAttributes<&Window>)
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-> Result<(IdRef, PixelFormat), CreationError>
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{
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let profile = match (opengl.version, opengl.version.to_gl_version(), opengl.profile) {
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// Note: we are not using ranges because of a rust bug that should be fixed here:
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// https://github.com/rust-lang/rust/pull/27050
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@ -471,16 +476,16 @@ impl Window {
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// full color size and hope for the best. Another hiccup is that
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// `NSOpenGLPFAColorSize` also includes `NSOpenGLPFAAlphaSize`,
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// so we have to account for that as well.
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let alpha_depth = builder.pf_reqs.alpha_bits.unwrap_or(8);
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let color_depth = builder.pf_reqs.color_bits.unwrap_or(24) + alpha_depth;
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let alpha_depth = pf_reqs.alpha_bits.unwrap_or(8);
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let color_depth = pf_reqs.color_bits.unwrap_or(24) + alpha_depth;
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let mut attributes = vec![
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NSOpenGLPFADoubleBuffer as u32,
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NSOpenGLPFAClosestPolicy as u32,
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NSOpenGLPFAColorSize as u32, color_depth as u32,
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NSOpenGLPFAAlphaSize as u32, alpha_depth as u32,
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NSOpenGLPFADepthSize as u32, builder.pf_reqs.depth_bits.unwrap_or(24) as u32,
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NSOpenGLPFAStencilSize as u32, builder.pf_reqs.stencil_bits.unwrap_or(8) as u32,
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NSOpenGLPFADepthSize as u32, pf_reqs.depth_bits.unwrap_or(24) as u32,
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NSOpenGLPFAStencilSize as u32, pf_reqs.stencil_bits.unwrap_or(8) as u32,
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NSOpenGLPFAOpenGLProfile as u32, profile,
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];
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@ -491,7 +496,7 @@ impl Window {
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attributes.push(NSOpenGLPFAColorFloat as u32);
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}
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builder.pf_reqs.multisampling.map(|samples| {
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pf_reqs.multisampling.map(|samples| {
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attributes.push(NSOpenGLPFAMultisample as u32);
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attributes.push(NSOpenGLPFASampleBuffers as u32); attributes.push(1);
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attributes.push(NSOpenGLPFASamples as u32); attributes.push(samples as u32);
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@ -540,7 +545,7 @@ impl Window {
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};
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cxt.setView_(view);
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let value = if builder.opengl.vsync { 1 } else { 0 };
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let value = if opengl.vsync { 1 } else { 0 };
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cxt.setValues_forParameter_(&value, NSOpenGLContextParameter::NSOpenGLCPSwapInterval);
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CGLEnable(cxt.CGLContextObj(), kCGLCECrashOnRemovedFunctions);
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