Fix imports in the multithreaded example

This commit is contained in:
Ryan Goldstein 2019-09-30 15:55:27 -04:00
parent e21df5831e
commit ab4d971c5e
2 changed files with 4 additions and 2 deletions

View file

@ -7,7 +7,7 @@ fn main() {
use winit::{ use winit::{
event::{ElementState, Event, KeyboardInput, VirtualKeyCode, WindowEvent}, event::{ElementState, Event, KeyboardInput, VirtualKeyCode, WindowEvent},
event_loop::{ControlFlow, EventLoop}, event_loop::{ControlFlow, EventLoop},
window::{CursorIcon, WindowBuilder}, window::{CursorIcon, Fullscreen, WindowBuilder},
}; };
const WINDOW_COUNT: usize = 3; const WINDOW_COUNT: usize = 3;

View file

@ -500,7 +500,9 @@ pub unsafe fn create_window(
let () = msg_send![uiscreen, setCurrentMode: video_mode.video_mode.screen_mode]; let () = msg_send![uiscreen, setCurrentMode: video_mode.video_mode.screen_mode];
msg_send![window, setScreen:video_mode.monitor().ui_screen()] msg_send![window, setScreen:video_mode.monitor().ui_screen()]
} }
Some(Fullscreen::Borderless(ref monitor)) => msg_send![window, setScreen:monitor.ui_screen()], Some(Fullscreen::Borderless(ref monitor)) => {
msg_send![window, setScreen:monitor.ui_screen()]
}
None => (), None => (),
} }