doc: change remaining EventsCleared references to MainEventsCleared (#1390)

This commit is contained in:
Philippe Renon 2020-01-13 20:15:44 +01:00 committed by Freya Gentz
parent c4d07952cb
commit ad7d4939a8
5 changed files with 15 additions and 15 deletions

View file

@ -215,10 +215,10 @@ fn setup_control_flow_observers() {
// Core Animation registers its `CFRunLoopObserver` that performs drawing operations in // Core Animation registers its `CFRunLoopObserver` that performs drawing operations in
// `CA::Transaction::ensure_implicit` with a priority of `0x1e8480`. We set the main_end // `CA::Transaction::ensure_implicit` with a priority of `0x1e8480`. We set the main_end
// priority to be 0, in order to send EventsCleared before RedrawRequested. This value was // priority to be 0, in order to send MainEventsCleared before RedrawRequested. This value was
// chosen conservatively to guard against apple using different priorities for their redraw // chosen conservatively to guard against apple using different priorities for their redraw
// observers in different OS's or on different devices. If it so happens that it's too // observers in different OS's or on different devices. If it so happens that it's too
// conservative, the main symptom would be non-redraw events coming in after `EventsCleared`. // conservative, the main symptom would be non-redraw events coming in after `MainEventsCleared`.
// //
// The value of `0x1e8480` was determined by inspecting stack traces and the associated // The value of `0x1e8480` was determined by inspecting stack traces and the associated
// registers for every `CFRunLoopAddObserver` call on an iPad Air 2 running iOS 11.4. // registers for every `CFRunLoopAddObserver` call on an iPad Air 2 running iOS 11.4.

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@ -122,7 +122,7 @@ extern "C" fn control_flow_begin_handler(
} }
// end is queued with the lowest priority to ensure it is processed after other observers // end is queued with the lowest priority to ensure it is processed after other observers
// without that, LoopDestroyed would get sent after EventsCleared // without that, LoopDestroyed would get sent after MainEventsCleared
extern "C" fn control_flow_end_handler( extern "C" fn control_flow_end_handler(
_: CFRunLoopObserverRef, _: CFRunLoopObserverRef,
activity: CFRunLoopActivity, activity: CFRunLoopActivity,

View file

@ -273,7 +273,7 @@ enum RunnerState {
/// to be marked as cleared to send `NewEvents`, depending on the current `ControlFlow`. /// to be marked as cleared to send `NewEvents`, depending on the current `ControlFlow`.
DeferredNewEvents(Instant), DeferredNewEvents(Instant),
/// The event loop is handling the OS's events and sending them to the user's callback. /// The event loop is handling the OS's events and sending them to the user's callback.
/// `NewEvents` has been sent, and `EventsCleared` hasn't. /// `NewEvents` has been sent, and `MainEventsCleared` hasn't.
HandlingEvents, HandlingEvents,
HandlingRedraw, HandlingRedraw,
} }
@ -408,7 +408,7 @@ impl<T> EventLoopRunner<T> {
self.call_event_handler(Event::NewEvents(start_cause)); self.call_event_handler(Event::NewEvents(start_cause));
} }
// This can be reached if the control flow is changed to poll during a `RedrawRequested` // This can be reached if the control flow is changed to poll during a `RedrawRequested`
// that was sent after `EventsCleared`. // that was sent after `MainEventsCleared`.
ControlFlow::Poll => self.call_event_handler(Event::NewEvents(StartCause::Poll)), ControlFlow::Poll => self.call_event_handler(Event::NewEvents(StartCause::Poll)),
} }
} }
@ -451,7 +451,7 @@ impl<T> EventLoopRunner<T> {
fn main_events_cleared(&mut self) { fn main_events_cleared(&mut self) {
match self.runner_state { match self.runner_state {
// If we were handling events, send the EventsCleared message. // If we were handling events, send the MainEventsCleared message.
RunnerState::HandlingEvents => { RunnerState::HandlingEvents => {
self.call_event_handler(Event::MainEventsCleared); self.call_event_handler(Event::MainEventsCleared);
self.runner_state = RunnerState::HandlingRedraw; self.runner_state = RunnerState::HandlingRedraw;
@ -466,14 +466,14 @@ impl<T> EventLoopRunner<T> {
// branch handles those. // branch handles those.
RunnerState::DeferredNewEvents(wait_start) => { RunnerState::DeferredNewEvents(wait_start) => {
match self.control_flow { match self.control_flow {
// If we had deferred a Poll, send the Poll NewEvents and EventsCleared. // If we had deferred a Poll, send the Poll NewEvents and MainEventsCleared.
ControlFlow::Poll => { ControlFlow::Poll => {
self.call_event_handler(Event::NewEvents(StartCause::Poll)); self.call_event_handler(Event::NewEvents(StartCause::Poll));
self.call_event_handler(Event::MainEventsCleared); self.call_event_handler(Event::MainEventsCleared);
self.runner_state = RunnerState::HandlingRedraw; self.runner_state = RunnerState::HandlingRedraw;
} }
// If we had deferred a WaitUntil and the resume time has since been reached, // If we had deferred a WaitUntil and the resume time has since been reached,
// send the resume notification and EventsCleared event. // send the resume notification and MainEventsCleared event.
ControlFlow::WaitUntil(resume_time) => { ControlFlow::WaitUntil(resume_time) => {
if Instant::now() >= resume_time { if Instant::now() >= resume_time {
self.call_event_handler(Event::NewEvents( self.call_event_handler(Event::NewEvents(
@ -496,7 +496,7 @@ impl<T> EventLoopRunner<T> {
fn redraw_events_cleared(&mut self) { fn redraw_events_cleared(&mut self) {
match self.runner_state { match self.runner_state {
// If we were handling events, send the EventsCleared message. // If we were handling events, send the MainEventsCleared message.
RunnerState::HandlingEvents => { RunnerState::HandlingEvents => {
self.call_event_handler(Event::MainEventsCleared); self.call_event_handler(Event::MainEventsCleared);
self.runner_state = RunnerState::HandlingRedraw; self.runner_state = RunnerState::HandlingRedraw;
@ -518,7 +518,7 @@ impl<T> EventLoopRunner<T> {
// branch handles those. // branch handles those.
RunnerState::DeferredNewEvents(wait_start) => { RunnerState::DeferredNewEvents(wait_start) => {
match self.control_flow { match self.control_flow {
// If we had deferred a Poll, send the Poll NewEvents and EventsCleared. // If we had deferred a Poll, send the Poll NewEvents and MainEventsCleared.
ControlFlow::Poll => { ControlFlow::Poll => {
self.call_event_handler(Event::NewEvents(StartCause::Poll)); self.call_event_handler(Event::NewEvents(StartCause::Poll));
self.call_event_handler(Event::MainEventsCleared); self.call_event_handler(Event::MainEventsCleared);
@ -526,7 +526,7 @@ impl<T> EventLoopRunner<T> {
self.call_event_handler(Event::RedrawEventsCleared); self.call_event_handler(Event::RedrawEventsCleared);
} }
// If we had deferred a WaitUntil and the resume time has since been reached, // If we had deferred a WaitUntil and the resume time has since been reached,
// send the resume notification and EventsCleared event. // send the resume notification and MainEventsCleared event.
ControlFlow::WaitUntil(resume_time) => { ControlFlow::WaitUntil(resume_time) => {
if Instant::now() >= resume_time { if Instant::now() >= resume_time {
self.call_event_handler(Event::NewEvents( self.call_event_handler(Event::NewEvents(

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@ -30,7 +30,7 @@ pub struct WindowState {
pub fullscreen: Option<Fullscreen>, pub fullscreen: Option<Fullscreen>,
/// Used to supress duplicate redraw attempts when calling `request_redraw` multiple /// Used to supress duplicate redraw attempts when calling `request_redraw` multiple
/// times in `EventsCleared`. /// times in `MainEventsCleared`.
pub queued_out_of_band_redraw: bool, pub queued_out_of_band_redraw: bool,
pub is_dark_mode: bool, pub is_dark_mode: bool,
pub high_surrogate: Option<u16>, pub high_surrogate: Option<u16>,

View file

@ -392,10 +392,10 @@ impl Window {
/// This is the **strongly encouraged** method of redrawing windows, as it can integrate with /// This is the **strongly encouraged** method of redrawing windows, as it can integrate with
/// OS-requested redraws (e.g. when a window gets resized). /// OS-requested redraws (e.g. when a window gets resized).
/// ///
/// This function can cause `RedrawRequested` events to be emitted after `Event::EventsCleared` /// This function can cause `RedrawRequested` events to be emitted after `Event::MainEventsCleared`
/// but before `Event::NewEvents` if called in the following circumstances: /// but before `Event::NewEvents` if called in the following circumstances:
/// * While processing `EventsCleared`. /// * While processing `MainEventsCleared`.
/// * While processing a `RedrawRequested` event that was sent during `EventsCleared` or any /// * While processing a `RedrawRequested` event that was sent during `MainEventsCleared` or any
/// directly subsequent `RedrawRequested` event. /// directly subsequent `RedrawRequested` event.
/// ///
/// ## Platform-specific /// ## Platform-specific