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doc: change remaining EventsCleared references to MainEventsCleared (#1390)
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@ -215,10 +215,10 @@ fn setup_control_flow_observers() {
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// Core Animation registers its `CFRunLoopObserver` that performs drawing operations in
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// Core Animation registers its `CFRunLoopObserver` that performs drawing operations in
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// `CA::Transaction::ensure_implicit` with a priority of `0x1e8480`. We set the main_end
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// `CA::Transaction::ensure_implicit` with a priority of `0x1e8480`. We set the main_end
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// priority to be 0, in order to send EventsCleared before RedrawRequested. This value was
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// priority to be 0, in order to send MainEventsCleared before RedrawRequested. This value was
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// chosen conservatively to guard against apple using different priorities for their redraw
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// chosen conservatively to guard against apple using different priorities for their redraw
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// observers in different OS's or on different devices. If it so happens that it's too
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// observers in different OS's or on different devices. If it so happens that it's too
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// conservative, the main symptom would be non-redraw events coming in after `EventsCleared`.
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// conservative, the main symptom would be non-redraw events coming in after `MainEventsCleared`.
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//
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//
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// The value of `0x1e8480` was determined by inspecting stack traces and the associated
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// The value of `0x1e8480` was determined by inspecting stack traces and the associated
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// registers for every `CFRunLoopAddObserver` call on an iPad Air 2 running iOS 11.4.
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// registers for every `CFRunLoopAddObserver` call on an iPad Air 2 running iOS 11.4.
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@ -122,7 +122,7 @@ extern "C" fn control_flow_begin_handler(
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}
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}
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// end is queued with the lowest priority to ensure it is processed after other observers
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// end is queued with the lowest priority to ensure it is processed after other observers
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// without that, LoopDestroyed would get sent after EventsCleared
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// without that, LoopDestroyed would get sent after MainEventsCleared
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extern "C" fn control_flow_end_handler(
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extern "C" fn control_flow_end_handler(
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_: CFRunLoopObserverRef,
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_: CFRunLoopObserverRef,
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activity: CFRunLoopActivity,
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activity: CFRunLoopActivity,
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@ -273,7 +273,7 @@ enum RunnerState {
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/// to be marked as cleared to send `NewEvents`, depending on the current `ControlFlow`.
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/// to be marked as cleared to send `NewEvents`, depending on the current `ControlFlow`.
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DeferredNewEvents(Instant),
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DeferredNewEvents(Instant),
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/// The event loop is handling the OS's events and sending them to the user's callback.
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/// The event loop is handling the OS's events and sending them to the user's callback.
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/// `NewEvents` has been sent, and `EventsCleared` hasn't.
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/// `NewEvents` has been sent, and `MainEventsCleared` hasn't.
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HandlingEvents,
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HandlingEvents,
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HandlingRedraw,
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HandlingRedraw,
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}
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}
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@ -408,7 +408,7 @@ impl<T> EventLoopRunner<T> {
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self.call_event_handler(Event::NewEvents(start_cause));
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self.call_event_handler(Event::NewEvents(start_cause));
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}
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}
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// This can be reached if the control flow is changed to poll during a `RedrawRequested`
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// This can be reached if the control flow is changed to poll during a `RedrawRequested`
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// that was sent after `EventsCleared`.
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// that was sent after `MainEventsCleared`.
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ControlFlow::Poll => self.call_event_handler(Event::NewEvents(StartCause::Poll)),
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ControlFlow::Poll => self.call_event_handler(Event::NewEvents(StartCause::Poll)),
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}
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}
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}
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}
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@ -451,7 +451,7 @@ impl<T> EventLoopRunner<T> {
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fn main_events_cleared(&mut self) {
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fn main_events_cleared(&mut self) {
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match self.runner_state {
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match self.runner_state {
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// If we were handling events, send the EventsCleared message.
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// If we were handling events, send the MainEventsCleared message.
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RunnerState::HandlingEvents => {
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RunnerState::HandlingEvents => {
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self.call_event_handler(Event::MainEventsCleared);
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self.call_event_handler(Event::MainEventsCleared);
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self.runner_state = RunnerState::HandlingRedraw;
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self.runner_state = RunnerState::HandlingRedraw;
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@ -466,14 +466,14 @@ impl<T> EventLoopRunner<T> {
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// branch handles those.
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// branch handles those.
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RunnerState::DeferredNewEvents(wait_start) => {
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RunnerState::DeferredNewEvents(wait_start) => {
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match self.control_flow {
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match self.control_flow {
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// If we had deferred a Poll, send the Poll NewEvents and EventsCleared.
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// If we had deferred a Poll, send the Poll NewEvents and MainEventsCleared.
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ControlFlow::Poll => {
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ControlFlow::Poll => {
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self.call_event_handler(Event::NewEvents(StartCause::Poll));
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self.call_event_handler(Event::NewEvents(StartCause::Poll));
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self.call_event_handler(Event::MainEventsCleared);
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self.call_event_handler(Event::MainEventsCleared);
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self.runner_state = RunnerState::HandlingRedraw;
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self.runner_state = RunnerState::HandlingRedraw;
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}
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}
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// If we had deferred a WaitUntil and the resume time has since been reached,
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// If we had deferred a WaitUntil and the resume time has since been reached,
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// send the resume notification and EventsCleared event.
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// send the resume notification and MainEventsCleared event.
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ControlFlow::WaitUntil(resume_time) => {
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ControlFlow::WaitUntil(resume_time) => {
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if Instant::now() >= resume_time {
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if Instant::now() >= resume_time {
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self.call_event_handler(Event::NewEvents(
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self.call_event_handler(Event::NewEvents(
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@ -496,7 +496,7 @@ impl<T> EventLoopRunner<T> {
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fn redraw_events_cleared(&mut self) {
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fn redraw_events_cleared(&mut self) {
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match self.runner_state {
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match self.runner_state {
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// If we were handling events, send the EventsCleared message.
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// If we were handling events, send the MainEventsCleared message.
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RunnerState::HandlingEvents => {
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RunnerState::HandlingEvents => {
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self.call_event_handler(Event::MainEventsCleared);
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self.call_event_handler(Event::MainEventsCleared);
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self.runner_state = RunnerState::HandlingRedraw;
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self.runner_state = RunnerState::HandlingRedraw;
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@ -518,7 +518,7 @@ impl<T> EventLoopRunner<T> {
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// branch handles those.
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// branch handles those.
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RunnerState::DeferredNewEvents(wait_start) => {
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RunnerState::DeferredNewEvents(wait_start) => {
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match self.control_flow {
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match self.control_flow {
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// If we had deferred a Poll, send the Poll NewEvents and EventsCleared.
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// If we had deferred a Poll, send the Poll NewEvents and MainEventsCleared.
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ControlFlow::Poll => {
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ControlFlow::Poll => {
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self.call_event_handler(Event::NewEvents(StartCause::Poll));
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self.call_event_handler(Event::NewEvents(StartCause::Poll));
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self.call_event_handler(Event::MainEventsCleared);
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self.call_event_handler(Event::MainEventsCleared);
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@ -526,7 +526,7 @@ impl<T> EventLoopRunner<T> {
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self.call_event_handler(Event::RedrawEventsCleared);
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self.call_event_handler(Event::RedrawEventsCleared);
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}
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}
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// If we had deferred a WaitUntil and the resume time has since been reached,
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// If we had deferred a WaitUntil and the resume time has since been reached,
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// send the resume notification and EventsCleared event.
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// send the resume notification and MainEventsCleared event.
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ControlFlow::WaitUntil(resume_time) => {
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ControlFlow::WaitUntil(resume_time) => {
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if Instant::now() >= resume_time {
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if Instant::now() >= resume_time {
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self.call_event_handler(Event::NewEvents(
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self.call_event_handler(Event::NewEvents(
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@ -30,7 +30,7 @@ pub struct WindowState {
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pub fullscreen: Option<Fullscreen>,
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pub fullscreen: Option<Fullscreen>,
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/// Used to supress duplicate redraw attempts when calling `request_redraw` multiple
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/// Used to supress duplicate redraw attempts when calling `request_redraw` multiple
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/// times in `EventsCleared`.
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/// times in `MainEventsCleared`.
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pub queued_out_of_band_redraw: bool,
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pub queued_out_of_band_redraw: bool,
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pub is_dark_mode: bool,
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pub is_dark_mode: bool,
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pub high_surrogate: Option<u16>,
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pub high_surrogate: Option<u16>,
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@ -392,10 +392,10 @@ impl Window {
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/// This is the **strongly encouraged** method of redrawing windows, as it can integrate with
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/// This is the **strongly encouraged** method of redrawing windows, as it can integrate with
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/// OS-requested redraws (e.g. when a window gets resized).
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/// OS-requested redraws (e.g. when a window gets resized).
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///
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///
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/// This function can cause `RedrawRequested` events to be emitted after `Event::EventsCleared`
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/// This function can cause `RedrawRequested` events to be emitted after `Event::MainEventsCleared`
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/// but before `Event::NewEvents` if called in the following circumstances:
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/// but before `Event::NewEvents` if called in the following circumstances:
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/// * While processing `EventsCleared`.
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/// * While processing `MainEventsCleared`.
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/// * While processing a `RedrawRequested` event that was sent during `EventsCleared` or any
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/// * While processing a `RedrawRequested` event that was sent during `MainEventsCleared` or any
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/// directly subsequent `RedrawRequested` event.
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/// directly subsequent `RedrawRequested` event.
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///
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///
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/// ## Platform-specific
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/// ## Platform-specific
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