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Use i32 instead of u32 for position type in WindowEvent::Moved (#1502)
* Use i32 instead of u32 for position type in WindowEvent::Moved * Mark change as breaking
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@ -15,6 +15,7 @@
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- On Windows, add `IconExtWindows` trait which exposes creating an `Icon` from an external file or embedded resource
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- Add `BadIcon::OsError` variant for when OS icon functionality fails
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- On Windows, fix crash at startup on systems that do not properly support Windows' Dark Mode
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- **Breaking:** Use `i32` instead of `u32` for position type in `WindowEvent::Moved`.
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# 0.21.0 (2020-02-04)
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@ -185,7 +185,7 @@ pub enum WindowEvent<'a> {
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Resized(PhysicalSize<u32>),
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/// The position of the window has changed. Contains the window's new position.
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Moved(PhysicalPosition<u32>),
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Moved(PhysicalPosition<i32>),
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/// The window has been requested to close.
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CloseRequested,
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@ -736,7 +736,7 @@ unsafe extern "system" fn public_window_callback<T: 'static>(
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let windowpos = lparam as *const winuser::WINDOWPOS;
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if (*windowpos).flags & winuser::SWP_NOMOVE != winuser::SWP_NOMOVE {
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let physical_position =
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PhysicalPosition::new((*windowpos).x as u32, (*windowpos).y as u32);
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PhysicalPosition::new((*windowpos).x as i32, (*windowpos).y as i32);
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subclass_input.send_event(Event::WindowEvent {
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window_id: RootWindowId(WindowId(window)),
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event: Moved(physical_position),
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